posted 07-14-99 05:58 AM ET
Drago's experience matches mine. I've only played one game as the Believers, at Thinker (second highest) level, on a Huge map, and I stomped all over the other factions so badly that weapons of strength 6 were only being developed when I won.Remember that at the higher levels, whatever faction you play, the AI rivals are building and researching faster, so if there were any difficulty in winning with the Believers, it would be much harder at Thinker than at Talent.
You should aim to get Probe Teams, then forget about researching much tech of your own. Go Fundamentalist for the Morale boost, which is so very valuable in the early game.
Like the AI, my Believers, expand like crazy, travel as fast as they can toward the nearest other faction, build lots of Probe teams and send them to steal all their Tech and break down their Perimeter Defences (they will choose to do this at least 3 times out of 4, and almost always succeed), so your troops face no effective resistance.
Keep the military pressure on at all times, bully for whatever your Probe Teams haven't already taken - tech, energy, even bases. If anyone refuses to give, then take it, relentlessly, constantly, until they surrender or are conquered completely.
Once your army is large, attack multiple bases at once, preferably in different sectors to keep the AI in a spin.
If the enemy capital is within range of your forces, take it early, as most factions are hard hit by this loss.
Play hard, and the Believers will soon be number one in tech as in everything else.
On a Huge map, Mobility is excellent for quickly finding and intimidating your victims. So use Rovers and Seacraft early.
The only big risk is that your army could be backwards when the other factions get Choppers (MMI). But I attacked so hard and furiously that they could not afford the luxury of research: it was all their economy and industry could do to build enough defenders to give me something to roll over. The game was well and truly decided within 100 turns.
Of course, if you do want to get a Project, then the ones you want are Command Nexus, Maritime centre, and Cyborg Factory, so that all your units are created Elite, and your ships travel faster.
By the time you obtain Power as a social choice, the game should be practically won already.