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Author Topic:   New faction - Illuminati
warmachine posted 05-09-99 07:35 PM ET   Click Here to See the Profile for warmachine   Click Here to Email warmachine  
A new form of society. Where the populace is kept content by spin doctoring.

The principal settings are +2 Probe, +1 Economy, -2 Morale and immunity to negative police ratings. This also grants impunity over Cybernetic and partially over Free Market.

Your thoughts, please.

Matthew Greet

;
; Sid Meier's ALPHA CENTAURI
;
; FACTION FILE: Illuminati
;
; Made with ACEdit (c)1999 ANX at http://www.acedit.8m.com
;
; For use this Faction file select load from
; faction select in the game and write... Illuminati
;

#ILLUMINATI
Illuminati, The Control Freaks, Illuminati, M, 2, Konstantin, M, -1, 0, 0, 1, 0,
TECH, Psych, SOCIAL, ++PROBE, SOCIAL, +ECONOMY, SOCIAL, --MORALE, FACILITY, 6, IMMUNITY, POLICE
Economics, Free Market, ECONOMY
Politics, Democratic, nil
Illuminati, Illumi.
De, Fault, Default book
Master, caring, manipulative, unthinking, misled,
Control Freak
protect our own followers
to save the common man from his own instincts
stamping out any form of initiative from the common man
stamping out any form of initiative from the common man
reduce humanity to a collection of morons
dreaming up new ways to corrupt the truth
dreaming up new ways to corrupt the truth
denying access to the truth
media manipulation, M1
population's contentment, M2
media manipulation, M1
fee, M1
keeping the masses happy
my Men in Black
Illuminati unwritten law

#BASES
Broadcasting House
Brave New World
Channel 56
Konstantin's Orphanage
New Hollywood
Delta City
Church of Ford
Bokanovsky Labs
Charity Centre
Presidential Retreat
Temptation Halls
Scent-Organ Palace
New Vatican City
Soma Manufacturing
House of Decadance
Suburbia
Fort Fnord
Dept of Information
Sensation Corporation
Hello! Magazines
Astralax
Aphroditaem Club
Upper Echelon Base
Mustapha Mond
Alpha Haven
Theme Park City
Songster Base
#END

#WATERBASES
Age of Aquarius
Nova Scotia
Radio Carolina
Water Sports
Thalamus
Port Marx
Holurn Port
Easter Island
#END

#BLURB
The social and economic devastation of Earth cries out what no one would dare say. Consesus politics do not work! The whims and desires of the common man meander without direction or coherence.
^But the man living in the fear of poverty, insecurity or oppression will loot and kill to salve his fear. Even from the mechanisms designed to help him. What is to be done?
^You already know the answer. Make his like comfortable, tell him what he wants to hear, convince him to not desire what he cannot have, and he will hand you power on a plate.
^
^ -- Master Konstantin Makarov,
^ Private address to the Upper Echelon

#DATALINKS1
^LEADER: {Konstantin Makarov}
^BACKGROUND: {Russian Commonwealth, Unity Security Officer}
^AGENDA: {Media manipulation, population contentment}
^TECH: {Social Psych}
^

#DATALINKS2
^+2 PROBE: {Masters of deceit and misinformation}
^+1 ECONOMY: {Mindless consumerism}
^-2 MORALE: {No trooper initiative}
^{Free Recreation Commons at every base}
^{Police rating can never be negative}
^{May not use Democratic politics}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"Too many widows and orphans are making the populace unhappy. Let us pledge Blood Truce and allow the masses to rebuild their lives."

"I agree. Funerals have hit the headlines."
"Scared the truth will out? I shall free your followers from your worst instincts."

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"I believe you have the masses interests at heart, $TITLE0 $NAME1. Let us sign a Treaty of Friendship and prevent war discontent."

"Of course, $NAME3. It is the common man that suffers in war."
"No. I want nothing to do with your lying media, $NAME3."


# ; This line must remain at end of file

Smeagol posted 05-09-99 08:15 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
WAY too powerful. The +2 probe by itself is to much, and then you add in +1 economy and it isn't even reasonable. And a free Rec commons?! -2 Morale isn't a big deal at all... you'll make a killing with this faction. Don't try adding more negatives-- you need to get rid of a couple of those bonuses and rework this one (unless you want an unfair advantage).
warmachine posted 05-10-99 10:10 AM ET     Click Here to See the Profile for warmachine  Click Here to Email warmachine     
+2 Probe too powerful? You're kidding! I thought the immunity to negative Police ratings was the real strength.

Since psi combat is mostly based on morale, this faction has a large weakness.

Any more thoughts?

Matthew Greet

Smeagol posted 05-10-99 02:21 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
This faction is the most overpowered one I've yet seen. First off, ever take a look at Morgan? He has +1 economy and little else as a bonus, and then you take a look at his biggest weakness-- crippling hab limits. So say Morgan chooses Wealth to get his +2 economy... he has the same abilities as you, but not the +2 probe (which is WAY too much), he doesn't get the free rec commons, he doesn't have this "no neg police rating", AND he is stuck with hab limits. I mean, with this faction, you can use Free Market without penalty!

I would recommend some weaknesses to add but NOTHING could make up for these unbelievable strengths. Tone it down about 12 notches, unless you want a faction of gods.

Smeagol posted 05-10-99 02:22 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
This faction is the most overpowered one I've yet seen. First off, ever take a look at Morgan? He has +1 economy and little else as a bonus, and then you take a look at his biggest weakness-- crippling hab limits. So say Morgan chooses Wealth to get his +2 economy... he has the same abilities as you, but not the +2 probe (which is WAY too much), he doesn't get the free rec commons, he doesn't have this "no neg police rating", AND he is stuck with hab limits. I mean, with this faction, you can use Free Market without penalty!

I would recommend some weaknesses to add but NOTHING could make up for these unbelievable strengths. Tone it down about 12 notches, unless you want a faction of gods.

Smeagol posted 05-10-99 02:23 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
Sorry about the double post-- things got a little wacky with my computer.
warmachine posted 05-10-99 06:27 PM ET     Click Here to See the Profile for warmachine  Click Here to Email warmachine     
You must make a great deal of use probe teams if you think +2 probe is too powerful. And I think you're forgetting the Morgan's other strengths: +1 Commerce and 100 credits.

But you're right, there are too many positives. I'd say drop the Recreation Commons.

The negative police immunity simulates the ability to prevent war discontent through media manipulation, so it has to stay. The immunity to -5 Police allows an active army, but the Illuminati are no good at fighting.

Mind you, turning the populace into a collection of mindless blobs would have a negative affect on research. The Hive don't suffer from this as they actively believe in their political system rather than being endlessly distracted. -1 Research, I think.

I am still surprised you are discounting the -2 Morale penalty.

Matthew Greet

Al Gore Rythm posted 05-10-99 07:40 PM ET     Click Here to See the Profile for Al Gore Rythm    
Face it my good warmachine, they're too powerful.

+2 Probe is too powerful, even +1 probe is too powerful. Why? Because with Fundy I can hit the all deadly +3 Probe and be immune to subversion (as well as just being able to kick the crap out of other factions cloak and dagger-wise.)

+1 Economy is great. I can hit Wealth and, budda bing budda boom I'm in the clear.

But it gets worse, I also have immunity to police, which is the only real weakness in FME. So I can get the ungodly +4 Econ AND have +4 Probe. I'll be a walking economic king who could probably get economic victory shortly after stealing the technology.

And, yes, it goes farther. I also have a free Rec. So I can play Transcend like Librarian drone-wise, which is a tremendous difference.

So where's the weakness? -2 Morale. So what? With this much oompf I won't need to use real troops. I can just buy my enemy to pieces. And with the immunity to police I can drop Wealth if nessecary and hit Power, waging war with FME, no less. -2 Morale is no big deal. With fundy it goes down to the pointless -1 Morale. And I can just do like Miriam and convert all my research to psych and have Golden Ages all around. +5 Econ, anyone?

So here are my suggestions:

While the anti-Democracy may fit with their story, it does not fit with their balance. Make them unable to use either Fundy or Power. Preferably Fundy because it alleviates their weakness and pumps one of their strengths to outrageous highs.

Drop the Rec Commons.

Knock the probe down to +1, or drop it.

Immunity to police with +1 Econ IS a big bonus and -2 Morale just isn't going to cover it up.

warmachine posted 05-11-99 06:42 PM ET     Click Here to See the Profile for warmachine  Click Here to Email warmachine     
Must confess, don't use Fundamentalist and don't use probe teams that much. I always ensure my troops are high morale.

The Illuminati are supposed to be rich, good at subversion and population control. But are hopeless at direction action i.e. military.

Okay, it needs a rethink. Watch this space.

Matthew Greet

Smace posted 05-21-99 10:31 PM ET     Click Here to See the Profile for Smace    
I thought Yang was Unity Security Officer??!!

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