Alpha Centauri Forums
  Strategies and Tactics
  Locust of Chiron?? Whats the deal

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   Locust of Chiron?? Whats the deal
revrat posted 04-12-99 09:12 PM ET   Click Here to See the Profile for revrat   Click Here to Email revrat  
I have 5 cities that on each turn no less than 60 of these things appear. the game is not even fun at this point. i have to wait 15 munutes just for them to finish attacking. I have removed fungus. I have put up sensors. the cities are fully developed. It's a boring pain tp play at this point.
Cat posted 04-12-99 11:39 PM ET     Click Here to See the Profile for Cat    
You should check out the eco-damage your cities are causing. If you don't have any preseves or temples and big output it will be high and they'll attack you non-stop.
Empath posted 04-25-99 09:46 AM ET     Click Here to See the Profile for Empath  Click Here to Email Empath     
I have also run into this with the space elevator. With the space elevator I was making var orbit items & getting free raging hordes of critters before I figured out what was going on. I was losing so many units to the critters that I could not build an attacking force. Finally, I built a city near my opponent, used it to call up a bunch of critters, & then gave the city away to her. The critters wiped out 1/3 of her empire.
sandworm posted 04-26-99 01:46 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Version 3.0 is supposed to cut back on runaway planet agression, but I suppose if your ecodamage is high enough, you're still worm food.

Centauri preserves, tree farms, and hybrid forests can all help. There's a planet friendly SP too, I think? (maybe Xenoempathy Dome?)

JT 3 posted 04-26-99 01:54 PM ET     Click Here to See the Profile for JT 3    
Pholus Mutagen.
jhankla posted 04-26-99 09:43 PM ET     Click Here to See the Profile for jhankla  Click Here to Email jhankla     
So, Planet is sending her babies to prune your tree? I had this happen enough in the beginning but I got smart later on. Most of my bases have 0 or maybe 2 eco damage...BUT having a TERRIBLE base can be good also! In version 3 you actually can put a city right on top of mount planet's lava hole!!!! Then you drill four boreholes north,south,east and west. Cover the outlying squares with mines and feed them with the Hydroponics Pods you already have in place. The city should be running around 20 eco damage and is pumping more minerals and energy than most other 5 cities. Now...I call it the wormfarm. No matter what damage your doing elsewhere, the Red flags will SWARM to this spot. Your defense is the Tychon field and PSI warriors. PSI armor and PSI guns and run them though a monolith before parking them! By this time you've got grafting, give them TRANCE and EMPATH and now the REST of your cities can ravage in peace as long as it's under 10 eco damage! By the way, keep the formers around cause things will be exploding at regular intervals!!!
ApcJK posted 04-27-99 01:32 PM ET     Click Here to See the Profile for ApcJK  Click Here to Email ApcJK     
A helpful tip (I hope): You can speed up computer's turn by holding down shift. I haven't had time to try this but that's what the manual says.
sandworm posted 04-27-99 01:47 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
shift works fine, you can also speed enemy moves through the preferences settings, but sometimes I -want- things slow so I can see what Yang is up to, so I usually hold and release shift when I see something interesting.
Coda posted 04-28-99 06:10 PM ET     Click Here to See the Profile for Coda  Click Here to Email Coda     
I've found the mad flurry of Locusts to be frustrating (boring). Best defense I've found is lots of choppers with psi. One plus is that the worst of it only seems to last about a half dozen turns. The abeyance probably coincides with the discovery of some particular tech(s) I haven't particularly noted. I'm going to try the above described "fly trap." Pretty clever.

It does seem to be a "bug" in the program that a ground unit can kill a whole stack of Mindworms with one blow, but a stack of Locusts can only be killed one at a time (and air units can also only kill one mindworm at a time).

Plato90s posted 04-28-99 08:19 PM ET     Click Here to See the Profile for Plato90s    
The difference between Mindworm and Locusts is not a bug. It's a simple extrapolation of the existing combat model.

1) Why can't I kill a whole stack of Locusts? Locusts are air units, and we all know that air units take no collateral damage from one unit in the stack being destroyed. Mindworms are special in that collateral damage will destroy an entire stack of mindworms, but locusts never take collateral damage.

2) Why can't air units destroy a whole stack of Mindworms? Same reason - no collateral damage. Air units never do collateral damage to units they destroy.

Centaurion posted 04-29-99 03:39 AM ET     Click Here to See the Profile for Centaurion  Click Here to Email Centaurion     
On of my cities have two borehole and 4-5 mines with a 80 in eco damage! Those boreholes produce more ecodamage than they are worth in minerals

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.