Author
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Topic: Orbital facilities ?
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Youcha |
posted 03-29-99 05:04 AM ET
I play AC now for few weeks but I never used or saw Orbital facilities. Can someone give me the benefits of those facilities and how to use them ?
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Reaperman
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posted 03-29-99 07:21 AM ET
Wot? You have played for a few weeks and never built an orbital facility? Well start doing so, cos they are, IMHO, a most necessary addition to any game plan. The major advantage of them is that they provide +1 resource(Nutrients/Mineral/Energy) to each of your bases, depending upon what type of orbital you build. Combine the Orbital +1 Nutrient/base and the Cloning Vats and you have an every growing population! Mind you that can have some real nasty downsides too! |
Fiannaidh
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posted 03-29-99 08:59 AM ET
You must research the appropriate tech, then the facilities may only be launched from bases with an aerospace complex. They will provide +1 resource (energy for power transmitter, minerals for nessus mining station, and nuitrients for sky hydroponics lab) to all bases. You can launch as many as you want, but bases can only recieve the number of that base's population in any one resource bonus. Bases without aerospace complexes can only recieve bonuses up to half thier population. I highly recommend about 10 orbital defense pods, they protect against planet busters. |
JaimeWolf
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posted 03-29-99 11:08 PM ET
Youcha: I'm with you. I've played 5 games at Librarian level (haven't played Morgan or Spartan yet) and the game's almost over by the time I get to orbital technology. Soon I'm going to get back into it and play at higher levels to see if I can get a challenge going for the lead by this stage in the game.James |
Koshko
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posted 03-30-99 01:04 AM ET
Build one of them as soon as you get it. It will completely reveal the map for you. I then send my quickest ships directly to the seapods. I don't build many more until I run out of other city advancements. |
onepaul
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posted 04-02-99 08:07 PM ET
Also, I've noticed that when I select to buil d one of such orbital facilities, my eco-damage counter sky rockets! |
WyldKarde
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posted 04-02-99 08:16 PM ET
As I understand it, the orbital facilities only provide +1 resource to bases with Aerospace Facilities, and just +.5 to other bases. Onepaul, your problem is probably caused by having built the Space Elevator. This makes your base's minerals count as double when building orbital facilities, but also seems to make the minerals count as double for eco-damage. A bug, methinks. |
eNo
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posted 04-02-99 09:17 PM ET
It's not a bug. |
White_Cat
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posted 04-03-99 12:07 AM ET
Well, it's a poor design decision then. The Space Elevator should halve the resources needed to build orbitals, not double your resources while building them. I've given up on building the elevator unless I really need the orbital insertions; it makes it virtually impossible to build any further orbitals. |
Fiannaidh
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posted 04-03-99 03:58 AM ET
Actually I can have my mineral production in a base well over 300 per turn with no eco damage, (elevator, size 40 base, 40 nessus mining stations, a few boreholes or 3 energy fungus). |
Centaurion
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posted 04-03-99 04:12 AM ET
And how exactly do you manage that? |
Spig
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posted 04-03-99 05:14 AM ET
Fiannaidh: What difficulty level, and what level of native life?! |
Mortis
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posted 04-04-99 08:30 AM ET
If your eco-damege comes form the elavator then its a bug... The faster building comes form the fact that you don;t need to launch the craft, just send them up in the elavator. |
keewak
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posted 04-09-99 11:34 PM ET
I have noticed that the singularity inductor raises eco damage through the roof in conjunction with Nessus mining stations. If you plan ahead and defend your cities well the ability to build stacked units and base facilities in 1-4 turns is well worth it.Keewak |
Plato90s
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posted 04-10-99 01:29 AM ET
Singularity Inductor gives you a free Quantum Converter [+50% industry] in every city, so the increase in production often do increase eco-damage. As for dealing with the effects of an angry Planet, the best advice is to set up Empath Choppers to hunt down worms/locusts. Worms aren't a problem because you can wipe out an entire stack with one blow, but Locusts are different. You have to kill them one at a time, which makes the 'Copter the most valuable tool. |
Empath
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posted 04-25-99 09:54 AM ET
I have noticed the extra eco damage from the space elevator & would say this was a poor design choice. The space elevator is a way to get things into orbit cheaper & w/less waste. This should make it reduce the cost of orbital facilities instead of doubling the mineral output. |
Plato90s
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posted 04-25-99 03:13 PM ET
The 3.0 patch has solved the problem with the space elevator causing extra eco-damage. |