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Author Topic:   Wierd Annoying Morganic Thing
Drago Sinio posted 06-19-99 10:52 PM ET   Click Here to See the Profile for Drago Sinio  
Did this ever happen to you? First time for me. I was playing Gaian , peacefully building, had all the SP's I like, then all of a sudden in 2252 I get a pop up on the screen saying that dirtbag Morgan has cornered the energy market and I have 20 years to conquer his capital or he wins. I had no army to speak of, just strong defenders and a few transports and mind worms. So there was no way I could get all the way across the planet to Morgans heavily defended capital and take it in just twenty turns. Anyway he succeeded and I lost the game! Damned annoying! How did that happen so quick? I mean it was only 2273 or so.
Plato90s posted 06-19-99 11:16 PM ET     Click Here to See the Profile for Plato90s    
Actually, that's a strategy which has been discussed on this forum. It's actually possible to win the game with economic victory in the first century of play.
Drago Sinio posted 06-20-99 01:25 AM ET     Click Here to See the Profile for Drago Sinio    
Well, yes, I know its possible. But the AI doing it? I've never seen it before. I just thought it was really wierd. And really annoying!
Rackam posted 06-20-99 09:18 AM ET     Click Here to See the Profile for Rackam    
Drago, that's what drop probe teams are for :P
Krushala posted 06-20-99 09:22 AM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Drop probe teams wouldn't have helped him. This is first century before orbital insertion. Might of had a chance of a small planet.
MichaeltheGreat posted 06-20-99 04:23 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
IMNSHO, by year 2252, if you haven't reduced your opponents to quivering bags of protoplasm with 2 energy credits each, you're doing something wrong. If you ignore the enemy, they'll do what they can to win. I like to build, rather than conquer, but you have to acknowledge the fact that the other factions will do what they can to disrupt your plans.

Niccolo Macchiavelli said it best: (I'm going from memory here, so I might not have the exact wording) "One may ask whether it better to be loved or feared. Since people will love as their hearts dictate, but fear as their ruler dictates, it is better to rely on what you and not others control. Thus I would say it is better to be feared than loved, one merely has to strive to avoid being hated."

From about 2220 to 2240 (Transcend/Ironman level) I'm in the process of assigning the relative strengths and roles the other factions will be allowed to have throughout the rest of the game.

Zoetrope posted 06-24-99 08:41 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Assuming drop tech has been learnt, you don't need orbital insertion! Remember that SMAC has a new bug not seen in Civ2: _military_ drop units can bounce repeatedly (with damage each time they land in the open field).

Drop probes cannot bribe HQs, but they can probably cause some disruption, and a few drop attack units may be able to capture Morgan's capital.

It might take ten turns to assemble all the drop units you need, but you only need one turn to bounce them in.

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