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Author Topic:   Anybody Execute?
Natguy posted 06-30-99 03:12 PM ET   Click Here to See the Profile for Natguy   Click Here to Email Natguy  
Is there anybody here who obliterates bases, be it their own or an enemies? In my last game I did so to end it, and killed over two million people. Is there any other use for it?

Here are some ideas of mine:

"Russia in WWII method" if an enemy is attacking and they are destroying your defenders, destroy the base so that they cannot use it or if it holds something that they want. You could use it in multiplayer to manipulate them into doing what you want: "Withdraw those armies or I'll destroy the Empath Guild", or something else like that.

"Total War method" As somebody in the forums said once, "Don't fight to conquer, fight to kill" meaning to use nerve gas, destroy enhancements, etc. Could you also execute any base you might take, rather than devoting he time and resources to keep it? I'm sure that would certainly infuriate your opponent. "Oh, great, they took a several bases...Oh, well, I'll just retake them with my secret counterattack that's almost-WTF!!?? They just obliterated them! Thousands of people dead! AHHHH!" or someting like that. I think that would really fit into the total war strategy.

Rynn posted 06-30-99 05:44 PM ET     Click Here to See the Profile for Rynn    
I did it in my most recent game as a tactic to keep a captured city from falling back into the UN's hands (also destroyed 4 Secret projects along with the city).

Reason was that I (as Morgan) had over 30,000 credits with 8 cities, and the UNHQ was a nine pop city. I had no chance of keeping it and didn't want to lose 5000 or so energy credits, so "POOF".

10 years' sanctions might end up costing me more than the 5,000, though.

In the end I also PB's two further bases, so now am really in the ****

I wrote it up as a story ("Embargoed tapes") with a hoped-for ending, although I haven't yet played it to its conclusion

Rynn
The Truth will set you free

Krushala posted 06-30-99 05:50 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Great way for pissing off the computer ai. Or human in a multiplayer game. Definately being a bastard. Just don't expect the factions to surrender to you. I once used it in a scenario where I didn't have hunter seeker algorithm. And the ai seemed to have several probe teams to take my conquered city back along with all the infantry I used to capture it. I obliterated instead. I didn't care about trade anyway.
Natguy posted 06-30-99 06:25 PM ET     Click Here to See the Profile for Natguy  Click Here to Email Natguy     
Yeah, you'd probably want a strong economy so you aren't dependent on trade.

It would also fit in great if you were being the unstoppable evil conqueror. Attack using nerve gas and if the base isn't destroyed, execute its citizens after plundering it of anything useful.

Or if you were fighting a faction with inferior tech and were starting to lose you could destroy all the cities you took from them, thus stopping them from getting your technology. (Spoils on of course)

Beta1 posted 07-01-99 09:19 AM ET     Click Here to See the Profile for Beta1    
Only time I do this is if I screw up and have to fight someone with CDF of HSA (or both) in the centre of a heavily defended empire - in a position that I cant take and hold on to. I'll either missile barrage or nerve gas the defenders (with X-penetrators) then orbital insert/amphib landing/cloaked unit my way to the base and obiliterate. This has been known to really piss off the AI.
Zoetrope posted 07-02-99 12:21 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
In the spirit of Sid Meier: Is the AI fun when it's very upset at you?

Planet got real nasty when I nerve gassed constantly. Worms surrounded my bases. So I nerve-gassed the worms, and the situation got worse - not only many more worms, but the sea levels rose and rose, 1000 m per ten turns.

googlie posted 07-02-99 11:56 AM ET     Click Here to See the Profile for googlie    
Is nerve-gassing mindworms considered an atrocity?

googlie

goldfoot posted 07-02-99 12:54 PM ET     Click Here to See the Profile for goldfoot    
In a recent game, I destroyed several bases that I had just conquered. It was the logical thing to do in all cases. The first time was at the beginning of a war against Lal. He had a base with the Citizens' Defense Force. I could take the base, but not hold it. Lal with the CDF was too scary a prospect. Since the base was only pop 3, I obliterated it.

In the same game, I had a huge research lead over the others, but I started to lose it when I took over enemy bases and they probed me (I didn't have the HSA). Since there were only four factions left, and all four were at war with the other three, sanctions were meaningless. I ended up with integrity "Wicked," but I won the game.

BTW, especially when you're playing at lower levels, mind worms become the only serious threat to your position towards the end of the game. So, set most of your high-mineral bases to produce super clean formers with a hovertank chasis, and then set the formers on autoremove fungus. The less fungus there is, the fewer mindworm attacks on your cities. Don't be lured by the extra resources fungus provides towards the end of the game; build Tree Farms and hybrid forests and then good old Terran forest squares will be almost as good.

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