Author
|
Topic: Bases that overlap on resources
|
Thucydides |
posted 06-28-99 05:03 PM ET
Is it better to avoid capturing bases that overlap on one-anothers resources? Can I destroy bases without incurring the wrath of other factions?
|
googlie
|
posted 06-28-99 06:04 PM ET
If you destroy bases during comm-link disturbances (sunspot activity), other factions don't know of your atrocity. If they are pacted with the faction you've atrocitized (word?) they'll sanction you, otherwise will ignore the atrocity.If not during sunspot activity, then you suffer 10 years sanctions for the first destroyed base, 20 years for the second. Any enslaved faction(s) might rebel, depending on how strong they (and you) are. |
Koshko
|
posted 06-28-99 08:26 PM ET
Here trick that will work on small cities. Build some mind worms and release them into the wild next to the city. When wild, they should hopefully attack the city destroying it. It doesn't affect your rating because the attacking mind worms are neutral.Also you can just take it over, and mass-produce Colony Pods until you adandon it. This won't work on the lower levels though. |
Series II
|
posted 06-29-99 09:35 AM ET
If you have drop tech build drop colony pods and send them to your main cities. If it is a costal city build sea pods and do the same. That population is a resorce that is very useable. |
Hamburger Hacker
|
posted 06-30-99 01:23 AM ET
Ignore overlap. Bases can only use 14 squares at most before Hab dome, when you have hab dome you probably have sky hydroponics pods anyway. You can easily get a 20-30+ pop base that only has 10 useable squares. In the early game, you don't have the pop to use all the tiles anyway. In the mid game, supply crawlers and then satelites make the base's production radius even less important. Two of my best games I started with the strategy of placing bases only three moves apart. Sure, they might be a juicy target for the ai's PBs, but if the ai is going to use PBs against you, you're in trouble anyway. |