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Author Topic:   Read it and weep.
SMACTrek posted 08-03-99 05:20 AM ET   Click Here to See the Profile for SMACTrek   Click Here to Email SMACTrek  
http://www.avault.com/articles/getarticle.asp?name=jmorris&page=1

How far did you get?

HMFIC posted 08-03-99 08:15 AM ET     Click Here to See the Profile for HMFIC  Click Here to Email HMFIC     
Blah blah blah bugs in games. blah blah blah blah. blah blah blah! User configuration blah blah blah. Blah. Not real bugs blah blah blah. Yadda yadda yadda.
MikeH II posted 08-03-99 09:18 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
Quality article! Fair play to him for being subtle with his punches there. Good to see that he has some insight into the forum dynamic as well. I totally agree with him on almost every point, except that it's not in our interest to have a bug free game. That is taking it too far. We can talk about nothing forever if needs be.

Analyst posted 08-03-99 09:23 AM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
How fascinating to have my psyche, motives for posting here, and underlying sub-conscious desires described by Mr. Morris. All this time, I failed to realize that when I thought I was merely dissatisfied that Firaxis released a game with game features that didn't work and game rules that weren't followed (listing them all again here would be tedious), I wasn't dissatisfied with the game at all, but was actually acting on a subconscious desire to perpetuate the online community. I can see it all so clearly, now.

I can hardly find words to express my revulsion with this article. Its pathetic combination of self-pitying martyrdom and self-serving allocation of blame to everyone in the world but the programers for a sub-standard product is a tour de force in narcissism. "We've got everyone to blame, but ourselves" appears to be the motto of the day.

I read this, and I think: this guy couldn't be more out of touch if he actually *lived* on Chiron.

MikeH II posted 08-03-99 09:34 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
That's overly harsh, you are assuming that how you have interpereted it is correct. That's not the impression I got from reading it although I did feel that he was striking back at certain people in this forum who have given him a lot more personal attacks than he deserves. He can't strike back directly but he can't hide his anger either. It's not that subtle but who cares? I'd be much, much blunter if people attacked me, I call it restrained and reasonable under the circumstances.

He makes some good points in that article and true to form they are instantly dismissed as excuses. I gave up trying to bang the idea that it's very unlikely that Firaxis wanted to release a game with any bugs in and are working to try and fix them a long time ago but Jeff doesn't have that luxury and he's at the forefront of any attack on Firaxis which is totally unfair, if anything he's the guy doing most to help get patches and bugs fixed. Perhaps he was right about the need to to debate something after all.

SMACTrek posted 08-03-99 09:47 AM ET     Click Here to See the Profile for SMACTrek  Click Here to Email SMACTrek     
Didn't the O'Jays do that song, "Money money money muhh-ney, muhh-ney!"
player2 posted 08-03-99 09:50 AM ET     Click Here to See the Profile for player2  Click Here to Email player2     
I almost fell out of my chair when I read that article. My favorite part was when he talked about "consumers not wanting a bug-free product, else they'd have nothing to talk about with their online buddies" (or something to that effect) Does this mean that Firaxis planned all these bugs so we'd have something to gab about in their forums? What a crock.
Granted, Morris is correct that expecting a 100% bug-free product is unrealistic at best, and that most games have them. However, the difference is when a game has a bug related to the massive differences in hardware configurations (particularly among games using advanced video technology like Halflife and such) and when its inherent in the most simple game functions (such as the inability for SMAC to correctly predict energy credit output, or the ammount needed for an economic victory (at least, as of version 3.0)) For a game to not be 100% compatable with every processor or video card on the market is one thing; for it to incorrectly implement the simplest of mathematical equations is inexcusable. The class function for energy output could be written by a first year C++ student in about five minutes, yet after at least 3 patches the problem has not been remedied. And then you've got formers building farms in the desert, etc. Furthermore, new patches seem to do little more than exchange old bugs for new ones (Analyst, your case with version 4 is a great example; and I have had similar problems with earlier patches)
Good thing they didn't fix 'em though, else we'd have nothing to talk about.
Man, how lame can you get?
MikeH II posted 08-03-99 09:59 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
I think having read the article again that that "or else they'd have nothing to talk about thing" is actually a bit of ironic humour but it's a bit dark so I'm not sure. I wonder if Jeff will respond.
mcostant posted 08-03-99 11:47 AM ET     Click Here to See the Profile for mcostant    
Sorry MikeH II, I must dissent with your opinion about Jeff Morris' editorial.
I'm not a "vet" to the forum, but I'm reading and posting for a few months and usually I'm not very interested in flame et al.
But enough is enough! Mr. Morris stated that me, as a forum reader and SMAC buyer and player, can pass the idea that I'm completly stupid? Analyst wrote a good analysis (sorry, no pun intended) and so did player2) about the difference from configuration problem, player dreams and real game malfunction.
Sure the italian version of patch 4 never reach the download area because of our bad configuration problem: we speak italian, what a foul we are
Sure, the long, long list of wrong calculation, difference from manual+readme.txt and game behaviour, wrong Special project effect and so on is OUR STUPID USER MANIA, just to spend time on-line, right? I NEVER flame anyone at this forum, I also keep myself away from that "banned Trippin" story. But I really WANT some respect, because I spent my money with a Firaxis product, not with the hope of a 100% bug free utopia, but with a desire for a good, reasonably correct software. I've enjoied into the past Railroad Tycoon, Civ & Civ II. Sure, I survived with stupid bugs as plane crashed because they went erratically when sent throug the "meridian zero" (Same bug survived from Civ to Civ II, what an unreasonnable user's request to QA to remove it). No, Mr Morris blame all of us for everything. Sure, Firaxis want to survive to the market (BTW aren't we some part of the market? May be not!) and want to gain money without unreasonnable effort on debugging. Well, Firaxis have some points, and may be Mr. Morris has been blamed too much personally, but I'm sure that he hasn't the right to "commit atrocities" to everything is registered at this forum. The U.N. Chart is already here, I suppose. So, make Vendetta against who attacked you, don't PB everyone!
We are definitely NOT monkeys!
Sorry for my english, I hope you can understand my message anyway, otherways it's surely fault of some kind of bad system configuration >:->
"Not my best" regards.
Analyst posted 08-03-99 12:22 PM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
MikeH II, if JKM has any marketing sense, he will *not* respond to this thread in any way shape or form. OTOH, I also think that if he had any marketing sense, he would not have written that guest editorial.

There are two issues here: (i) is JKM's assessment of the quality issue correct as applied to the product he's associated with; and (ii) is the content and tenor of the article he wrote appropriate from the point of view of marketing to his audience?

As to issue (i), JKM's article would imply that the world of "bugs" begins and ends with the way that the software interfaces with the hardware. He proceeds to explain away the reasons for these bugs' occurance, ascribing them almost exclusively to factors outside his control.

The world of "bugs", however, is not so limited. There is a second class of bugs: those that are internal flaws within the program. None of the excuses he offered for the appearance of bugs in a program explain away or excuse the appearance of bugs of this type. I previously said that listing these would be too tedious, but I see we are in need of a refesher. Upon this game's release, there were the following internal programming problems, which had nothing to do with anyone's machine configuration:

1. One of the victory conditions did not work correctly.

2. More than one Secret Project did not work as advertised.

3. More than one Base Improvement did not work as advertised.

4. Combat odds were not being correctly calculated in common game situations.

5. More than one unit action in the menus did not work at all (e.g. the bombing run and goto features).

6. More than one unit action in the menus did not work within game rules (e.g. former cheats related to auto functions and repeated reassignment).

7. The Unit Design Workshop could be used to bypass stated game rules on cost and movement limitations in upgrading (some fixed, some still available).

8. Unit design costs were not being correctly calculated in the Workshop.

9. Multiple game menus/screens did not correctly display important game data.

10. The base trading feature in the Diplomacy screen was subject to gross abuse.

11. The infamous unlimited range missile bug.

12. Enemy units which do not obey human player game rules (some are admittedly features, but others--such as AI building bases and improvements where human players cannot--have been admitted to be bugs).

13. Numerous bugs related to multiplayer too numerous to mention, but many (most?) of which depend on user system configurations, and many of which are fatal to a game in progress.

And this is only a partial list. I do not see how the rationalizations offered in JKM's article apply to the numerous strictly internal flaws a game that has been literally years in development, and so many of which go to basic and elementary game play and features. In fact, there is hardly a basic game function which is unmarred by these bugs.

I simply cannot name another example of a computer game or application of any type that I purchased that had so many broken or flawed applications of its own features and rules.

As to JKM's rationalizations regarding the *other* class of bugs, it sounds correct as a theoretical matter, but two things are true. First, their poor track record on finishing the internal mechanics of the game undermines their position that the machine interfacing bugs were no greater than to be expected and, at any rate, a matter beyond their control. Second, the problems that Firaxis faces in a competitive market are no greater than any other of their competitors. The rationalizations only go so far. If their competitors are suffering less from these type of bug issues than they are, all the rationalizations about industry pressures don't explain that away.

Even the specific example that JKM chose for his article (the video resolution example) is a poor one, since the video resolution issue is directly related to the design decision to use the so-called "caviar graphics" in the game. These caviar graphics have proved so problematic to the game's performance (and even inhibited game design flexibility) that IIRC, Brian Reynolds himself as much as admitted that this was a design mistake. I won't get into a semantics debate about whether such mistakes constitute "bugs". To use the video resolution incompatability issue as an example of something that isn't *really* Firaxis' fault, however, demonstrates a serious inability to take responsibility for the consequences of their own design decisions.

As this post is rather long, I will address issue (ii), publishing this piece as marketing issue, in a separate post.

player2 posted 08-03-99 12:36 PM ET     Click Here to See the Profile for player2  Click Here to Email player2     
I couldn't have said it better myself, Analyst. I just hope Firaxis will soon shed their "tour de-force in narcissm" as you put it. Only when JKM is able to humbily critique SMAC's shortcomings will we begin to see an improvment in its quality in regards to "internal bugs." Hopefully they'll wake up before the release of SMAX, but this still remains to be seen.
Analyst posted 08-03-99 12:46 PM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
Issue (ii): was publishing this piece a good marketing decision?

Decidedly not.

When you are marketing a good or service there is no differentiation, from the POV of your client base, between yourself and the thing you are marketing. Whenever you speak or write in public, you are representing your organization and its product--regardless of the context. The rationalization that MikeH II offers JKM, that he is entitled as a person to express his anger/frustration at a group of people who have attacked him, is a non-starter. JKM is entitled to do nothing which harms the image of his company or their product in the name of his own personal satisfaction.

If JKM's article began and ended with an explanation of why consumers had to realistically expect a certain amount of flaws in their software products, I'd have been willing to consider the points of the article. But it doesn't end there. Not even close. He positively belittles the average consumer of his product, and especially belittles those whose loyalty to his product is highest. His behavior in that respect is inexcusable. He strongly implies that whether his company's product is flawed is a debatable matter--simply a POV. The list of flaws that I set forth in the prior post are not debatable. JKM seems monumentally indifferent to the reality that his most loyal consumer base is dissapointed that they paid top dollar for an internally unfinished product that was rushed out the door. Indeed, he paints such legitimately dissapointed persons as people with an inherent need to whine, based on the lack of other fulfillment in their lives.

Stripped of its niceties, what the JKM aritcle is saying in response to dissatisfied customers is "quit whining and get a life". I expect that kind of crap from certain elements of posters to this forum, but I never would sanction it coming from a member of my organization representing my product in public.

No one who took it upon themselves to publish an article openly insulting of the most loyal grade of consumers of my products would earn another single paycheck from me. There can be no justification.

uncleroggy posted 08-03-99 01:14 PM ET     Click Here to See the Profile for uncleroggy  Click Here to Email uncleroggy     
Analyst & Player2,

If I may be so bold as to be a little more blunt with your points?

JKM,

Perhaps your time whining about the demands of those that pay good money for your product would be better served addressing obvious design flaws(see Analyst's list). Yes, you can never please eveyone all of the time, but 4 patches is an insult to the intelligence of your customers. In short, look into the mirror and you will see the solution to your problem.

Also, I will be so far reaching to say that it is a personal insult to all of us who have taken the time to send in thousands of improvements and game ideas. Clearly, you are a hypocrite as you only want to hear how great your game is rather than how it could be better or work properly.

Finally, if you are this thin skinned, I suggest a new line of work. The job of QA is to put out a quality product and to handle the customer problems and complaints that arise. Obviously, you find these responsibilities irritating.


regretfully,


uncleroggy

Darkstar posted 08-03-99 01:44 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
(Standing Ovation!)

Bravo Analyst! Bravo Player2! Bravo Uncleroggy!

You cannot dis the customer. If JKM wants to express some anger and strike back at the people that have attacked him and insulted him so much here on the forum, he can make an ID and flame the hell out of them. We wouldn't know the difference. But you can never say "Its the stupid users!" even WHEN its the stupid users. I've done Tech Support. I've done Q&A. Hell, I've done some PR along my career path. You can never, ever, ever, tell the user "You're stupid and whine too much." When that happens, you alienate them, and ruin your company.

The article seemed to me to be one big diaper... it implied all problems and bugs were either due to the user's local machine, or just that the user was too stupid to know that was suppose to be the way it worked. You know what? Even if I am an IDIOT and stick the SMAC CD into the 5.25" drive slot, they are suppose to help me understand that's not how to make the program work, and use the OTHER drive spot that is big enough (I've walked a customer through that exact thing. It happens.). That is the problem of being the vendor... they are the whore, and I am the john that is paying their bills.

To imply that Firaxis had to go to market is to ignore the fact that many of the people at EA have a great respect for Sid Meyers, and anything with his name. They extended Will Wright's Maxis schedule. Why? Because he needed it to not produce a rushed, buggy game. Since they put Will and Sid on the same level, I am confident they could have had an extension despite the potential competition of Civ: Call to Power. After all, SMAC is a Sid Meyers signed game.

JKM went too far to paint the Internet community as nothing but whiners with nothing better to do than criticize whatever crosses their small and limited minds. Why? Or money paid his paycheck... and his bosses... and everyone else at Firaxis.

I think Jeff owes us a formal apology (and needs a 6 week vacation, to restore his spirits and thick-skin and/or balance.). Or Firaxis owes us his job.

SMACAX? Civ3? Not on their freaking life as a company. Not until JKM apologies for being over the top, or is no longer an employee. Their choice.

-Darkstar

Zorak Zoran posted 08-03-99 01:54 PM ET     Click Here to See the Profile for Zorak Zoran  Click Here to Email Zorak Zoran     
I couldn't agree more with the tone of this thread. If that article was intended to sway me away from my disgust with this bug infested game, it failed. On the contrary, I find myself itching to take action...

Firaxis might have had me as a loyal customer, willing to buy their products simply because their name was stamped on it. The potential for that loyalty has been crushed.

I won't be putting another dime in the pockets of Firaxis. Alien Crossfire, and any other Firaxis add-on, could sprout blue sunshine and I would not buy it.

Morris, I won't be sending SMAC back to you (along with a dead fish). I will, however, be voting with my feet, or at least my wallet.

What a blunder.

Bishop posted 08-03-99 02:19 PM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
Hey, guys what�s with all the hostility ? True that Jeff Morris lacks perspective when it comes to the SMACers psyche (sp?), but he�s correct about the rest. You can�t do a bug-free game in a market economy where everything has to be on the market yesterday and preferably with tomorrows technology. There is such a thing as deadlines and profit margins you know.

Flame away...

Bishop

Goobmeister posted 08-03-99 02:45 PM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
JKM, did not actualy mean anything that he said. He posted the article only to add fuel to the Forum Machine of which we are but mere cogs grinding along.

>> "Now, don't worry. I'm not going in the direction you might think. For the purposes of this discussion, let's say a bug is anything a player considers a bug. "<<

Nice little bit of condescension there.

>> "Other games worked on the consumer's system, and they paid money for the new one to work on their system, but it doesn't work. It is a rare person faced with this prospect who will consider the possibility that his computer may be to blame. "<<

Apparently it is a rare QA person who will consider the possibility that his game may be to blame.

>> "some products are rushed out the door because if they don't hit that final milestone, the company will tank and the game will never be released" <<

Let us take this at face value. A game is released early it is good but has some bugs, (mostly caused by the liscensee's computer)
The game makes money, generates interest. The company decides to patch some bugs...

4 Patches - 6 Months later...
The game still has some good concepts but is largely unmet potential still riddled with bugs. The company has neither attempted to educate the consumer (other than with the back of the hand) that the "bugs" are features the consumer doesn't understand, or fix the bugs.

>> "Slip gold by a few weeks, even when it's to fix a critical problem, and the product may not be finished for many months, if ever." <<

Which is better for the consumer? I Do Not Want You To Publish A Game That Has A "CRITICAL PROBLEM"! Do you honestly want me to buy such a game?

>> "There's a saying that a title can only be late for awhile, but it can suck forever" <<

I'm sorry but I take this to mean that you should fix the game, making it late possibly but keeping it from being a game that "suck(s) forever".

>> "My final and most radical point is that the online gaming community, which most frequently identifies and evangelizes bugs, have strong interests in games not being 100 percent bug free. " <<

WHOOO HOOO!!!

>> "The offering is highly anticipated and has a roll out of a quarter of a million units and 20 active fan sites eagerly digesting every bit of news. In this situation, the final product is actually an ending, and those who spent the last year or two following it are faced with saying goodbye to the friends they've made online and moving on to another title. "<<

God knows I wake every morning with but one thought... "Maybe Darkstar has written another blistering diatribe on the inadaquecies and bugs of SMAC", or "maybe today someone will be thouroughly disgusted with the Customer Service of Firaxis." Shivers run down my spine.

Yes, our experiences with SMAC and other games are knots that bind some of us together. It is strange though that most of the company I keep maintain a positive attitude, (Darkstar, Trippin'you may be a notable exceptions)and the threads that I seek out are usually light hearted.

There is a social interaction here but it is totally independent of SMAC and Firaxis. When the next big TBS game comes out I fully expect to find familiar faces camped out on forums discussing the cons AND the Pros of the new "gotta play it game".

>> "By focusing on negative aspects, real or fabricated, the customer can initiate a dialogue with the developers. While this is a potent and useful tool for improvement, the more gratifying use is to generate news, which in turn fuels the society. " <<

Most critical discussions of SMAC turn on the design aspects of the game. The vast majority of the people who post are interested in the MetaGame, not soley the micro one.

The great Posts and Discussions of the TI's and those who discussed Faction strategy and Social Engineering theories, and of course the Builder/Conqueror debate and Offense v. Defense threads. These are the meat around here.

Then there are the humor filled threads, with excellent posters too numerous to mention (except of course Nell's girlie threads ) The story threads, the blah threads, The heartfelt ones, and more.

Posts and posters who are here despite the bugs.

>> "Developers who want to stay in business need to deliver a product that works as advertised and satisfies the customer to the point they tell all their friends to buy it." <<

A pity that JKM did little more than pay lip service to this thought.

I enjoy SMAC despite its flaws, I do not like the attitude that I see from the company. And I do not like the persistence of the flaws.

Firaxis You can do better, if you want to.

Goob
-Reforming SMACaholic-

uncleroggy posted 08-03-99 03:20 PM ET     Click Here to See the Profile for uncleroggy  Click Here to Email uncleroggy     
Bishop

I think the closest you will come to a flame from this crowd is the old adage of "if you can't take the heat, then get out of the kitchen".

JKM put himself into the cooker with his mindless comments and if he makes SW for a living, then he should understand the dynamics of the marketplace. In short, at $50 bucks US, people will deservedly expect a quality product. They certainly don't want to pay to be beta testers at the very least.

Please understand, I own a service related business and I have to deal with happy and unhappy customers everyday. Even if I disagree with their wants and expectations, I always let them know that I am dedicated to doing everything within my abilities to satisfy them. You see, without customers, I have no business and this is something that JKM so easily forgets.


uncleroggy out

will posted 08-03-99 04:23 PM ET     Click Here to See the Profile for will  Click Here to Email will     
I've read the editorial, and while I may be sniffling a bit, I'm not weeping. Granted, it was silly and mildly condescending for Morris to argue that hardcore users WANT bugs to sustain their little online communities. A look under his own nose would have disproven that theory -- more than half of the threads on this forum have nothing to do with bugs.

However, I think the harshest critics have missed the point of the editorial. Morris was explaining why it was not realistic to expect a $50 computer game that would perform flawlessly on all types of computer equipment. The economics of the industry and the vast multitude of platforms that it must serve leave little room for criticism of this simple point, and I have not read anyone rational who disagrees with it.

It seems that most of the critics interpret the editorial as a veiled defense of SMAC and assault on critical customers. That seems like a bit of a stretch to me. Nowhere does Morris suggest that SMAC was flawless, that it was the best product that could possibly be released, or that customers who identified bugs were incorrect. As Analyst points out, FIRAXIS has admitted that the bugs in SMAC go beyond the hardware compatibility problems that Morris cites in the editorial. Thus, if the editorial can be read as claiming that the errors in SMAC were unavoidable or strictly a matter of hardware compatability, Morris has deviated seriously from the company's public position.

If the editorial is relevant at all to specific problems with SMAC, it seems more logical to read it as a statement that SMAC met and meets industry standards. In my experience, that's valid. I've never bought a game of comparable size and complexity that was error-free at the initial release or even became error-free. My copy of Baldur's Gate, which was frequently held up as a model of careful design when SMAC was first released, frequently locks up about once in every ten hours of play. SMAC never does that to me. Civ and Civ2 both had bugs when first released. Some, like the settler cheat, were never ever fixed. My initial release copy of MOO2 used to seize up periodically. From what I've heard, CTP's bugs were far worse than SMAC's. Therefore, again in my experience, it's unfair to label SMAC a substandard game. And, although Morris could have been more sensitive to the constituency he is paid to serve, I think it's unduly harsh to demand his head.

Basilisk posted 08-03-99 07:47 PM ET     Click Here to See the Profile for Basilisk  Click Here to Email Basilisk     
Reading this thread, I'm trying to figure out what game you people are playing. the bugs you cite haven't afflicted me, and I've spent enough time playing it (solo, maybe the multi-player stuff is as bad as you say...)to have encountered this stuff...

A buggy game is Sierra's Civil War (firsat version). A buggy game is Activision's Mechwarrior Titanium edition. Hell, a bug is the way that units try to get from one point to another in Age of Empires.

I have one frustration with the game, and I consider that to be less a bug than a feature I'd like to see incorporated...

Basilisk

StargazerBC posted 08-03-99 09:42 PM ET     Click Here to See the Profile for StargazerBC    
Welp. It's time to vent my anger ::chuckles:: I just finished reading the article. Analyst is correct about the bugs--not to mention that MORE bugs came out in 4.0. After a a few more days playing SMAC 4.0. . .the new bugs: unit pictures or "shadows" in my base that shouldn't be there--let alone the color of an AI unit. Windows still pop up 3 or 4 times before it stablizes. When I click to "buy" the production the buy menu AND the build list pops up. There are more, but I'm trying ot keep this post short. OH, I didn't think it's worth mentioning but AFTER reading the article I just had to.

Having said so--JKM was right that some bugs are caused by software/hardware incompatibility problems. . .Anyone remember the memory leak in Windows?--when the game SAID it's windows 9.x compatible yet there were still problems. . .EXE problems, compatibility and stability problems. . .I've never had these problems because I had a "standard" bootup version tailored for SMAc. . .WHEN it was on my harddrive.

In other words, How dare he write that article undermining the gamer. What's worst--the SMAC-X is 28/30 dolalrs? That's just ridiculous. . .most add-ons on the market don't even go for that much. AND, with the faulty history of SMAC I know I won't be buying the add-on. Firaxis--small company trying to relive in its own historically over inflated ego.

MikeH II posted 08-04-99 05:10 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
I guess I've had long enough to think about this the bug spotting fanatics amongst you will not agree with me but here we go.

Do I think that it was a good idea for JKM to write the article?

Well yes but he should have resisted mentioning the on-line community, it comes across as an attack on certain posters here. The generalisations don't work because what he says so closely mirrors experiences here but doesn't respect the posters on the forums. The comment about bugs giving people something to talk about might be meant as a joke or a terrible misjudgement it's impossible to tell from the tone either way, not a good idea.

The thing is his points about the on-line community never being satisfied and screaming for patches and fixes IS true. People don't allow him any time to do anything and everything he does do is criticised. Almost certainly the first thread after the "Great 'enhancement' 4 is here" is a thread called "What we want in patch 5". Then a couple of days later "When's patch 5 going to be out?" It pisses me off, maybe I'm not a Trancended Ironman hard core player I play SMAC and it's fun. I've had a few graphical glitches but no other real problems, maybe I'm not good enough at the game to notice all these game problems, I just potter along happily beating the AI just accepting the way things work. So what? I probably should play 12 hours a day checking the value and effects of every minor detail of the game just in case I manage to discover a bug. Does a secret project or base improvement working slightly differently to the manual mean that the game is buggy or that Firaxis tweaked the game for better balance after the manual was written? I don't know or care as long as the game works and is fun to play.

The worst thing about it all is that people make personal attacks on JKM as if he is not working his arse off trying to help people with getting SMAC running better and getting patches out. Of course he cares, of course he is trying to help. Yin submits a list of enhancements and they all get implemented. Jeffrey himself spent a lot of time on the support forum working to help people with configuration problems. What do you want?

So whilst I acknowledge that some the comments about the on-line community might have been misguided a lot of them have got people so angry here because they were so close to the bone. JKM is, after all, only human and a mild venting of anger like this is totally understandable after all the abuse he has recieved. He shouldn't have done it but he did. Get over it.

Flame away.

MikeH II posted 08-04-99 05:10 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
I guess I've had long enough to think about this the bug spotting fanatics amongst you will not agree with me but here we go.

Do I think that it was a good idea for JKM to write the article?

Well yes but he should have resisted mentioning the on-line community, it comes across as an attack on certain posters here. The generalisations don't work because what he says so closely mirrors experiences here but doesn't respect the posters on the forums. The comment about bugs giving people something to talk about might be meant as a joke or a terrible misjudgement it's impossible to tell from the tone either way, not a good idea.

The thing is his points about the on-line community never being satisfied and screaming for patches and fixes IS true. People don't allow him any time to do anything and everything he does do is criticised. Almost certainly the first thread after the "Great 'enhancement' 4 is here" is a thread called "What we want in patch 5". Then a couple of days later "When's patch 5 going to be out?" It pisses me off, maybe I'm not a Trancended Ironman hard core player I play SMAC and it's fun. I've had a few graphical glitches but no other real problems, maybe I'm not good enough at the game to notice all these game problems, I just potter along happily beating the AI just accepting the way things work. So what? I probably should play 12 hours a day checking the value and effects of every minor detail of the game just in case I manage to discover a bug. Does a secret project or base improvement working slightly differently to the manual mean that the game is buggy or that Firaxis tweaked the game for better balance after the manual was written? I don't know or care as long as the game works and is fun to play.

The worst thing about it all is that people make personal attacks on JKM as if he is not working his arse off trying to help people with getting SMAC running better and getting patches out. Of course he cares, of course he is trying to help. Yin submits a list of enhancements and they all get implemented. Jeffrey himself spent a lot of time on the support forum working to help people with configuration problems. What do you want?

So whilst I acknowledge that some the comments about the on-line community might have been misguided a lot of them have got people so angry here because they were so close to the bone. JKM is, after all, only human and a mild venting of anger like this is totally understandable after all the abuse he has recieved. He shouldn't have done it but he did. Get over it.

Flame away.

MikeH II posted 08-04-99 05:11 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
I really didn't want to post that rant twice, sorry.
yin26 posted 08-04-99 07:09 AM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
MikeH II,

Several good points. I, too, appreciated the way Patch List 4 was addressed and was also discouraged by the number of people who entirely missed the point and yelled bloody murder that more wasn't fixed. Don't get me wrong, there are still issues out there that never should have made it this far.

But what I think the real problem, as evidenced by his article, is the cavalier attitude he has about QA and PR. Those things are not extras just to make us happy. Those are money makers. True, a balance has to be struck so the product can get out the door. And if his job is tough, so what? He begged for it. Now he is wasting it away. Make money for the company, Jeff. Stop crying about the on-line community. As I posted elsewhere, this crappy site and the crappy PR here is the cause of all this.

Finally, Jeff fundamentally see us as an ignorant mass, some wicked monster that has to be fed table scraps. In short, he has lost touch with his 15 years of gaming experience and is now firmly of the notion that the mighty Firaxis machine can never be derailed--certainly not by a bunch of ingorant whiners. Once the QA department starts publically proclaiming that attitude, we have clear indications that the people who make the decisions at Firaxis are not paying close enough attention.

But when they do, I'd like to read Jeff's "clarification" article.

MikeH II posted 08-04-99 08:28 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
Yin I think I am semi-agreeing with you. I think that's twice now.

The problem really is that QA and PR are two totally different jobs which require totally different skills. There has long been a call from people on these forums for someone from Firaxis to be a spokesperson and make time to talk to us. I, certainly at first at least, thought that would be a webmaster. Now with Dan Magaha taking on the site at Firaxis it becomes more obvious that what we really needed all along and what Brother Greg and I were asking for at the time little posts from the Firaxians doing the job.

To give some positive examples. Some of the best (read most useful) threads ever on the forums have been ones that were started or contributed to by Firaxis.

Great examples:

Brian asks for base names and permission to use some peoples locations from the first Chronicle of future history. Result 200+ posts of base names including some great suggestions by Russian posters for Russian base names for the University.

The Menu colour thread, one of the Firaxis artists (can't remember who, sorry) responds to our comments that the interface is hard to read saying that it's not the final design and a week later there are some new interface screenshots which look much clearer.

The thread in the Antietam forum where Jeff Briggs asks if anyone uses the F1 view in Gettysburg.

The thread where I was discussing the problems with distinguishing units with Jason Beaudoin and one of the Firaxians said they were very interested in the discussion and were always looking for ways to improve user enjoyment of the game or some such.

Now this is where it seems Firaxis and you and I disagree I think, the attitude of Firaxis seems to be that as long as they read the threads and do something about it quietly it's OK and posting takes longer than just reading a thread and they are very busy. Right that's one argument. Assuming they are reading the threads then if they find one which is useful (unlikely at the moment in this forum but possible in Antietam or CivIII) it only takes a second to say, "actually idea X sounds interesting" and they would achieve three things.

1. A much better focused debate on what they were interested in, admittedly with a lot more posts because they had mentioned it.

2. An end to having to respond to rants complaining about the lack of Firaxis participation which surface every couple of months.

3. A more reasonable attitude from the posters, the more Firaxis are seen to respond, no matter how briefly, the more confident people that their problems or ideas are not being ignored.

Plus we are the people who play games, we DO have something to offer. The attitude that Firaxis doesn't have time to post on the Forums is all wrong. Make time. As Yin says it is a money making/losing issue. Peoples purchasing of SMAX will be influenced by opinion on this forum and elsewhere. It is important. That isn't self importance from Yin and myself, it's just sensible.

The whole point you and I are trying to make is that we are an invaluable resource to Firaxis, we are here at least initially to try and help Firaxis make a game everyone wants to play. We've got some good ideas, we've got some terrible naive ideas but in all that there are some little gems of information. We might talk a lot of rubbish but we'd rather be talking about some proposed functionality for SMAX or how the new factions will play rather than arguing about Jeff's attitude to the forum posters.

What I would like to see happen is the whole Firaxis crew sit down and have a serious meeting to discuss the forums and their policy on it. Get everyone to read Yin's posts on the subject and discuss them. Then come back and give us a clear statement to make Firaxis policy clear. If the policy is "We are not posting on the forums anymore." then that needs to be said however much the public will hate it. This IS a very important issue and at the moment I think some people are already beyond the point where they can get back into the Firaxis fold. There needs to be good, clear, sincere damage control very quickly.

If Jeff remembers an e-mail he sent to Brother Greg a long while ago on this issue and he still has it he should go back, read it and think about what he said. I did promise Greg I wouldn't say what was in it if he showed me so I wont but it is a great bit of evidence to show that Firaxis have the right attitude to the forums.

The posters are a resource not an enemy. You can work with us not against us. We actually want to be on your side if you'll let us.

MikeH II posted 08-04-99 08:32 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
That should say:

I did promise Greg I wouldn't say what was in it if he showed me so I wont but it is NOT a great bit of evidence to show that Firaxis have the right attitude to the forums.

Whoops.

SMACTrek posted 08-04-99 09:02 AM ET     Click Here to See the Profile for SMACTrek  Click Here to Email SMACTrek     
Right now, I would like to thank Firaxis for making my thread number one. I can sleep better now.
Analyst posted 08-04-99 12:41 PM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
Bishop, JKM's assertion that consumers demand 100% bug-free games is a straw man. That's not the issue. The issues are (i) what constitutes and acceptable level of bugs, and (ii) what constitutes an acceptable response to complaints. JKM is not even close to being in the right on either of these issues.

Will, see response to Bishop. Further, your sample for comparing SMAC to other games is interesting. You assert that there were no greater bugs in SMAC than in Civ or Civ II, rather conveniently overlooking the fact that these are the prior games of the same programers. That's little more than an observation that their skills have not improved and certainly does not constitute a comparison with the larger market. So Baldurs' Gate locks up on you, eh? JKM says that's very likely not a bug at all, but your own fault (or your machine's). I'll repeat the observation that I made earlier, slightly modified: other than prior games made by this same design team, I've never purchased software that was so *internally* riddled with bugs in the nature of failures to execute it's own features, rules and design. This is an aspect of SMAC's bugginess that JKM conveniently ignores. And Will, I don't think it's a stretch to associate JKM's comments with SMAC specifically. I think it's a stretch to regard them any other way.

MikeH II, when two out of five of the victory conditions in a game don't function properly on release, that is not a minor detail. When SPs that are supposed to have a faction-wide effect instead only function inside one's own base, that is not a minor detail. The worst problem about leaving correction of such issues to patches is that more than 2/3 of households with computers in the US are not connected to the internet--and overseas, that's more like 90% not connected. Everyone who buys the game at rollout who doesn't have an internet connection (the vast majority) is playing an unfinished beta program with major features that are flawed and broken. I feel disenfranchised by my own experience, but those people are the true losers in this scenario. And as for your ad hominem assertion that people are only upset because JKM's comments hit "too close to the bone", I kindly say pull your head out of your arse please and look at the situation in the light of the sun. JKM's all-too-superior ad hominem dismissal of even the possibility of legitimate complaint or discourse with the consuming public is grossly insulting to anyone with a brain. I am insulted, not because I think that he is describing me or my experience, but precisely because he does not. He does, however, purport to reject me along with the rest of the (in his mind) "unwashed masses" as unworthy of consideration. I find that galling.

MikeH II posted 08-04-99 01:42 PM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
My post about the bugs might have been a bit hot headed but in my second post I was trying to say that Firaxis should interact with us and use the useful stuff we have to say.

Some of Jeff's comments were close to the bone. Not the ones about leaving bugs in to give us something to talk about obviously but the ones about the never satisfied unreasonable internet crowd were. My argument is that as long as Firaxis are distant and out there this will continue. It's amazung the difference in attitude on the Firaxis forums where there have been a few recent forum postings. Stephen Lee especially has been joining in a bit with the fun he's not been out of control but he seems to realise that the posters are just people wanting to share ideas with people who like similar things to themselves. Maybe it's because he comes from a fan site background. In fact in my view he is the Firaxis expert in communication with the forums.

Oh well I think I'll stick my head up my arse again now. Smells bad but it keeps my brain warm.

Darkstar posted 08-04-99 02:13 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Yin and Mike, I am glad you two are in concurence that Firaxis needs a stronger, or at least a better stated, public policy.

Mike, I am not focusing on specific issues of bugs. Rather, I was focusing on expressed attitude, and the amount of spin control and PR that seemed to be executed. Obviously, an article by JM is going to be PR. And a little Spin. We all like to put up a pretty face. But there were ways to do so without being insulting. And there is a LOT of us out there that knows the ins and outs of Software manufacturing world. Go check the "Boycott" thread, again.

I can understand Jeff not focussing on the implementation "bugs" or design "bugs" that are in products. But he didn't mention those. People are using specifics here (on the forums) as examples of these, but that's all they are. Unfortunately for JM, those are the bugs and issues that Q&A is suppose to identify, and get worked. Had he included them, the "SMAC" community would have focused on that with a laser's clarity for a few posts, and moved on. Mostly in the vein of "Well, at least he knows there there!" and "Do you think he knows about bug x?" Poof. Then, it might turn into a bash the buggy game. Or maybe not. However, by NOT mentioning it, but including how Q&A gets its time cut short, he is making excuses. And not taking responsibility for his department. THAT'S a CYA (Cover your arse) move classic. Why does he need a diaper so big, it appears in adrenilin vault? What was the point? Is he trying to make SMAC's community to look like whiners so the new customer will disregard what they hear and buy his product? Is he just putting it out to the public that he is good at his job and nothing is his fault? Is he trying to tell it like it is, but doesn't dare touch on how some things are Firaxian's issues but doesn't dare for fear of losing his job? We can't know what motivated him to write such a piece. That just means we are going to fill in the blanks on are on. The answer may be right. It may be wrong. But its probably NOT an answer that a company would want its customers to be thinking of in the first place. Bad for business.

I whine. I moan and groan. I analyze SMAC to death. I even make suggestions for improving SMAC in a small degree (Would it be possible to make the Opp Eng to launch its missiles BEFORE other Unit movement?) and large degrees. Heck, I even suggest things for SMAC's descendants (Civ3, SMAC2, BrianX, SidX). I am a member of that silly SMAC community. But probably not for much longer. The lack of support and basic respect that Firaxis has shown in the past, and seems to be continuing to show, makes me more and more inclined to not bother helping their economic survival. At first, the amount of fun I had playing their games was enough to counter-balance their strangeness. But their strangeness continues, wherein their entertainment value doesn't. Our wallets are the bottom line voters for how good something is. And mine my not be opening anymore for anything with the Firaxis name on it.

-Darkstar

fsjjs1 posted 08-04-99 02:53 PM ET     Click Here to See the Profile for fsjjs1  Click Here to Email fsjjs1     
Umm.... I have a P2 400, 128RAM, and a good video card. If anyone can pick a more generic PC let me know. Anyway with this generic PC, I still get hit with every "bug" that comes down the pike in SMAC.
I think that rules out his attempts at blaming bugs on obscure systems. Also, I came too this board looking for stradegy advice and clarifications for game items not found in the rule book. It honestly never occured to me to talk about game bugs. Of course now that my internal phyche has been freed of its prison I guess its ok to start the healing process and find some good "bugs" so that I can make excellent friends out people from all over the world. Any women out there like to have a text based therapeutic relationship with me now?

Zorak Zoran posted 08-04-99 03:18 PM ET     Click Here to See the Profile for Zorak Zoran  Click Here to Email Zorak Zoran     
Don't forget the bizarre, self-effacing element of this nauseating article. JKM certainly purchases and plays computer games. Thus, he is a part of the vast, unwashed masses of consumers to which he attributes gross incompetance.

Perhaps he really enjoys talking about bugs, as he suggests we do. Maybe becoming a developer was just his way of perpetuating his twisted desire to chit-chat online about game mechanics and bug fixes.

Or, perhaps he is just another incompetant consumer trapped in a developer's body.

MikeH II posted 08-05-99 05:34 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
Great post Darkstar, I was a bit angry in my first post, I understand where you are coming from.

Let's hope Jeff dares the Flak and tries to explain himself. I can't see it happening though. Not in the current climate.

bronko posted 08-05-99 10:24 AM ET     Click Here to See the Profile for bronko    
It's pretty obvious that whatever JKM tried to say now - if he did feel the need to try to explain his article - the same group of people who read the article with offense in mind would read the explanation in the same way. Why should he bother?

I read the article. There was nothing there to get upset about - unless you're one of the people covered by Droste's Second Law: "Some people are happiest when most offended."

Of course, there's a corollary: "Since they'll be offended no matter what you do, you might as well help offend them."

Flame on, Dudes and Dudettes.

MikeH II posted 08-05-99 10:30 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
That's true. I don't really want to see Jeff unfairly savaged again.

Analyst posted 08-05-99 11:45 AM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
MikeH II, you say that it would be useless for JKM to reply in the current climate. I agree wholeheartedly. Said the same thing myself in my second post in this thread.

Question for you: why don't you give proper credit to Firaxis and JKM for everything they've done (and, more importantly, haven't done) that contibutes to the current climate? Perhaps you do, but when you say that JKM has been "unfairly savaged" I don't think you give credit where credit is due. Yes, he's been "savaged". I agree. But "unfairly" is where I differ with you.

Reduced to it's elementary terms, JKM's article is a straw man argument ("It's impossible to make a bugless game--here are the reasons"; when the real issue--what level of error is or should be acceptable--is altogether different), illustrated by half-truths (defining bugs in terms that conveniently ignore the genuine programming and design failures in the product whose experience he is drawing on for his observations) and buttressed by an attempt at ad hominem refutation of those who would disagree (the assertion that people complain, not out of simple dissatisfaction with your product, but to fulfill a bizarre, hidden need).

Last I checked, an argument that was entirely built on deception and logical fallacies deserved to be savaged.

JKM's castles-in-the-sky theories need a good shave with Occam's Razor. The simplest explanation for people's complaints about your product is that your product has problems. Any honest look at this product would reveal enough evidence in support of this simple explanation to validate it. No complex theories regarding the pressures of the marketplace, the impossiblity of complete system compatability or the complexities of the human psyche are required to solve the problem. Indulge yourself in the much simpler explanation that if people are unhappy with you, there is likely a reason for it and, amazingly enough, you usually discover that reason.

Savaged? Yes. Hostile Climate? Definately. Unfairly? Not at all. As my mother would say: you made your bed, now go lie in it.

MikeH II posted 08-05-99 12:03 PM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
I consider any flaming on this scale for any reason to be unfair. Keeping quiet on the forums is not a shooting offence. Nor is expressing your opinion in an article. Attacks and flames do no good at all so why bother? In my experience people get a lot more from other people with open communication and debate. Hostility and intimidation might work in certain circumstances but I don't ever think they are the best option. I am critical of Firaxis policy on the web but I don't think that it is any one person's fault.

I think that my post on the state of Firaxis participation in the forums gives Firaxis credit for what they've done and haven't done. I don't think that a personal attack is going to help anyone or ever will. Therefore, unfair savaging.

Analyst posted 08-05-99 01:42 PM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
Interesting reply, MikeH II. You seem to be equating pragmatism and moral judgement. Taking JKM to task for his poorly reasoned and ill-considered piece is unproductive (a point I'll grant you as likely), therefore, you deem such responses "unfair"--reaching a moral conclusion based on a pragmatic premise.

"Keeping quiet on the forums is not a shooting offence. Nor is expressing your opinion in an article."--MikeH II

Quoting you just so we're both clear on what I'm responding to. We're not talking about offense and punishment here (at least I'm not--can't speak for others). What I said about JKM and Firaxis taking responsibility for the atmosphere in here is my pragmatic judgment that actions have predictable results. When Firaxis staff largely ignores it's opportunities to positively interact with the forum society at their own website, it is entirely predictable that regular forum posters would come to regard Firaxians as aloof, cold and uncaring. When you express your opinion in third party publications that most people are too uniformed to understand your job and that the clientelle you are paid to service are a collection of social misfits and professional malcontents, the reactions of those self-same malcontents are entirely predictable.

Remarking on whether these actions are a "shooting offense" is beside the point of whether Firaxis must bear responsibility for their official forums developing a negative atmosphere regarding themselves. Cause does not require a moral link to create effect. Cause and effect is a mercilessly amoral relationship.

I will, however, address, your "shooting offense" comment directly. Speaking as someone who, in a former life, managed a team within a customer service department and who, in his present life, competes within an enormously competitive service profession in which you live and die on your reputation for client satisfaction and your ability to market same, if JKM were my employee, what he did definately would be a firing offense. If anyone who worked for me ever published, in a trade journal or popular magazine read by any part of my client base, that he believed that most of his clients were too uninformed to understand how hard his job was, that doing his job was made all the harder by their stupidity, and that, ultimately, anyone who remained unsatisfied with the work product of our organization was nothing more than a malcontent, I would fire him on the spot. I would then be sure to communicate to my entire client base that his opinions in no way shape or form were reflected in the culture of my organization and that, in fact, there was no room in my organization for people who thought in this fashion.

Harsh? Yes. Unfair? Decidedly not. It would be unfair to all of the other members of my enterprise, who service their clients without complaint and who do *not* jeopardize everyone's income stream with the loss of those clients via their reaction to ill-considered public remarks, to keep him around. This is the way the business world works--present business excepted apparently.

Final note: I have not been one of those calling for JKM's head and the above should not be taken as such (at least not directly). But there is another cause and effect relationship at work here. If Firaxis does not take steps to repudiate the offensive position taken by JKM in his article as not representative of Firaxis as an organization, then I will be forced to conclude that it is an opinion that all Firaxians share and endorse. [Others have already leapt to this conclusion ahead of me.] The coincident further degradation of atmosphere at these forums associated with that public image is also a resulting effect that Firaxis must bear direct responsibility for.

Darkstar posted 08-05-99 06:58 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
MikeH II, I agree with you in that I don't think JM or anyone else at Firaxis will make a statement, or do anything whatsoever to stroke down the ruffled feathers. But then, that's why their fan base has been turning on them, isn't it? Let's be honest... JM admits that they live by our good graces in buying their product. Yet, rather than have a PR/Spin Doctor pop out and stroke our egos, saying things like, "Oh! No wonder you are mad! Jeff is so embarrased! They cut out certain parts of his article and it came across all wrong." or "They didn't insert the smileys and winks where they were suppose to go" or any NUMBER of simple, primitive spin control moves. The fans would then turn on their own and back-pedal quite quickly. No talk of "I'm sick of them, and taking my money elsewhere", or at least, not as much.

Firaxis sucks at dealing with their fans. They only positive things they do is the PR Hyping dance of chats and articles just before a product release. That's it. BR reaching out to Yin and family to organize a Civ3 lists positive Karma was snapped when their new Webmaster kicked out Yin and everyone else from the "new" official Civ3 fori. Smashed it. Most people would have called it quits right there, but Yin is too much a masochist.

Firaxis has TAUGHT us that the only way to get a reaction RELIABLY from them is to set the board on fire with flames. We had every other thread here about the missile bug for many weeks when FINALLY we heard... "If you guys would make a list and put the missile bug on it, we are doing a path and will see what we can find and work." And so we did. And so they did.

But even the Sup&Trb posting by Firaxis is a general non-event. There have been times that JM has responded. But its usually on his own time, not business, isn't it? What does that say? That he has nothing to do, or does feel for us? Hard to tell, since he doesn't speak or interact with us as a rule.

Analyst, I think I need to be a member of your fan club. I find I agree with you much too much, too often.

-Darkstar

Analyst posted 08-05-99 07:17 PM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
An Analyst fan club? What a revolting thought! I would find myself someday writing an article about how my "celebrity" status is too much to bear and how the ignorant masses just weigh me down. Lord save me from such a fate!
SMACTrek posted 08-05-99 08:59 PM ET     Click Here to See the Profile for SMACTrek  Click Here to Email SMACTrek     
I always thought it would be cool to see a celebrity who's getting tense tell all the fans to go to hell. It would be funny, but probably is never going to happen.
Analyst posted 08-05-99 11:02 PM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
SMACTrek, Saturday Night Live did a hilarious skit once, with Bill Shatner as guest host, playing himself, answering questions at a Trek convention. In the skit, he gets so fed up with the geek questions that he goes ballistic and rants at his audience for being losers and winds up his rant with "Get a job! Move out of your parents' basements and get a life!" It's a great moment. In the skit, he realizes what he's done and recovers with "That, of course, was my impression of the evil Kirk from 'The Enemy Within'" and gets a round of applause from the relieved fans. All is well.
player2 posted 08-05-99 11:31 PM ET     Click Here to See the Profile for player2  Click Here to Email player2     
I also wondered why Firaxis hasn't said anything about the article by now. The reaction among people in these forums would alarm me, if I was in Firaxis's shoes. OTOH, perhapse its not fair to hold the rest of the company responsible for the article as well, simply because no one has made a public statement. They may prefer to handle the matter out of the publics eye (in fact, Sid Meyer is probably flogging JKM in some back room Firaxis office at this very moment )

My theory is that they'll give him a slap on the wrist, wait until things die down a bit, and then announce some new feature or faction for SMAX to give everyone something else to talk about. Kind of a "Wag the Dog" scenario, if you will.

And besides, JKM's public display of narcissm wouldn't permit the embarrasment of an apology anyway

Darkstar posted 08-06-99 12:11 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Flog him? No way. They are reinforcing his behavior by not making a public statement. Endorsement by lack of action. Guilty by association.

Seeing as SMACAX wasn't making much of a dent in the lack of SMAC "activity", its more likely that they like the attention. After all, bad publicity is better than none.

-Darkstar

Zoetrope posted 08-06-99 07:42 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Has anyone else been noticing the imbalance, nay inconsistency, in Firaxis's treatment of the forum participants?

JKM has lampooned us, but we also contributed many of SMAC's good ideas. Where are the thanks for that?

The beta testers were thanked in the manual, which was honorable. But there was no mention at all of contributions from anyone else in these outer regions.

It's as if in Firaxis's worldview, the minds of the forum dwellers were a resource to be mined, then unceremoniously discarded.

So perhaps "Firaxis" should be renamed "Sid Meier's Borg Collective"?

Darkstar posted 08-07-99 05:04 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Z, its really not surprising. Firaxis is busy with Antietima and Civ3. SMACAX is a small little profit boost, and of no real significance. Its done, and just awaiting final release.

They might bop out and make a couple of nice comments. They will do a little PR dance, and then, most likely, no more. Not until after Civ3. Then, they'll do a little PR dance about the hook between the two games...

-Darkstar

uncleroggy posted 08-07-99 02:06 PM ET     Click Here to See the Profile for uncleroggy  Click Here to Email uncleroggy     
OH Darkstar the TranscendI,

As a humble knave with less than 150 posts, may a present a mere morsel for consideration?

In my business(Insurance) an old tactic that has since landed many a scumbag in the pokey is what is called bait-and-switch. As you know, I do think that JKM remarks were heartfelt and not some attempt to generate interest(conspiracy).

Assuming that at least some of his remarks were annoying to his peers at FX's, what better way to avoid the question entirely than to toss out a few seeds and see what sprouts. This is the baiting and switching that I see them doing. IMHO that is why you have seen BR politely discussing a few ICS issues. It is also why this whole thing will soon pass. Well except if Imran is foolish enough to stir it all up again.

In reality, this is the best public approach for them at this time. Time will tell if there are any internal repercussions and we will not likely hear of them anyway as the people at FX's are a pretty tight group(to their credit).

OTOH, it is also likely that SM, BR and JB have had a little talk with JKM and have impressed upon him that it sometimes better to say "no comment".

have a good weekend


uncleroggy out

PawtheUnstuk posted 08-08-99 07:11 AM ET     Click Here to See the Profile for PawtheUnstuk  Click Here to Email PawtheUnstuk     
Well, what he said about "vibrant online communities" was somewhat silly: I don't particularly enjoy talking about bugs myself. Personally I'd much rather talk about how firaxis could keep the story interesting during the game or something like that. Still, it does have something to it, alot of us *were* back on the forums about 6 hours after the game came out. And to be honest, looking back I did enjoy alot of the forum bull**** more than I enjoyed the game.

Still, this doesn't mean I want to talk about bugs. I'd rather talk about why the game was good enough to be more interesting than the forum bull****.

As for what he said about profitablity, I can believe it. Still, companies *are* in bussiness to make money, if a company had to release a crappy game to make deadlines I'm not going to light a candle for them, or even go buy it. Hey, Capitalism involves *alot* of failed companies, that's the whole principal. Still it does sort of explain one or two games...

Still, none of this applies to Firaxis. They missed their deadlines by many months because they redesigned the graphics over the summer, and the game really is not all that buggy.

Anyway, it made interesting reading. With any luck though Alien Crossfire will fix some of the bugs which have been harder to fix thourgh small patches.

Alex

SMACTrek posted 08-08-99 08:21 AM ET     Click Here to See the Profile for SMACTrek  Click Here to Email SMACTrek     
I believe that patch 4 replaced the executable...
Darkstar posted 08-09-99 01:59 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Uncleroggy - The Transcendi stuff was a lark. A joke, to remind my friends that even idiots can be classified "Transcendi Gods" in their own mind/slime. A few were still around, so I hope they got a chuckle.

And when I said I expected a few comments from Firaxis, I don't expect them to do much of the PR Hyping for Alien Crossfire. They are really busy with Civ3 and Sid3. But they are liable to get a couple of questions about this fiasco on the "Developer IRC Chats" that seem part of the Hype Machine.

-Darkstar

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