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Author Topic:   Cheating the Mindworm Explosion
Akhenaton posted 08-13-99 09:17 PM ET   Click Here to See the Profile for Akhenaton  
I think this was posted before, but I can't find it. Which rule file contains the parameter that affects mindworm appearance rate, and how should I change that number to decrease appearance rate in the end-game? My cities are getting overwhelmed by 50+ mindworms at once.
Spartan Sergeant posted 08-14-99 01:25 PM ET     Click Here to See the Profile for Spartan Sergeant  Click Here to Email Spartan Sergeant     
PB's work wonders, really =)

Make sure, however, you're not actively blowing up your own cities -- fusion/quantum ones should work best.

Other than that, try and get a really high Planet rating, and hey, take control of half of them,. and have them kill the other half.

Zero posted 08-16-99 11:47 AM ET     Click Here to See the Profile for Zero  Click Here to Email Zero     
Akhenaton, if you're being hit by that many mindworms, you're doing something wrong.

Well, not "wrong", exactly. Causing mindworm eruptions is a good way to raise extra money, as long as you're prepared to handle the worms - having a couple of Elite Empath Scout Choppers on hand, for instance. Beats taxes.

The point is, you should only cause as much eco-damage as fits your strategy. There are several structures to reduce eco-damage. If you're playing a low-infrastructure game (a pure conquest game, for instance), then build more but smaller cities, so none of them get a high damage rating.

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