posted 05-24-99 08:56 PM ET
wrigley99:Yah, I've got the guide too.
I like its SP section, and the map is helpful, but most of the strategies are worthless. They have a few pages on starting games, but they seem to know so little about the game. They consider Yang a bad player, when in fact he is one of the best. Their reason? Because he lags in techs more than Miriam!! Thats pure Bull ****! They hardley give him any credit.
Same thing with Zhakarov. They site his drone restrictions as to making him a less than a good choice. I used to think that till I learned to overcome the weaknesses, and beginning to win on Transcend.
They also say Morgan is only good for economic victory, and should stay on free market. BS! The great thing about Morgan that I've learned is that he is the only faction that doesn't need FM for the +1 energy a square. They also fail to add the merits of punishment spheres, especially for laundering troops in peaceful games, instead warning players to avoid it like the plague! Of course, I read the whole book before I played the game, so when I started, I took their advice. The only reason I came to Yang was because he often became the second most powerful faction, UoP in third.
They spend too much time waving the merits of the Spartans, Gaians, and PKs. The former of which I started with in my first war game.
Not only do they not work as well as the Hive in war games, they don't in building games either! To top it off, they barely mention the Believers. I would have liked a strategy section fully detailing this unique faction. In fact, I was dissappointed that there wasn't a seperate section for any faction(except for maybe the Gaians).
I did like the book in some of its strategies, namely the project clustering. But they don't even mention the master of this method, Yang. Some of the structure/SP descriptions were very helpful, others were practically worthless, seeming as if they hadn't even used them in many games, just read the description in the datalinks.
Its formulas, and methods for calculating aspects of the game was a great plus. This book will help you if you've just started out, but past that you should outgrow it with your own style. The strategies are good if you like Deirdre, Lal, or Santiago. I rarely use it, unless I need to quickly look something up.
The main reason I've been so negative, is that I'm a good fan of Prima's books. The Starcraft, Brood War, Warcraft II, Caesar II&III books were all very useful and complex. This was a step down in quality, but it can still be worth the money if you're a beginner. If not, don't bother.
High Priest