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  what is and is not allowed in faction options.

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Author Topic:   what is and is not allowed in faction options.
tolver posted 05-04-99 05:09 AM ET   Click Here to See the Profile for tolver   Click Here to Email tolver  
of the 10 avaliable social choices; economy, efficency, support, morale, police, growth, planet, probe, indistury, and research. only 8 choices are allowed when making a custom faction. my question is this. what file, and where in that file, do i change the setting that will allow me to make more than 8 choices so that i may have all 10 social modifiers avaliable to me. i have been forced to settle for this;

#TOLVER
Tolver, The Benifactor, Tolver, M, 1, Tolver, M, 1, 1, 0, 1, 0,
SOCIAL, +ECONOMY, SOCIAL, +EFFIC, SOCIAL, +SUPPORT, SOCIAL, +MORALE, SOCIAL, +POLICE, SOCIAL, +GROWTH, SOCIAL, +PLANET, SOCIAL, +INDUSTRY


this would seem to be the best that i can do without actualy making an unrealistic faction. i play on librarian and seem to do ok. but i really would like to have +probe and +research as well, heh.

thoughts? what would you do? what can be done? is this going too far? i could have +++ for each, i figured that one + was enough for each attribute.

tolver

Al Gore Rythm posted 05-04-99 10:06 AM ET     Click Here to See the Profile for Al Gore Rythm    
Well, considering they have no weaknesses I can assume you're using this faction just to be the ungodly semi-cheating character who dominates the whole game. I can't really comment then, becuase I find that really, really boring.

As for the 8 thing limit, you cannot change that. It is hard-coded into the game, there are no text files for it to be changed.

The Hawk posted 05-09-99 01:23 PM ET     Click Here to See the Profile for The Hawk  Click Here to Email The Hawk     
Add the +1 research and +1 probe and you'll be winning in Trancedence also...

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