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Author Topic:   What are the factors involved in capture success?
Cakrapani posted 06-27-99 09:20 AM ET   Click Here to See the Profile for Cakrapani   Click Here to Email Cakrapani  
Does anyone know the approximate formula used by SMAC to determine mindworm capture success? The first mindworm (or sea boil) capture attempt seems to always succeed, even if my unit has only a partial move remaining. After that my unit needs to have a full move left to have any chance of success. It seems to me that the more mindworms/sea boils I have the worse my capture chances are. As Gaians, swithing to green economy gives me a temporary boost in mindworm/sea boil capture, but then it peters out agains after a while.

What are the factors involved in capture success?

Krushala posted 06-27-99 09:26 AM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Well you just described the formula. I don't know the exact formula. Maybe someone here knows. I think planet rating of +3 gives 75% mindworm capture. But after a certain number of mindworms that value will go down 10% after each mindworm. The low end is 10%. So there always is a small chance of capturing a mindworm.
HeatherWst posted 06-28-99 10:32 AM ET     Click Here to See the Profile for HeatherWst  Click Here to Email HeatherWst     
This is how it seems to work for me early in the game, but late in the game (as Gaians) I almost always seem to capture mindworms. Perhaps it has something to with what your percentage of captured mind worms is against your entire army or something? (have no clue, just throwing out a guess)
googlie posted 06-28-99 11:53 AM ET     Click Here to See the Profile for googlie    
Believers start out with a +1 Probe (adds 50% to cost of subverting)

To be immune they need to be +3 - see extract from Alpha.txt below:

#SOCPROBE
-2, -50% cost of enemy probe team actions; enemy success rate increased
-1, -25% cost of enemy probe team actions; enemy success rate increased
0, Normal security measures
1, +1 probe team morale; +50% cost of enemy probe team actions
2, +2 probe team morale; Doubles cost of enemy probe team actions!
3, +3 probe team morale; Bases and units cannot be subverted!!

googlie
Putting a spin on it

googlie posted 06-28-99 11:55 AM ET     Click Here to See the Profile for googlie    
Sorry - posted the answer to the wrong question

Why doesn't the firaxis forum have an edit feature?

Cakrapani posted 06-28-99 02:06 PM ET     Click Here to See the Profile for Cakrapani  Click Here to Email Cakrapani     
Thanks. I'll check that 10% figure. But does it goes down gradually or all at once? I'm usually playing on Transcend level. Maybe on the easier levels it's different.

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