posted 04-12-99 04:26 PM ET
I've found that I have to sacrifice some production capability to keep Planet happy. I keep crossing a line into ecological damage and back again with new advancements.The early ecological dameges seem to be from land enhancements. They can be taken care of with Tree Farms and Hybrid Forests.
The next wave of ecological damage usually comes from Mineral Production. This can be (somewhat) offset by building Centauri Preserves and Temples of Planet. The Pholus (sp?) Mutagen also helps. The Singularity Inductor says that it helps to offset the damage from mineral production, but its hard to tell (since it also creates Quantum Converters in each base, which almost always increases my ecological damage).
The events that increase mineral production (and may increase ecological damage) include:
--Genejack Factory
--Robotic Assembly Plant
--Nanoreplicator
--Quantum Converter
--Bulk Matter (something...)
--Nissus Mining Stations
--Singularity Inductor
As such, I often end up scraping any facility that puts me "over the top" for ecological damage. I also tend to avoid Nissus stations.
Ecological damage can also come from Nerve Gas and Planet Busters.
I've found that even one thirty-count Demon-boil Locust attack can effectively kill a city. As such, I've learned to keep ecological damage at 0.