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Author Topic:   A gift planetbuster?
ZuluMenace25 posted 06-21-99 05:13 PM ET   Click Here to See the Profile for ZuluMenace25  
ok I am playing morgan and I bought a city from UofP. I want to trade this city for a gaian city but I was wondering if I trade it would the gaians then have my techs like planetbuster etc.?
Krushala posted 06-21-99 05:18 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
No they will not have your techs. But possibly if the the defender units are transferred as well. They may be able to build that type of unit. I'm not sure about that. Just like if the ai transfers a unit to you you can build that type of unit even if you don't have the tech.
MichaeltheGreat posted 06-21-99 11:24 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
In the gifts of cities and units I've made, I've never seen the AI build similar units, though I'm way ahead in technology and my gift units were generations ahead. I don't know if this is a cost consideration, or if the AI didn't exploit this capability, but I frequently have Deirdre as a pact sister, and she needs all the help she can get, militarily.

I play strictly at Transcend, not at any of the lower levels, since some of the bugs and bizarre behaviors in the game are level specific.

The Great Sephiroth posted 06-22-99 12:31 AM ET     Click Here to See the Profile for The Great Sephiroth    
One time Lal gave me a fusion PB as a gift. Later, I used it on him!

No kidding!

Earwicker posted 06-22-99 01:34 PM ET     Click Here to See the Profile for Earwicker  Click Here to Email Earwicker     
This makes me think of a general warning on buying or trading bases . . .

Frequently, then AI will take out it's best units from a base you're trading for right as the transaction goes through. Case in point, my pact bro Lal had a base deep in my territory that I wanted him out of. My datalink infiltration revealed there were two needlejet colony pods parked in there. "So," sez I, "what an opportunity." Just to prove what a pathetic creep he was, I traded all my techs for this lousy base (the game was in hand anyway and I was just fooling until transcendence).

Imagine my surprise when the plums of the trade - the pods - had ben magically whisked around the globe to U.N. Disaster Relief!

So, boys and girls, beware of that skeezy AI and what you think you're getting in trade.

Edward the fish posted 06-24-99 06:51 AM ET     Click Here to See the Profile for Edward the fish  Click Here to Email Edward the fish     
how do thay do that warping units out of your terotry emediatly nomater how far in thay are. the saim goes for probteams you shold hafe to get them to your base yourself insted of having them flit acros the globe. also if i hav unets in a pact brothers bace and i declare vendeta (a nasty move yes) what hapons to the units .

Edward

Provost Harrison posted 06-24-99 09:13 PM ET     Click Here to See the Profile for Provost Harrison  Click Here to Email Provost Harrison     
Edward, please, your writing is near incomprehensible. I have noticed that certain units get withdrawn on handing over a base (land units, colony pods, formers, etc) and other stay with the base (air, naval, missiles, etc). Don't quite know why the differentiation!
Provost Harrison posted 06-24-99 09:14 PM ET     Click Here to See the Profile for Provost Harrison  Click Here to Email Provost Harrison     
Forgot to add: to the nearest friendly base.

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