Author
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Topic: Cybernetics
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Johnny V |
posted 04-15-99 08:36 AM ET
I just got far enough in the game where you can select items on the last line in social engineering. I only have the cybernetics option. I was going to select it until I saw the drones for each unit not in home city. I'm playing the Gaian faction, I'm ahead in everything but military (the believers have the biggest army). I'm fighting a two front war, but not on my continent, so they can't really get to me. I have formers all over my continent, not anywhere near where they were built, and I have air units near the front, if I get drones for all my formers I'm toast unless this works like democracy in Civ where it gives me so much money I can pump up luxuries to fix the unhappines and still be ahead in money and research. (and they say money can't buy happiness) Please give me suggestions to deal with the drones, I already have psych at 10% because I have a couple of size 10 cities building secret projects and had no other way to deal with the drones because I need the workers. I'm playing on Talent level. Thanks in advance for any response.Johnny V
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Plato90s
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posted 04-15-99 09:29 AM ET
Actually, formers don't count toward unhappiness. Only combat units count, and formers, probe teams, and transports aren't counted.You can always build the Network Backbone, which has a lot of research bonuses and also eliminateds the negative features of a cybernetic society. |
Hunterseeker
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posted 04-15-99 04:11 PM ET
I normally consider the Psych to be worthless before it is set to at least 20%, provided you generate sufficient energy. Then a couple of cities usually go into golden age and unrest ceases on other cities, but unless you've got problems with the police penalty, it is first, when there are problems with unrest after you've built both the hologram theatre and recreation commons in the city, that allocating to Psych can be of any value. |
eNo
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posted 04-15-99 09:01 PM ET
two words: telepathic matrixmake big cities first, then make them happy... |