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Author Topic:   Efficiency and Waste
presence posted 04-26-99 10:40 PM ET   Click Here to See the Profile for presence  
In my games, I typically have social engineering choices that net me a +5 to +7 on the efficiency scale... but I still have inefficiency and waste at nearly all of my bases! Is this not the case at lower difficulty levels? It's very annoying and confusing.

Just in case people start pointing to too large a number of bases, I usually only have 10-15 bases when this starts to become a problem.

R A Spottiswood posted 04-26-99 11:04 PM ET     Click Here to See the Profile for R A Spottiswood  Click Here to Email R A Spottiswood     
You will ALWAYS have inefficiency to some degree. It is impossible to eliminate. If it is any compensation, if you had lower efficiency you would be getting far more waste. Of course, if you are deadset on having no inefficiency, you could always play Yang with V2.0 or higher. He gets immunity to inefficiency.

RAS

Plato90s posted 04-26-99 11:10 PM ET     Click Here to See the Profile for Plato90s    
Yang is NOT immune to inefficiency.

The Hive is immune to having NEGATIVE efficiency. To rephrase that, the Hive can't have efficiency below zero even counting in negative effects from social engineering choices.

However, at higher difficulty levels, even zero efficiency is not enough. You need efficiency levels of at least 5 to run a large empire effectively.

pentalarc posted 04-27-99 04:32 AM ET     Click Here to See the Profile for pentalarc  Click Here to Email pentalarc     
I think that Yang's immunity to negative effeciency is a bit unbalancing. The Hive was one of hte strongest factions anyway, primarily due to the fact they start with perimeter defense.
Darkstar posted 04-27-99 04:34 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
The Hive only has Immunity to Efficency due to SE. Distance from HQ still affects them. As the Hive is at a loss on Economy, they have a lousy late game potiental compared to all other factions except the Believers.

The Hive is a great early to mid game faction though and when exercised correctly, you won't ever have to worry about becoming a Faction left behind as you have conquered the rest of the world.

I do think that when you have +7 Efficency that it should have a greater effect than what I have seen in the game, but perhaps I am missing a subtler effect that is not easily observed, but like gravity, is inescapable and environmental.

Note: You can play a Faction in any matter, but some play styles (Aggressive Militants, Diplomatic Builders, Passive-Vengeful Builders, etc) work better than others due to a Faction's baseline special abilities, bonuses and penalties.

-Darkstar

Plato90s posted 04-27-99 04:38 PM ET     Click Here to See the Profile for Plato90s    
Well, I also tend to think that if you have +7 efficiency, you should ahve no loss to inefficiency. After all, when you have +6 growth, population goes into boom. When you have +4 probe, your bases/units become invulnerable. But when you have maximum efficiency, you are still subject to the penalties.
David Johnson posted 05-02-99 03:20 AM ET     Click Here to See the Profile for David Johnson  Click Here to Email David Johnson     
If you have a very large [global spanning, 100+ cities] empire you might consider eliminating your HQ entirely. This makes for a better average than a small number of good cities and a large number of utterly awful cities. Shoot the bureaucrats!

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