posted 04-08-99 12:52 PM ET
This is a bit lengthy, sorry.I'm playing Hive on the second hardest level and now I've come to the point where I must soon decide how to deal with Spartans. I'm finishing off Believers with a little help from UoP (they've actually managed to take a few cities). In short the situation is this:
Map is large with lots of water.
I have pretty much all of the southern part of the planet with the exception of a streak of land that belongs to UoP. My main continent, where I begun (with PK, who found it necessary to pack their belongings to a Pod and move elsewhere looking for friendlier neighbors) is a bit to the east of the middle of the map. To the west is UoP. (They are there because I was a nice guy and gave them back all the cities Believers had conquered from UoP after I had conquered them. They were saved because Miriam had no marines and apparently no navy either and I got air power just in time to help by beating out every Believer unit in area, which bought me time to build a force and land it to the base that held Citizens Defence Force, simplifying the rest of it. It's somewhat strange to actually have a loyal ally for a change instead of everyone having a vendetta on me.) UoP continent is a narrow north-south one, unconveniently forcing my transports to take a detour when moving west. Connected to the south is a small island with two cities (mine, ex-Miriam, ex-Morgan) and that links to Miriam's heartlands. Or linked, since that's mine now. Anyways, that's a nice bunch of cities and all that remains of Miriam is about 5 cities, 3 of which I'll be able to take within few turns. Rest are seabases so they'll take some time to travel to, but that's not the problem.
The problem is Santiago, who has the north side of the map all to herself. There's half dozen ex-PK, currently Spartan cities near where Believers will soon cease to be and since my troops will be in that area the logical next step is to take them all. Lal has nearly been destroyed by Spartans, but that threat should vanish since I just start to get copters and I'm flying them over to the war-zone and I have a treaty with PK (they have just two cities and warned me of their practically invincible 1-2-1 synthmetal garrison, of all things). So after I take out the Spartan presence there I have two options (btw I took out Morgan earlier, Miriam disliked people running naked through the woods):
A. From where my troops are, divide them to two and move east and west taking out the small sea-bases, eventually reaching Spartan continent from two directions. At the same time build huge army (land, copters and planes) and when Spartans have been contained, march over them. I expect that it will be just a matter of marching over them by the time I'm finished with the sea-bases. A potential problem is stretching my troops too thin (I'm low on interceptors, for example, and for all practical purposes, my ships are just transports) and the attack grinds to a halt. Gain is that I get time to build a sizable army and undertake plan B without difficulty. I have maybe 20 troops, most with amphibious pods. Handful of planes, mostly interceptors.
B. Forget the marginal little seabases, amass my troops and strike directly to the Spartan continent. It is located directly north of where my heartlands and UoP are. Also because of two sea-bases UoP has north of my continent, it is within striking distance by needlejets, but too far for copters, before I can take a seabase at the south coast of the continent, after which I can really deploy them. There's six sea-bases and one that is in the coast by a bay that stretches inland. If I take that one, I have the middle of the continent at my fingertips, but on the other hand it means they can attack from every direction. A somewhat better variation is to take a city at the sw corner and expand from there. I still need at least one sea-base because copters lack range. This gives me less time to build up forces, but the gathering and cleanup of the half dozen Spartan cities will take enough time that I'll have considerable amount of copters, perhaps a couple more needlejets and some more troops, but...
Basically I feel I must keep pressure on Santiago. I'd like to avoid delays, since Santiago is harassing UoP and that means they're getting too close to me. I don't ususally play conquering game since this is really a bit too tedious for my taste, so I'd like some advice on how to proceed. My dozen or so well-developed cities can make new units on the average in maybe 5-7 years. So that's the army expansion rate.
Suggestions?