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posted 09-19-99 08:19 AM ET
; ; Sid Meier's ALPHA CENTAURI ; ; Alpha Centauri User-Configurable Rules ; ; Copyright (c) 1997, 1998 by Firaxis Games, Inc. ; ; ALPHA CENTAURI reads the rules of the game from this file at ; startup. Feel free, at your own risk, to experiment with editing ; this file. We recommend you make a backup copy of the original. ; ; If you are building a scenario and need custom rules, copy this ; file into a subdirectory with your scenario file before editing. ; Files in the same subdirectory as a scenario file automatically ; take precedence over files in the main game directory. ;; ; FUNDAMENTAL RULES ; You will find that many of the items on this list have been ; finely balanced: small changes can have drastic effects on ; gameplay. ; #RULES 3, ; Movement rate along roads 5, ; Nutrient intake requirement for citizens 3,2 ; Numerator & Denominator for artillery fire damage 5, ; Max artillery range (larger will break multiplayer) 10, ; Max airdrop range w/o orbital insertion 10, ; Nutrient cost multiplier 10, ; Minerals cost multiplier 100, ; Technology discovery rate as a percentage of standard 1, ; Limits mineral increase for mine without road in square 0, ; Nutrient effect in mine square (0 or -1) 5, ; Minimum base size to support specialists 5, ; Drones induced by Genejack factory 15, ; Population limit w/o hab complex 25, ; Population limit w/o hab dome 200, ; Extra percentage cost of prototype LAND unit 200, ; Extra percentage cost of prototype SEA unit 200, ; Extra percentage cost of prototype AIR unit 3,1, ; Psi combat offense-to-defense ratio (LAND unit defending) 5,1, ; Psi combat offense-to-defense ratio (SEA unit defending) 4,1, ; Psi combat offense-to-defense ratio (AIR unit defending) 50, ; Players' starting energy reserves 100, ; Combat % -> intrinsic base defense 25, ; Combat % -> attacking along road 50, ; Combat % -> for attacking from higher elevation 50, ; Combat penalty % -> attacking from lower elevation 50, ; Combat % -> Mobile unit in open ground 0, ; Combat % -> Defend vs. mobile in rough 0, ; Combat % -> Infantry vs. Base 100, ; Combat penalty % -> attack after airdrop 50, ; Combat % -> Fanatic attack bonus 200, ; Combat % -> Land based guns vs. ship artillery bonus 100, ; Combat % -> Artillery bonus per level of altitude 100, ; Combat % -> Trance bonus defending vs. psi 100, ; Combat % -> Empath Song bonus attacking vs. psi 50, ; Combat penalty % -> Air superiority unit vs. ground unit 200, ; Combat % -> Air superiority unit vs. air unit 0, ; Combat penalty % -> Non-combat unit defending vs. combat unit 50, ; Combat % -> Comm Jammer unit defending vs. mobile unit 200, ; Combat % -> Bonus vs. ships caught in port 100, ; Combat % -> AAA bonus vs. air units 100, ; Combat % -> Defend in range of friendly Sensor 10, ; Combat % -> Psi attack bonus/penalty per +PLANET 100, ; Retool percent penalty for production change 3, ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free) 20, ; Retool exemption (first X minerals not affected by penalty) 5, ; Minimum # of turns between councils 20, ; Minerals for harvesting forest 12, ; Territory: max distance from base 30, ; Turns to corner Global Energy Market CentPsi, ; Technology to improve fungus squares CentPsi, ; Technology to ease fungus movement CentEmp, ; Technology to build roads in fungus Neural, ; Technology to allow 2 special abilities for a unit Gene, ; Technology to allow 3 nutrients in a square EcoEng, ; Technology to allow 3 minerals in a square EnvEcon, ; Technology to allow 3 energy in a square Gravity, ; Technology to allow orbital insertion w/o Space Elevator EcoEng2, ; Technology for +1 mining platform bonus PlaEcon, ; Technology for economic victory 1, ; If non-zero, probe teams can steal technologies 1, ; If non-zero, humans can always contact each other in net games 1, ; If non-zero, humans can always contact each other in hotseat/email games 50, ; Maximum % damage inflicted by arty versus units in base/bunker 100, ; Maximum % damage inflicted by arty versus units in open 100, ; Maximum % damage inflicted by arty versus units at sea 1, 1 ; Numerator/Denominator for frequency of global warming (1,2 would be "half" normal warming). 2100 ; Normal starting year 2600 ; Normal ending year for lowest 3 difficulty levels 2500 ; Normal ending year for highest 3 difficulty levels 0, ; If non-zero, obliterating a base counts as an atrocity In the bottom lines :[quote]2100 ; Normal starting year 2600 ; Normal ending year for lowest 3 difficulty levels 2500 ; Normal ending year for highest 3 difficulty levels[/quote], change 2600 to 3000 and 2500 to 3000. itdoesntfit |