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Author Topic:   Small is beautiful.
iak posted 05-12-99 11:57 AM ET   Click Here to See the Profile for iak  
Last night decided to try a minimalist strategy that I had used in Civ2. Namely, to try to win with the smallest number of bases possible. I used huge random map with 70-90 % water, rare natives and rest average, transcend ironman. I picked Peacekeepers. No blind research. Flexible starting conditions and unity survey (I wished to see if I landed on a suitable sized island, I did, the first try). No modifications except conventional missiles removed by copying the line that defines the PB payload over the conventional one. I.e. two kinds of PBs, both same in practice.

I wound up in a small island where I could build conveniently 6 bases, though they did overlap, I put them in two rows so that in each row there were two squares between bases, so this means each base had about 14 squares to work on, with the 4 outer bases having 3 extra, which was sea. This was a bit to the SE of the middle of the map and I was quite alone in there. The idea was to win by transcendence and also build the Voice of Planet. I once won TI with Believers because Gaians built Voice of Planet and I could build Ascent to Transcendence faster, then I had only 7 bases (small island and just didn't get around to expanding), but I don't consider that very satisfying (more like winning by luck).

In short, I won. Year 2364 or so with ~350%. Currently my fastest transcendence victory. I got a considerable number of SPs, the only miss I regretted was Supercollider, and each base grew to about size 25. My (un)friendly neighbors weren't of much trouble, treaties with everyone but Believers until the very end (2340s) when Yang declared a vendetta (foolishly, I destroyed a dozen or so planes in nearby bases with copters and wiped out the defenders, then Gaians took some of them).

Each base had all useful energy or research-generating facilities. Initially went to Demo/FM/Knowledge and a bit later on (partly to avoid pissing off Gaians, close neighbors, partly because it looked OK) Demo/Green/Knowledge and Thought Control (because it was available and I had Cloning Vats (?) so no penalties) and finally Cybernetic. I was always at least close to being in tech lead, and income was nice partially thanks to all those treaties. Also others were usually willing to trade tech, later on that option vanished as they had nothing I didn't have, it became just them asking for stuff. UoP kept up with me reasonably well.

Things to avoid with this strategy are definitively being in the same continent with someone else (unless you are sure you can make a pact, e.g. with Morgan and you're using Free Market) and in general being at war with anyone who can do something practical (instead of just seething at the distance). The good point is that micromanagement is lessened, so later the turns will go faster. Also there's no need to see what base needs what as they usually all have the same facilities (the most notable exception is early game, when you are building SPs).

Has anyone else tried this with SMAC? It seems that your success tech-wise depends heavily on few well-developed large bases. It seems that the rapid expansion is really required only if you wish to leave others well behind (though at the end I was beginning to do precisely that, in tech) and/or you wish to support a large army before clean reactor (or be able to build one quickly). If Ascent is what you're after, build a handful and leave it at that, then just keep them as developed as possible, provided you don't really like the expansion. I admit that picking PKs and their extra talents certainly helped, but see my comment on winning as believers, there I had about 68 techs, I think. Not that far behind had I played better. And even now I stupidly lost two secrets to UoP and I could've gotten Hab Dome earlier. I'll have to think about the strategy more and see what SPs are worth getting and what you can let others have, provided you only have few bases (e.g. is perimeter defence at every base cheaper than Citizen's Defence Force, just build probes at your spare time or go for HSA).

I'll try with just 4 bases tonight (one less because I did some stupid things and the other because I'll try to get less overlap, more working space for late game). Still as PKs. In Civ2 I managed to win the hardest level with just 3 bases, missing by a few years if I just had 2, built the spaceship, of course. I think the AI can do better in SMAC, and the faction should also matter, PKs seem to be a good choice, some other faction might need a base or two more.

Alkis posted 05-15-99 12:40 AM ET     Click Here to See the Profile for Alkis  Click Here to Email Alkis     
Actually, I also play with a small number of bases in the beginning. I think this not only suits my style, but it may also be the best.
My settings: Standard, random map, not customized, spoils off, flexible starting locations, no unity survey, blind off, Transcend ironman.
I start with 4 bases and use free market very early, (M.Y.2130). A little later I build a couple more depending on the position. I go for a specific tech which I consider of outmost importance, that is Environmental Economics. It gives you tree farm and removes the energy restrictions. Up to then you don't actually get the +1 energy each square. About free market, I keep it till the late endgame. I only change to Green when I discover Eudaimonia. However I don't play all the game with 6 bases (In my last game I have 15 maybe). I am in M.Y. 2280 approximately and 3-4 techs away from Transcendance. I don't think that is possible with any other race than the UoP which is the reason why I play these guys.
So unless 4 bases is a restriction you play with (to make the game more challenging), I think objectively speeking you can get better results with a little more bases. With 15 bases you can still micromange easily and have more superiority. Btw I don't bother building a large army, I don't need one. My tech is so superior that I win without any casualties and when I capture a city I give it to my pact brothers, or sister, (Dierdre). She is a conquered ally of course, I wouldn't dream of any other way to have a pact with her, stupid girl.
sandworm posted 05-15-99 12:31 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Wait till you give her one too many gifts and she plunges a knife in your back for your generosity.
iak posted 05-17-99 05:13 AM ET     Click Here to See the Profile for iak    
Well, the entire point was to place a some sort of restriction just to see how much (little) is enough. The whole thing (4 bases, I won, BTW) seems a bit lame now, see the Single City Challenge thread and the thread in the site pointed to there.

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