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Author Topic:   How to play the Gaian's - Q and A
Series II posted 05-28-99 09:19 AM ET   Click Here to See the Profile for Series II  
Several forums focus on which faction is better and why. I thought that faction specific forums would be nice since what faction you play is the second decision you have to make in every game (world specs being first).

This forum is dedicated to just how to play Gaian's well and only the Gaian's.

Here is my 2 cents worth. They are a wonderful faction. You can build and/or wage war. Capturing mindworms is a BIG ability.

Try hard to get the Command Nexus for the moral upgrade if you are fielding a Mindworm army. Weather Paradigm is wonderful. With the pluses to planet you can have 1 borehole per city (within reason). Once you have tree farm you are ready for a second borehole per city. Plant forest in the rest of the area.

If you have an early problem neighbor take him out with your mind worms. Or take a unit to the less protected rear of a problem faction and start capturing mindworms. Attack and the faction will usually pull his units away from your front. It have been mentioned several times that the poor AI does not react well to multi front wars.

One of the best, and least used, is taking your captured mindworms and releasing them in other factions territory is a wonderful preimptive strike and a great way to get rid of that pesky city that they have just make to close to YOUR terrirory.

THere is more, but for over all build AND war the Gaian's have the most versitle.

Other comments?????

High Priest posted 05-28-99 12:53 PM ET     Click Here to See the Profile for High Priest    
Hmmmm...
Good points.
I agree with most everything you say, but I would like to add a few things.

You are forgetting their +2 efficiency rating. This can be a big leg up in building games.

"Try hard to get the Command Nexus for the moral upgrade if you are fielding a Mindworm army."
I'm a bit confused. CN doesn't help native life. I assume you're meaning the mind worm hunters?

"THere is more, but for over all build AND war the Gaian's have the most versitle."

Uhhhh...
Gonna have to disagree. They are definately a very good build faction, but for war that statement is only true for a Green Conquest. Hive rules in the conventional war arena.

Besides these, I must agree that Gaians are one of the best factions.

High Priest

Series II posted 05-28-99 02:37 PM ET     Click Here to See the Profile for Series II    
You are right about the COmmand Nexus. It doesn't help Native Life. Not sure waht I was thinking.

Hive better at war.... Maybe. I wonder if the Hive can produce more units or the Gaian's capture more units. There is probably some breakeven point. I think that the Gaians could field more units in the early game and the Hive more in the later game.

K posted 05-28-99 02:43 PM ET     Click Here to See the Profile for K  Click Here to Email K     
The beauty of the Gaians is the 1-2 Demon Boil "tanks" that you use to take out early cities in the VERY early game, like before anyone has a Command Center. With 2 Rovers as support units, these baddies are an awesome combination.
High Priest posted 05-28-99 04:13 PM ET     Click Here to See the Profile for High Priest    
Yah, in the early game the Gaians' Green conquest strategy is second to none(even the Hive). This is useful for gaining puppet states. This advantage decreases over time, however. You can only capture so many worms, and ones you grow always cost maintenance. You got to keep up with the flow, however, by getting neural amplifier/dream twister, Cyborg factory, Pholus Mutagen, Xeno Dome, and a biology lab/centauri preserve in every base. If you don't, you'll be overrun by Zakharov's or Yang's Elite trance/empath units, with the DT and NA. A more obvious answer is to just switch to contemporary warfare.

Oh, and K:
How do you get demon boils before everyone no one elso even has command centers? Seems kinda' hard on TI or Transcend.

High Priest posted 05-28-99 04:16 PM ET     Click Here to See the Profile for High Priest    
Oh, another thing I forgot.
Worms will always only have 10 hit points, whereas conventional units can get 20(Fusion), 30(Quantum), and 40(Singularity).

Try the Gaians vs. Morgans scenario, and you'll see the difference.

High Priest

K posted 05-29-99 04:20 AM ET     Click Here to See the Profile for K  Click Here to Email K     
On TI, I get the Demon boils with a little luck, a lot of small attacks on other Mindworms and enemies, and when I hit Great Boil I then(and only then) take them to a Monolith. Going from Hatchling to Pre-larval is easy, but that Great Boil to Demon can take dozens of combats.
Oh and Psi combat is always on 10 HP. A little known advantage.
MrMojoRisin posted 05-29-99 03:36 PM ET     Click Here to See the Profile for MrMojoRisin  Click Here to Email MrMojoRisin     
AH HA! So THAT'S why those worms are doing six points of damage per hit to my fusion generator units! That was driving me nuts! Thanks for clearing that up, K.
Rackam posted 05-30-99 07:03 AM ET     Click Here to See the Profile for Rackam    
Don't forget the +1 nutrients in fungus.

I give high priority to 4 SP's. The Xenoempathy Dome, The Pholus Mutagen, The Neural Amplifier and The Dream Twister. Then when I have Centauri Psi, I lay fungus EVERYWHERE. Bases can be anywhere as long as fungus can be planted, land or water makes no difference. And with The Xenoempathy Dome, roads aren't needed, in fact not laying roads means an invading enemy's movement is very slow and if I've set up sensors, I see him/her long before he/she can actually attack. Then, once I've researched all usefull techs, each square has an output of 3-3-3 with a total mineral output at each base of 186 and energy output around 70-90.

There is a breaking in period where I usually suffer a lot of mind worm attacks but they stop after a while. Plus, with the +50% on Psi (att and def) Psi units, become quite lethal around fungus.

~Rackam

Matt Fox posted 05-31-99 01:35 PM ET     Click Here to See the Profile for Matt Fox  Click Here to Email Matt Fox     
Gaians also have a financial advantage. Take a mind worm and stick it in any large patch of fungus. Then just move around and find other mind worms. If you capture them, cool, if not, you get cash for killing them. You can sometimes pay for your entire infrastructure this way, allowing you to spend your energy on research and psych. Or, you can hurry building with the extra cash. When playing the Gaians, I usually have way more cash than I know what to do with.
Kurt Kubik posted 05-31-99 01:51 PM ET     Click Here to See the Profile for Kurt Kubik  Click Here to Email Kurt Kubik     
I believe that the cashing in on worms is the least appreciated force of the greenies.The beauty is that wild mindworms don't attack your mindworms meaning you always get the attack advantage against them also they fully regenerate in the wil after attack damage.
I usually have the small ones touring the fungus smoking out the wild ones and cashing in or capturing. Then once they develop into huge monsters use them against opponents.
This way you can develop a lot of cash and a huge army. If you get too many (too expensive to maintain) release near an opponent.
MichaeltheGreat posted 05-31-99 02:11 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Cashing in on the worms is something anyone can do - once I have hovertanks, I always send them to a large fungus area, and have them cruise around looking for fights. I build them as veterans, and once they reach Commando I take them to a monolith. On average about ten percent of my yearly cash income is from worm hunting.
MrMojoRisin posted 06-01-99 01:47 AM ET     Click Here to See the Profile for MrMojoRisin  Click Here to Email MrMojoRisin     
Rackam, How are you getting 3/3/3 Fungus? I thought with all techs fungus is 2/1/1 and thus 3/1/1 with Gaians. With centauri psi you can improve fungus squares but still i don't get 3/3/3. But I am Gaians in my current game so I'd love to know how!
Igor posted 06-01-99 03:16 AM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
All these worms dont need any support if they stay in fungus. Uncountable army with for free :-)
People, do you really go so far in game that can get 3-3-3 in fungus? You mean builder games or bloodquest? That tech (dont remember its name), which gives Voice of Planet, goes in far future...
Rackam posted 06-01-99 06:18 PM ET     Click Here to See the Profile for Rackam    
I do a lot of exploring for artifacts with transports (4+) scouring the planet for them. I can usually max out tech in 150 years.

After all, he who has the most toys may be lucky, but he who has the best toys wins.

~Rackam

antinon posted 06-01-99 08:57 PM ET     Click Here to See the Profile for antinon  Click Here to Email antinon     
Why exactly is it Green conquest, and Green economics, when it's really Red?

Just curious.

;-)

Ant.

High Priest posted 06-02-99 03:10 PM ET     Click Here to See the Profile for High Priest    
Antinon:

Am I missing something, but what the hell is :-) ??????????????

If you could tell me, I'd be much appreciative

And what are the codes for the other faces???

High Priest

OncFellow posted 06-02-99 07:08 PM ET     Click Here to See the Profile for OncFellow    
The symbol is a sideways smiley face, sickeningly enough.

I have a question. I've tried 2 games on Transcend as Gaians, and can't ever recruit more than 2 or 3 worms in the fungus. Even with decent units, I have to kill 'em. I thought that I could build an early game Wormy Army, but alas, to no avail.

Could someone tell me how to find more worms early on? Does it matter if you hang out in the same areas of fungus, or do you have to roam vast pastorage to find the damn things? How do you ensure capture, instead of killing?

mcostant posted 06-03-99 11:44 AM ET     Click Here to See the Profile for mcostant    
To High Priest:
You can find info on smiley looking at the FAQ of this forum (yes, it's so easy ), one of the upper menu of the forum pages.
Anyway, the codes are (I've put a space between the two character to avoid the conversion made by the system, just remove it)=

: ) smile
: ( frown
: o embarrassment
: D big grin
; ) wink

Well, I hope my english is good enough to make the messagge of any help to you

Arjuna posted 06-03-99 12:27 PM ET     Click Here to See the Profile for Arjuna  Click Here to Email Arjuna     
OnceFellow,

About capturing, your unit must be the attacking unit to attempt a capture. If you come upon a worm with no movement left and it gets first attack on you next turn, you can't capture.

Also the Gaians start out with only 25% capture rate. You need to increase your planet rating via social engineering ot get say, 75%.

And all you people with the 3/3/3 fungus, I have gotten this too but I still play on only specialist level. I thought fungus would become obsolete on the higher difficulties (too hard to get the tech) am I right or is it possible to get Uber-Fungus early enough in a hard game to make it worthwhile? I find that even on specialist I only want to plant tons of fungus REALLY late game (say, after I've won).

-Arjuna

Earwicker posted 06-04-99 09:16 AM ET     Click Here to See the Profile for Earwicker  Click Here to Email Earwicker     
Hold on a minute -- just trying the smilies

Earwicker posted 06-04-99 09:28 AM ET     Click Here to See the Profile for Earwicker  Click Here to Email Earwicker     
Happy times, figured that out. I kept trying to give them a nose, so it messed 'em up.

The fungus use makes the Gaians very expandable once they get the tech for 2-1-1 fungus (forget what it is but it comes relatively early). This allows them to make the fullest use of the Planetary Transit System, since you don't have to be so choosy about sites or prep them in any way before cranking out colonies -- otherwise you risk starving out one of your folks.

For worm-hunting (for profit or pleasure), you don't need a huge area. Near each cluster of bases I'll leave a patch of fungus of about 4-8 squares, and put a mindworm or two on automatic patrol. They'll scare up worms about every turn, and if they've used up all their moves one patrol, send a rover out after the new worms.

Playing Gaians, always use Abundant life. If may make the first few turns scary, but you get over that hump quickly and are powerful and mobile in the early game. I still find it ironic that you still get the %-age boost to your score

Krushala posted 07-03-99 02:23 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Just bringing it up. A faction I have only played once. One of these days I play them again.
s0d4c4n posted 07-07-99 05:41 PM ET     Click Here to See the Profile for s0d4c4n    
Um. I don't get to play SMAC much. I own it but my situation is such that I can only access a SMACable computer once every week or two. So just looking at the manuals and stuff... I figured if I play Gaians/Demo/Planned+Creches I can get +6 growth, +4 efficiency. In the manual these are the highest ratings, "POPULATION BOOM!" and "PARADIGM ECONOMY!!!!!!!!!!!!!!!". Now I'm wondering whether this will give me the same "population boom" as being in a golden age or even having the Vats... can anyone tell me?

Last weekend I experimented with maintaining all my cities in constant golden age. I happened to be using Yang for no relevant reason. Although I took a hit in economy and research with psych at least 20%, and sliding around 40-60%, soon I had double digit bases and due to my excess population I was on top of tech. This has lead to my current theory of putting my resources 100% into population growth at all costs, buying off enemies with tech (see below) and letting everything else, production, economy, and diplomacy follow from the resultant population advantage.

Another thing I tried to do was stimulate the "tech economy". Normally I have been very miserly with techs, guarding them with my life at all costs, only letting go on even trades. Last weekend I tried to spread the tech as much as possible. I'd eagerly give it to anyone who demanded it, which had the side bonus of easing diplomatic relations, and then pushing tech onto less fortunate factions. I found that other factions would be much more inclined to give me techs if I asked for trade (I rarely gave away so much that I had nothing left to trade with). I got a lot of gift techs too.

The result of this was the research pace of the game was massively increased, because every tech I shared was a tech the others didn't have to research; that meant they could concentrate on researching techs I didn't have and could subsequently acquire. For those of you who are bored with early techs and never seem to get to the cool late game units like rovers before you smash everyone into the ground, this may be something to consider.

I guess this strategy doesn't lead to a win scenario; it just forms a foundation upon which you can get a huge pop edge. Once you get the pop then pick your favorite win method, conquest, econ, diplo, maybe even transcend... anyway, I don't know if I'll be able to try this out any time soon myself, so just wanted to throw this out to see if any of you had comments.

Hehe, I like the idea of hitting transcend as a viable game winning strat, as opposed to a casual post-victory pursuit.

I was playing on Thinker. I hate trans.

Yes, I was kidding about the rovers.

Krushala posted 07-07-99 05:47 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Yes Demo/planned/ with creches will give you a population boom as with cloning vats. This is a common method to increase your population up to your hab limits, until you discover the tech for hab complexes/domes.
Lo_11 posted 07-21-99 08:27 AM ET     Click Here to See the Profile for Lo_11    
Please note that if you set the "Show topics from the last 5 days" to "Show topics from the last 100 days" you may find that the question you are about to ask has all ready been asked and answered.

Also the "Find(on this page)" tool in the IE 4.x "Edit" menu is also VERY useful when there are lots of posts to sort through. I am sure that Netscape has a similar feature on its browser.

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