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Author Topic:   Preventing eco-damage?
Charles Mann posted 04-12-99 03:30 AM ET   Click Here to See the Profile for Charles Mann   Click Here to Email Charles Mann  
Sorry if this topic has been covered before but I couldn't find any FAQ's here.

I've been playing for a couple of games and have, of course, run into the eco-damage problem once I began producing too many minerals. I've built all the eco facilities (Tree Farm, Hybrid Forest, Centauri Preserve, Temple Of Plant) but to no avail. Once I begun producing more than 90 minerals, the eco damage starts. Is there anything that I overlooked?

Or should I even worry about this? If the eco damage only means increased native life and fungal growth then I'm not too concerned but it's the melting of the polar caps that I find distressing. The only thing that I can do about this last part is to launch and increase the solar shade, which I can only do once every twenty years.

Verminlord posted 04-12-99 09:09 AM ET     Click Here to See the Profile for Verminlord  Click Here to Email Verminlord     
I don't know what level you are playing on, but I would not dismiss the increased native life threat. When 2 or 3 stacks of 20 or so attack a city, most of the time you will come out the loser. If youv'e built all of the ecology buildings then the last thing to try is a green economy.

Hope this helps

Ron

jedijon posted 04-12-99 04:26 PM ET     Click Here to See the Profile for jedijon  Click Here to Email jedijon     
I've found that I have to sacrifice some production capability to keep Planet happy. I keep crossing a line into ecological damage and back again with new advancements.

The early ecological dameges seem to be from land enhancements. They can be taken care of with Tree Farms and Hybrid Forests.

The next wave of ecological damage usually comes from Mineral Production. This can be (somewhat) offset by building Centauri Preserves and Temples of Planet. The Pholus (sp?) Mutagen also helps. The Singularity Inductor says that it helps to offset the damage from mineral production, but its hard to tell (since it also creates Quantum Converters in each base, which almost always increases my ecological damage).

The events that increase mineral production (and may increase ecological damage) include:
--Genejack Factory
--Robotic Assembly Plant
--Nanoreplicator
--Quantum Converter
--Bulk Matter (something...)
--Nissus Mining Stations
--Singularity Inductor

As such, I often end up scraping any facility that puts me "over the top" for ecological damage. I also tend to avoid Nissus stations.

Ecological damage can also come from Nerve Gas and Planet Busters.

I've found that even one thirty-count Demon-boil Locust attack can effectively kill a city. As such, I've learned to keep ecological damage at 0.

Victor posted 04-12-99 11:10 PM ET     Click Here to See the Profile for Victor  Click Here to Email Victor     
Nessus mining stations do not add to eco-damage.

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