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Author Topic:   A good bug!
rem63 posted 06-19-99 04:21 AM ET   Click Here to See the Profile for rem63  
I don't know if anyone else has noticed this, but I found a way to have HUGE armies, that require NO SUPPORT at all.

You need a conquered faction to do it. Just move your units into their city, go into the city view, and right-click on your unit, and tell it "support from here". Voila. You don't support it any more but you control it. It doesn't even get supported by the conquered faction. It doesn't show up in your support screen or theirs.

It only works from withing the city menu tho.

I had a huge monster army supported thru Miriam's cities. She was useful after all :-}

Ambro2000 posted 06-19-99 05:16 AM ET     Click Here to See the Profile for Ambro2000  Click Here to Email Ambro2000     
Yes, not bad, not bad at all...


Mongoose posted 06-19-99 09:31 AM ET     Click Here to See the Profile for Mongoose  Click Here to Email Mongoose     
Pathetic.
MichaeltheGreat posted 06-19-99 11:45 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Mongoose is right in two ways - Pathetic that the programmers overlooked this, but also to have to rely on cheats to play or win. Even knowing about it, I wouldn't bother taking the time to use it, since I don't need to to stomp the AI. In multiplayer with AI factions, it would be a clear enough cheat to justify removing a player from the game, or at least having a CMN scrap all the cheated units.
laurens posted 06-19-99 12:35 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Wow...

I think with this knowledge, my current record of fastest conquest could soon be re-written, easily.

Believers, large map, 2272.

rem63 posted 06-19-99 12:59 PM ET     Click Here to See the Profile for rem63    
I'm of two minds on relying on cheats.. yeah it kinda makes you a wimpy player. But on one hand the AI cheats so often its scary. I've tried sinking the AI's coastal cities with formers, there was no pressure dome installed and no way it could afford them. When the terrain sank, bingo it had instant pressure dome. And the teleporting missiles are quite a big cheat I think. If I could beam my missiles anywhere on Planet, it would save a lot of grief.

On the other hand, if I'm going to defend a defeated factions city from other aggressors, the least they can do is support those units. 'Specially when Yang is about to stomp them flat in two turns. ;-)

laurens posted 06-19-99 08:36 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Hi rem63!

Which verson are you playing now? Coz I check through last night and discover that once you switch over the unit's support base (in this case, of the conquered faction), then the conquered faction will actually get to support that unit - it's not free.

I'm playing US v3

rem63 posted 06-19-99 09:17 PM ET     Click Here to See the Profile for rem63    
Hi laurens,

I'm onv3 too. I just rechecked and my conquered factions aren't supporting them.

Shrug. One of those different machine different results things?

laurens posted 06-20-99 06:42 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Though this is a bit redundant...

but the city view screen means the base control screen right?


further confirmation

rem63 posted 06-20-99 10:30 AM ET     Click Here to See the Profile for rem63    
Yup thats the one. Do you see the unit listed on the right with a mineral under it? On mine I don't see it there.
laurens posted 06-20-99 10:40 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Okay...

So that means you are getting the bonus and I'm not....... ......time to lay my hands on somebody else's computer

Rimmer posted 06-20-99 02:04 PM ET     Click Here to See the Profile for Rimmer    
You are a cheating putz.

AJR

Rimmer posted 06-20-99 02:06 PM ET     Click Here to See the Profile for Rimmer    
If you were a good player you would try to only use Free market during massive offenses on transcend. Wuss.

AJR

korn469 posted 06-20-99 07:03 PM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
rem 63

you CAN beam your missles anywhere on planet. just hit shift A to automate them then the missles are under computer control. they will fly around and be really annoying must of the time, but when the computer decides it's time for a missle strike your missles will fly across the globe and hit anywhere. but human control is still much more effective

korn469

laurens posted 06-20-99 09:31 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
For the automation of missiles...

Usually I gave the planet busters this unlimited freedom

rem63 posted 06-20-99 11:03 PM ET     Click Here to See the Profile for rem63    
Hey Thanks Rimmer.

Well what can I say? I'm a cheating putz. Thanks for letting me know. So glad we've got an Einstein on the board. And how many tactics did you figure out on your own without reading the board?

On a lighter note, thanks korn469, I'll try that sometime.

MoSe posted 06-21-99 06:59 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
I didn't take the time to test it yet, but from what I read in here, maybe there's a misunderstanding on the concept of support.

Base window:
-the units in the bottom row are the units currently in base, wether they're supported or not
-the units in the bottom right box are all the units currently supported by the base.
They are ALL supported from the base, no matter if the mineral show below them.
-the supported units with a mineral visible below them, have actually to PAY for the support
-the supported units withOUT a mineral visible below them, are SUPPORTED FREE by the base (they're anyway supported tho!). The # of free supported units per base depends on the value of your SUPPORT SE setting (or the one of the base faction of course).
-some units don't need support at all (i.e. probes...)

Regarding this issue, it could be possible that the units in th right bottom box are the one controlled (and supported) by the base. If you say that the units are supported but not controlled, it is possible they don't show up there.
You could check the mineral resource production of the base tho: you do the maths and verify if your units are tallied in the base support or not.

If I misread and just unduly butted in, please ignore & sorry.

MoSe posted 06-21-99 07:09 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
Of course we don't even need to debate about MP: it's a praradigmatic CHEAT.

and, laurens:
"I think with this knowledge, my current record of fastest conquest could soon be re-written, easily."

Of course too it makes no sense comparing scores if you don't stick to fairplay. this way you don't beat the game. You beat 1.yourself 2.Firaxis programmer's ability, and that's not the same thing as "the game".

I'd like to use scores as first hand parameter to compare my skills with other better SMACers than me. Statements and practices like yours spoil the whole concept, and that's why many disregard scoring comparisons as futile and pitiful (Eris, do tell something to the guy...).

MoSe posted 06-21-99 07:25 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
Sorry rem63, I overlooked another final statement of yours.

Surely there are many commendable SMACers who devised smart tactics and showed them to the community, and maybe you did that too somewhere in the forums, probably more than I did.

Of course you agree that no tactic at all has been shown in this thread.

Here you just teached us yet another bug in the game and its UI. This too is a commendable endeavour, many members of this forum were deeply committed to this purpose, Yin26 to name one.

Then anyone is his own master and free to decide how to make use of his bug knowledge.
In single player.

Boasting about your skill in spotting bugs doesn't deserve you the right to transform it into a legal practice.
In the PBEM community it would obviously be rejected and blemished as a major CHEAT, thus not allowed in challenges.

We were not aware of this bug, we are thus grateful to you to have helped us in spotting it.

MariOne

laurens posted 06-21-99 01:53 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Okay fine

looks like I forgot to add in something to my previous statement -

I think with this knowledge, my current record of fastest conquest could soon be re-written, easily.


Eris posted 06-21-99 04:18 PM ET     Click Here to See the Profile for Eris  Click Here to Email Eris     
"I've tried sinking the AI's coastal cities with formers, there was no pressure dome installed and no way it could afford them. When the terrain sank, bingo it had instant pressure dome."

Just for the record, I once lost a pressure dome in a sea base to drone rioting, and my city didn't have any troubles continuing from there without it... so I think there might be some fundamental problems with the whole concept of city sinking.

korn469 posted 06-21-99 04:47 PM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
i had already heard about that bug. i thought it was included in the bug list yin sent in. if it's not i should kick myself i knew about it then!

korn469

MichaeltheGreat posted 06-21-99 05:03 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
laurens - since we're in a bunch of PBEM's together, I'll teach you about fast conquest

Rimmer's a jerk, but it still is a cheat if it works. I've figured out far more tactics on my own (that I haven't shared on this board, since I'm heavily into PBEMs) than I've ever gotten from the board. What I've gotten from the board (as far as game tactics goes) is (a) entertainment and (b) cheats like this I never would have discovered, since I look for real ways to win, not cheats - a perfect example is the SE and supply crawler manipulation to artificially load up SP's. I'd never even thought to try it, since it is so obviously bogus.

I stomped the AI at Transcend/Ironman numerous times before I ever made my first post here, and I have yet to lose a single city to anyone human or AI, for any reason, with ONE exception - I had a single mindworm hit a just founded colony pod before the scout unit was active the next turn. You don't need to rely on cheats to excel at the game.

It is useful to point out the bugs, so that even if Firaxis doesn't clean it up in SMAC, they'll hopefully look a little deeper into the workings of their future projects.

laurens posted 06-22-99 01:10 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
I know that Michael.

It's just that some of us here are so grave about the whole thing that not even a slight remark made in jest can be made down here.

Why jest? 2272 isn't fast enough, I made so many stupid mistakes. That's why I said, it can be re-written, too easily.

MichaeltheGreat posted 06-22-99 04:33 AM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
laurens - A lot of it is just the luck of the map too. I've got a TI game now where it's 2074, and no contact with anybody?!?! and I'm looking with ships, - nobody is near my continent, and not on the shores of the adjancent islands either. Wouldn't it be funny if there was a game generation bug and I was the only one on the planet.

Seriously, I didn't catch that you said 2272 - I thought you said 2172, or I would have assumed you were joking, or hadn't conquered much. I find building more fun, and seeing how well I can get along with planet, so I've only played conquer games just to play around with the techniques.

I don't know if you played CivII at all, but when I got SMAC, I just started at the middle level, realized how much of the game worked the same as CivII, and stomped the game at Thinker, then went to Transcend. Starting position has more to do with it than skill, though, as far as the speed of conquest.

So I make up some fun contests in SP play - conquer the world with only a dozen ground units, besides garrison infantry. Ships and needlejets are allowed, but no helos, or only 2. The trick is that any of the dozen ground units lost isn't allowed to be replaced, nor are the helos. So if you lose them, they are gone forever.

Or don't allow yourself to bild better than missile weapons, or chaos, or whatever.

MoSe posted 06-22-99 05:28 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
OK fine. I apologize, laurens.

The funny is, I always thought the fourm was full of nervous guys, incapable to understand the sarcasm w/out seeing a smiley and too ready to jump at each other's throat, and here I go as the dumbest of morons the first time I lower my focus (lot of stress with my new home connection already stuttering).

The sad thing is, I was easily mislead coz I'm sure for 1 like you there are 10 around here that would have posted that line without sarcasm.

More, I only seldom indulge in keeping lectures (when I forget to bite my tongue b4 ), this time I should have let the thing settle in my mind b4 answering.

And "grave", c'mon, you maybe read me making fool of myself a lot in these forums, I just want to have fun, and playing with cheaters will spoil that fun, that's all .

MariOne

laurens posted 06-22-99 06:34 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Yeah boy, we are all here to have fun

I would readily apologize for any misunderstandings caused here.
SMAC is a great game and it deserves all the respect and defintely not unnecessary arguments, though there's still lotsa room for improvement.

I'm a relatively young gamer, and yes, I did try out CIV II but not liking it as much as Centauri now. I like to find out as much as possible about a game and hope to learn something from it too (you know, role-playing games that tell about yourself). If I can't complete a game at the hardest possible, and logical manner, I deemed myself as never having completed it at all.

In A. Centauri, the first time I play was the quick start tutorial. Next, I played the UoP on transcend ironman. I just don't want bad habits to creep up on me (underestimation comes when you thought victory is so sweet and easy). So don't worry about that coz I would never try to make my life easy - except in real life :p - let alone bugs. If one beats the other in a fair fight, the former would deserve all due respect and praise.


Three cheers to SMAC, and certainly not to the bugs and hangups

Earwicker posted 06-22-99 12:49 PM ET     Click Here to See the Profile for Earwicker  Click Here to Email Earwicker     
I have been aware of the support bug for some time, and agree with several that using it to support your armies is cheesy.

However, try this on for size, Builders . . .

Take this knowledge and couple it with knowledge about automating formers (the silly programming that makes "automate former" work like crap, but "autoimprove homebase" work okay). When my infrastructure is established but my stupid pact bro's and sis's don't even have ROADS, I send a couple of clean superformers to their bases. Now I could just give them away, but I don't trust the scaly bums. And I sure don't want to micromanage my bases and theirs as well. So I "home" it with the bug and have the unit "autoimprove homebase". When it runs out of things to do, I lather rinse repeat.

It saves me headache and, with clean formers, doesn't create any dodgy support issues.

Series II posted 06-22-99 01:08 PM ET     Click Here to See the Profile for Series II    
One word: Cool.
Yeltneb posted 06-22-99 03:59 PM ET     Click Here to See the Profile for Yeltneb  Click Here to Email Yeltneb     
lauren,
although I am not a programmer, but a gamer for many years, there is no such thing as a bug free game. You have to keep in mind as an earlier post on this thread indicated, that there are so many different permutations and combinations of hardware/software that developers have to deal with that there are bound to be bugs.
I started with CIV I and then II and anxiously awaited SMAC. I think Firaxis did a bang up job of producing a challenging game. It even dragged me away from Baldur's Gate which was much anticipated as well.

I am still hacking and slashing my way through the lower levels and expect to get quite a few game hours out of this game without the cheats.

I do appreciate all the sage advice I get from this forum regarding startegy. No happy faces yet, time to go and kick Yang's butt in my current quest for glory. ;>

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