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  alpha.txt - removing missiles and PB's?

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Author Topic:   alpha.txt - removing missiles and PB's?
Hammer posted 04-08-99 04:29 PM ET   Click Here to See the Profile for Hammer   Click Here to Email Hammer  
I was looking at alpha.txt and trying to figure out how to either remove missiles and PB's or make them like quintuple the existing cost... and I couldn't quite figure it out. Any hints?

Actually, I'd probably opt for making missiles cost x2 and PB's x4. Or remove them altogether.

Thanks.

-=Hammer

Worm Man posted 04-08-99 06:01 PM ET     Click Here to See the Profile for Worm Man    
Orbital Defense pod is the way but it only works on P.B.
Nell_Smith posted 04-09-99 01:58 AM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
I've asked a question about this myself (in The Game forum) coz I'm unsure, but I would think it probably works like this (I am open to confirmation or correction!):

To remove missiles totally, edit the Missile chassis type within the #CHASSIS section of alpha.txt so that instead of...
12, 2, 1, 1, 0,12, Orbital,
...it says
12, 2, 1, 1, 0,12, Disable,

To stop other types of chassis being given missile-type abilities, edit the #WEAPONS section as follows:
Change these two lines...
Planet Buster, Planet Buster, 99, 0,32, -1, Orbital,
Conventional Payload, Conventional, 12, 0,12, -1, Orbital,
... to these:
Planet Buster, Planet Buster, 99, 0,32, -1, Disable,
Conventional Payload, Conventional, 12, 0,12, -1, Disable,

To remove the PBs' special ability (i.e. taking out whole areas), if SMAC is like CIV2 then you'd need to change the 99 figure to a lesser one. 99 is a special attack rating that tells the game to give the PB its special destructiveness... well, that was how nukes worked in CIV2, anyway.

The cost is the third of the four numbers, so to make conventional missiles x2 cost you set this to 24 not 12 and to quadruple PBs you would set this to 128 not 32, though I am not sure whether the game might not understand a number above 99 - there might be a limit there, can anyone advise? You might also need or want to change the cost in the #CHASSIS section, so that the entry for the Missile chassis changes from...
12, 2, 1, 1, 0,12, Orbital,
... to
12, 2, 1, 1, 0,24, Orbital,

Can anyone confirm that this would all work OK? This is how CIV2 does things but I'm not so familiar with editing SMAC

Nell_Smith posted 04-09-99 02:02 AM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
PS: Forgot to say - always back up alpha.txt before changing it - though I'm sure you would anyway!
Hammer posted 04-09-99 02:53 PM ET     Click Here to See the Profile for Hammer  Click Here to Email Hammer     
Thanks Nell, nice of you to post this.

I will try it when I get home tonight.

-=Hammer

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