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Author Topic:   Best starts. I'll start with mine.
Ken Yoon posted 04-05-99 02:51 PM ET   Click Here to See the Profile for Ken Yoon   Click Here to Email Ken Yoon  
Right now I'm playing one of the best games ever for me.


I�m playing a small map, toughest difficulty, University. For much of the game I've been wealth or knowledge, green then free market, and frontier then democracy.

ASAP, I went democracy, free market and wealth. I've been happily that for most of the beginning and mid game.

I started out on the largest (but not by much) continent with Morgan on a peninsula to my north and Spartan on the other half to the northeast. I met the Spartan�s first, and quickly realized I had to eliminate them. Fortunately, the Morgans and the Spartans were at war. Thus, the Spartans were nice enough to offer me, whenever I asked, truce after truce. I �broke� (right click Spartan on diplomacy, click �Get off my land,� and Voila! End of truce on my turn) several truces with them and made them �flee� with 4-1-2 rovers.

Fortunately, the Spartans gave me two bases far away from mine on the other corner of the continent, enabling me to quickly colonize. Also, they were nice enough to leave a base next to the borehole cluster. With a few supply rovers, I�m happily minting SP after SP within 10-20 turns apiece. My original colonies are also pumping out SPs.

To make all this peaceful expansion possible, the Gaians and the Believers were sharing another continent. The believers gradually took colony by colony from the Gaians (my pact brothers). While they were busy doing that, I was growing. The Hive was busy attacking Lal (I assume, don�t know where Lal is) and Morgan.

Now, its midgame, and I�ve got 8 attack vs Hive and Miriam�s 5 attack. But luckily I don�t need to use any troops. The Hive is at peace with me, and even though Miriam declared vendetta, her troops never get to me because she�s also in a major naval war with the Hive. Every turn, they�re destroying one another�s 5-3-4 sea units.

That leaves happy ole me to create the mother of all infrastructures.

I'm curious to see if other people have had similiar cakewalks. Its kinda fun to monopolize all but three sps.

icosahedron posted 04-19-99 02:29 PM ET     Click Here to See the Profile for icosahedron    
I had one trancendance-level game as UoP where I shared land with the Gaians and made a pact with them. Didn't have my first battle until after year 3300 (the Gaians began probing me for tech, and I got irritated and broke the pact), and won by transcendance in 3326 -- got a rating of 446% for that one, my best ever.
Eytan Zweig posted 04-19-99 02:39 PM ET     Click Here to See the Profile for Eytan Zweig  Click Here to Email Eytan Zweig     
My best start (Librarian level as UoP) - I was in the single largest land mass on a huge map, alone. The northern part of the landmass was occupied by the Monsoon Jungle, the southern had the Garland Crater, and the east had both the borehold cluster and Mount Planet on it. Yang was on an Island nearby and never managed to get off it before he was eliminated - all the other factions were too far away to bother me early on.

Unfortunatly, I was playing with only Conquest victory enabled so I had to go and manually defeat everyone...

Fjorxc the Maniac posted 04-19-99 03:56 PM ET     Click Here to See the Profile for Fjorxc the Maniac  Click Here to Email Fjorxc the Maniac     
My best one:

Playing PKs, I land inland next to a river (which I later find out is REALLY long). Sort of like Planet's Amazon or something. Anyway, I start pod popping, and out of 3 supply pods in my starting base's radius, all 3 of them are monoliths.

Later I expanded and got more good sites. The Garland Crater was in the southwest part (condenser in the bottom kicks ass) and the Borehole Cluster was in the northwest. The Monsoon Jungle was on an island due south of me. Still haven't finished that game yet. Last thing I did was drop a fission PB on The Hive.


Fjorxc the Maniac
Unwashed Village Idiot,
Wanderer,
CWALer,
8th Canadian Faction of Humanity.

Fjorxc the Maniac posted 04-19-99 03:56 PM ET     Click Here to See the Profile for Fjorxc the Maniac  Click Here to Email Fjorxc the Maniac     
My best one:

Playing PKs, I land inland next to a river (which I later find out is REALLY long). Sort of like Planet's Amazon or something. Anyway, I start pod popping, and out of 3 supply pods in my starting base's radius, all 3 of them are monoliths.

Later I expanded and got more good sites. The Garland Crater was in the southwest part (condenser in the bottom kicks ass) and the Borehole Cluster was in the northwest. The Monsoon Jungle was on an island due south of me. Still haven't finished that game yet. Last thing I did was drop a fission PB on The Hive.


Fjorxc the Maniac
Unwashed Village Idiot,
Wanderer,
CWALer,
8th Canadian Faction of Humanity.

JT 3 posted 04-19-99 05:05 PM ET     Click Here to See the Profile for JT 3    
My best? Hmmm......

UoP, Talent. Started next to the Monsoon Jungle. Conquered the Morganites early(I would have let him live to be a Pact Brother, but I captured Morgan Industries and it said he was gone. The AI that controls Morgan needs to learn to expand quickly), which gave me another base with which to pump out colony pods. Gaians are at the SE part of my continent with the Ridge. I've got 23 bases(soon to be 30 or more; I found these two spots with many small islands. They have ocean shelves in every square, perfect for planting kelp and platforms. Sending lots of pods to these places), and every SP that has come along with the exception of the Merchant Exchange and the Command Nexus(I was really close to building those and could have bought them. Isn't there supposed to be a pop-up message to give you a warning before they finish? They didn't switch from a costlier project or anything). I'm also Planetary Governor. Still playing this one. I'll start a thread if there are any world wars or something.

Ken Yoon posted 04-19-99 05:58 PM ET     Click Here to See the Profile for Ken Yoon  Click Here to Email Ken Yoon     
I hear, the reason why you don't get the warning that another faction is close to completing a SP is when they're not an enemy (e.g., pact brother).

Anyway, my perfect start has ended.

Right after my post, as I was cruising by peacfully, the Hive decided to declare vendetta on me and start letting some believer troop convoys on my shore.

Plus the Hive decided to send their air force over and destroy my formers.

I held them both off, and meanwhile the other factions were eliminated.

All that remained were me, the Spartans, the Believers and the Hive.
--And they decided to repeal the UN Charter.

And on a whim, I decided to try out nerve gas--and believe me, its great.

With no ground support, I was able to pummel the Hive and Believers far, far away. Just about 12 spaces away to be sure-the maximum effective distance my Copters could make suicide runs.

Eventually won with x singularity gravships wiping out the opposition.
Scored in the mid-high 200's.

Hacksaw posted 04-19-99 06:54 PM ET     Click Here to See the Profile for Hacksaw    
I don't know that it's my best but I'm currently in the middle of one of the most interesting games I've had. I'm playing the University on Transcend/Ironman.

The start was very unusual. Everybody seems to have been given their own continent except for the Gains and the Spartans. The Spartans wiped out the Gaians quicker than I have ever seen a faction wiped out before so we all had time to build up good civilizations.

I had absolutely no contact with any other faction until the Peace Keepers built the Empath Guild. Almost immediately I had pacts with the Peace Keepers and the Morganites as well as treaties with the Hive and the Spartans. My economic income was incredible.

Then things began to change. One of my western cities revolted and swore allegience to the Hive. I'm think this was because of drone activity and not because of probe teams as I think I already had the Hunter-Seeker Algorithm built. I'm not sure though. Not wanting to let the Hive have a foothold on my continent I quickly built a probe team, bought the city back and made a mental note to pay more attention to the drones. Then I noticed my world map. Having taken over a Hive city it now contained information on the whearabouts of the Hive. I was horrified to see that they occupied the other continent on the northern part of the map. In fact, our continents were both so large that we had borders on both the east and the west. To make matters worse, I did not have much military built up as I had been enjoying peace since planetfall.

Sure enough, the Hive landed and took one of the cities on my eastern shore. I still had a unit near the city when it was taken so I could see what was going on. I couldn't believe it. Yang had at least 40 needlejets fly into the city. This was the most impressive air force I have ever seen this early in the game. There was no way I could match its shear numbers. I had aquired the tech from Yang earlier that allowed me to make my own planes and had some in production but had not yet completed any.

Fortunately for me Yang did not press the attack immediately. I believe that he was in a war with the PK's and possibly the Spartan's as well so he shifted a bunch of planes away. I managed to kill some while they were on the ground but was sustaining heavy losses. Even with the reduced air force I wasn't able to keep pace. Worse, my scouts were reporting that more Hive planes were arriving each year to replace their losses. I did everything I could on the diplomatic front to encourage others to attack the Hive but had very limited success.

Then came the turning point. A probe team managed to slip into the Hive occupied city and engage mind control. Not only did I get the city back but I assumed control over approximately 18 of the Hive's planes! Suddenly I became a major power. I had to spend a couple of turns assigning new home cities to these planes as there were wayyyy too many for that one city to support. I also had to change from Democratic to Planned in order to get the support bonus. This concerned me because my best ally and trading partner, Brother Lal of the Peace Keepers gets ticked when you do that but I really had little choice if I was going to support my army and hit back at the Hive.

Then my second piece of luck kicked in. Brother Lal had informed me once that he was unhappy with my new social engineering choices and I had given him some tech to mollify him. However I was expecting him to cancel our pact at any time. Before he could do that however sunspot activity increased and communications were shut down. Suddenly I could count on 20 years more of the pact with my neighbors to the south.

The Hive war began to swing in my favor. Yang still had far more units than I but he couldn't get them to me without them being destroyed. Our continents are far enough from each other that his planes had to land at a sea base midway between the two. Using the planes I stole from him I was able to destroy what seemed like hundreds of his planes while they were on the runway of the sea base as well as to sink any ships that approached. All the while I was grinding his units away I was building my own invasion force.

Due to the incredible number of Yang's forces I was unable to get a foothold on his continent before the sunspot activity ceased. I wound up loosing my pact with the Peace Keepers and somehow or other Yang managed to convince the Morganites to declare vendetta on me as well. Fortunately the Morganites were way at the southern end of the map and posed little threat.

Finally I managed to get a toehold on Yangs continent. I had taken over two seabases as well as a small landbase and seemed to have cut Yang's existing forces down to a manageble size. He still has a production base rivaling my own though. During this time I improved my infrastructure and built enough secret projects that I was able to switch back to Democracy which allowed me to renew my pact with Brother Lal and the gift of some credits got Morgan to call off the vendetta.

Cut to present day. I have taken two of Yang's major cities and am poised to make an assault on his capital. Losses are expected to be high since he has perimeter defense, scanners, aerospace complexes and well trained troops. I have already lost a couple of hovertanks testing his defenses with little appreciable results. In addition Yang's forces are still making assaults trying to recapture the cities I have taken from him.

When the time comes I must make sure that I take the city as spies have reported the existence of a planet buster. I would not like to leave him in a situation so desperate that he is willing to use it in defiance of UN sanctions. I plan on hitting him hard and fast with a varied attack. I am importing several captured mind worms and some more hovertanks and needlejets from from my continent. I am also building conventinal missiles at the large bases I have captured. The smaller captured bases a producing probe teams. I will lead with the probe teams and have them destroy what defenses they can. Then I will fire my missiles to further soften his troops. I will end the battle with a swarm of hovertanks, mind worms and needlejets. While preparing for this assault I am racing (blindly) up the tech tree to find the method of creating orbital defense pods in case Yang has other planet busters.

Fortunately my pact-brother Lal is between me and the other factions who would aid Yang. He has proven most useful as a shield and I have done my best to support him against his enemies. My occupation of the Hive's attention has allowed Lal to concentrate on the threats posed by Miriam and Santiago. I may need to move troops in to support him later but diplomacy has been succesful in keeping the southern factions fighting among themselves so far. This should give me time to crush Yang before having to actively support Lal.

Long live the University!

Krickett posted 04-21-99 11:51 AM ET     Click Here to See the Profile for Krickett  Click Here to Email Krickett     
I just started yesterday a game on huge/30-50/weak/average/abundant/librarian with the university. I started on the west side of a huge mountain chain with solid rainyness both north and south (+ the monsoon jungle to the north). I got an almost irrevocable tech advantage when i discovered secrets o human brain, found 3 datapods, and uncovered five. Thanks to democratic/planned/knowledge im getting lots of research, moderate effic, good industry, and im growing like a weed (or fungus around morgan once he gets boreholes). Lucky or what? Unfortunately, my military lagged and I was barely able to hold yang off (he cam from the east). the only way i held my own was because of 4-1-1 troops hiding in fungus pactches (aren't formers wonderful?).
Phreak posted 04-21-99 12:29 PM ET     Click Here to See the Profile for Phreak    
I think whether or not it tells you about a SP being close to completion by another faction is determined by difficulty level. On easier levels it tells you everything and it's some kind of % chance for higher ones.

Phreak

Atombomb posted 04-21-99 04:48 PM ET     Click Here to See the Profile for Atombomb  Click Here to Email Atombomb     
Hmm my best was probably when I played the spartans....expanded rediculously quickly on a huge island (transcend of course). I had upped 27 cities by the year 2200, and there was no stopping there, with the fat juicy morgan on my border. I had no problem keeping drone riots in hand under a police society + 3 police men (-6 drones), so my cities grew quickly. After grabbing the weather paradigm I upped all my terrain to the highest level, and also expanded the island I was on out by forming land from water, then building cities as I went. By the time I had finished, I had not killed anyone (went transcend, peaceful) but as the spartans everyone was too scared of my police society to attack. police/green/knowledge/cybernetic seemed to work the best, since it gave the extra police that the spartans work so well with in addition to the massive efficiency, which is critical when you expand as much as I did. I had 57 cities, all completely huge with +6 and up energy squares (from being at the highest level) and I was souping up 4 tech a turn at around 2300, when I hit transcendance and marched up to claim my 498% score. Police control all the way!
Travathian posted 04-21-99 07:52 PM ET     Click Here to See the Profile for Travathian    
Hug map of Planet
I'm the Peacekeepers
Right next to the Monsoon Jungle
Morgan is within spitting distance
I crushed him with my first scout

I had the whole continent to myself, yes the whole eastern continent. *grin*

ApcJK posted 04-22-99 12:46 PM ET     Click Here to See the Profile for ApcJK  Click Here to Email ApcJK     
I was playing transcend ironman with the university. I landed on nice continent with both garland crater and mount planet (I landed right next to it). Unfortunately, the believers were also on the same continent, but got quickly wiped out by two scout patrols. I had nice time seeing how the hive seemed to overwhelm (and did overwhelm) morgans and spartans. I won by transcendence then. When I really aimed at it, I got techs every two turns (my income was negative for a while). Well that's it...
Dick Knisely posted 04-22-99 03:34 PM ET     Click Here to See the Profile for Dick Knisely    
Interesting to note how many of these accounts had a start in or near Monsoon Jungle.

My best, recent start also involved that. Playing as UoP I landed next to the edge of the jungle and The Ruins were on an island just off shore. Few turns with a terraformer and it joined my land mass. With that burst of initial expansion and energy production I was unstoppable by 100 turns into the game--easily 2-3 times second place on the dominance chart with the graph on a near vertical trend. So much so, I quit and started over 'cause that game was not going to be very exciting. Sure was great for that first 100 turns tho'.

1212 posted 04-23-99 12:34 AM ET     Click Here to See the Profile for 1212  Click Here to Email 1212     
well this is a mixed bag for me. My best start was with the hive. i was on a pretty desolate continent. well i built the weather paradigm and made a grid of condenser farms and boreholes. unfortunately after 200 turns planet said enough and went out of control. by the end of the game only 30 squares of dry land remained. none of which i had under my control. so the moral is don't screw up too early with terraforming.
Morganstern posted 04-23-99 04:49 PM ET     Click Here to See the Profile for Morganstern  Click Here to Email Morganstern     
My best start is the game I'm playing right now, Librarian level, as Morgan (naturally). Brother Lal was right next door to the south and east, and became a quick ally. Miriam and the Hive fluctuated from war to blood truce. I eliminated the Hive early; they were just too interested in my territory, and too close to tolerate.

Miriam was also a pain for many years, until I booted her from the continent. She made a Sea Colony Pod which escaped just before I took out her last base, a tactic she repeated while that Sea Base was under attack about 50-75 years later.

Santiago started on the other major continent, and quickly took out Deirdre, to my surprise, since I have never played a game without the Gaians being either the primary rival, or a faction which had to be subdued early. Playing against Santiago is a new experience, and I find them very strong on defense. Even though my tech is more advanced, it is necessary to take out the nearby sensors before attacking to be effective. It took many tries to get a foothold on "her" continent, which essentially was done by attacking on both ends, a tactic she could not effectively counter. Santiago's original territory is now mostly taken, and my forces are moving into the territory she took from Deirdre.

Santiago somehow just convinced UoP to join in vendetta against Morgan, which is also a bit surprising, since my faction is so much stronger. I've not been at war with UoP the entire game, but we've never been allied. This may have been triggered by my loan of credits to Brother Lal in his war against UoP, or my decision to "infiltrate UoP's datalinks" a few turns ago. This is twice that act preceded vendetta by a few turns. The next step is to continue the battle against Santiago, start up against UoP, and accumulate the law few remaining secret projects. Should be interesting!

jhankla posted 04-23-99 08:50 PM ET     Click Here to See the Profile for jhankla  Click Here to Email jhankla     
My best start was playing PK in Tech. I landed on a small island near the sargasso and thought about restarting, but the first pod I hit was a foil! Then a rover! And next thing I know I've got more artifacts than I could use! I stockpiled! I put colony pods on the foil and took over a bunch of islands and layed low and out of sight for a while. Contact can be risky early in the game so I avoided using the comm channels I found. Then I started expanding on sea bases alone and climbing the eco tech tree like a gaian! It worked, best game ever!!!!
K posted 04-26-99 09:44 PM ET     Click Here to See the Profile for K  Click Here to Email K     
Any game(Transcend difficulty) where I get the Weather Paradigm and the Command Nexus, I win.
ASAP I terraform off all land access to my bases, then Borehole all Energy plus/Mineral plus squares to get the unresticted pre-tech production, and then race for the Hunter-Seeker and Doctrine Airpower. I then convert to max energy production. By then I've got dozens of supply crawlers on Boreholes scattered out of base production radius(for minimal eco-damage).
Then fast quick kill attacks to win, upgrading as necessary for the tech advances.

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