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Author Topic:   Beginning build order?
Sand posted 05-05-99 04:28 PM ET   Click Here to See the Profile for Sand   Click Here to Email Sand  
What kind of build order does everyone here use? I have been able to play a couple weeks worth of SMAC, but always have reservations as to the most effective build order.

For some reason I tend to switch my beginning production over to a scout, then a scout, colony pod, former. I know that pushes the colony pod a good bit back, but I tend to like running around and finding out exactly where I am to begin with.

So what kind of build orders do you "experienced" guys use? Does it change with faction? Map size? Difficulty level? Multiplayer (evil grin)?

Just curious.

Sand

S_Carton_Esq posted 05-05-99 04:46 PM ET     Click Here to See the Profile for S_Carton_Esq  Click Here to Email S_Carton_Esq     
It depends upon what phase of the game you are in. In the very begining, I like to build a former first (usualy rush built from the starting minerals) and then a scout patrol (people who like to play it safe can reverse that order). Then I make either a probe team (for exploration) or a colony pod, depending upon how much exploring I have to do and whether or not I am expanding my bases. Later in the game, when my established bases have already pumped out a lot of formers, I will skip making formers and go straight to scout patrol and then supply crawlers. Still later in the game, when I have a base near a monolith with a command and bioenhancement center producing elite units for me and mag tubes set up to move them where I need them, I will skip the scout patrol and go straight to supply crawlers. Even later, when I have a large fleet of supply crawlers in reserve, I will go straight to building base facilities in the order recyling tanks, children's creche, rec commons, etc. Adapation to the circumstances of the moment is important.

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