Alpha Centauri Forums
  Strategies and Tactics
  Non-conventional warfare using non-military units

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   Non-conventional warfare using non-military units
Series II posted 05-25-99 12:10 PM ET   Click Here to See the Profile for Series II  
Here is a subject that is near and dear to my heart. We have seen some of this in other threads, but how can you best use colony pods, formers and other non-military units for warfare!

Sinking cities is fun when the AI doesn't get a free pressure dome. Did you know that you can start several sea formers lowering terrain, get a truce and the formers can finish while being protected by the truce.

You can plop a new colony pod near an ememy's city and if the good resource squares are closer to your new city than his you get those squares (if he doesnt bump your workers with miliraty units.

You can blockade a city using any unit. Enemy cities can not use a square that you have a unit in.

So what are your ideas?

Air and sea transports? How to best harvest Unity pods? (Try a drop transport).

K posted 05-26-99 02:48 AM ET     Click Here to See the Profile for K  Click Here to Email K     
Drop probe teams are a must if you have orbital ability. There is nothing better than dropping and moving a probe in one turn on someone's unprotected HQ to kill researchers a turn before a discovery.
Cloaked formers to plant fungus on an enemies squares also seems to be popular.
If I'm on a large continent with another faction, I like to terraform a strip of sea between us.
Also, I like drop a sea base next to a land base, and eat up all the ocean production.

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.