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Author Topic:   How to be a bastard
trippin daily posted 05-25-99 05:17 PM ET   Click Here to See the Profile for trippin daily   Click Here to Email trippin daily  
When you get Airpower, build a few needlejet transports and a needlejet colony pod. Declare Vendetta on a nearby Faction. Send the needlejet colony pod to colonize close as possible to the enemies capitol (ie. in his territory). Now send your needlejet transports (at least 4 with best defense AAA units) to the base. Send one more transport with a probe team.
You now have the stage set to sabotage your opponents research indiffinitely. Your probe team should be only one turn away from the enemy capitol (ie. you base should be on a good road). You can then assinate researchers at will.

I have done this a different way. I captured an enemy base with a horde of needlejets and fortified it the same. Then I sent probe teams marching merrily towards his capitol every few turns.

Trippin Daily

Travathian posted 05-25-99 06:09 PM ET     Click Here to See the Profile for Travathian    
I did something similar in my current game.

I sent out a sea colony pod early, and parked it right off of the coast of the Universities continent. He had four different cities along the coast within two turns of movement using a probe foil.

After I had taken him for all the tech he had, I terrorized his bases. He had built the virtual world and so most of his bases had high population but no unhappy people.

So I start probing him to death, since probes are free from support, I evetually had two sea bases and 5 probes, hitting him almost every turn at a different base. I just kept destroying city improvements, and soon he was spending every penny he had on trying to rebuild them, until I hit the network node. Then he was screwed, cause everybody rioted. Once all 4 were like this, I subverted all of those cities, then destroyed all but one. Boy was he pissed.

He went from a close second, to a tied for 2nd with the Hive, which is my next target for probe team fun =)

K posted 05-25-99 06:30 PM ET     Click Here to See the Profile for K  Click Here to Email K     
Aaah, but Trippin' Daily, i am a bastard. I don'y need help.
If I saw this in MP, I'd immediately destroy my own HQ. In a larger empire. sometimes it's better to destroy it anyway, just to have a decentralized efficiency(ie better to have somer inefficiensy at all bases than little in a few and massive amounts in others).
And let's be realistic, if you can set up those kind of defenses(and hold them) in that amount of time, then you could just conquer them.
trippin daily posted 05-25-99 07:43 PM ET     Click Here to See the Profile for trippin daily  Click Here to Email trippin daily     
K, yeah, but when they take a significant amount of there forces from the front lines to go take out your intusion, then you invade.. since there front line would be weaker.

Trippin Daily

MrMojoRisin posted 05-25-99 11:03 PM ET     Click Here to See the Profile for MrMojoRisin  Click Here to Email MrMojoRisin     
Correct me if I'm wrong K, but you can't scrap your headquarters and if you obliterate your own base it is automatically moved to another. You have to have an opponent take your base in order to be HQless. By the way, I didn't know you could make pod needlejets! Cool! You can't make jet probes so I just assumed...
K posted 05-26-99 03:00 AM ET     Click Here to See the Profile for K  Click Here to Email K     
You're right, you can't scrap a HQ, but it won't be relocated if it's in a base and that base is destroyed.
It's be too easy to move the HQ to a size 1 or 2 base with a rush order and then kill the base, meaning no HQ for you. Hell, past about 15 squares from the HQ, innefficiency becomes hellish. I'd prefer no HQ.
Series II posted 05-26-99 10:18 AM ET     Click Here to See the Profile for Series II    
Here is a good question:

When is it better to scrap your HQ instead of keeping it?

The anwser is probably when you have more energy be lost by bases greater that 16 squares from your HQ that you have being saved by bases within 16 squares of your HQ.

Comments???????

Koshko posted 05-26-99 10:19 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
The cities by your HQ are generally more developed with a higher population than the ones far away. So it would require a large load of midlevel cities losing energy to equal the HQ-enhanced cites.
symen posted 05-27-99 04:38 AM ET     Click Here to See the Profile for symen    
OK to be a real prick i suggest that when you have a vendetta upon someone, when you take one of their bases and you know that you wont be able to hold it give it to the most powerful faction as a gift so when the enemy tries to take the base back they end up with another faction declaring vendetta upon them.....
Series II posted 05-27-99 08:45 AM ET     Click Here to See the Profile for Series II    
I have a UOP game that is almost over. I backed up a few turns and moved my base to a new city and than disbanded that city.

My energy revenue per turn went from 10,000 to 13,000 when I did not have a HQ. This is with about 170 cities, most of them huge because of cloning vats and orbital gardens.

Currently I am trying to create a huge "V" (about 1/3 of a huge map) of land that is all mine by connecting 2 lines of islands extending from the north pole. I plan on raising the land in the "V" and moving my HG to the exact middle.

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