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Author Topic:   UoP- Beware!
eladamir posted 05-11-99 03:15 PM ET   Click Here to See the Profile for eladamir   Click Here to Email eladamir  
I played a nice Hotseat game with my friend- he played the UoP (for the first time...) and I played my favorite faction- the Spartans, featuring General El-ad :-)
Both of us were the most powerful factions and were pacted with each other, so the Belivers and Hive united against him. I quickly rushed in, and in the way we traded my Planetry Economics for his Pre-sentient Algorithms. He had 3 more turns to finish the Hunter-Seeker Algorithm, so, just like a normal pact brother, I bought it before him, so he cancels the pact, has -4 probe and the game proceeds.
Here's a lesson to university players: never, never, never trade Orbital Spaceflight (unless you've defense pods), Pre-Sentient Algorithms (unless you built the Hunter-Seeker Algorithm) or Self-Aware Machines (unless it's for the Supreme Leader :-) ) because this technologies hold items useful and powerful, mostly for the UoP.
Smeagol posted 05-11-99 03:18 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
eladamir-- You like the Spartans, huh? Could you take a look at my Spartans hate-thread and explain why? I really am curious what makes this faction worth playing.
High Priest posted 05-11-99 07:39 PM ET     Click Here to See the Profile for High Priest    
What difficulty were you on? (I just like to know when someone gives me a game story)

Probably the only thing that made you win was the UoP's pact early in the game. His high support and technology let you build an army that was able to topple him. Though I think there were other factors involved, like
his trusting you to uphold the pact, and letting down his guard much more than he would with an AI pact brother.

High Priest
shocked at the dishonesty of the world.

High Priest posted 05-11-99 07:40 PM ET     Click Here to See the Profile for High Priest    
What difficulty were you on? (I just like to know when someone gives me a game story)

Probably the only thing that made you win was the UoP's pact early in the game. His high support and technology let you build an army that was able to topple him. Though I think there were other factors involved, like
his trusting you to uphold the pact, and letting down his guard much more than he would with an AI pact brother.

High Priest
shocked at the dishonesty of the world.

High Priest posted 05-11-99 07:50 PM ET     Click Here to See the Profile for High Priest    
HMMMMMM...
must have been the mysterious double post phenomenom. It also kicked me off the net.

High Priest
Deciding to be a hypocrite and hate advanced technology.

eladamirS posted 05-12-99 04:28 AM ET     Click Here to See the Profile for eladamirS  Click Here to Email eladamirS     
I don't know. For the first 100 turns I got nothing from the pact and he got 40-50 energy (check out my post regarding the spartans- each city had 3 boreholes) but he had an amazing start (4 artifacts and 2 free techs from pods) and I got lotsa important tech from him (but all of them were from worthy trades!) and I haven't won (yet!) currently we're crushing the Hive and the Belivers together (under a treaty...) and the Morganits are going to buy the world (I think they 10000 energy out of 11000 required... It'll hurt me to Planet Buster their HQ, they're an exellent source of money)

El-ad Amir,
The Borehole Lover

eladamirS posted 05-12-99 04:46 AM ET     Click Here to See the Profile for eladamirS  Click Here to Email eladamirS     
BTW we played it on Librarian level.

El-ad Amir,
The Borehole Lover

High Priest posted 05-12-99 10:27 PM ET     Click Here to See the Profile for High Priest    
Hmmmm...
Sounds like you're a better player(don't know all facts yet).

At any rate, don't PB Morgan. Just keep him from attempting. Its really simple with Morgan. You take one of his minor bases, he freaks out and gives you a ****load of cash(usually about everything he's got). Later, entice him into declaring vendetta and take his bases one by one until he surrenders(he usually surrenders fast). Once you own him, just check up on the state of his pocketbooks, and when you think he's got too much, demand all his cash. Don't know how well this could work with santiago(morgan hates her).

Earwicker posted 05-12-99 10:49 PM ET     Click Here to See the Profile for Earwicker  Click Here to Email Earwicker     
Yeah, don't PB him -- why bludgeon him when you can do it with finesse?

Build a heap o'probe teams and skimship probes and have 'em go fishing in Morgan's pond. Drain energy reserves, multiple probes hitting multiple bases each turn, as long as the probes last or until the energy stops flowing. So much for cornering the market.

Too far away from your bases? Build one just outside his territory, just for the occasion.
All your probes will return there, ready for action next turn. It's astounding how quickl you can reverse his fortunes.

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