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Author Topic:   Hovertank help
MOfTheUniversity posted 09-24-99 03:32 PM ET   Click Here to See the Profile for MOfTheUniversity   Click Here to Email MOfTheUniversity  
Do roads help them?
Velociryx posted 09-24-99 03:39 PM ET     Click Here to See the Profile for Velociryx  Click Here to Email Velociryx     
Yes. As do Magtubes, of course. The main advantage hovertanks have though, is their ability to move over any type of terrain for a cost of one (1).
-=Vel=-
jimmytrick posted 09-25-99 11:59 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
Gee....hovertanks?

Never built one.

Never had to.

Plato90s posted 09-26-99 11:19 AM ET     Click Here to See the Profile for Plato90s    
That, and their ability to attack 3-4 times per turn. The sheer havoc an Elite Singularity-Blink-Grav hovertank can do is unbelievable. Up to 5 attacks in a single turn.
MOfTheUniversity posted 09-27-99 05:02 PM ET     Click Here to See the Profile for MOfTheUniversity  Click Here to Email MOfTheUniversity     
Yes, that's the problem if you try to attack an enemy base with a single infantry unit. They hurry the production of a defender EVERY TURN, and you can't get their base!!! Grrrrr...
Hunterseeker posted 09-29-99 04:21 PM ET     Click Here to See the Profile for Hunterseeker    
Plato90s, if you have got the tech to build a Singularity-Blink-Grav Hovertank, why don't you just use a chopper instead and a paratroop to conquer the base? It seems to me that the cost of the chopper relatively small compared to the Sing-Blink-Grav Hovertank.

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