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Author Topic:   How can I use free economics???
eladamir posted 04-15-99 03:46 PM ET   Click Here to See the Profile for eladamir   Click Here to Email eladamir  
Hya all
Whenever I play I find that sucky social ability - free economics. I found _no_ use for it - -5 for the police is too hard.
So I tried to use it with Morgan - +1 energy each square and +2 for bases is pretty good but then I got crushed by evil Believers who wanted money for my life - when all of my drones got mad of three units I sent to the attack.
Any ideas for a use for Free Economics?
Hunterseeker posted 04-15-99 03:57 PM ET     Click Here to See the Profile for Hunterseeker    
I've always thought that those things that gave a lot of minus in morale and police were to be used in peace times, although allocating at least twenty percent of your energy to Psych helps a lot( as it does in Civilization II), when there is no war a -8 in police doesn't cause trouble at all.
TMEX posted 04-15-99 03:59 PM ET     Click Here to See the Profile for TMEX  Click Here to Email TMEX     
For me at least, FME isn't viable unitl late in the game or if I'm at war. From what I read and my own experience, don't go to war with a Free Market Economy. Wait until later in the game when you can use better Social Engineering Choices to counteract it.
I'll usually negate most of the police penalty with Police state and/or Mind control. Cybernetic society helps against the planet bonus.

SPs like the Telepathic matrix and Virtual World help elimiate riots related to low police ratings.

Buildings like the rec commons, hologram theaters and Punishment spheres help with the Drone problem. Just make sure if you go with the spheres, don't go too heavy or your research will suffer.

If you know what your doing, tinker with the energy allocation on the Social Engineering screen.

Remember, not every strategy works for every faction.

-TMEX

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