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Author Topic:   Prototypes
presence posted 05-11-99 02:05 PM ET   Click Here to See the Profile for presence  
As I understand it, prototype costs only apply to each equipment, weapon, armor, or chassis type once, not to each individual unit that you design. Is it a good idea, then, if you don't have skunkworks, to make the cheapest unit possible with a new technology, and once it's completed, build more reasonable units?

For an example consider prototyping a silksteel sentinels unit (prototype cost = 45) versus prototyping a AAA silksteel garrison (cost = 75, I think). Both would allow cheaper production of all silksteel units in the future.

GaryD posted 05-11-99 02:10 PM ET     Click Here to See the Profile for GaryD    
Perhaps I'm missing something, but don't you have to prototype both ?

At least if I have a unit and I just up their defence then I have to build a whole new prototype (but I don't understand the justification for it - maybe there isn't any).

Plato90s posted 05-11-99 03:57 PM ET     Click Here to See the Profile for Plato90s    
Not all special abilities have to be prototyped. All new vehicle types, armor types, and weapon types must be prototyped. But stuff like AAA, Non-Lethal Method, etc... don't have to be.
sandworm posted 05-11-99 05:42 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
I always prototype the "vanilla" unit, then upgrade if I need to, adding enhancments like AAA/ECM seems to boost the cost a lot more than a enhancing a unit thats already been prototyped. After a unit is prototyped, you could go ahead and add enhancements for a new specialized unit, without prototype cost. Sometimes its cheaper to actually build scout units and upgrade -them- to whatever you need. A couple of skunkworks can eliminate the prototype expense entirely, or you could play Spartan, they have no prototype costs (kind of silly when -anyone- with the right tech can build skunkworks).

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