Author
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Topic: defens agenst misiles
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Edward the fish |
posted 07-03-99 12:49 AM ET
as the AI can mov misiles anywer ho do you defend agenst trhem. is ther some base fasility that givs you a snowflakes chans in hell of not loosing a unit.Edward
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Beta1
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posted 07-03-99 11:58 AM ET
Check out some of the older threads - this is one of the most commonly asked questionsor would you prefer chek ot sme of the odlfer threds - ths is on of the mst commnly asced qestins? I actually found it harder to type the second version |
Zoetrope
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posted 07-06-99 07:38 AM ET
Beta1: Edward the Fish is either dyslexic or a pseudonym of Geoffrey Chaucer.Edward: here are some popular options: (1) Build so many cheap 1-1-1 scouts (maybe clean, or upgrade to clean, so they don't eat minerals) that it's not worth the AI's while to keep making missiles to take them out. (2) Wait until you have Neutronium armor or better, and place this armor on defenders in bases with Perimeter Defences, Tachyon Shields, and Aerospace Complexes. (3) Hit the AI with your own missiles so they know what it feels like. (Then drop into their bases to take them.) (4) Edit alpha.txt so that your own missiles have range 100 say. That's only fair. Then repeatedly hit the AI's capital and most productive bases. (5) Heh, this just occurred to me (but I expect it can be done) : edit alpha.txt so that drop troops have range 100 too. Beware the AI using this against you, though!
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Plato90s
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posted 07-06-99 11:47 AM ET
As long as you are editing the alpha.txt, why not just reduce the offensive power of missle payloads? |
Krushala
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posted 07-06-99 04:39 PM ET
using missles against the ai is great. It's a good way of taking sea bases with aaa units. Just have a combat ship nearby to take the city. This works on transcend up to defense of 5. When the ai got defense 6 (photon I think) with aaa and aerospace complexes my missles didn't destroy their units completely. |
Darksider
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posted 07-06-99 09:32 PM ET
Why not just edit Alpha.txt to "disable" the missiles. Missiles should be like artillery, used to degrage a unit, not capable of destroying it. Or better still able to target a specific building in a city. |
RGE
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posted 07-06-99 10:15 PM ET
What's the deal with conventional missiles and sea bases? I once had a sea base attacked by a missile, which destroyed my scrambling chopper. Then the two garrisions (defense 2 and 3 I think) in the base vanished with the chopper. Do missiles kill all defenders in a sea base, or just those with defense lower than 5?RGE |
Krushala
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posted 07-07-99 05:56 PM ET
It should only destroy one unit. Something strange must have happened for you to lose 3 units. I have only lost 1 at a time. |
Fiannaidh
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posted 07-08-99 04:48 PM ET
Would designating a unit with PSI armor (or mindworm) as a defender give an edge for missile attacks? |
Krushala
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posted 07-08-99 06:12 PM ET
I don't think it does. I've had mind worms destroyed by missles when defending a base. But they weren't demon boil. They might have a chance. |
Plato90s
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posted 07-08-99 07:37 PM ET
Psi units are not a good choice for missle defense since they get no bonuses from anti-air facilities like tachyon field and aerospace complex.Also, missle vs. Psi combat works out a little strangely. Can anyone expand on this? |