Alpha Centauri Forums
  Strategies and Tactics
  poll : best secret projects

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   poll : best secret projects
Kris Huysmans posted 05-23-99 05:18 AM ET   Click Here to See the Profile for Kris Huysmans   Click Here to Email Kris Huysmans  
One player can only give one vote. You can't split your vote. So you must choice ONE.
I vote for The Cloning Vats.
Because they give you a population boom and in every civ liking game population is power how more population how more power
Michael Kelly posted 05-23-99 06:03 AM ET     Click Here to See the Profile for Michael Kelly  Click Here to Email Michael Kelly     
Cloning vats also but mainly because you can get power and thought control with no negatives!

P.S Everyone please keep a running total of the votes so far:

Cloning vats = 2

laurens posted 05-23-99 10:59 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Neural Amplifier

Would really love to add in Twister, but since there's only one choice...


Cloning Vats: 2
Neural Amplifier: 1

ApcJK posted 05-23-99 11:07 AM ET     Click Here to See the Profile for ApcJK  Click Here to Email ApcJK     
Ascent to Transcendence
Sir Proverbius posted 05-23-99 11:31 AM ET     Click Here to See the Profile for Sir Proverbius  Click Here to Email Sir Proverbius     
Hunter-Seeker Algorhythm.. I hate being probed but it's good to know I can probe the other guy! >

Black Dragon posted 05-23-99 01:41 PM ET     Click Here to See the Profile for Black Dragon  Click Here to Email Black Dragon     
Assuming you are not talking about the A to T, I would say the telepathic matrix.
Plato90s posted 05-23-99 02:56 PM ET     Click Here to See the Profile for Plato90s    
Telepathic Matrix.

There are other ways to get population booms, but there is no other way to shut all the drones up simultaneously.

mcginnism posted 05-23-99 07:01 PM ET     Click Here to See the Profile for mcginnism  Click Here to Email mcginnism     
My vote is definitely for Hunter-Seeker. There is nothing I hate more than having either units or cities mind-controlled, but I don't like running a fundamentalist government. Telepathic matrix is pretty cool too, but it comes up so late in the game, that it doesn't have that much impact on the game.
mcginnism posted 05-23-99 07:04 PM ET     Click Here to See the Profile for mcginnism  Click Here to Email mcginnism     
Running total:

Telepathic Matrix: 2
Hunter-Seeker: 2
Ascent to Transcendance: 1
Cloning Vats: 2
Neural Amplifier: 1

K posted 05-23-99 09:09 PM ET     Click Here to See the Profile for K  Click Here to Email K     
Waether Paradigm. Good terraforming means the difrence between a crappy city and a great city. It's also nice to have Boreholes already built instant you get the tech for +2 minerals.
K posted 05-23-99 09:12 PM ET     Click Here to See the Profile for K  Click Here to Email K     
Sorry, most days I do actually look at the screeen to make sure I correctly key in everything.
High Priest posted 05-23-99 10:10 PM ET     Click Here to See the Profile for High Priest    
Uhhhh...
take out the A to T, its far too obvious

I suppose I'll have to vote for HS. The ability to be invincible from probes can really help you out(and no one else is completely invincible, either)

The cloning vats are very good, too, and there really isn't much that makes HS better, but you can only vote once, sooooooo.......

Hunter Seeker: 3
Telepathic Matrix: 2
Ascent to Transcendance: 1
Cloning Vats: 2
Neural Amplifier: 1

The Telepathic Matrix can be very helpful on late games, but it comes so late in the game, I've usually just about won, anyway, or I've found a reliable system to zap drones. Plus, it doesn't help on Golden Ages, any.
The Network Backbone is also great, but it just comes too late.

High Priest

High Priest posted 05-23-99 10:11 PM ET     Click Here to See the Profile for High Priest    
Ugh,
forgot to erase the A to T.

High Priest

Datalink posted 05-24-99 12:27 AM ET     Click Here to See the Profile for Datalink  Click Here to Email Datalink     
I suppose i would have to say Hunter-seeker. Since i generally have the advantage in tech, and am always next to the believers (sigh), i don't like having my hard earned knowledge stolen by some laze good for nothing... um, by another faction.

Running total

Hunter-Seeker: 4
Telapath Matrix: 2
Cloning Vates: 2
Neural Amp: 1

(took our A to S for you high priest).

Kris Huysmans posted 05-24-99 02:44 AM ET     Click Here to See the Profile for Kris Huysmans  Click Here to Email Kris Huysmans     
Ok, because the A to T is more like a spaceship(civ 2) then like a wonder it will not be include on this poll
Kris Huysmans posted 05-24-99 02:46 AM ET     Click Here to See the Profile for Kris Huysmans  Click Here to Email Kris Huysmans     
But ApcJK you can give a new vote when you want.
Zonker posted 05-24-99 03:09 AM ET     Click Here to See the Profile for Zonker    
All things being equal, I'd have to go with the Cloning Vats, for the population boom. Telepathic Matrix is great, too, but the Vats could have already decided the game by the time you could get it.

However, depending on level and faction, some things become much, much more important.
Virtual World becomes huge with the UoP, especially on the higher levels. In the same way, H-S Algorithm is always important to the UoP. In general, I've found that things that pacify your bases all become more important at higher levels, since drones become a much bigger problem.

Oh, and I think someone left out a vote for the Weather Paradigm.

Total:
Hunter-Seeker Algorithm: 4
Cloning Vats: 3
Telepathic Matrix: 2
Weather Paradigm: 1
Neural Amplifier: 1

Stasis Archon posted 05-24-99 07:40 AM ET     Click Here to See the Profile for Stasis Archon  Click Here to Email Stasis Archon     
On transcend level the Telepathic Matriz is the best. On lower levels I prefer the Hunter-Seeker.

Hunter-Seeker Algorithm: 5
Cloning Vats: 3
Telepathic Matrix: 2
Weather Paradigm: 1
Neural Amplifier: 1

george6865 posted 05-24-99 08:44 AM ET     Click Here to See the Profile for george6865  Click Here to Email george6865     
Virtual World.

Virtual World is to drones what SMAC is to us.

RRKJ posted 05-24-99 10:32 PM ET     Click Here to See the Profile for RRKJ    
I have to vote for Hunter-Seeker, its a must when playing UoP.

Hunter-Seeker Algorithm: 6
Cloning Vats: 3
Telepathic Matrix: 2
Weather Paradigm: 1
Neural Amplifier: 1
Virtual World: 1

Igor posted 05-25-99 10:55 AM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
Human Genome Project. Prevent Prometeus(?) virus and help expand.
icosahedron posted 05-25-99 11:47 AM ET     Click Here to See the Profile for icosahedron    
Telepathic matrix.
Kris Huysmans posted 05-25-99 12:09 PM ET     Click Here to See the Profile for Kris Huysmans  Click Here to Email Kris Huysmans     
the score is now:

Hunter-Seeker Algorithm: 6
Cloning Vats: 3
Telepathic Matrix: 3
Weather Paradigm: 1
Neural Amplifier: 1
Virtual World: 1
Human Genome Project: 1

Beta1 posted 05-25-99 12:20 PM ET     Click Here to See the Profile for Beta1    
Hunter-Seeker. I like command nexus to but Hunter seeker is the best
laurens posted 05-25-99 01:19 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Dear Igor:

It's the Longevity vaccine that prevents the spread, not the Genome project.

Porkmonger posted 05-25-99 02:35 PM ET     Click Here to See the Profile for Porkmonger    
I'm going to cast my vote for a rather underappreciated SP... the Maritime Control centre. This thing gives you complete naval dominance, which can be really helpful in the early/mid-game, especially if you're playing on 30% landmass. This, the command nexus, and the cyborg factory are especially good; particularly if you're a peaceful faction. The morale bonus most helps your city defense units, since they're particularly important and generally don't see all that much combat.
Veracitas posted 05-25-99 03:27 PM ET     Click Here to See the Profile for Veracitas  Click Here to Email Veracitas     
I suppose it all depends on the unique variables within the individual game itself, but, overall, I would go with the Cloning Vats just because population is an extremely important asset in SMAC. Unlike the real world, more population always means more power (except drone problems, but, if you have that many drones, you already have a large infrastructure anyway)

Running Total:
Hunter-Seeker Algorithm: 7
Cloning Vats: 4
Telepathic Matrix: 3
Weather Paradigm: 1
Neural Amplifier: 1
Virtual World: 1
Human Genome Project: 1
Maritime Control Centre: 1

HeatherWst posted 05-25-99 03:51 PM ET     Click Here to See the Profile for HeatherWst  Click Here to Email HeatherWst     
For me, definite Hunter Seeker.

Running Total:
Hunter-Seeker Algorithm: 8
Cloning Vats: 4
Telepathic Matrix: 3
Weather Paradigm: 1
Neural Amplifier: 1
Virtual World: 1
Human Genome Project: 1
Maritime Control Centre: 1

warmachine posted 05-25-99 04:54 PM ET     Click Here to See the Profile for warmachine  Click Here to Email warmachine     
The Cyborg Factory. Gives you that wonderful edge in combined warfare, especially with Interceptors.

Running Total:
Hunter-Seeker Algorithm: 8
Cloning Vats: 4
Telepathic Matrix: 3
Weather Paradigm: 1
Neural Amplifier: 1
Virtual World: 1
Human Genome Project: 1
Maritime Control Centre: 1
Cyborg Factory: 1

Igor posted 05-26-99 09:57 AM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
Dear laurens.
HG ALSO prevents epidemic, just check it. I like LV but it comes to late even on Huge 30% landmark map. HG helps to sprout a colony with less problems from bureaucracy. Moreover, effect of HG doesnt depend on an economical choice.
Series II posted 05-26-99 10:26 AM ET     Click Here to See the Profile for Series II    
Well the best SP sort of depends on where you are in the game. Perhaps a better question would be best 200, 300, 400, 500 SP, but my vote goes to Weather Paradigm becasue I play on a huge Island worlds. I love connecting my islands into one land mass and the early boreholes are a BIG bonus. I also sink enemy cities and make land bridges to enemy land rather often.

Hunter seeker would best mid game and Telepathic Matrix is the best late game.

Running Total:
Hunter-Seeker Algorithm: 8
Cloning Vats: 4
Telepathic Matrix: 3
Weather Paradigm: 2
Human Genome Project: 2
Neural Amplifier: 1
Virtual World: 1
Maritime Control Centre: 1
Cyborg Factory: 1

Leahcim posted 05-26-99 12:20 PM ET     Click Here to See the Profile for Leahcim  Click Here to Email Leahcim     
The Virtual World

Free Hologram Theatres with no maintenance costs.

Hunter-Seeker Algorithm -8
Cloning Vats -4
Telepathic Matrix -3
Virtual World -2
Weather Paradigm -2
Human Genome Project -1
Neural Amplifier -1
Cyborg Factory -1
Maritime Control Center -1

Zozo posted 05-26-99 04:51 PM ET     Click Here to See the Profile for Zozo  Click Here to Email Zozo     
I vote for Virtual World at deity level. I go for it and even get it playing as the Believer :-). By the time I need to build the first Recreation Common, I am so far ahead of the rest of the pack that the game is pretty much over.
That is, as in the current game as the Gainnes, that Miriam b*tch doesn't decide to do an Impact infantry rush on me forcing me to spend all the early and rare mineral resources on the defence and can't build a single Network Node until around the year 2220. Drones were everywhere. What use is the Virtual World if you can't afford the minerals to build the Networld Nodes ?
laurens posted 05-26-99 10:13 PM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Igor:

Sorry, didn't get a chance to see that the HGP could help to prevent the spread, and neither do I see the computer doing it. If that's the case, then the HGP would indeed be better off since you get it early in the game.

drako posted 05-27-99 04:17 AM ET     Click Here to See the Profile for drako    
My vote is for the Universal Translator

I get 30-40 alien artifacts on a huge map & if u link it all up to the Universal Translator (plus the 2 free tech), I am so far ahead in tech that the game is as good as over.

Kris Huysmans posted 05-27-99 11:39 AM ET     Click Here to See the Profile for Kris Huysmans  Click Here to Email Kris Huysmans     
the score is now:

Hunter-Seeker Algorithm 8
Cloning Vats 4
Telepathic Matrix 3
Virtual World 3
Weather Paradigm 2
Human Genome Project 1
Neural Amplifier 1
Cyborg Factory 1
Maritime Control Center 1
Universal Translator 1

rem63 posted 05-27-99 01:09 PM ET     Click Here to See the Profile for rem63    
It has to be Hunter Seeker. It's essential if you like UofP like I do. Eliminate your weakness totally. Gotta love it.
VictorK posted 05-27-99 11:25 PM ET     Click Here to See the Profile for VictorK    
I vote for Weather Paradigm. I don't like to rely on hybrid forests, and Weather Paradigm allows me to build better structures much faster: boreholes for 0-6-6; echelon mirror networks, rivers and terraform up for 10+ energy per square; farm/enricher/condenser for 10 nutrients w/ nutrient bonus, 13 nutrients w/ nutrient bonus and jungle. Compared to 3-2-2 for hybrid forests, which are expensive to build in mid game.

HSA is overrated IMO. It is very convenient against probes, but nothing more than that. Especially if I already have Command Nexus, which allows me to build high-morale defensive probes in all bases before I can build HSA. I play UoP at transcend, and HSA is behind Xenoempathy Dome, Maritime Control Center and Ascetic Virtues (among several other early SPs) on my priority list, and when I've got all those, I'll have the later SPs (e.g. Cloning Vats) to build.

MrMojoRisin posted 05-28-99 10:46 AM ET     Click Here to See the Profile for MrMojoRisin  Click Here to Email MrMojoRisin     
I also give the Weather Paradigm my vote as well and think that HSA is overrated. WP gives you such a good start in terraforming and this game is all about getting a great start. In contrast to the vote for WP just prior to mine though I love to switch to forests with Tree Farm/Hybrid because 2 production from a square is better than 1, you can still build rivers through forests, and it is too expensive to terraform up everywhere for the return you get. Besides, Tree Farm/Hybrid costs 8 (i think) maintenance but gives you +100% econ/psych
and lets you build as many damn boreholes as you want!
Series II posted 05-28-99 10:59 AM ET     Click Here to See the Profile for Series II    
the score is now:

Hunter-Seeker Algorithm 9
Weather Paradigm 4
Cloning Vats 4
Telepathic Matrix 3
Virtual World 3
Human Genome Project 1
Neural Amplifier 1
Cyborg Factory 1
Maritime Control Center 1
Universal Translator 1

Another Former trick/bug is that you can't build a aquafir next to a river square, but you can build an aquafir next to a former that is also building an aquafir. Just for fun I put 6 formers in Garland Crater and started them all drilling aquafirs at the same time. I got 8 river squares out of the effort.

VictorK posted 05-28-99 03:11 PM ET     Click Here to See the Profile for VictorK    
In response to MrMojoRosin's comments: I don't generally "terraform up everywhere"; I build echelon mirror networks, rivers and terraform up and terraform up is usually last in that order, depending on the number of squares that are raised per terraform action (if performed at the top of a hill, adjacent squares are also raised). Hybrid forest gives me 2 energy (not counting river and free market), and a 1000-2000m square next to 2 mirrors gives me 4. If I build the WP, by mid game I already have many squares producing that amount of energy, and I don't want to mess with that. I use hybrid forests, but only selectively in bases. By mid game, it is too expensive to buy hybrid forests in every base.
NoMercy posted 05-28-99 03:49 PM ET     Click Here to See the Profile for NoMercy    
Definitely Weather Paradigm

1) It's early
2) Unique (i.e. not just a free base enhancement)
3) Faster/early terraforming

HSA is great but WP is essential!

Hunter-Seeker Algorithm 9
Weather Paradigm 5
Cloning Vats 4
Telepathic Matrix 3
Virtual World 3
Human Genome Project 1
Neural Amplifier 1
Cyborg Factory 1
Maritime Control Center 1
Universal Translator 1

KrazyJ posted 05-28-99 06:13 PM ET     Click Here to See the Profile for KrazyJ    
I like to play with lots of water cities, dont ask me why. I just think there cool. so the Maritime Control Center is a must. Plus, to a lesser extent, like CivII if u control the ocean's u got it made. almost.

Hunter-Seeker Algorithm 9
Weather Paradigm 5
Cloning Vats 4
Telepathic Matrix 3
Virtual World 3
Human Genome Project 1
Neural Amplifier 1
Cyborg Factory 1
Maritime Control Center 2
Universal Translator 1

RSHER posted 05-28-99 07:00 PM ET     Click Here to See the Profile for RSHER  Click Here to Email RSHER     
I have to vote for the HSA, but for a reason nobody else has mentioned. I love the WP and try my best to build it, but I'd just hate it if I actually had to fight to get all of my enemies cities when it's so much more efficient to buy them. If they had HSA, I couldn't do that.

Hunter-Seeker Algorithm 10
Weather Paradigm 5
Cloning Vats 4
Telepathic Matrix 3
Virtual World 3
Human Genome Project 1
Neural Amplifier 1
Cyborg Factory 1
Maritime Control Center 2
Universal Translator 1

Rodney

papillon posted 05-29-99 12:56 AM ET     Click Here to See the Profile for papillon  Click Here to Email papillon     
These are all great choices but I think we should get at least one vote in for Citizens' Defense Iniative. It gives me such a feeling of security knowing that when I take over an enemy base it will immediately have a defense perimeter, so I rarely experience the back and forth win/loss of bases that I see other warring factions suffering. When I take a base it stays taken.

I would have opted for the HSA, but I am currently in a game where I didn't get it. Brother Lal did. I have handled this problem by doing everything possible to block off easy access to my lands, putting counterspies in cities I can't otherwise protect, and keeping as much cash as possible in the bank.

On the other hand, life with the HSA is a lot less tense. I hate to have my hard-earned tech advances stolen away by worthless, ignorant fritterers. IT DRIVES ME MAD!

BTW, doesn't the Longevity Vaccine just make people happier?

Rackam posted 05-30-99 07:44 AM ET     Click Here to See the Profile for Rackam    
Universal Translator, two free advances and I usually save all the alien artifacts I find just for this. Then the rest of the SP's I can build at leisure since the others are still low-tech.

Hunter-Seeker Algorithm 10
Weather Paradigm 5
Cloning Vats 4
Telepathic Matrix 3
Virtual World 3
Human Genome Project 1
Neural Amplifier 1
Cyborg Factory 1
Maritime Control Center 2
Universal Translator 2
Citizens' Defense Iniative 1

~Rackam

seth5454 posted 05-30-99 11:23 AM ET     Click Here to See the Profile for seth5454  Click Here to Email seth5454     
The Hunter Seeker Algorithm is the best because when the AI is on par with u it tends to send more probes at u.
MrMojoRisin posted 05-30-99 11:51 AM ET     Click Here to See the Profile for MrMojoRisin  Click Here to Email MrMojoRisin     
Question: Does cashing artifacts at the base with the Universal Translator give you any bonus or does the UT just let you cash in as many as you want in the one base (an advantage that doesn't seem all that big if you have a node in every base anyway)
PatrickD posted 05-30-99 12:41 PM ET     Click Here to See the Profile for PatrickD    
I'd have to vote for the Weather Paradigm, simply because you can then drill boreholes like crazy and churn out needljets and stuff. The energy also helps you get the research.

Current total:
Hunter-Seeker Algorithm 11
Weather Paradigm 6
Cloning Vats 4
Telepathic Matrix 3
Virtual World 3
Human Genome Project 1
Neural Amplifier 1
Cyborg Factory 1
Maritime Control Center 2
Universal Translator 2
Citizens' Defense Iniative 1

K posted 05-30-99 05:22 PM ET     Click Here to See the Profile for K  Click Here to Email K     
I want to change my vote from Weather Paradigm to Command Nexus.
Because?
1. It's a SP that lasts 9/10ths of the game.
2. It provides a critical facility to all bases, thereby saving a total of hundreds of production turns which could be spend on something else.
3. The energy maintainance is variable for a Command Nexus(Not sure why. Possibly based on base size or # of supported units). If you have a Command Nexus, then you don't have to worry about the expenditure of energy on a empire-wide basis.
eNo posted 05-30-99 06:12 PM ET     Click Here to See the Profile for eNo  Click Here to Email eNo     
Weather Paradigm

Hunter-Seeker Algorithm: 11
Weather Paradigm: 6
Cloning Vats: 4
Telepathic Matrix: 3
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Neural Amplifier: 1
Cyborg Factory: 1
Command Nexus: 1

MrMojoRisin, I'm pretty sure you don't get a bonus. The only effects I've noticed is two free advances when built and the artifact cashing.

1212 posted 05-30-99 06:50 PM ET     Click Here to See the Profile for 1212  Click Here to Email 1212     
The planetary data links.

It allows you to more freely research what you want or need and not fall to far behind . Now this should be on the higher levels of play because the AI resaerches faster.

Weather Paradigm: Sure you can build boreholes and such but are you willing to stick around for all the damage.

Hunter Seeker: Yeah this is good. But when you play on 256x256 maps it becomes silly because so little probe teams come your way.

Cloning Vats: great i think, but all those drones!!! and the telepathic matrix doesnt come soon enough to help.

Telepathic Matrix. It would be better earlier in the game but its not(probably for play balance).

Virtual world: this would be my second choice. not only do you not have to build those damn hologram theaters and use time, you also dont have to maintain them.

Citzens defense: Same as above


Cyborg Factory: same as above

Universal Translator: no way in hell this is the most usefull. By the time you build it there arent many unity pods left. +100% labs. yeah so does the super collider.

Maritime controll center: its okay. i suppose for one that uses a navy liberally.

Nueral Amplifier: i think this is also a good one. along with the dream twister, cyborg factory, pholus mutagen, and Xeno empathy dome, and a centauri meditation thing in each base you could churn out locust armies that wpould be hardpressed to defeat.

Comand Nexus, just like virtual world and the like.

human genome projec: no!!!!
no chance. Whats the point of having an extra talent. ohh one drone is eliminate. Great but the Virual world is much better. And if you plan to devote 20% of your energy to phsyce then there will be no golden age.

Hunter-Seeker Algorithm: 11
Weather Paradigm: 6
Cloning Vats: 4
Telepathic Matrix: 3
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Neural Amplifier: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1

Undersea Dragon posted 05-31-99 06:04 PM ET     Click Here to See the Profile for Undersea Dragon    
I have to go with the Hunter-Seeker Algorithm. I just love the immunity it gives, and when a rival steals my stuff it makes my blood boil! Besides, I will soon have a baby to take care of, and me screaming at the computer because it pilferred my hard earned tech would probably wake her resulting in me having less time to play SMAC.

Hunter-Seeker Algorithm: 12
Weather Paradigm: 6
Cloning Vats: 4
Telepathic Matrix: 3
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Neural Amplifier: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1

1212 posted 05-31-99 11:51 PM ET     Click Here to See the Profile for 1212  Click Here to Email 1212     
Sorry the universal translator gives you 2 techs. just lazy i guess. but i still think that it still isnt that great when you consider the far reaching effects of the other ones.
High Priest posted 06-01-99 09:59 PM ET     Click Here to See the Profile for High Priest    
AHHHHH!!!!
You fools.
The WP only has five votes, K changed his vote from WP to CN, he didn't just vote CN.
Actual score is:
Hunter-Seeker Algorithm: 12
Weather Paradigm: 5
Cloning Vats: 4
Telepathic Matrix: 3
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Neural Amplifier: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1

High Priest

eNo posted 06-01-99 10:55 PM ET     Click Here to See the Profile for eNo  Click Here to Email eNo     
Actually it's 6 votes because I subtracted K's vote and then added my own to the total. Net gain = 0 so it stays at 6!

Hunter-Seeker Algorithm: 12
Weather Paradigm: 6
Cloning Vats: 4
Telepathic Matrix: 3
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Neural Amplifier: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1

High Priest posted 06-02-99 02:03 PM ET     Click Here to See the Profile for High Priest    
AHHHHH...
I see
sorry

High Priest

DilithiumDad posted 06-02-99 02:11 PM ET     Click Here to See the Profile for DilithiumDad  Click Here to Email DilithiumDad     
Add another vote for the Weather Paradigm (cool video, too)
Series II posted 06-02-99 02:38 PM ET     Click Here to See the Profile for Series II    
I have voted, but want to speak up from my under appreciated SP.

THe Weather Paradigm is THE project to get. An early borehole at your first 4 cities makes getting almost every secret project almost a breeze. The boreholes give you a HUGE advantage for mineral and energy production.

Raising Terrain is also a great ability to 'claim' a nice uncolonized land mass next to your initial landing. I use ships less and land bridges (with a hord of land units) more for attacking neighboring factions.

Igor posted 06-03-99 02:27 AM ET     Click Here to See the Profile for Igor  Click Here to Email Igor     
When I get EcoEng, I'm in middle of game, when I get EnvEcon.... As Hive or Believers with their support, just build 1 more formers for every base. WP is good, but HG is better. Or CN, or EG.
laurens posted 06-03-99 10:20 AM ET     Click Here to See the Profile for laurens  Click Here to Email laurens     
Change of vote:

Got to admit that the initial Neural Amplifier preference was bit of a biased decision. After a thorough analysis, best SP to benefit the majority would be the Hunter-Seeker.

Neural Amplifier = -1
Hunter-Seeker = +1


Hunter-Seeker Algorithm: 13
Weather Paradigm: 7
Cloning Vats: 4
Telepathic Matrix: 3
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1


LocustOfChiron posted 06-03-99 07:44 PM ET     Click Here to See the Profile for LocustOfChiron    
I'm gonna have to vote Telepathic Matrix. The HSA is overrated. If you have your own island (which I usually do at 50-70%) or you have some nearby poor faction (like Yang) or you are allies with your neighbor (which is a good idea anyway) probes in your own cities does the job for 20 minerals instead of 300.

The TM comes along a bit late, but theres no other power trip that even comes close to being able to have a city with 1 talent, 2 workers and 11 drones and it not rioting. This is a great way to get to the AtoT if youre in a little bit of a time crunch, too.

The running total is:

posted 06-03-99 10:20 AM ET
--------------------------------------------------------------------------------
Change of vote:
Got to admit that the initial Neural Amplifier preference was bit of a biased decision. After a thorough analysis, best SP to benefit the majority would be the Hunter-Seeker.

Neural Amplifier = -1
Hunter-Seeker = +1


Hunter-Seeker Algorithm: 13
Weather Paradigm: 7
Telepathic Matrix: 4
Cloning Vats: 4
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1

Titan posted 06-03-99 08:56 PM ET     Click Here to See the Profile for Titan  Click Here to Email Titan     
Telepathix Matrix.
No drone riots is an incredible advantage.
Resource Consumer posted 06-04-99 11:49 AM ET     Click Here to See the Profile for Resource Consumer  Click Here to Email Resource Consumer     
Cloning Vats

- I just love the video -

Resource Consumer posted 06-04-99 11:50 AM ET     Click Here to See the Profile for Resource Consumer  Click Here to Email Resource Consumer     
I'll update.

Hunter-Seeker Algorithm: 13
Weather Paradigm: 7
Telepathic Matrix: 5
Cloning Vats: 5
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1

Oleg Leschoff posted 06-04-99 04:09 PM ET     Click Here to See the Profile for Oleg Leschoff  Click Here to Email Oleg Leschoff     
Virtual World Rules! When I don't have it, I build NNs just after Rec.tanks, rec.commons, maybe something else. With VW, first thing I build (maybe after former, colony pod and recycling tanks) is Network Node. Thus, research rates are MUCH faster than without VW.
In addition, it's very good idea to keep this out of UoP's control. It's too much for one man -- have a free NN and HT with it.
WhiteFox posted 06-04-99 07:01 PM ET     Click Here to See the Profile for WhiteFox  Click Here to Email WhiteFox     
Hm... Gonna have ta go Telepathic Matrix
Usually I play on huge maps, and have way more than the "efficiency base limit" of about 24 bases (for +1 Effic.) Telepathic Matrix is very good because it removes any chance of drone riots, so you can sell all your Rec Commons for quite a bit of money.

Totals:
Hunter-Seeker Algorithm: 13
Weather Paradigm: 7
Telepathic Matrix: 6
Cloning Vats: 5
Virtual World: 3
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1

Oleg Leschoff posted 06-05-99 09:57 AM ET     Click Here to See the Profile for Oleg Leschoff  Click Here to Email Oleg Leschoff     
You apparently meant this:

Totals:
Hunter-Seeker Algorithm: 13
Weather Paradigm: 7
Telepathic Matrix: 6
Cloning Vats: 5
Virtual World: 4
Maritime Control Center: 2
Universal Translator: 2
Citizens' Defense Force: 1
Human Genome Project: 1
Cyborg Factory: 1
Command Nexus: 1
Planetary Data Links:1

WhiteFox: btw, to sell anti-drones or pro-talents facilities is a great way to prevent those useless Golden Ages. Right you are.

Krushala posted 06-05-99 10:14 AM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
have to go for the cloning vats. It skyrockets you up the power graph.

totals:
Hunter Seeker:13
weather pardigm:7
telepathic matrix:6
cloning vats :6
virtual world: 4
maritime control center: 2
universal translator: 2
citizens defense force: 1
Human genome project: 1
cyborg factory: 1
command nexus: 1
planetary datalinks: 1

Denker posted 06-07-99 08:01 AM ET     Click Here to See the Profile for Denker  Click Here to Email Denker     
When I build Cloning Vats the game is almost over, so this SP is pure luxury. No, the best SP can only be an early one and for me this Weather Paradigm. Most of the factions indivually have a better SP (Virtual World for UoP, Command Nexus for Spartans etc) but everyone benefits from WP.

totals:
Hunter Seeker:13
weather pardigm:8
telepathic matrix:6
cloning vats :6
virtual world: 4
maritime control center: 2
universal translator: 2
citizens defense force: 1
Human genome project: 1
cyborg factory: 1
command nexus: 1
planetary datalinks: 1

Natguy posted 06-09-99 11:40 AM ET     Click Here to See the Profile for Natguy  Click Here to Email Natguy     
For me, it's the Empath Guild.

I chose this because in the early game I tend to play a rather isolationist strategy, researching and getting ready for my mid-game late-game conquests.

The Empath Guild lets me communicate with EVERYBODY, usually before anyone else can, so I have a tech-trading frenzy from which I emerge stronger with more technologies, more voted due to the 50% thing, as well as several allies (and enemies)

This also lets me find out where people are so its easier to take them over.

Totals:
Hunter Seeker:13
Weather Paradigm:8
telepathic matrix:6
cloning vats :6
virtual world: 4
maritime control center: 2
universal translator: 2
citizens defense force: 1
Human genome project: 1
cyborg factory: 1
command nexus: 1
planetary datalinks: 1
Empath Guild: 1

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.