Author
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Topic: New (and not-so-new) ideas
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MajiK6pt5 |
posted 08-10-99 09:48 PM ET
I've noticed that these forums are going down the toilet... With that in mind, I will post some new and not-so-new ideas to keep the party moving:Probe team detection: I remember those interesting posts a while (long while) back about normal units not being able to detect probe teams. Well, I have thought about this, and came to the conclusion that there should be a special ability to detect probe teams, probe teams should automatically detect other probe teams, and a probe team withing one or two spaces of a base should be detected (because I am sure that there would be men at each base looking out for the enemy). This would make it easier for probe teams to travel long distances without being killed. By the way, airplanes should be allowed to detect probe teams (maybe that deep radar ability; with the cost increased) because in the future they will have very powerful sensors, and unless the probe team has a cloak or something, they cannot hide. Also, has anyone ever wondered just how exactly does a probe team ceize control of a unit? If the unit is not completely machine-operated, then the people would have to be brainwashed or something...? And also, plane colony pods should not be allowed to land except in a airport or base (so that would make them almost useless; copter colony pods can). One cool strategy for probe teams: if one of your bases is very close to an opponent's base (within 5 spaces) use an air transport and drop the probe team there; that will decrease or eliminate it's chances of being killed before reaching it's destination.
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Beta1
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posted 08-11-99 10:45 AM ET
Special ability to detect probes - great idea. But would you put this on your garrisons in preference to trance/aaa?Do sensors detect probes? But anyway I've given up posting good ideas here because they never get noticed. Sighs.... Beta-1 Wanders off..... |
sandworm
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posted 08-11-99 11:30 AM ET
Maybe I would just build a clean scout with probe detection. No way would I give up my AAAtrance or AAAECM garrisons |
MajiK6pt5
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posted 08-11-99 12:44 PM ET
of course sensors can detect probes (otherwise, what's the use?), and if u get sick of the enemy's sensors, you can always bomb them...I think a good strategy would be to build a cheap, probe-detecting scout patrol, and walk him around in your territory (but not in the line of combat) |
Beta1
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posted 08-11-99 01:10 PM ET
My main use of sensors is to provide +25% defence to my units/bases and to cover you against those annoying units hiding in the fungus. I generally use air power to stop probes getting anywhere near me (or the infamous armored probe).The risk of using the probe detecting patrol units may be that it detects the probe just in time for you to see the probe steal it. Can you cloak probes? - I've never even thought of trying this Beta-1, Loves the idea of a elite, cloaked, cruiser probe team
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akathisia
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posted 08-11-99 01:38 PM ET
My strategy is to plant fungus at my borders and have Worms or LoC's patrol in the area. Slows down the probes, good movement for the Worms and the added bonus of Worm-Farming for fun and profit.akathisia-now how much would you pay? |
MajiK6pt5
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posted 08-12-99 11:14 PM ET
Beta1: But if the probe took the scout patrol, who cares? You'd just cream it easily with any unit, since it is 1-1-1. |
fsjjs1
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posted 08-17-99 03:29 PM ET
On the thoughts of games changes, why can't you build magtubes (of a sort) across oceans? It is the future, and that would be awesome, although very vulnerable. Recall the Star Trek movie where the borg took over the world, and you get that one scene of a metallized Earth. Anyway thats the one feature I'd love to see. |
bronko
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posted 08-18-99 10:03 AM ET
Across sea beds should certainly be no prob - nor vulnerable to most things except changes in terrain elevation... I like it. But I also like orbiting cities, too...! |
Plato90s
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posted 08-18-99 11:26 AM ET
Well, I think Call to Power had the right idea. You can build an undersea tunnel, but if any part of it is destroyed by an enemy unit, all units in the tunnel is destroyed.So I can see it being useful to allow you to build undersea tunnels [not magrails] which allows movement on it like a road. |