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Author Topic:   Colonizing
Fresko posted 03-30-99 12:56 PM ET   Click Here to See the Profile for Fresko  
I wonder whats the right way to colonize the continents. Usually i choose only really qualified places(e.g. with minerals and high leveled). When i colonize a large continent i have about 8-10 bases at all. What makes me think is the colonizationstragedy of the computer: He founds normally twice the number and doesn�t mind that his bases� territory overlap each other...
Now whats the best way to colonize?
Found as much bases as you can or concentrate on a few fine located ??
Fresko
Jimmy posted 03-30-99 01:32 PM ET     Click Here to See the Profile for Jimmy  Click Here to Email Jimmy     
I think it is crucial to build a base on the best spot. Otherwise, you have a lot of bases but they will grow so slowly and will be hard to build up.
Glak posted 03-30-99 01:32 PM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
Well having a lot of bases is good, especially early in the game. Once you get your first colony pod you should look for a good place to toss a city. I think that the placement of this city is one of the more important decisions in the game. Keep terraforming and making colony pods throughout the game if possible (yeah I slack off near the end but who cares?). Once you have a pod move it a bit until you come to an acceptable piece of land. Think about how big you expect the city to be. If you go for smaller cities you can afford a lot of overlap but if you go for the big ones then you don't want any overlap. I go for cities in the 4-7 range so I can take a little overlap. It is good to try to place your cities in the best possible spots but you might have to lower your standards. I guess it is a matter of priorities.

Also heavy terraforming can make the worst land good. My friend practically started in the great dunes once so he had to forest the whole thing over. Also once you get supply crawlers things really start working out. In my latest game I made a lot of boreholes just outside of the area worked by my cities. Crawlers pull in the resources.

Bluemax posted 03-30-99 02:26 PM ET     Click Here to See the Profile for Bluemax    
First, at the very beginning of the game, green is good. Look for another "lush" site to set up shop. You need population growth to exploit resources. Second, what's your long term strategy and where are your opponents? The closer other factions are to you, the closer together your bases should be. It doesn't matter at this time that the bases overlap. You won't have the population to develop the full potential of the underlying land. Defense is much more important.

If your opponents are farther away and you have breathing room, you can be more selective. Take the greenest spots first. Send a "Johnny Appleseed" former out to plant forests in the less attractive areas while you do this. These forests can spread. Sea formers can also do these with kelp farms. Don't overlook vegetation on the edges of the sea. Sea edges and colonies with a little terraforming can be very productive. Later, and especially if you get the Planetary Transit Wonder, the forest will be able to sustain new bases without everyone starving. Also, by this time, your established bases will likely be overdeveloped. Formers are usually able to out develop population growth. You'll have mines, solar, or farms that can't be worked because you don't have the people. Send the formers to the new cities, set the new city as home base, and auto improve it.

By the way, with an aggressive colony pod building program and the Planetary Transit Wonder (which makes all new bases a population of 3), you should have not trouble being elected governer or winning as Supreme Leader once Yang is wiped out.

Double Overdrive posted 03-30-99 05:53 PM ET     Click Here to See the Profile for Double Overdrive    
My strategy is to place your base in the most arid spot but have it so the production radius has alot of green. This is good because the base square always produces a set amount (exception with recycling tanks and pressure dome, ect..) So if you don't like a single arid square bugging you, just build a base on it... (HINT: when terraforming in the beginning plant many forests and destroy all fungus because that is where mind worms come from and plus, early in the game fungus really is a pain in nutrient production and movement points......
Monolith posted 03-31-99 07:38 AM ET     Click Here to See the Profile for Monolith    
I've found that the crucial thing is to grab the land nearest your neighbour before s/he crowds you into a corner of the continent. This is much more critcal on a normal-sized map, of course.

So, I tend to go for densely-packed, mutually-supporting cities along or near the border at first, and then cities with more expansion potential later. Also, I think it's
advantageous to plant your freebie, initial colony-pod quickly, even if it puts the second base in heavy overlap with the first. That way you get another scout team quickly, explore more, get to Unity pods first etc.

Fiannaidh posted 03-31-99 09:13 AM ET     Click Here to See the Profile for Fiannaidh  Click Here to Email Fiannaidh     
Yeah, be sure to steak out your territory, especially during the beginning, then, if isolated, focus on improving bases, after that, do some more colonizing with Rover/'Copter/Needlejet pods. 'Copters can go 10 spaces per turn 'till they die, needlejets can go 19 spaces in 2 turns, then die on the 20th move.

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