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Author Topic:   New favorite factions2
High Priest posted 05-23-99 09:52 PM ET   Click Here to See the Profile for High Priest  
Alrighty now

Carrying over from the thread "New favorite Factions," this one will be a little more complicated.

Due to some thinking that just supporting your favorite faction was not enough, here is a method to do it differently.

You will have three votes, ranked from favorite to least favorite. The factions you put here should be your three favorite factions. The first one gets 6 points, the second 4, the third 2. I really don't want to continually count votes, so please post the modified numbers after you vote.

Your first can only get 6, if you can think of only one faction, it can only get 6 points. Two factions, 6 and 4. No dividing numbers either, it gets too confusing.

But, once again, you can change your votes at will, but please post your previous votes.

Here are my votes:

Hive: 6
Morgans: 4
UoP: 2
Gaians: 0
PKs: 0
Spartans: 0
Believers: 0

High Priest
still undecided under Hive

Datalink posted 05-24-99 12:20 AM ET     Click Here to See the Profile for Datalink  Click Here to Email Datalink     
Alright, just spent about 25 minutes writing a long post and it got erased!!! $@!&@* (much swear words and use of profane language)
I don't know what when wrong but i am angry now. So maybey i will write again later but here are my votes.
Morgan-6
Peacekeepers-4
Hive-2

Count now

Morgan-10
Hive-8
Peacekeepers-4
UoP-2
Gaians-0
Spartans-0
Belivers-0

Valtyr posted 05-24-99 12:57 AM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
My votes:

Gaians: 6
Peacekeepers: 4
Hive: 2


Count:

Hive: 10
Morgan: 10
Peacekeepers: 8
Gaians: 6
UoP: 2
Spartans: 0
Believers: 0

Smeagol posted 05-24-99 02:16 AM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
My votes:

Hive-- 6 (I have mentioned how it is hard to beat their early support, growth, and industry-- the most important early factors in the game).

PKs-- 4 (Fastest research in the game with Free Market and their additional population, due to their extra talents and thus little need to use psych other than to get golden ages).

Gaians-- 2 (Mindworms make for an excellent early attack force, and an unmatched efficiency allows nearly infinite expansion).

So the tally is:

Hive: 16
PKs: 12
Morgan: 10
Gaians: 8
UoP: 2
Spartans: 0
Believers: 0

Beta1 posted 05-24-99 08:34 AM ET     Click Here to See the Profile for Beta1    
My votes:

Spartans - 6
Believers - 4
Morgan - 2

So am I builder or conquerer - send your answers on a postcard to anyone but me

I probably would have put the Hive in at three but I enjoy killing Yang too much to play as him


Hive: 16
PKs: 12
Morgan: 12
Spartans: 6
Gaians: 8
Believers: 4
UoP: 2

Beta1

laurens posted 05-24-99 08:48 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Peacekeepers: 6
UoP : 4
Hive : 2

----------------
Hive : 18
Morganities: 12
PK : 18
UoP : 6
Gaians : 8
Believers : 4
Spartans : 6

Al Gore Rythm posted 05-24-99 09:32 AM ET     Click Here to See the Profile for Al Gore Rythm    
6 for Believers - They're wicked in the right hands.
4 for Hive - They're easily the most robust faction around
2 for Gaians - They can be offensive with mind worms, but extra efficency lets them sprawl throughout the map.
Al Gore Rythm posted 05-24-99 09:33 AM ET     Click Here to See the Profile for Al Gore Rythm    
Whoops, forgot the tally.

Hive : 22
Morganities: 12
PK : 18
UoP : 6
Gaians : 10
Believers : 10
Spartans : 6

ApcJK posted 05-24-99 11:06 AM ET     Click Here to See the Profile for ApcJK  Click Here to Email ApcJK     
Here are my votes
Hive:6
PKs:4
UoP:2

Hive : 28
PK : 22
Morganities: 12
Believers : 10
Gaians : 10
UoP : 8
Spartans : 6

RRKJ posted 05-24-99 04:58 PM ET     Click Here to See the Profile for RRKJ    
My votes are

Spartans: 6
UoP: 4
Hive: 2

So that adds up to:

Hive: 30
PK: 22
Morganites:12
UoP: 12
Spartans: 12
Believers: 10
Gaians: 10

Alkis posted 05-25-99 01:34 AM ET     Click Here to See the Profile for Alkis  Click Here to Email Alkis     
Uop: 6
The best race in single player. Combined with free market they are unbeatable. (I hear the chorus of the many saying "it cannot be done")

Spartans: 4
The most flexible race in my opinion.

PK: 2
Flexible and many small advantages.


Total

Hive: 30
PK: 24
UoP: 18
Spartans: 16
Morganites:12
Believers: 10
Gaians: 10

Igor posted 05-25-99 04:01 AM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
Hive-6: growth, support, Police/Planned with 0 effic.
Gaians-4: efficiency, very flexible
Believers-2: most challenging faction

Hive: 36
PK: 24
UoP: 18
Spartans: 16
Morganites:12
Believers: 12
Gaians: 14

Michael Kelly posted 05-25-99 01:22 PM ET     Click Here to See the Profile for Michael Kelly  Click Here to Email Michael Kelly     
Gaians 6 (great army for free early on and great fungus production later. Also good research)

Hive 4 (with cloning vats they can have a great conquer faction whose only weakness is -2 economy. That efficency thing is a great bonus)

University 2 (great research but can have drone problems on higher levels.)

Tally =

Hive: 40
Pk: 24
Uop & Gaians: 20
Spartans: 16
Morganites: 12
Believers: 12

High Priest posted 05-25-99 09:25 PM ET     Click Here to See the Profile for High Priest    
All right, its working!

Great input, keep it going

High Priest

HolyWarrior posted 05-25-99 09:38 PM ET     Click Here to See the Profile for HolyWarrior  Click Here to Email HolyWarrior     
6--Believers (natch)
4--PKs (most balanced)
2--Gaians (Mindworm rush)

And all you who voted for the Hive: DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE!

Commie Scum 40
PK 28
Gaians 22
Uni 20
BELIEVERS 18
Spartans 16
Morgan 12

Admiral Crucifix posted 05-26-99 03:18 AM ET     Click Here to See the Profile for Admiral Crucifix  Click Here to Email Admiral Crucifix     
Gaians 6
UoP 4
Spartans 2

Tally is
Hive 40
Gaians 28
PK 28
UoP 24
Believers 18
Spartans 18
Morgan 12

Stasis Archon posted 05-26-99 07:29 AM ET     Click Here to See the Profile for Stasis Archon  Click Here to Email Stasis Archon     
UoP: 6
Hive: 4
Gaians: 2

Total:

Hive: 44
Gaians: 30
UoP: 30
PK 28
Believers: 18
Spartans: 18
Morgan: 12

master k posted 05-26-99 12:07 PM ET     Click Here to See the Profile for master k  Click Here to Email master k     
Peacekeeper 6
Universsty 4
Spartans 2

So total:

Hive: 44 Gaians: 30 UoP: 34
PK: 34 Believers: 18 Spartans: 20 Morgan: 12

master k posted 05-26-99 12:08 PM ET     Click Here to See the Profile for master k  Click Here to Email master k     
hm,

that used to look better (sorry)

master k

Plato90s posted 05-26-99 12:22 PM ET     Click Here to See the Profile for Plato90s    
UoP - 6
Hive - 4
Gaian - 2

Total...

Hive: 46
UoP: 40
PK: 34
Gaians: 32
Spartans: 20
Believers: 18
Morgan: 12

Monkeyboy posted 05-26-99 04:01 PM ET     Click Here to See the Profile for Monkeyboy  Click Here to Email Monkeyboy     
Gaian - 6 (The Mighty Wormy Army)
Morgan - 4 (MoneyMoneyMoney)
UoP - 2 (Who doesn't like getting Air Power first?)

Total...
Hive: 46
UoP: 42
Gaians: 38
PK: 34
Spartans: 20
Believers: 18
Morgan: 16

Veracitas posted 05-26-99 10:13 PM ET     Click Here to See the Profile for Veracitas  Click Here to Email Veracitas     
Spartans - 6: A flexible faction, modifiable in various situations

UoP - 4: Like to build a fast tech infra-structure

PK - 2: Like to build a large general infrastructure

Running Total:
Hive: 46
UoP: 46
Gaians: 38
PK: 36
Spartans: 26
Believers: 18
Morgan: 16

Koshko posted 05-26-99 10:45 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
6pts-MORGAN: Recent extensive playing made me like him more and more. The inherent cashflow is great. +1 per square w/o Free Market. Its fun building most of the early SPs in those max population 4 cities.

4pts-PK: Their tangibles make them the easiest Faction to work with.

2pts-UoP: Tech. Automatic Network Node. The drones do drop him below PK.

Total,
UoP: 48
Hive: 46
PK: 40
Gaia: 38
Spartans: 26
Morgan: 22
Believers: 18

PS-Request for New Favorite Factions 3: Best to worst overall ranking.

walruskkkch posted 05-27-99 12:01 PM ET     Click Here to See the Profile for walruskkkch    
Pk's 6
Morgan 4
Believers 2

totals

UoP 48
PK's 46
Hive 46
Gaia 38
Morgan 26
Spartans 26
Believers 20

MrMojoRisin posted 05-27-99 04:26 PM ET     Click Here to See the Profile for MrMojoRisin  Click Here to Email MrMojoRisin     
Gaians-6 (worm rush and crazy efficiency)
Hive-4 (Crazy growth and industry with no effic penalty)
Morgan-2 (Who needs Free Market to get +1 energy a square?)

Hive-52
Uop-48
PK-46
Gaiains-44
Morgan-28
Spartans-26
Believers-20

VictorK posted 05-27-99 05:35 PM ET     Click Here to See the Profile for VictorK    
Why is the vote counted 6,4,2 and not 3,2,1?

Anyway, my vote (for single-player transcend only):

UoP:6
Easiest faction in single player transcend. Get Industrial Automation early, and take off from there. Extra drones negated by VW (the only must-have SP); probes countered with defensive probes (HSA is a low priority thing).

Morgan:4
Fast early research, Industrial Automation is again key. Buy facilities and units, build SPs with crawlers only (it's cheaper to buy crawlers than to buy SPs). Max pop 4 without hab complexes not much a problem in transcend. Downside: -1 support, no pop boom until late in game.

Believers:2
Just for the challenge.

UoP-54
Hive-52
PK-46
Gaians-44
Morgan-32
Spartans-26
Believers-22

1212 posted 06-01-99 12:28 AM ET     Click Here to See the Profile for 1212  Click Here to Email 1212     
Morgan-6
BOO HOO support. Screw it. Look when you get clean reactors support doesnt matter. Also mid to late game you get the +4 economy (assuming free market & wealth) and +2 efficiency(democratic) even better is late in the game is the democratic green wealth eudamonic +4 economy, +4 efficency +3 industry. A builders heaven.

Hive-4
The combination of size infrastructure and military might all in one. there nasty bunch to fight with.

Believers-2
in the immortal words of CIV II "lets go bonk some heads."


Hive-56
UoP-54
PK-46
Gaians-44
Morgan-38
Spartans-26
Believers-24

TheMadStork posted 06-01-99 02:32 AM ET     Click Here to See the Profile for TheMadStork  Click Here to Email TheMadStork     
The Hive rules: 6.
Gaia is more than just a babe: 4.
I still gotta Believe: 2.

Totals:
1) 62-The Hive
2) 54-UoP
3) 48-Gaians
4) 46-Peacekeepers
5) 38-Morgan Industries
6) 26-Believers
6(tie)26-Spartans

seth5454 posted 06-01-99 04:46 PM ET     Click Here to See the Profile for seth5454  Click Here to Email seth5454     
spartans-6
gaians-4
PKs-2

so then it will be

1. Hive - 62
2. UoP - 54
3. Gaians - 52
4. PKs - 48
5. Morgan - 38
6. Spartans - 32
7. Believers - 26

Sand posted 06-01-99 06:48 PM ET     Click Here to See the Profile for Sand  Click Here to Email Sand     
Gotta go with:

Gaians 6 (I love mindworm "farming"

Morgans 4 (nothing like outright buying SPs)

UoP 2 (great as long as you're not next to "the bitch")

So:

1. Hive - 62
2. Gaians - 58
3. UoP - 56
4. PKs - 48
5. Morgan - 42
6. Spartans - 32
7. Believers - 26

Kurnous posted 06-02-99 07:14 AM ET     Click Here to See the Profile for Kurnous  Click Here to Email Kurnous     
Hey everyone. I bet some of you have wondered or are wondering what has taken me soooo long. Well here I am.

I'm not going to be overly abusive or critical this time around. But a few points before I justify my vote. Why are people still voting UoP????? Jesus PK's and Morgans can out tech them in the early-mid stages and above. Drones are a massive problem and without the hunter seeker they are as good as dead. Also adding that they never seem to produce much with their excessive drone problem, unless of course you are producing Anti-drone facilities or wasting energy allocation on psych. Yuk!


Well here are my votes. Most people know my #1 vote already.

A full 6 points to the PK's.

Pk's are the over-all development monster not weak in economy like Hive,or weak on resourse production like morgan and UoP. They match it up tech wise with UoP.
With a +2 hab bonus useful till the end of the game (by then PK's will dominate anyway) and a psych bonus to keep their cities stable, simply put PK's out produce all in Nutrient, Mineral, and energy. Being able to use 9 squares instead of 7 is better then a +1 industry bonus. As is known Production and population is the key to games such as Civ 1 & 2 and SMAC. Anyway enough about PK's.

A well deserved 4 points to the Gaians. Gaians do tend to struggle early on against aggressive neighbours (yes even with a +1 planet rating) Another note...more then +2 planet is a waste. The only real reason to use the planet rating is to keep industry flowing without making planet go crazy.

However +2 Efficiency is absolutely great in the later stages of the game and +1 nutrients allows a Fungal nation more feasable than a tree nation.

Hive gets 2 points for all the standard reason. Not being able to get +2 economy unless you are crazy is a big disadvantage.

Anyway Ive gotta go now. Someone else tally it for me!

icosahedron posted 06-02-99 01:15 PM ET     Click Here to See the Profile for icosahedron    
People who say UoP is bad because of drone problems or if they miss HSA do not know how to play UoP. They are simply pointing out the down side (which is part of the faction definition, for gosh sakes!), and not seeing how the upside can be used to correct the problem.

First the drone problem: Build Virtual World SP. There is no reason to ever miss it as UoP. With this SP, which knocks off two drones per base with network node, UoP has fewer drone problems than others up to size 7 bases, and no more than others up to size 11 bases.

Next, the probe problem: Build one or two probes per city; the first per city should be the less expensive infantry probe, and the second a normal probe (not necessary in every city, just needed as backup in case one of the infantry probes gets knocked out -- which may not happen too much, because UoP probe moral should usually be at least as high as for others). These guys are way cheap. Eventually, the second probe will be used offensively (UoP can probe people just fine, thank you), and if you DO get HSA, all the defensive probes become your enemy's worst nightmare.

So let's see how the accounting goes: For an empire of 20 cities, you will use about 1200 minerals to get Virtual World and enough probes to defend. Meanwhile, the free network nodes have a value of 1600 minerals. Hmm, seems like a deal to me, and I haven't even factored in the accelerating effect of all the extra research.

- icosahedron

High Priest posted 06-02-99 01:57 PM ET     Click Here to See the Profile for High Priest    
icosahedron:
Exactly my point. Being as I've just finished a very successful UoP game, fighting Miriam, Santiago, and Deirdre all at once, I think I'll move UoP up one place in my count. They now get 4 points instead of two, while Morgan gets 2.

Oh, and I don't think you've voted. I'll take your last post as 6 for UoP, but we would like to know your other choices.

New score:
1. Hive - 64
2. UoP - 64
3. Gaians - 62
4. PKs - 54
5. Morgan - 40
6. Spartans - 32
7. Believers - 26

Someone correct me if I missed a vote.

High Priest
UoP and Hive rule !!!!

DilithiumDad posted 06-02-99 02:27 PM ET     Click Here to See the Profile for DilithiumDad  Click Here to Email DilithiumDad     
PK's 6: Best flexibility.
Morgan 4: Because they don't need Free Market for +2 economy. Computer AI plays him as a miser, which is a mistake. Best for Transcendence.
Gaians 2: Efficiency bonus rules plus fungal production.
New totals (3-way tie, guys!):
1. H = 64
2. U = 64
3. G = 64
4. PK = 60
5. M = 44
6. S = 32
7. B = 26
Resource Consumer posted 06-04-99 11:47 AM ET     Click Here to See the Profile for Resource Consumer  Click Here to Email Resource Consumer     
1. Morgan (surprise, surprise)
2. Yang
3. Gaians (can't spell the D-word)

New totals
1. H = 68
2. G = 66
3. U = 64
4. PK = 60
5. M = 50
6. S = 32
7. B = 26

Can I have the vote of the Luxembourg jury please....

Hello.... Hello......

icosahedron posted 06-04-99 02:04 PM ET     Click Here to See the Profile for icosahedron    
Oops! Forgot to vote.

6 - UoP. The best faction. Only consistent competitor is ...

4 - Hive. Yep, Yang has the industrial might.

2 - (distantly) Gaians. Pretty well balanced. Get Xenoempathy dome and grow some worms and its fearsome.

totals are now:
1. Hive = 72
2. UoP = 70
3. Gaians = 68
4. PK = 60
5. Morgan = 50
6. Spartan = 32
7. Believer = 26

- icosahedron

Earwicker posted 06-04-99 03:06 PM ET     Click Here to See the Profile for Earwicker  Click Here to Email Earwicker     
1. Gaians. Eco-friendly and rich.
2. UoP. Just discovering their joy.
3. Hive. That Communist silly just outproduces everybody.

1. UoP = 76
2. Hive = 74
2. Gaians = 74
4. PK = 60
5. Morgan = 50
6. Spartan = 32
7. Believer = 26

Krushala posted 06-04-99 03:33 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
1. Hive
2. Morgan Industries
3. UOP

totals
1 Hive 80
2. UOP 78
3. Gaians 74
4. PK 60
5. Morgan 54
6. Spartan 32
7. Believers 26

Fistandantilus posted 06-05-99 09:33 AM ET     Click Here to See the Profile for Fistandantilus  Click Here to Email Fistandantilus     
1. UoP
2. Peacekeepers
3. Gaians

totals
1. UOP 84
2 Hive 80
3. Gaians 76
4. PK 64
5. Morgan 54
6. Spartan 32
7. Believers 26

Kurnous posted 06-05-99 10:32 AM ET     Click Here to See the Profile for Kurnous  Click Here to Email Kurnous     
Jesus I can't get over it. Everyone is voting UoP. Why. I jst don't know. Maybe some of you guys can read my posts in the old thread. This really blows me away as I see no logical reason why he is the top three yet alone Number 1!!! Disgusting. Got any arguements bring them in. +2 research isn't a god send if you ask me and drones are ****ed. Anyway that my 2 cents worth. No not really but anyway.
Plato90s posted 06-05-99 11:12 AM ET     Click Here to See the Profile for Plato90s    
It's simple, Kurnous.

At Transcend level, we are all used to dealing with massive numbers of drones anyways. I hardly notice the difference when playing UoP or Gaian or Hive. Drones are drones.

And the free Network Nodes are at least as good an incentive. Of the "free" base improvements given to factions, this is the most expensive one to build. The ability to cash the early alien artifacts immediately is a big plus.

In addition, the +2 research means I don't have to generate as much energy to get the same research, and the UoP can use free market. We're already dealing with massive numbers of drones, so that police penalty is meaningless.

And as mentioned already, HSA and VW pretty much patches over all of UoP's problems.

Provost Harrison posted 06-05-99 12:11 PM ET     Click Here to See the Profile for Provost Harrison  Click Here to Email Provost Harrison     
University - 6
Morgan - 4
Peacekeepers - 2

That is:

Gaians - 74
Hive - 80
University - 90
Morgan - 58
Spartans - 32
Believers - 26
Peacekeepers - 66

Ooh, this is just like the Eurovision Song Contest

Plato90s posted 06-05-99 02:04 PM ET     Click Here to See the Profile for Plato90s    
There seems to be a counting mistake in Provost Harrison's count, since the Gaians just dropped from 76 to 74. You've just lost your tenure, Harrison.

totals

1. UOP 90
2. Hive 80
3. Gaians 76
4. PK 66
5. Morgan 60
6. Spartan 32
7. Believers 26

PatrickD posted 06-05-99 03:59 PM ET     Click Here to See the Profile for PatrickD    
My votes are:

Gaians: 6
Those Mindworms are awesome.

UoP: 4

The network nodes are a great incentive, and the VW will negate any drone problems in the early game.

Hive: 2

Same reasons everybody's given.

The running total is now:
UOP 94
Hive 82
Gaians 82
PK 66
Morgan 60
Spartan 32
Believers 26

VictorK posted 06-05-99 04:07 PM ET     Click Here to See the Profile for VictorK    
Kurnous: Read the other discussions about UoP in the forum, or read icosahedron's comments above. +2 research isn't a god send, but that coupled with free network nodes (which combine for +80% research) is.

I think people who think that UoP has a more serious drone problem than other factions (except PK) or that it is highly susceptible to probes are just being ignorant here. You may not like the faction (personally I don't like it that much because it makes Transcend too easy), but you have to admit that UoP is one of the most (actually THE most) competent factions at Transcend.

Ambro2000 posted 06-05-99 04:16 PM ET     Click Here to See the Profile for Ambro2000  Click Here to Email Ambro2000     
OK! Here are Ambro the magnificent votes

6---Believers (Actually not as bad as many people think. Other factions are less likely to start a war against you(Hey being a bitch with horrible reputation isn�t so bad all the time) and you can use probes to steal tech. Besides in my latest game I had UoP as neighbour and threatened to crush him like a pig if he didn�t give me some tech. Later I conquered him and made him surrender with my new found tech and +25% attack bonus ..

4---Hive( for their superb industry.

2---UoP( if you play them right are quite superior.


1:UOP 96
2:Hive 86
3:Gaians 82
4:PK 66
5:Morgan 60
6:Spartan 32
7:Believers 32

DrPhibes posted 06-06-99 12:08 PM ET     Click Here to See the Profile for DrPhibes  Click Here to Email DrPhibes     
This is "favourite" factions, isn't it?
My votes are:
6 UoP -- i love madprofessors and Zak looks like the maddest of 'em all
4 Morgan -- he's got style, he's handsome and he's got loads of money
2 Peacekeepers -- Lal wears a turban and he's got a nifty beard

Didn't vote for:
Spartans -- too boring, all that angst!
Gaians -- Deirdre's hippy fashion is long past its use-by-date
The Believers -- just not sexy
Hive -- Yangy has no Yin, cold, cold, cold

That should make it
UoP 102
Hive 86
Gaians 82
Pk 68
Morgans 64
etc

HolyWarrior posted 06-07-99 03:19 AM ET     Click Here to See the Profile for HolyWarrior  Click Here to Email HolyWarrior     
Welcome to the light, Ambro.
drvice posted 06-07-99 02:46 PM ET     Click Here to See the Profile for drvice  Click Here to Email drvice     
6-Spartans
4-Gaians
2-UoP

HIVE SUCKS!!! Die Yang!

Totals:

UoP 104
Hive 86
Gaians 86
Pk 68
Morgans 64
Spartans 38
Believers 32

Zurgon posted 06-07-99 09:51 PM ET     Click Here to See the Profile for Zurgon  Click Here to Email Zurgon     
Gaians 6
Spartans 4
PK 2

Totals:

UoP 104
Gaians 92
Hive 86
PK 70
Morgans 64
Spartans 42
Believers 32

Valtyr posted 06-08-99 01:16 AM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
Go Gaians!!! Come on, Deirdre my lass, you can do it!
Zoetrope posted 06-08-99 07:40 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
With my handle, and the psych profile that the Faction survey gave me, I ought to vote Gaian. But I'm an individual not a puppet, so I'll vote for:

Believers : 6
University: 4
Morgan: 2

Played as Miriam for the first time ever the other day - only on Librarian, mind - but won so handily and so early. By utilising diplomacy I lead in tech since very early, I won with Plasma armor and those strength 5 guns: Fundy/Green/Wealth when building and saving up cash, and Fundy/Green/Power when on the attack.

Allowing tech to be captured with a base helped but was hardly necessary - most of the time I was donating tech to the weaker CPs to keep them up with my (unusually friendly) Spartan rivals.

University second because I love tech and not having to build Network Nodes (though I do appreciate how the PKs build population quickly).

Morgan for the unusual strategies that he needs in order to thrive. Amusingly, I've played Morgan as a conqueror: quite fun!

I haven't worked out how to play an enjoyable Spartan game - although I win it seems tedious, especially with tech-capture off (I always forget that option's official name), as Santiago never seems to earn a penny, so I just had to grind the enemy down.

The Hive - yes, but where's the challenge?

Gaians - haven't played those in version 3 yet, must try them, as I've noticed as UoP that the mighty Yang AI doesn't cope too well with worms - mostly he just lets them sit by his bases gnawing his defences to death!

Zoetrope posted 06-08-99 07:44 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Sorry, the tally is now:

UoP 108
Gaians 92
Hive 86
PK 70
Morgans 66
Spartans 42
Believers 38

Ever onward and upward, Miriam! (Let noone say she shirks a challenge. )

Transcendent posted 06-08-99 09:47 AM ET     Click Here to See the Profile for Transcendent    
OK, Here'e my votes:

Spartans come first and foremost. Choose the correct social engineering, build the right SP's (Cyborg Factory et al), and then start churning out those Elite troops! Colonel Santiago also uses the dark Side of the force.

(Incidently, I've just had a quick vote around the office, and 12 staff who are all SMAC players have unanimously voted that Spartans are the best). So 12 X 6 = 72 points.

Believers come second. I'm sorry everyone, but red-heads really turn me on. Also, if the rumours I have heard are true, she wears no knickers. Surely Miriam deserves 4 points for that.

Morgan comes a close-run third place. I think his back-flips and star-jumps are really cool (watch the SP videos if you don't know what I mean). 2 points for sheer athletisism.

University fourth place - that Russian geezer looks like he's watching a 3d movie with his glasses.

Peace Keepers fifth place - The UN is not really that bad. I mean, they're giving old President Milosevic a good old thrashing after all.

Hive sixth place - Cabbage-eating Commie bastards!

Gaians - Last and by every means least. According to the story, that slapper Deirdre is supposed to have a 'lilting Scottish accent'. Why the f**k then did Firaxis hire some stupid American bitch to do her voice? She probably has never even heard of Scotland let alone ever heard a Scot speak. Besides, Deidre is a kilt-wearing, haggis-eating, tree-hugging hippie slut! For all I care, she can stick her mind-worms up her immense bore-hole! So incenced have I been with the Gaians, that I had to call my mate Sid Meier (or 'Sid the Snake' to his friends). Being the god-like guru of all god-like games, he suggested that I give the Gaians a score of -92, and who's going to argue with him?

So the FINAL score....

UoP 108
Gaians 0 (ha ha)
Hive 86
PK 70
Morgans 68
Spartans 114
Believers 42

So as we can see, the Spartans have just pipped first place and the gaians are a deserved last.

While we are at it, why not vote for the best CIV2 'factions'? Here's my vote:

Romans 6
Greeks 4
Egyptians 2
Americans -2

Yours,

Transcendent (recently overrun by host of mindworms from that slut Deidre)

Smeagol posted 06-08-99 02:42 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
Not that I really care all that much, but Transcendent's post reminds me why this has to be an INDEPENDENT vote. Is there any other way the Spartans would get so many votes?

Transcendent-- So why do you find the Spartans best? Any faction can churn out elite troops, and the Spartans only really have a morale advantage of +1 for offensive purposes, anyway. I can understand calling them a "favorite" faction, but the best? I'd like to hear your reasoning.

laurens posted 06-08-99 08:24 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Transcendent: Mind also giving us some enlightenment on the -1 industry part of the Spartans?
Valtyr posted 06-08-99 08:29 PM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
Aaarrrggghhh!
When are you people going to learn? It's Deirdre, not Deidre. Deirdre, with two r's!

BTW, not all Scots have rolling r's and sound like that guy in Star Trek, you know. There are different dialects and sociolects.

Valtyr
Loves kilt-wearing, haggis-eating, tree-hugging hippie sluts .

RRKJ posted 06-08-99 11:19 PM ET     Click Here to See the Profile for RRKJ    
I previously voted

Spartans: 6
UoP: 4
Hive: 2

I wanna change my votes to

Hive: 6
UoP: 4
Gaians: 2

so that tallies up to:

UoP: 108
Gaians: 94
Hive: 90
PK: 70
Morgans: 66
Believers: 38
Spartans: 36

Transcendent posted 06-09-99 04:59 AM ET     Click Here to See the Profile for Transcendent    
Smeagol/Laurens - Spartans are my favorite faction, but I humbly admit that they are probably not the best in terms of ease of play (industry penalty is a big burden). The Hive would be my vote for the easiest faction to play in that case. However (without being big-headed), I think SMAC is too easy anyway, so playing a more difficult faction is more of a challenge.

I know this has been discussed before, but I can't seem to have a decent end-game in SMAC. By mid-game I'm usually so far ahead of the other factions that it becomes boring. Most of my games are decided during the early parts of the game. And in case you're about to say it, yes I do play on Transcend level.

Valteere - I dont give a monkey's bolloc* how to spell the name of the leader of the Gaians. What was her name again? Oh yes. Deerdree. And by the way, what the hell is a 'sociolect'? Did you make that word up?

Smeagol posted 06-09-99 12:56 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
Transcendent-- I like your reasoning for using the Spartans. I don't think they are really a bad faction, but I do think they are made bad by their SE goal of Power. -1 Industry hurts a little, but -3 is a killer.
I find that when controlled by the AI they always fall behind in my games, building a huge army with Power that takes away their ability to build much else, least of all secret projects. Sure, the negative effects of power are taken away when you get the Cloning Vats, but the computer doesn't ever get this anyway. Even so, by this point power is worthless anyway, because it's easy to build clean elite units with just facilities. So what I'm saying is that if the Hive is immune to negative efficiency, then the Spartans should be impune to power.
This certainly doesn't make them too strong, because they need Police State anyway for that magic +3 support. Since clean reactors and bioenhancement centers are right around the corner anyway, the Spartans will at least have a military edge for a few turns. Any thoughts?
BlueMikeSpecial posted 06-09-99 04:54 PM ET     Click Here to See the Profile for BlueMikeSpecial  Click Here to Email BlueMikeSpecial     
Hive - 6 Even on transcend no one can match the military strength of the Commies! You don't need money when you can take it.

UoP - 4

Morgan - 2

By the way... I think the peacekeepers kinda suck. What makes the factions fun to play is that you can use social engineering the way the faction was designed to be played, i.e. Hive - police state, planned Morgan - dem, free enter. etc... The peacekeepers have nothing like this to specialize in. They just get talents. Who cares! And that population bonus is way overrated.

Anyway the score is
UoP - 112
Hive - 96
Gaians - 94
PK - 70
Morgan - 68
Believers - 38
Spartans - 36

PS. Has anyone else noticed that on SP Transcend without exception no matter who you are eventually you are at war with everyone regardless of what you do? Maybe the AI just fears me too much.

Eris posted 06-09-99 05:07 PM ET     Click Here to See the Profile for Eris  Click Here to Email Eris     
I'm actually not sure this will stay this way after a few more weeks, but at the moment at least, I'd have to go with:

Spartans: 6
Believers: 4
Gaians: 2

The funny thing is, I play with a builder style...

Adding that to the last post's tally, we get:

UoP - 112
Hive - 96
Gaians - 96
PK - 70
Morgan - 68
Believers - 42
Spartans - 42

dinoman posted 06-09-99 05:45 PM ET     Click Here to See the Profile for dinoman    
UoP rules! With the speed they get tech, they can get almost anything they want to waaay quicker than anyone else. Ane I don't know why everyone likes the Hive so much. Yeah, I think they are a good faction (my 3rd choice) but they aren't really that great=(

Here's my vote:
UoP- 6
Gaians-4
Hive-2

And the total is:

UoP - 118
Gaians - 100
Hive - 98
PK - 70
Morgan - 68
Believers - 42
Spartans - 42

ZRand007 posted 06-09-99 06:16 PM ET     Click Here to See the Profile for ZRand007  Click Here to Email ZRand007     
Here's my votes:

Morgan: 6 (Greed... need I say more???)

Hive: 4 (Police brutality... tehe)

UoP: 2 (Smart little buggers)

-007
The Man With the Golden Gun

ZRand007 posted 06-09-99 06:18 PM ET     Click Here to See the Profile for ZRand007  Click Here to Email ZRand007     
Totals (sorry)

UoP: 120
Hive: 102
Gaians: 100
Morgan: 74
PK:70
Bible Huggers: 42
Planet Lovers: 42

Valtyr posted 06-09-99 06:39 PM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
Transcendent? Not in my book.
Valteere? Hmmm... I don't see anyone named Valteere here. Whatever...

sociolect: Social dialect. Variant of a language spoken by people of the same social stratum.
Not that you would care...

Anyway, Deirdre does not sound American at all. She sounds like an educated Scottish woman, which is exactly what she's supposed to be.

Penny Foh Yu Thot posted 06-10-99 02:54 AM ET     Click Here to See the Profile for Penny Foh Yu Thot  Click Here to Email Penny Foh Yu Thot     
Hello everybody!
My vote would be :

UoP get 6 :
Face it guys, the game was meant for them. Most of the SP allows you to reduce the number of drones which is their primarly problem. Another SP grants you complete immunity to probe which is their 2nd worst problem. I mean how more convenience do you need ! Oh and to top it off, they get the most usefull facility which can even have 2 purpose if you complete the right SP...
And in case it's not obvious, the faster you make tech breakthrough the faster you can build SP.(hint hint)
So UoV in front and by far

Morgan = 4
Good all around faction. The trick is to be absolutely ruthless as soon as you have the slighest edge spclly if most of your bases have more than 5 peoples in (You produce energy like mad and thus you can boost up your production.

PK = 2
As you can see, I am the builder type so, PK are a logical choice with UoP and Morgan...

So the tally is :
UoP: 126
Hive: 102
Gaians: 100
Morgan: 78
PK:72
Bible Huggers: 42
Planet Lovers: 42
P.S. : I have a question about a new faction I wanna create so please go read my post at the proper FOrum (THink it's Creating Factions)
C ya

Transcendent posted 06-10-99 05:09 AM ET     Click Here to See the Profile for Transcendent    
Smeagol - I agree with what you're saying. I never use the SE choice of Power for the reasons you've given. I rely on SP's / facilities to boost my morale rating and use democratic/planned/knowledge SE choices for all-round balance. This negates the industry penalty, excellent growth (just build Creches for a population boom) and decent research. Crap support though - just make sure you don't build too many units - quality not quantity.

The Spartans are extremely powerful at the beginning of the game though. I'm currently playing the Hive and I'm at war with the Spartans right from the beginning. Even though I can out-build them, their troops normally win battles due to their edge in morale (nearly completed Command Nexus though so the tide will turn...)

Valteer - You're missing my point. Deerdree is SUPPOSED to sound like an educated Scottish woman. Unfortunately she doesn't. She sounds like an American doing a very bad impression of an educated Scottish woman. A bit like Mel Gibson's 'classic' performance of a famous Scot in Braveheart or Christopher Lamberts 'convincing' French/Scottish accent in Highlander. Mind you, a Scottish person impersonating a Russian doesn't work well either (Sean Connery in Hunt for Red October). Only Scotty in Star Trek does the perfect Scottish accent.

Igor posted 06-10-99 07:16 AM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
Maybe, Power is not a very good choice but it is much better on Smal-Tiny map (where you fight, not build) than Knowledge or Wealth. +2 support with 4 active units is better than 2 units and faster production if your bases have size 3-5. I dont like Police State and use it only as Hive, and Power's support helps a lot. If some factions like probes and have good economy, -2 probe leads to strong headache.

I'd like to change my vote now:

Gaians- 6
Believers- 4
Hive- 2

Results:

UoP: 126
Gaians: 102
Hive: 98
Morgan: 78
PK:72
Believers: 46
Spartans: 42

wulfhaven posted 06-15-99 05:20 PM ET     Click Here to See the Profile for wulfhaven  Click Here to Email wulfhaven     
Okay...
That's 6pts to UoP
4pts to the Spartans
and 2pts to the Morganites.

Results:

UoP: 132
Gaians: 102
Hive: 98
Morgan: 80
PK:72
Believers: 46
Spartans: 46

Plato90s posted 06-15-99 11:41 PM ET     Click Here to See the Profile for Plato90s    
University of Planet once again wins the favorite factions race, as it did in the original thread.

I think the major bias is that we're all playing SMAC because we like sci-fi and UoP is definitely the science faction.

Finngall posted 06-16-99 06:36 PM ET     Click Here to See the Profile for Finngall    
Gaians - 6pts: Dig that sexy Gaian witch
Morgan - 4pts: Greed is good!
UoP - 2pts: Pass the Stolichnaya...

Can you tell I prefer a builder strategy?

UoP: 134
Gaians: 108
Hive: 98
Morgan: 84
PK:72
Believers: 46
Spartans: 46

Sethito posted 06-16-99 08:18 PM ET     Click Here to See the Profile for Sethito  Click Here to Email Sethito     
6- UOP
4- PK
2- HIVE
Sethito posted 06-16-99 08:20 PM ET     Click Here to See the Profile for Sethito  Click Here to Email Sethito     
oops, i forgot to do the list

UOP: 140
Gaians: 108
Hive: 100
Morgan: 84
PK: 76
Believers: 46
Spartans: 46

Sheitan posted 06-17-99 11:07 PM ET     Click Here to See the Profile for Sheitan  Click Here to Email Sheitan     
My favorites are the UoP, The Hive, and The Peacekeepers.

Totals:

UOP: 146
Gaians: 108
Hive: 104
Morgan: 84
PK: 78
Believers: 46
Spartans: 46

mcv posted 06-18-99 02:50 PM ET     Click Here to See the Profile for mcv    
The first time I looked at the factions, I liked the Gaians most. (Probably because I can sympathise best with them. And Deirdre looks quite a lot better than all those ugly leaders together.)
After having a closer look at the game, I like them even more. Mainly because the worms and the efficiency, they're probably the best all round. 6 points.

UoP is good for the same reason that Psilons are good in Master of Orion. In long games on a huge map, nothing beats the scientist. But they'll lose on smaller maps. 4 pts.

The believers rule on small maps. I recently finished a game where I was happily living side by side with Morgan, when he was suddenly wiped out by the Hive. (Somehow the Hive is always the most aggressive player and at war with everyone else.) So I wiped him out just as fast, and made him (governor at that time) my vassal. I quit when I had more than half the votes and still no fusion reactor. 2 pts.

Totals:

UOP: 150
Gaians: 114
Hive: 104
Morgan: 84
PK: 78
Believers: 48
Spartans: 46

laurens posted 06-18-99 08:58 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
The Believers rule on small maps?

I just completed a game 2 days ago, the Believers on large randomized map, and managed to score my fastest conquest victory (eclipsing my previous with Spartans).

I did not reach fusion power, neither the Neural grafting stage.

Any comments?

RedFred posted 06-19-99 02:35 PM ET     Click Here to See the Profile for RedFred    
This is the favourite factions, right? Not necessarily the easiest to play or the ones played most frequently.

I like the Gaians and the Hive the most. In fact, due to the richness of their characters I rarely play either anymore. I like them to be there as AI factions. The Gaians are natural allies and the Hive are so good at the villian role.

BTW, I tend to play a green builder kind of game no matter which faction I pick to play. So that makes my vote:

Gaians 6
Hive 4
UoP 2

And the total is uhhh...

UoP 152
Gaian 120
Hive 108
Morgan 84
PK 78
Believers 48
Spartans 46

-R

Veracitas posted 07-07-99 10:31 PM ET     Click Here to See the Profile for Veracitas  Click Here to Email Veracitas     
If I recall, I have already voted, but I would just like to keep this thread alive to see which factions are the most popular. The more people, the more accurate it gets.

Running total:

UoP 152
Gaian 120
Hive 108
Morgan 84
PK 78
Believers 48
Spartans 46

Hamburger Hacker posted 07-08-99 02:43 PM ET     Click Here to See the Profile for Hamburger Hacker    
I like the PKs and Gaians the most, but PKs are slightly better, UoP Third. These are what I usually play but I decide based on faction philosophy, not game mechanics.

Running total:

UoP 154
Gaian 124
Hive 108
Morgan 84
PK 84
Believers 48
Spartans 46

gloucester posted 07-08-99 05:16 PM ET     Click Here to See the Profile for gloucester  Click Here to Email gloucester     
UoP: Scientific know-it-alls whose ruthless pursuit of knowledge conquers all. 6 pts.

Morgan: "Greed is good...greed works," also "Money makes the world go 'round." 4 pts

Hive: Brutal, totalitarian. Definitely for those days when you're feeling a little authoritarian.

Totals:
UoP: 160
Gaian: 124
Hive: 110
Morgan: 88
PK: 84
Believers: 48
Spartans: 46

macroburn posted 07-08-99 05:40 PM ET     Click Here to See the Profile for macroburn    
Death to Chairman Wanker and his socialist Hive!
Death to overzealous, obstinant Bible Thumper of the Believers!
Both shall fall prey to the mighty CEO Morgan's Hand!

Sorry bout that had to get it out of my system.

CEO Morgan: 6
Gaians:4
UoP:2

Here's the tally
UoP:162
Gaians:128
Hive:110
Morgan:94
PK:84
Believers:48
Spartans:46

CEO Devolver posted 07-09-99 12:55 PM ET     Click Here to See the Profile for CEO Devolver  Click Here to Email CEO Devolver     
That's cool. Here's my picks:
Gaians: 6
UoP: 4
Morgan: 2

and here's the new tally
UoP:166
Gaians:134
Hive:110
Morgan:96
PK:84
Believers:48
Spartans:46

dilbert posted 07-09-99 04:44 PM ET     Click Here to See the Profile for dilbert    
Morgans: 6 - I achieved the fastest planetary conquest/dipl. victory with them!!
Hive: 4 - Always scored high with them, had my fastest transcendence.
Gaians: 2 - That +2 eff rocks.

New tally:
UoP: 166
Gaians: 136
Hive: 114
Morgan: 102
PK: 84
Believers: 48
Spartans: 46

hawking posted 07-10-99 12:12 AM ET     Click Here to See the Profile for hawking  Click Here to Email hawking     
My favs definately reads as follows:

Hive- 6 pts. go to the good old chairman. His undying commie philosophy is an almost humorous twist. His industrial majesty in the early game can't be beat and his 10% growth boost doesn't hurt. Fun to play, fun to kill.

Morgans- 4 pts. Often it's just more exciting to build a super empire, and as long as you have a good diplomatic say, Morgan is the way to go.

Believers- 2 pts. Sometimes, it's just fun to be a bitch.

All Uop fans: the provost sucks

so the totals stands

UoP- 166
Gaians- 136
Hive- 120
Morgan- 106
PK- 84
Believers- 50
Spartans- 46

AnnC posted 07-13-99 12:03 AM ET     Click Here to See the Profile for AnnC    
UoP: 6 pts.
Research advantage is a big plus - for both builders and conquerers. Get Human Genome and Virtual World, and build Rec Commons in every base to manage the drones.

Hive: 4 pts.
Good for builder games as well as conquest. Like an earlier poster, I too achieved my earliest Transcendence victory as Yang.

Morgan: 2 pts.
With Free Market and Wealth, you can buy anything you want - including SPs, probed and ceded bases, and bribe Miriam so she won't attack.

So the tally is:

UoP- 172
Gaians- 136
Hive- 124
Morgan- 108
PK- 84
Believers- 50
Spartans- 46

technophile posted 07-13-99 12:35 AM ET     Click Here to See the Profile for technophile  Click Here to Email technophile     
UoP-6: Let them come with their sticks, their synthmetal, and their 25% bonuses. I'll kill them all--once I get Hunter-Seeker, that is (don't you hate it when they steal your singularity tech? I mean, what's the point of being ahead on research when they just steal it?)

PK-4: I recently read a posting suggesting that these folks are the best to play on Transcend, and darned if it wasn't right. While UoP wastes half of its resources on doctors, PK can actually get some work done.

Believers-2: Sure, I hate them, and I love tech advantages (which you can forget about with these people), but on a small planet (or better yet, if you can just steal everything from UoP), the 25% attack really helps once you've finally got some decent weapons.


So the new point count is...
UoP: 178
Gaians: 136
Hive: 124
Morgan: 108
PK: 88
Believers: 52
Spartans: 46

Basil posted 07-13-99 01:54 AM ET     Click Here to See the Profile for Basil  Click Here to Email Basil     
My choices:

6 pts: UoP. Research gives you the biggest guns first and the means to offset your disadvantages first. Militarily, Zak is Quality over Quantity.

4 Pts: Stepdaughters of Gaia. This is for sentimental reasons as well for the early-game "Mindworm Recruitment Effect" of +2 Planet. It's easy and good to be Green

2 Pts: Lord's Believers. Don't give these fundies the tech, or they'll
ream you a new, uhm, borehole below the Bible Belt.


So the new point count is...
UoP: 184
Gaians: 140
Hive: 124
Morgan: 108
PK: 88
Believers: 54
Spartans: 46

--Basil

itdoesntfit posted 07-14-99 12:19 AM ET     Click Here to See the Profile for itdoesntfit  Click Here to Email itdoesntfit     
6 Pk's 4 UoP 2 CEO Morgan
UoP: 188
Gaians: 140
Hive: 124
Morgan: 110
PK: 94
Believers: 54
Spartans: 46
Jim posted 07-16-99 09:24 AM ET     Click Here to See the Profile for Jim  Click Here to Email Jim     
6 Gaians 4 UoP 2 Hive

UoP: 192
Gaians: 146
Hive: 126
Morgan: 110
PK: 94
Believers: 54
Spartans: 46

benhsu posted 07-16-99 06:19 PM ET     Click Here to See the Profile for benhsu  Click Here to Email benhsu     
I haven't started playing on Transcend yet
(just started my first Librarian game), and
these choices are based partly on personality, partly on game mechanics.

1: UoP, a carryover from the days of playing
the Psilons in MOO2

2: The Hive: MUAHAHAHAHAHAHA, great for when
you feel like being a megalomaniacal Evil
Overlord

3: PKs: cheap golden ages rewl.

UoP: 198
Gaians: 146
Hive: 130
Morgan: 110
PK:98
Believers: 54
Spartans: 46

SixArmedMan posted 07-18-99 03:59 AM ET     Click Here to See the Profile for SixArmedMan  Click Here to Email SixArmedMan     
Here we go.....

1. Hive: With no penalties for police state and planned economies, you have a brutal military and industry at your command. And with a free perimeter defense at every base, only a moron could actually ever lose a city. Besides, having Deirdre and Morgan scold you for having a planned economy is always good for a chuckle! Hmph! Sometimes, I build thermal boreholes for the sole purpose of pissing her off! Hehehehe!

2. Believers: It is just SO hilarious to have everyone call you a religious fanatic. Yeah, sure it hard to keep up in tech but if you're facing the CPU, that should really be no problem, what with probe teams and exchanging techs. Not that they are a good faction to play as.... just a fun one.

3. Morgan: I don't play as anyone else much but buying but units and cities on a mass scale always cracks me up! Hmph, I didn't them Gaians cared that MUCH about the environment anyways.......

So then.......

UOP: 198
Gaians: 146
Hive: 136
Morgans: 112
PK: 98
Believers: 58
Spartans: 46

ErisDiscordia5 posted 07-18-99 09:53 AM ET     Click Here to See the Profile for ErisDiscordia5  Click Here to Email ErisDiscordia5     
OK, I give up, I'll post here too.

6: Gaians. Even if I didn't have a soft spot for the environmental movement, it's hard to find a better pure builder. Not a moneymaker, not a science shaker, but a balanced faction that especially shines on a huge map (negating its weakness, the oh-no-Santiago-AGAIN syndrome). Lots of cities without extra drones, wide empire with little corruption, less mindworm/fungus troubles than other nations -- right on! Also, unlike Morgan, they can Pop Boom.

4: Peacekeepers: I'm a builder. These puppies build WELL, if you can survive the corruption.

2: Hive: Very original, in my opinion the most natural conqueror because with the advantages of police/planned and their -2 economy disadvantage, there's no reason to waste time on making money. And Yang has all the coolest quotes.

So:

UOP: 198
Gaians: 152
Hive: 138
Morgans: 112
PK: 102
Believers: 58
Spartans: 46

korn469 posted 07-18-99 10:24 AM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
the spartan's are the best faction hands down. they are an excellent momentum faction, and they are the only conquering faction that can research. with police state green they can really quash the drones under their iron heel. and early on their impact rovers can subjugate the UoP. aditionally i transcended with the spartans in 2229 on TI so i think this proves they are the best. i can't even think of another faction to play (except for the custom factions i create)

so lets add 6 o the spartans

UoP:198
Gaians:152
Hive:138
Morgan:112
PKs:102
Believers:58
Spartans:54

korn469

Senor Phatness posted 07-18-99 02:31 PM ET     Click Here to See the Profile for Senor Phatness  Click Here to Email Senor Phatness     
What the hell.

UoP: 6
Gaians:4
Spartans:2

UoP: 204
Gaians: 156
Hive: 138
Morgan: 112
Peacekeepers: 102
Believers: 58
Spartans: 56

SMAniaC posted 07-18-99 05:03 PM ET     Click Here to See the Profile for SMAniaC  Click Here to Email SMAniaC     
Why is HighPriest the only one who gets so much replies?
Cyion Labs posted 07-18-99 09:17 PM ET     Click Here to See the Profile for Cyion Labs  Click Here to Email Cyion Labs     
6 - University of Planet (Stop looking to the past and the regrets that lay there, instead look to the future and embrace the information)
4 - Peacekeepers (Human companionship is the greatest form of enlightenment)
2 - Human Hive (For those days when you want to shout from the rafters "RESPECT MY AUTHORITY!")

UoP - 210
Gaians - 156
Hive - 140
Morgan - 112
Peacekeepers - 106
Believers - 58
Spartans - 56

laurens posted 07-18-99 09:46 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Well, a need for favoritefactions3, when a couple of versions are out to-date (plus Hive receiving Hive immunity eff) we might actually have new views?

To me, well, there are:

UoP - 6
Hive - 4
Believers - 2

UoP - 212
Gaians - 156
Hive - 142
Morgan - 112
Peacekeepers - 100
Believers - 60

***modifications to my previous post have been made

Spartans - 56

Smeagol posted 07-18-99 10:00 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
laurens-- What has enhancement 4.0 changed that would influence people to change their votes? The Hive had immunity to negative efficiency already.
5thbusiness posted 07-21-99 09:02 PM ET     Click Here to See the Profile for 5thbusiness    
I've come to appreciate all of these factions in their own way, but for the purposes of being counted:

Spartans- 6 As stated above, just a great
faction if you like to play on
the move.

Believers- 4 Poor Miriam, too often maligned.
One need not endorse her view
of the world to enjoy playing
her. Best played when cranky.

Peacekeepers-2 Another underestimated
faction. Lal is the one sane
guy in a cast of otherwise
deeply disturbed faction
leaders.

So,

UoP = 212
Gians = 156
Hive = 142
Morgan = 112
Peacekeeps = 102
Believers = 64
Spartans = 62

whizkid posted 07-22-99 01:39 AM ET     Click Here to See the Profile for whizkid    
believers6
hive4
morganites2
UoP = 212
Gians = 156
Hive = 146
Morgan = 114
Peacekeeps = 102
Believers = 70
Spartans = 62


dinoman posted 07-22-99 10:38 AM ET     Click Here to See the Profile for dinoman    
You know, if the posters on the topic all banded together, we could TAKE OVER THE FORUM!!!!! BWA-HWA-HWA-HWA!!!!!

Sorry, had to get that out of my system But seriously, how many more posts are there going to be here? Oh, well, I do believe that my vote needs changing.

UoP-6 Transcending when everyone else is still trying to get Advanced Spaceflight is really fun.

PKs-4 Ho-hum, another golden age. Oh, well.

Gaians-2 One word: MINDWORMS!!!!!


Total:
UoP: 212
Gaians:152
Hive: 144
Morgan:114
PK: 106
Believers: 70
Spartans: 62

Inix posted 07-23-99 05:33 AM ET     Click Here to See the Profile for Inix  Click Here to Email Inix     
6-Spartans. I enjoy playing them more than any other faction as i like playing a conquest style were the gameplay is dynamic and the choices are complex and multifaceted. Plus Corazon is TLC (as in crazy/sexy/cool) and the faction as a whole is asthetically pleasing. Some seem to think the hive is the best conquest faction but who cares they r boring as hell. Your SE choices r almost preset exept for values, and after cloning vats (assuming the game lasts that long) even that decision is taken. I also dislike the hive's lack of reaserch, Totalitarian philosophy, and Quantity over Quality style.

4-Gaians The mighty mworm militia makes massacering multitudes of defilers refreshingly easy. The native life forms seem like one of the ultimate units in the game: they can heal up to 100% while fielded, u need not reaserch any other weapons tech and once u get dreamtwister the game is yours. Even before the twister if they turtle in thier cities u can chew up all thier terrain enhancements and sit on the most vital food squares and starve thier sorry ass out of house and home. Slower conquerers than the spartans, but u can get mworns easy and early wich may alow u to grab a few quick cities.

2-University Mainly because i dont like any of the other factions. I dont really play the university much cause i like the Special Ops (probes) teams and the universitie's SUCK. What i do like about them is thier quality over quanity approche (a smaller number of very high tech units). And thier cities and colors arent an eyesore. If mariam werent that horrid Orange (yuck!) i would chose her as my 3rd pick.

Inix posted 07-23-99 05:52 AM ET     Click Here to See the Profile for Inix  Click Here to Email Inix     
Whoops, sorry about the tally thier.

The count now goes:

Intellectual Elitists: 214
Tree-huggin hippies: 156
Commie "tiewan IS china!" bastards:144
Microsoft:114
Paper Pushers:106
Jehovahs Wittnesses:70
Branch Davidians:68

Sun_Tzu posted 07-23-99 07:47 AM ET     Click Here to See the Profile for Sun_Tzu    
NO NO NO!!! Why the heck are all you people voting for the University and the Gaians?!?! Everyone knows that the HIVE just plain RULES!! Sorry, had to get that out of my system. =) Seriously, the only reason everyone likes the University is because it is the only faction where you can still win by building a few "supercities" and sending a few units to kill off the other, outclassed and underpowered, factions. And Deirdre! If she weren't so darn good looking no one would bother playing her. In fact, I suspect that hers would be the first Faction everyone would want to kill (well, her and those damned Believers anyway, heh) in-game. I have the gnawing suspicion that the only people *not* voting for Yang are the ones who were dumb enough *not* to be him in their first game, and then got their arses whooped by him, hehe. Can we say "I hold grudges"? =) Seriously, the Hive is simply the best. So what if they can't research as well as the others? Just send in a few Probe Teams to steal the technology, and then send your hordes of troopes to wipe 'em out. And who needs money when you have POWER.

So, these are my votes:
1. Hive
2. UoP (if you can't beat 'em, join 'em, hehe)
3. Spartans


Someone please do the numbers for me. I can't figure out who is who from the last poster. =P


dilbert posted 07-23-99 07:21 PM ET     Click Here to See the Profile for dilbert    
I'll do the count.
Mad Scienst: 218
Eco Freak: 156
Evil Dictator: 150
Filthy Moneygrubber: 114
Lousy Bureaucrat: 106
Bible-thumping Fanatic: 70
Rightwing Paranoid: 70
dilbert posted 08-04-99 03:49 PM ET     Click Here to See the Profile for dilbert    
*** Bump ***
ViVicdi posted 08-05-99 08:54 PM ET     Click Here to See the Profile for ViVicdi  Click Here to Email ViVicdi     
Favorite Transcend factions:

Spartans - 6. On Free Market well-trained troops can beat down the hypersensitive planet & police problems are mitigated. Fast-moving formers & crawlers are also kind of cool. Oh yeah, and it's also kind of fun to crush your enemies ...

PK's - 4. Build condensers. Grow pop. Talent bonus mitigates Free Market police problem & helps w/ high populations. PK's slow down later on.

UoP - 2. Tech velocity. Drone problem is a mid-game speed bump.

Morgan used to be my favorite, until I discovered the Condenser.

ViVicdi posted 08-05-99 08:59 PM ET     Click Here to See the Profile for ViVicdi  Click Here to Email ViVicdi     
Nuke Ounce:

UoP: 220
Gaians: 156
Hive: 150
Morgan: 114
PKs: 110
Spartan: 76
TLB: 70

Schoop posted 08-06-99 09:41 AM ET     Click Here to See the Profile for Schoop  Click Here to Email Schoop     
My two Lincoln Heads:

Morgan Industries: 6 (I can't help it, he brings out the Capitalist Running Dog in me. Not that THAT's difficult.)

Gaia's Stepdaughters: 4 (Mindworms attack!)

Human Hive: 2 (equally suited to build or conquer)

I hate the Spartans, like the Believers but don't play them often, and the U and the PKs don't really interest me that much.

New totals
University of Planet 220
Gaia's Stepdaughters 160
Human Hive 152
Morgan Industries 120
Peacekeeping Forces 110
Spartan Federation 76
The Lord's Believers 70

dilbert posted 08-06-99 03:51 PM ET     Click Here to See the Profile for dilbert    
If you want the fastest possible transcendence, go with Spartans. Someone managed to build Ascent with Spartans in MY 2210. I made it in 2229.
Now I want to make a change to my favorite factions:
Spartan 6
Hive 4
Morgan 2

The new count:
UoP 220
Gaians 158
Hive 152
Morgan 116
PK 110
Spartan 82
Believ 70

Veracitas posted 08-06-99 05:36 PM ET     Click Here to See the Profile for Veracitas  Click Here to Email Veracitas     
Long live this thread! A monument to times long past.
Grasekarl posted 08-07-99 06:34 PM ET     Click Here to See the Profile for Grasekarl  Click Here to Email Grasekarl     
Here are the votes from the German jury:

Hive: 6
Peacekeepers: 4
UoP: 2

total:

UoP 222
Gaians 162
Hive 158
Morgan 116
PK 110
Spartan 82
Believ 70

Grasekarl posted 08-07-99 06:41 PM ET     Click Here to See the Profile for Grasekarl  Click Here to Email Grasekarl     
the total is correct, sorry, I meant Gaians, not PK
TNSe posted 08-07-99 06:58 PM ET     Click Here to See the Profile for TNSe  Click Here to Email TNSe     
Well.. I might as well add my votes:

6 - Hive
Free Perimeter Defence,
Support, 3 formers pr city,
+10% industry,
Immune vs negative efficiency,
Hate to play against them
Only faction I've managed to complete Transcend with using the Conquest Victory Method (Got 749% ... )

4 - Gaians
+2 Efficiency,
+1 Planet, great with abundant life forms.
Can have large empires due to their efficiency bonus...
Researches fast because of that too.
Not too good in warfare though...
Rally up them mindworms and go on a warfarce

2 - Morgan
If you can't build it, buy it...
On Transcend, the Max 4 population pr city is a blessing...
(Get out of my land you peacekeeping son-of-a-b***h)

total:
UoP 222
Gaians 166
Hive 164
Morgan 118
PK 110
Spartan 82
Believ 70

HolyWarrior posted 08-08-99 12:11 AM ET     Click Here to See the Profile for HolyWarrior  Click Here to Email HolyWarrior     
There seems to be a late surge of support for the Spartans, so it looks like I'll have to come back and wuss slap ya.

Why the Believers whip the Spartans.
1. Probe teams--Believers are supreme in this area. Appropriate research at will.

2. +2 support--this means each base can support 4 units. Bum rush 'em

3. +25% to attack. Chaaaaarge!

4. Spartans have -1 industry. Their attack generally stalls in the midgame because they cannot switch fast enough.

5. The Spartans abhor wealth. The Believers can actually do quite well economically, but the Spartans will be hurtin for energy.

Don't get me wrong--the Spartans aren't bad, it's just the Believers can do everything the Spartans do better, plus things the Spartans can't do.

My votes still stands, and I still loathe Yang. DIE COMMIE DIE DIE DIE!

Schoop posted 08-09-99 11:23 AM ET     Click Here to See the Profile for Schoop  Click Here to Email Schoop     
correct totals...
I spotted a place where a vote did not get added in (it was my vote, so I was looking)

UoP 222
Gaian 170
Hive 166
Morgan 124
PK 110
Spartan 82
Believe 70

White_Cat posted 08-09-99 08:50 PM ET     Click Here to See the Profile for White_Cat  Click Here to Email White_Cat     
Here's my votes:

Spartans +6 (see below)
Morgan +4 (an ideology preference; I don't think he's that good in the game)
UOP +2 (great tech, and their weaknesses are easily covered)

Now, about the Spartans. Probably the main reason I like them is that they fit perfectly with my preferred strategy. I like to expand aggressively at the start, pushing out all my neighbors (I usually try to have sole control of one or more continents). Then I switch to build mode (Demo/FM/Know) and use my huge population base to run the others into the ground.

Why does this work best with Spartans?

Doctrine Mobility / starting rover: Find your victims before they have adequate defenses.
High police: If you run a police state, you can fight aggressive wars with free market, with no pacifist drones.
Free prototypes: UoP may discover the new weapons first, but you can build them first.
High morale: Counters the extra mindworms that free market (unrealistically) creates.

The -1 Industry disadvantage is vastly exaggerated. 10% more minerals. So a 10-turn facility will now take 11 turns. Whoopeee.

So the totals are:

UoP 224
Gaian 170
Hive 166
Morgan 128
PK 110
Spartan 88
Believe 70

Beware, Lal, the Spartan war machine is breathing down your neck...

RSHER posted 08-10-99 04:30 PM ET     Click Here to See the Profile for RSHER  Click Here to Email RSHER     
It's GOT to the Gaian's! Those most excellent mindworms will trash those nasty little spartan rovers early in the game while I expand enormously and not suffer inefficiencies. In the mid-game, only UoP might be able to outpace my research speed, but if so, I'll just take what I need from them. Then I produce the best military units around and clobber anyone foolish enough to get in the way or step on my toes.

By now I'm raking in so much cash that I start buying out opponents cities, keeping all of their improvements and all but 1 pop.

In my current game, I'm raking in about 120 energy/turn and researching new tech about every 6 turns. I play with Tech Stagnation and currently have Reserves/Psych/Research set to 40/20/40. UoP is close in tech, but I'm researching faster than he and I'm about to take 2 of the techs he has & I don't. Once he's done paying off his loan from me, he'll be fair game.

My only real concern is that PK loser who keeps wanting to go to war with me just because I'm doing better than he. He's currently building a PB, but I'm going to see if I can get some defenses up before then. Have already taken out the B's and am going to start buying the Spartan cities until I piss her off enough to come after me.

Other than that I like the UoP just on the general principle that the more tech the better. Quality first, then quantity.

Those are the only 2 that I've enjoyed playing so: Gaian's = 6, University = 4.

UoP 228
Gaian 176
Hive 166
Morgan 128
PK 110
Spartan 88
Believe 70

SMAC on!

White_Cat posted 08-10-99 05:07 PM ET     Click Here to See the Profile for White_Cat  Click Here to Email White_Cat     
<i>"Those most excellent mindworms will trash those nasty little spartan rovers early in the game"</i>

Not with my superior morale, they won't. (Does your morale rating affect your alien units?)

120 energy per turn, tech advance every 6 turns? Bah! In one game, using the strategy I described above, I was getting over 1000 energy per turn and an advance every turn, and sometimes two per turn! And this was *without* using Free Market or Eudamonia (Demo/Planned/Know/Cyber).

CstmmagEK posted 08-10-99 05:20 PM ET     Click Here to See the Profile for CstmmagEK  Click Here to Email CstmmagEK     
Mind worms trashing Spartan rovers? BAH!!! I make a few empath rovers/foils, take control of a some native life(both on land and sea)and >poof< I've got "pod poppers" with out sacrificing my forces to worm infestations. I was even surprised at how easy it was accomplished w/o alot of SPs.

TTFN
EK

Dark_Jedi posted 08-11-99 04:18 PM ET     Click Here to See the Profile for Dark_Jedi  Click Here to Email Dark_Jedi     
My vote:

Gaian: 6
Hive: 4
UoP: 2


So totally that is:

UoP: 230
Gaian: 182
Hive: 170
Morgan: 128
PK: 110
Spartan: 88
Believe: 70

Zoetrope posted 08-11-99 08:17 PM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Please, if you're wanting to compare your rates of progress, give more context!
Difficulty, mission year, size of map, landmass size, cloud cover, frequency of native wildlife, how many bases do you have, your largest and average base sizes, who were your initial neighbors, did you suffer any early setbacks? Do you use a lot of terraforming - if so, what kind?
AniSKoV posted 08-12-99 10:22 PM ET     Click Here to See the Profile for AniSKoV  Click Here to Email AniSKoV     
My Top 3

Morgan : 6 ; hmmmmm money
Spartan : 4 ; Dunno why.
UOP : 2 ; They've got enough point already.

The tally :

UOP : 232
Gaian : 182
Hive : 170 (Die you Pricks)
Morgan : 136
PK : 110
Spartan : 92
Believers : 70

CEO Devolver posted 08-13-99 01:56 PM ET     Click Here to See the Profile for CEO Devolver  Click Here to Email CEO Devolver     
My favorites?
Gaian: 6
Morgan: 4
UOP: 2

.. making the totals
UOP : 234
Gaian : 188
Hive : 170 (Die you Pricks)
Morgan : 140
PK : 110
Spartan : 92
Believers : 70

CEO Devolver

Zoetrope posted 08-16-99 01:01 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Modified alpha.txt to favor builders massively: bases give +100% defence, sensors another +100%, armor is much stronger (silksteel is 10), weapons are weaker, and terraforming most things (except roads on rough terrain) takes one turn.

Played as the Believers on a small map at Thinker. It was (as intended) tough taking bases, but won by conquest in 2244.

Incidentally, since cheap terraforming benefits everyone, the Believers were raking in about 500 energy while discovering one or two techs a turn. This was necessary in order to keep my weapons tech sufficiently ahead of other factions' defensive technology to make any impact at all.

Biddles posted 08-17-99 12:30 AM ET     Click Here to See the Profile for Biddles  Click Here to Email Biddles     
UoP (6)- Need i say why

Spartans (4)- I like their morale bonus. I am playing a game where I forced the UoP to submit early on and I let them build up. We share techs and I have the strongest military on planet.

Morgan (2) - Rescources exist to be consumed, and consumed they will be ....

Totals:

UoP - 240
Gaians - 188
Hive - 170
Morgan - 142
PK - 110
Spartans - 96
Believers - 70 (See you in hell Miriam)

fsjjs1 posted 08-17-99 03:38 PM ET     Click Here to See the Profile for fsjjs1  Click Here to Email fsjjs1     
I actually really enjoy playing the peacekeepers, maybe I just like being the planet govener all the time.
Totals:

UoP - 240
Gaians - 188
Hive - 170
Morgan - 142
PK - 111
Spartans - 96
Believers - 70 (See you in hell Miriam)

White_Cat posted 08-17-99 03:46 PM ET     Click Here to See the Profile for White_Cat  Click Here to Email White_Cat     
I think fsjjs1 forgot to check the scoring method. Assuming the PKs are the only ones he wanted to vote for:

UoP - 240
Gaians - 188
Hive - 170
Morgan - 142
PK - 116
Spartans - 96
Believers - 70

FyreTalon posted 08-17-99 04:38 PM ET     Click Here to See the Profile for FyreTalon  Click Here to Email FyreTalon     
OK, here are my votes -
UoP - 6 (technichal superiority eventually leads to toally domination, don't even try to deny it)
Gaians - 4 (mindworms rule, so even if you lack the tech you can still do some major ass kicking. Also, shes nakes, gotta love that)
PK - 2 (I don't know, but somethign about these guys really kicks ass)
So, the tally is-
UoP-246
Gaian-192
Hive-170
Morgan-142
PK-113
Spartans-96
Believers-70
Corodon posted 08-17-99 11:27 PM ET     Click Here to See the Profile for Corodon  Click Here to Email Corodon     
6 - Deidre. Eat fungus, capture mindworms, and avoid Planet problems. Plus Treebabe is by far the best-looking faction leader...

4 - Santiago. Kind of an odd choice for someone who plays an extremely development-based strategy, but being able to produce units with Elite moral right off the assembly line later in the game is very nice. You can sit back building SPs to your heart's content, and when Yang and Miriam give you an attitude, proceed to kick their ass.

2 - Morgan. Once you get your economy rolling, this guy is a blast. Hurry everything in sight and have massive infrastructure. Bribe cities. Buy tech. Buy SPs straight up just for fun...

UoP-246
Gaian-198
Hive-170
Morgan-144
PK-113
Spartans-100
Believers-70

SXDX posted 08-18-99 10:22 AM ET     Click Here to See the Profile for SXDX    
Here's my votes:

6 - PK's. They can build recycling tanks right off the bat, the extra talent and higher base population are really helpful, and their efficiency penalty is easily remedied with the right SE choices.

4 - Morgan. If you can stay on good terms with all the other factions (yes, it can be done. Sometimes you need to beat them to a pulp first tho ), the income you can get from commerce is simply insane. The high support costs and lower base pop limits can hurt early on, however.

2 - UoP. Amazing research, but those damned Drones...

Current standings:

UoP-248
Gaian-198
Hive-170
Morgan-148
PK-119
Spartans-100
Believers-70

--
SXDX.

White_Cat posted 08-18-99 05:50 PM ET     Click Here to See the Profile for White_Cat  Click Here to Email White_Cat     
People are still using the wrong figure for the PKs. They should be at 124, not 119. The correct current stats are:

UoP-248
Gaian-198
Hive-170
Morgan-148
PK-124
Spartans-100
Believers-70

CrankyHotDog posted 08-19-99 01:52 AM ET     Click Here to See the Profile for CrankyHotDog    
My votes are:

Hive-6
UoP-4
Spartans-2

So that makes it

UoP-252
Gaians-198
Hive-176
Morgan-148
PeaceKeepers-124
Spartans-162
Believers-70

warg posted 08-20-99 03:44 AM ET     Click Here to See the Profile for warg  Click Here to Email warg     
My Votes:

UoP 6
Gaian 4
Morgan 2

Total Votes:

Uop-258
Gaians-202
Hive-176
Morgan-150
PeaceKeepers-124
Spartans-162
Believers-70

White_Cat posted 08-20-99 07:10 AM ET     Click Here to See the Profile for White_Cat  Click Here to Email White_Cat     
Okay, now the Spartans are messed up. Someone mistyped their score as 162, rather than 102. (They were left in the right place, though.)

Uop-258
Gaians-202
Hive-176
Morgan-150
PeaceKeepers-124
Spartans-102
Believers-70

Jonathan West posted 08-20-99 08:56 AM ET     Click Here to See the Profile for Jonathan West  Click Here to Email Jonathan West     
What a stupid scoring system? 6/4/2 - how inefficient? 3/2/1 would have been more logical. Clearly not a supporter of the University. Must be hive (likes to grow and grow etc.)

My vote is Gaian 6 University 4 Sparta 2


Uop-262
Gaians-208
Hive-176
Morgan-150
PeaceKeepers-124
Spartans-104
Believers-70

MarkusAntonius posted 08-21-99 12:36 AM ET     Click Here to See the Profile for MarkusAntonius    
My favourites are:

Uop: 6
Morgan: 4
Gaians: 2

The score now is:

Uop-268
Gaians-208
Hive-178
Morgan-154
PeaceKeepers-124
Spartans-104
Believers-70

Empath posted 08-21-99 03:31 AM ET     Click Here to See the Profile for Empath  Click Here to Email Empath     
6) UoP
This fits perfectly with my style. Techs & SPs cure my weaknesses, and then I have the advantages of my opponent, but with a higher tech, and probably a higher population.
Discover new techs and use them.

4) Gaians
Free armies are a great help early on. Big pod lotto advantage too. Where anyone else finds mindworms (aka 10 energy) in a pod, I find Psi-Psi clean scout infantry. Later on, the +planet & +eff give a huge infrastructure advantage.
Hug a tree (even if it is a fungus). Planet is your friend.

2) Morgan
Buy everything & everyone!
No problem is so big that it cannot be solved with sufficient ECs.

0) Spartans
I have been using the Spartans a bit more lately. I am a builder by nature, so I keep having to supress that urge to build a network node instead of more rovers. Let Morgan build network nodes for you.
What do you call a PK city? Splinter colony.

The score now is:

Uop-274
Gaians-212
Hive-178
Morgan-156
PeaceKeepers-124
Spartans-104
Believers-70

High Priest posted 08-23-99 12:28 AM ET     Click Here to See the Profile for High Priest    
:0:0:0:0:0:0:0:0:0:0
Important!!!!
Please Read...


My God!
This thread is HUGE!!!
anyway, I think 3, 2, 1 scoring system would be better.
Therefor
score 3 for favorite, 2 for second, and 1 for third.
New(but same) scores are:

UoP-137
Gaians-106
Hive-89
Morgan-78
PKs-62
Spartans-52
Believers-35

Thanx a lot for posting, due to the decaying nature of this forum

High Priest

High Priest posted 08-23-99 12:30 AM ET     Click Here to See the Profile for High Priest    
Oh- and new thread.
Favorite new faction(Cyborg or Usurpers)

That was:
:O:O:O:O:O:O:O:O:O:O:O:O

High Priest posted 08-23-99 12:32 AM ET     Click Here to See the Profile for High Priest    
AARG!!
Oh well.
anyway I've decided to move the scores to "New Favorite Faction3" due to the long lode time.
Thanx
High Priest
Veracitas posted 09-13-99 09:27 PM ET     Click Here to See the Profile for Veracitas  Click Here to Email Veracitas     
How decadent this whole place is...

Noticed that this had fallen from the "spy" at ACOL....thus, *bump*.....test....

Uop-274
Gaians-212
Hive-178
Morgan-156
PeaceKeepers-124
Spartans-104
Believers-70

here are the numbers...quite interesting how this thread has survived 10 days shy of 4 months...

Laplace posted 09-20-99 10:02 PM ET     Click Here to See the Profile for Laplace  Click Here to Email Laplace     
Ok. This is my first post. I'm no vet for sure but I'm not shabby at it though.

First off, there are A LOT of factors that work into who's better. Depends on if single or multiplay, map settings, rules, etc.

But let's assume basic rules and a decent sized map to give people to get some infrastructure before you can start doing serious offensives.

First off, here's who SUCKS:
- Believers (what is good about her? No faction likes her anyway)
- Santiago (poor growth)
- Morgan (would be good except the disadvantages really cripple them [esp the stupid pop limit])

Ok. That leaves 4 left. Well, I honestly haven't played enough with Dietra to know if shes viable, so I will leave her out of the top 3. She may be good, but I haven't seen overwhelming evidence to suggest she is as no one has really been advocating Mind Worms as the thing to get (those who pick her for her looks...that's really lame IMHO).

Ok, that leaves Yang, UoP, and PK.

For #3, I would choose PK. It is true, they are the generalist. They are the most flexible given the circumstances. They have no real crippling weakness. Growth, economy, and research is decent, plus they get influence over the UN. However, they also have no real strengths to draw upon later in the game. Being a generalist means you tend to be somewhat difficient in one or all 3 categories and later on you are hurting in one of them, which happens to be the one which you really need badly because the others who are strong are kicking your ass. From experience, I would get a great start with them, but then everyone starts hating me and unlike Yang or UoP, I don't have the defenses or tech to cope. Plus I start losing craploads of money.

At #2, Yang. As stated, they are grow/expand/kill. Highly offensive with little fear of retaliation early on, and in most strat games, both turn based, and real time, historically that is the way to victory (can anyone say tank rush?) Simply put, any faction that is near you to start is hurting and put on the defensive. Once they take them over, it's free cities/terraformed land/tech for them (and if they ally, even better). They really don't start feeling the pinch in the economy, research, or tech until much later which by that time, most of their immediate competitors are gone.

Now the champ, which most have chosen. UoP. Yes, we all know their weaknesses. Probing and Morale. However, as long as they are left relatively unmolested at the start (like no Yang people on them), they tend to come out on top. Why? Simply because their perks (a.k.a research and research related goodies like the network node) are global in nature. As someone posted, having a network node is great, but who else other than UoP is gonna take time out early to seriously make them (which they get for free)? All deficiencies that exist in UoP can be rectified through some wonder (Citizens Defense force for Permimeter defense, Virutal world for drones, etc) and odds are they will get them first, esp with the occasional Alien Artifact found. Once the Hunter Seeker is gotten, it's all over. Probing that early to stop them is both time/resource consuming and not entirely reliable. And a horde of weak guys will crumble to just a few decent hi-tech units (*cough* bombardment *cough*).

So, as a summary:

UoP - 6
Hive - 4
PK - 2

What I don't get is why you did the 6/4/2 thing when 3/2/1 essentially would've meant the same thing?

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