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Author Topic:   How to play the Hive well - Q and A
Series II posted 05-28-99 10:20 AM ET   Click Here to See the Profile for Series II  
Several forums focus on which faction is better and why. I thought that faction specific forums would be nice since what faction you play is the second decision you have to make in every game (world specs being first).

This forum is dedicated to just how to play Hive well and only the Hive. If you want to let everyone know how much better some other faction is than the Hive post to the other "How to play the XXXX well - Q and A'.

I have just played 1 1/2 Hive games, but I really like their industrial and growth advantage. The +20%-30% industry and growth (with social engineering) is really nice. Until you get to energy banks and the 3+ energy tech it is a bit strapped for energy, but manageable.

I find that I run out of things to build. Also, I usually have 2 cities build SPs all the time even if one is not currently available (What do you mean new orders needed ! I know that I just finished the HSA at THe Hive, but keep building it at Worker's Nest until I switch it to a new project!)

Large armies are easy to afford. Battling UOP conventially might be a bit harder, but that is what probes are for.

There are better researching and warring factions, but the hive is a overall a nice well rounded faction.

Other comments.........

High Priest posted 05-28-99 12:46 PM ET     Click Here to See the Profile for High Priest    
This is copied from my post in "An Analysist of Factions." I would also like to point out that your comment of there being better conquering factions is horribly wrong. here's why:

First, they can use Police&Planned without any negatives, and added with wealth they can lose their economic penalty, and gain an extra industry. You'll find yourself whipping out projects. Build as many as you can.

With the Hive, its imperative to exploit their strengths, ignore the weaknesses. First off, Hive has fast growth, especially early on. When played as POL/PL/WEALTH he has +3 industry. You should use wealth in peacetime, knoweledge in war, and only power if it gets serious, or if you have the Vats(which you will definately want if you get that far). Expand quickly. The industry and growth should easily take an expanding population. Grab as many SPs as you can. Especially Command Nexus, Cyborg Factory, Genome, and(maybe) Maritime Control Center.
Be certain to find your neighbors and make them surrender. Don't destroy them unless its Miriam(always kill that bitch), you can get lots of techs and cash that way.

Of course, if you just want a smother the planet in the fewest turns kinda game:
Being as you get the ability to build CN, build it as soon as you can. Get particle impactors and nerve gas rovers out to the battlefield as quickly as possible. Don't forget to expand as much as possible, constantly. And only plant forests. Use only Planned/Police/Knoweledge(or maybe Power, but I wouldn't recommend it) Ignore all other SPs, except for maybe Maritime CS if you're on water, and the genome if you've got the minerals, time, and tech(dont worry if you dont). You should be getting the goody SPs from others' bases. Nerve staple, obliterate bases, and obviously nerve gas the enemy to death. Basically, be as bad as possible.

All right, let me try to think of some examples of situations. In a building game the Empath Guild will help you get the governership(and actually get some profit from commerce), plus do the obvious trading and diplomacy. This is very important for Yang, as you will need to trade, buy, blackmail techs as much as possible in the early game if you want to stay on top of the tech race.

Find a nice sized, not too strong, peaceful faction like Morgan or UoP. Start hitting them hard, and change to their social engineering. Soon they should surrender, and you'll have someone to do your research and money making. This strategy works best with Yang, as he can organize and support an invasion much easier than can Santiago, at the same time expanding and building SPs.

Don't forget the Longetivity Vaccine. It is very powerful, as you get rid of two drones a base. Also use police. With Ascetic Virtues, Police State, and three clean police units, you can kill 9 drones right off the bat.

You will eventaully come up with the dilema of capturing many large, high inefficiency bases on the other side of the map. In this case, if you still want them to be productive, build only a punishment sphere, and a genejack factory, besides the obvious free structures and recycling tanks. Maybe an aero complex. Then stack 'em up with clean defenders, a clean former, and stockpile energy. You'll start rolling in the doe with a whole bunch of these operations going. this works best with Yang, due to his 0 efficiency rating, plus more conquered bases on average than other factions.

Of course, there is quite a bit of advice that works with all factions, but here's some situations that you'll be more likely to meet up with, with Yang.

As to difficulty and size, for the builder games I usually play Thinker or Transcend. For the quick kill games I always play Transcend.
I always use dry climate, large(if quick kill) or Huge(if builder) map sizes. Everything else I keep average. I often play on the huge map of Planet as well.

High Priest
If you want to see more, look into the "An Analisyst of Factions" thread.

Series II posted 05-28-99 02:34 PM ET     Click Here to See the Profile for Series II    
I think that switching to wealth actually moves you to -1 Eco from -2. Still it basically gets rid of the eco penalty. Assumming you have the HSA for probe immunity you have to give up +2 research and incur -2 morale for more money and +1 industry. It might be worth the trade, but I lean more toward Knowledge than wealth (of course my other favorite faction is UOP).

You did say Knowledge in war and Wealth in peace. I will try it tonight after I finish my war with the UOP. It has been a great war so far. They are 30 squares away. I send over a transport of probe units, steal tech and UOP destroys the transport. I repeat with a new transport. Hopefully I can steal all their tech before we actually have a real battle.

High Priest posted 05-28-99 04:03 PM ET     Click Here to See the Profile for High Priest    
"I think that switching to wealth actually moves you to -1 Eco from -2. Still it basically gets rid of the eco penalty. Assumming you have the HSA for probe immunity you have to give up +2 research and incur -2 morale for more money and +1 industry. It might be worth the trade, but I lean more toward Knowledge than wealth (of course my other favorite faction is UOP)."

That economy rating was what I ment. -1=0. And I've found that almost always using Yang, wealth will give you more tech than knoweledge, not to mention cash. That, and the industry bonus makes wealth extremely powerful when not fighting a war.

Good luck, hope this will change your mind like it changed mine

High Priest

Zealot posted 06-01-99 01:50 PM ET     Click Here to See the Profile for Zealot  Click Here to Email Zealot     
I usually have my capital not make any more than 2 colony pods and try to get it to grow as much as possible. Then i have tried to build the Merchant exch. there and it kinda helps out with the cash. Just make sure to keep the capital growing. Also, supply pods, supply pods, supply pods. I just can't get over how much i love those.
High Priest posted 06-02-99 03:07 PM ET     Click Here to See the Profile for High Priest    
:-) :-( ;-) ;-(

Just practicing

High Priest

High Priest posted 06-02-99 03:08 PM ET     Click Here to See the Profile for High Priest    
Gosh darnit', what are the other ones!!!!!!!!

High Priest

Series II posted 06-02-99 03:40 PM ET     Click Here to See the Profile for Series II    
Hey High Priest once you get them how about posting the face codes in a forum.
High Priest posted 06-02-99 08:58 PM ET     Click Here to See the Profile for High Priest    
Well I've learned so far, but I dont yet know the other ones
jimmytrick posted 06-03-99 11:17 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
jimmytrick posted 06-03-99 11:18 PM ET     Click Here to See the Profile for jimmytrick  Click Here to Email jimmytrick     
Thats Yang, second from the left.
Igor posted 06-04-99 11:13 AM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
Yang is first
Igor posted 06-04-99 11:14 AM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
Very, very friendly guy
Krushala posted 07-03-99 02:29 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Bringing it up again

very easy faction to play. Just build farms/solar collectors in the early game. Once you get hybrid forests plant forests. Use crawlers to bring in more energy. Once energy restrictions are lifted use boreholes to boost energy production. And of coure use probe teams liberally.

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