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Author Topic:   Space Elevator brings native unrest
Eggcup posted 03-24-99 09:33 PM ET   Click Here to See the Profile for Eggcup  
The Space Elevator project is described in the appendix as 'Energy+100%/Orbital cost halved'. This is not strictly true; the mineral production rate is doubled. This is very important as the significant increase in production has a profound effect on pollution and I have found it to be the main couse for the natives to attack. I dont build this anymore.
Reaperman posted 03-25-99 08:06 AM ET     Click Here to See the Profile for Reaperman  Click Here to Email Reaperman     
Wot? You don't build the Space Elevator? I find it to be one of the most useful mid-game SP's. The mineral boost can be real handy, and as to the orbital insertion I find nothing more satisfying than seeing trained clean shard troops raining from the sky onto Yangs head!
Plato90s posted 03-25-99 08:49 AM ET     Click Here to See the Profile for Plato90s    
I can see Eggcup's points. By the time you get Space Elevator, you have carefully ordered the productive capacity of your core empire to maximize production without creating eco-damage. With the Space Elevator, you automatically generate double minerals when building orbital facilities. The extra mineral productions totally screws up your ecological profile and you end up doing piles of eco-damage every time you want to build orbital facilities.

Solution, move orbital facility construction to secondary cities. Once their mineral production is jacked up by the SE, they can also build the orbital facilities in 5-6 turns, while the core cities turn out troops or produce energy.

Fiannaidh posted 03-25-99 09:41 AM ET     Click Here to See the Profile for Fiannaidh  Click Here to Email Fiannaidh     
If you could build it at a sea base totally surrounded by land (tricky but possible) then the only native that can attack you is locutsts, and if you have an aerospace complex and some interceptors, you are practically immune to eco damage.
Rawhide posted 03-25-99 11:08 AM ET     Click Here to See the Profile for Rawhide  Click Here to Email Rawhide     
Why not just build all of your orbital facilites before building the Space Elevator.
You only need about 30 of each anyway. Each city can only benifit from the number of orbital facilites(each type) as their base size.
FrankCorr posted 03-25-99 01:15 PM ET     Click Here to See the Profile for FrankCorr  Click Here to Email FrankCorr     
I don't see the big deal about eco-damage (spoken like a true Morganite, eh?). I view the native life popping up as a cash crop!
Plato90s posted 03-25-99 01:19 PM ET     Click Here to See the Profile for Plato90s    
Cash crop? I have personally experienced fungus blooms which contained over 20 native lifeforms, all Demon Boils.

The Mindworms aren't so bad, since I can always drop Empath troops in and take care of them, but those damn Locusts will come boiling out to attack your cities immediately. And if you don't swat them while the mindworms are concentrated, you can lose an entire city in a single turn. Even the best Elite Empath troops can't stand more than 1-2 attacks by a Demon Boil mindworm, and there may be nearly two dozen of them in a single wave.

Fiannaidh posted 03-26-99 12:52 AM ET     Click Here to See the Profile for Fiannaidh  Click Here to Email Fiannaidh     
Has anyone tried to actually put a unit on every square of their continent? in theory, would this not prevent all native activity? Hmmm... 70-90% water, Hmm... Scout patrols with Singularity reactors, very cheap, I wonder...

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