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Author Topic:   Alien Crossfire
Bishop posted 07-28-99 04:16 PM ET   Click Here to See the Profile for Bishop   Click Here to Email Bishop  
Oh, goodie it�s christmas all over again...

Bishop

akathisia posted 07-28-99 04:26 PM ET     Click Here to See the Profile for akathisia  Click Here to Email akathisia     
We know one of the factions will be Cyborgs and there are rumors that one will be Aquatic. From the new SMAC:AC logo, one is an Alien (the evil pod-racer from Star Wars I)
Any ideas what the others will be?

I'm hoping for a Alien-Human Hybrid with +Green and +Probe due to their increased Psionic energy (shameless plug for The Chosen- my work in progress-see Factions thread to give suggestions)

Jeje2 posted 07-28-99 04:52 PM ET     Click Here to See the Profile for Jeje2  Click Here to Email Jeje2     
Any knowledge of release date?

Not that I would be in any hurry but ...

(Seriously: I hope they make it well, before releasing)

Bishop posted 07-28-99 05:09 PM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
akathisia
Maybe one airborne ? Like Locusts-of-Chiron-kinda-stuff ?

Jeje2
There�s nothing on the Alien Crossfire-site (which BTW is a real mess !)

Bishop

Centaurion posted 07-28-99 06:15 PM ET     Click Here to See the Profile for Centaurion  Click Here to Email Centaurion     
I wonder if you have to start discovering all those techs again.....that woud kind of ruin the story wouldnt it?
Goobmeister posted 07-28-99 06:18 PM ET     Click Here to See the Profile for Goobmeister  Click Here to Email Goobmeister     
Release is stated to be "late 1999"

There is a "piratical" sea based faction, and supposedly one based on "disgruntled laborers".

As well as a built in editor for factions.
(I hope it works better than the scenario editor)

Goob

Zardoz posted 07-28-99 07:16 PM ET     Click Here to See the Profile for Zardoz    
I think the release date was 10-99, but they will want to do the world wide release thing. I'm not totally sure, but I think they are still waiting for the 3rd pat... er enhancement. So then maybe December.
Zardoz posted 07-28-99 07:17 PM ET     Click Here to See the Profile for Zardoz    
That's the third patch for the Italian version.
edgecrusher posted 07-28-99 11:52 PM ET     Click Here to See the Profile for edgecrusher  Click Here to Email edgecrusher     
heheh. this'll be fun. i wonder if they'll still release SMAC X?
5thbusiness posted 07-29-99 12:49 AM ET     Click Here to See the Profile for 5thbusiness    
When I first heard there was going to be a female cyborg faction leader I thought the folks at Firaxis has seen Star Trek: First Contact too many times. I've just been to the new web site and read this faction leaders bio, and it seems fairly plausable within the larger SMAC storyline.
I did think, perhaps mistakenly, that the point of the original SMAC story was that planet itself was struggling for sentience, which we humans either threaten or facilitate (if we transcend) depending on how we play the game. This makes me scratch my head at the notion of a returning species of original inhabitants. I hope the writers at Firaxis can come up with a way to make sense of this. The sad truth is I'd probably pay the $30 for a few new units, techs and some well thought out new factions, without any embellishment of the story. I guess we'll wait and see...
korn469 posted 07-29-99 12:56 AM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
well i don't know what good a brood pit is.

btw bishop don't you like aliens? if you do here's my favorite quote from the whole movie...it's by hudson

I'm ready man.
Check it out.
I'm the ultimate badass!
state of the badass art.
You do not wanna **** with me!
Check it out.
hey Ripley don't worry
me and my squad of ultimate badasses will protect you.
Check it out.
independently targeting partical beam phalanx
Vhawp! you can fry half a city with this puppy.
we got tactical smart missles, phased plasma pulse rifles, RPGs
we got sonic-electronic ball breakers!
we got nukes, knives, sharp sticks

korn469

Shining1 posted 07-29-99 01:44 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Though the idea of an algorithm entering someones body probably indicates that the AC team aren't seeing too much of their girlfriends right now...

Personally, having seen the site, I've returned to being pessimistic about the whole project. SMAC needs a total overhaul, not an expansion. I can do without cyborgs and brood pits.

FirX - sincerely, dump the expansion and do SMAC2. It honestly, seriously needs it. Getting around on the tired old seven slot CivII A.I and the equally ancient interface is not good enough. Given the choice between playing this, or DiabloII/C&C2, it's not very hard to pick the more interesting option.

bomberman posted 07-29-99 03:57 AM ET     Click Here to See the Profile for bomberman  Click Here to Email bomberman     
I think that Smac x is going to be pretty cool. I am looking forward to trying out the new factions. The alien storyline seems very interesting and I want to see what the new techs, buildings and SP's are. To Shining, there are many of us who don't feel the way you do. I think that firaxis has done a pretty good job w/ Smac. They added a lot of things to the game that I wish Civ2 had. As far as bugs go I know that the game has some but they haven't been game ruining bugs or even game crashing in my case. I think that Smac-x is going to make a good game even better. This is nothing against you shining, I respect your opinion on things and I just wanted you to hear mine.

bomberman

Colon posted 07-29-99 04:16 AM ET     Click Here to See the Profile for Colon  Click Here to Email Colon     
I agree with Shining altough I don't have the game for along time. It took me 2-3 days to find out that the whole game structure of outdated, even buggy. I can't believe that the creators of SMAC didn't even took the time to wipe out many of the annoyances pf civ2, including the AI. (like the fact that the AI takes the shortest route when it's moving over a river, while that's not always the route that saves most time)
They did a terrific thing with the game's atmosphere, really, the tech tree and the quotes for instance are fanstastic, but the game structure sucks.
Tokek Belerang posted 07-29-99 04:27 AM ET     Click Here to See the Profile for Tokek Belerang  Click Here to Email Tokek Belerang     
Just one thing though - they claim Aki Luttinen is Norwegian. Sounds like a Saratov/Zakharov muddle all over again. Luttinen is, if indeed that, a Finnish name. I suppose it sounds snappier than Bj�rg-Eva Kristensen or whatever, but still...

But it (she) looks good, anyhow... Can't wait until they come around to replace Deirdre's soundbite with hers on the new site!

Cheers
Kek

Bishop posted 07-29-99 04:42 AM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
korn469
I love Aliens (if we�re talking about the movie), my favourite quote is :
[b]Hudson:[/b](I think)"Hey Vasquez have you ever been mistaken for a man"
[b]Vasquez:[/b]"No, have you ?"

Shining1 & Colon
I honestly don�t think that the game is all that bad, true some things are bugging (!) me (like the the stupid AI/automated movement and the inability to owerwrite saved games) but overall it�s a pretty darn good game !

It�s also true that the "Enhancement" 4.0, slowed down the loading of saved games, but again a minor inconvinience (sp?). (Although I wish they hadn�t removed the 3.0 Enhancement from the download site, I could do without the Nexus Manifold for a few seconds worth of startup time).

Let us just hope for a less buggy first version of Alien Crossfire than SMAC was !

Bishop

MikeH II posted 07-29-99 04:44 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
So it's the Borg then.
Zoetrope posted 07-29-99 04:45 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Colon: There's no such thing as an outdated game structure, only a good one or a bad one. MOO1 looks much older than MOO2, but it is in many ways superior in its emphasis on decision-making, instead of the appalling micro-management that afflicts Civ2, MOO2 and SMAC.

Please don't fall for the self-glorifying propaganda of so-called modernity.


Question to you all: Where's the Alien Crossfire site?

Bishop posted 07-29-99 04:49 AM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
Tokek
Yeah, I forgot about that one... Anne-Berit Mikkelsplass or Gro-Harlem Bruntland or something is more like Norwegian. But since most americans aren�t able to separate Sweden, Norway and Finland this is what you get...

Bishop

Bishop posted 07-29-99 04:54 AM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
[url]www.aliencrossfire.com[/url] (the old AC-site).

Bishop
BTW it�s a problem (?) that the abbreviations are identical (i.e. AC for Alien Crossfire and AC for Alpha Centauri) any suggestions ? SMAC for Alpha C and AC for Alien C ? A minor problem yes, but that�s me...

Bishop posted 07-29-99 04:56 AM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
Goddamnit ! the UBB code is off
NotLikeTea posted 07-29-99 08:31 AM ET     Click Here to See the Profile for NotLikeTea  Click Here to Email NotLikeTea     
About the "Norwegian/Finnish naming fiasco"...

My last name is de Vet (dutch), but I live in Nova Scotia, a former british/scotish colony.
Couldn't her family have immigrated? A Norwegian citizen does not have to have a Norewgian name.

FinnishGuy posted 07-29-99 08:44 AM ET     Click Here to See the Profile for FinnishGuy    
Uhh, yes Aki Luttinen is a Finnish name... There hasn't been practically any immigration from Finland to Norway (there has been some to Sweden though), so a born Norwegian with that name would be rare indeed.

Furthermore, Aki is a MALE name...

sandworm posted 07-29-99 08:55 AM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Cyborgs - "lacking warrior spirit" take a morale hit

- if they're non-emotional they should be (relatively) immune to panic/fear in combat - which would certainly make up for a lack of enthusiasm, and probably be an advantage in psi combat as well.

I know its all about game balance, but I'm a nitpicker today

Tokek Belerang posted 07-29-99 09:45 AM ET     Click Here to See the Profile for Tokek Belerang  Click Here to Email Tokek Belerang     
FinnishGuy - whew! So Aki is a dude, as well! Now how did the algorithm pull that one off?!? Or is Alien Crossfire so emancipatory that Firaxis decided to intriduce the first ever transvestite (transsexual?) faction leader?

Later,
Kek

Mongoose posted 07-29-99 12:30 PM ET     Click Here to See the Profile for Mongoose  Click Here to Email Mongoose     
Bishop- What are you talking about when you say "the inability to owerwrite saved games"?
(sic)

If you mean what you are saying, you are wrong. I overwrite .sav files all the time.

Colon posted 07-29-99 01:14 PM ET     Click Here to See the Profile for Colon  Click Here to Email Colon     
Hey, I never said the game's bad, on the contrary it's a great game. The atmosphere is great, the story line is great, the charactares are great, the game balance, the sci-fi ...
But the programming and design, that sucks a lot. The diplomacy for instance, they still left the unfair options, the AI can choose many things you can't, not to mention that they're still very irrational in their decision making and don't seem to follow a real strategy. (by which I don't mean an ideoligical path such as Gaians vs Morgans but a diplomatic long term strategy in which the AI searches for allies who have strenghts and advantages complementary and useful to theirs)
The old civ engine is still being used and while it is true that old is not necessarily bad it is in this case.
SMAC is made with a lot of creativity and good ideas but because of the civ engine those ideas don't always show well.
Taking over the trade as energy was very bad and creates a lot of illogical situations such as energy coming out of nothing because you "trade" it. Ever seen such nonsense as trading energy for energy, with as result more energy ? (I'm assuming that 'energy' in SMAC is a natural resource, the fact that solars and forests produce it backs my assumption)
And I haven't said a thing about the bugs yet.
Jimmy posted 07-29-99 01:21 PM ET     Click Here to See the Profile for Jimmy  Click Here to Email Jimmy     
"Alien crossfire" is such a cool name. I can't wait for it to be released. It's great that they have a website. And, I just think the whole thing is fantastic.
(can anybody tell that I am excited about SMACX" Alien crossfire" ?)
Technocrat posted 07-29-99 02:13 PM ET     Click Here to See the Profile for Technocrat  Click Here to Email Technocrat     
Colon: Trade in the game of SMAC undoubtedly is meant to suggest the trading of commercial products and other goods that have a price tag in energy units, just like commodities today have a price tag in dollars or euros or whatever. The numbers
you see in the commerce part of the screen is probably meant to indicate what profits each factions' companies are making (or taxes being collected or something of that nature). Remember, the factions use energy as a currency and produce it not in mints but in solar collector fields.

I hope that the six other factions - particularly the two (or more?) aliens - are more creative than the Cyborgs. I agree that the Firaxis team did a terrific job integrating the concept of the Cyborgs into the SMAC universe, but their whole premise is unoriginal. I mean, how many sci-fi stories have them as it is? Also, let's hope they put more research into their faction leaders' names in the future. Although I would never have known that Aki Luttinen was any particular variety of Scandinavian, I can imagine that the error is highly offensive to the particular ethnicities involved, as was the "Saratov" error to Russians. Although I will say that NotLikeTea's explanation *is* plausible (except for the gender question raised by FinnishGuy), as we do not know what the immigration patterns of the future will be.

I wonder if the addition of these new factions in Alien Crossfire will mean that we will be able to play with more than seven factions. Is the seven nation limit present in Civ, Civ2, and SMAC due to a technical reason, or just a design choice?

Technocrat

FinnishGuy posted 07-29-99 02:50 PM ET     Click Here to See the Profile for FinnishGuy    
I surely hope that we will be able to play with all the old and new factions simultaneously.

I guess the 7+1 (barbarians) limit dates back to the times of the original CIV when top model display cards could offer astounding 16 different colors max.

korn469 posted 07-29-99 03:06 PM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
firaxis has already said that you will only be able to play with seven factions at a time. they said it is too deep in the code for SMAX to change. also in a chat tim train said that there would be a feature to set which factions you'd want to play in a game or for you to pick where all factions (including yours) are random

korn469

FinnishGuy posted 07-29-99 03:20 PM ET     Click Here to See the Profile for FinnishGuy    
Damn. Something to fix for CIV3!
Bishop posted 07-29-99 03:50 PM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
Moongoose
Let me clarify, what I meant was that every time you save a game it becomes a separate file, compared with CIV 2 where you could owerwrite previously saved files with your new save. An example if I have a saved file named "Deidre of the Gaians, 2349.SAV" and want to owerwrite this with my new save, (say 2365) I have to name the .SAV file "Deidre of the Gaians, 2349.SAV" instead of (more logically) "Deidre of the Gaians, 2365.SAV". This results in a cluttering of .SAV-files in the saves-folder, especially if you save often (which I do).

Bishop

tfs99 posted 07-29-99 04:51 PM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
Bishop,

Can't you just remove the MY from the end of the name?

SMAC n ... Ted S.

Analyst posted 07-29-99 04:57 PM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
Shining1, you previously doubted me when I said that, based on what was being said, I didn't expect to be buying SMACX. Now, here you are, yourself, saying the same thing

Fool me once . . .

Purple posted 07-29-99 06:05 PM ET     Click Here to See the Profile for Purple  Click Here to Email Purple     
Bishop, how about abbreviating Alien Crossfire by ACF? SMACF?
Bishop posted 07-29-99 06:43 PM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
tfs99
You mean like "Deidre of the Gaians.sav" ? Well I guess you could do it like that...

Purple
Sounds good to me

Bishop

SMACTrek posted 07-29-99 06:59 PM ET     Click Here to See the Profile for SMACTrek  Click Here to Email SMACTrek     
Alien Crossfire. Great name for a shooter. Firaxis should make one. Imagine the fun of shooting at Miriam in Deathmatch.

I went to aliencrossfire.com and sidgames. From the sounds of things, they have not necessarily said that the spy satellites will be capable of redeployment.

I'll stay tuned..

BusterMan posted 07-29-99 08:11 PM ET     Click Here to See the Profile for BusterMan  Click Here to Email BusterMan     
C** huh? Do you have to go to technical college to learn that?
/s
Valtyr posted 07-30-99 12:45 AM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
Aki Luttinen Norwegian? LMAO! Why don't they ever do some language/names research? Finnish and Norwegian are two completely unrelated languages, so you can't just juggle around with names they think sound Scandinavian! There are some Finnish immigrants in Norway, mostly in northern Norway (called kvener) or Finnskogen ("The Finnish Woods") in Eastern Norway, but she is supposed to be from Hollingsdall. That can't be a real name of a place. It's -dal (dale, valley), not -dall! Hallingdal, on the other hand, is a valley in the centre of southern Norway. Could that be what they have misread from a map? Americans and their knowledge about other cultures and languages... *sigh*
Smeagol posted 07-30-99 01:18 AM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
Shining1-- I couldn't agree with you more. I can't even play through more than 30 turns or so without finally saying "god, this is a tired concept." I can't imagine how adding a few techs, facilities, etc is going to really make the game any more enjoyable, and there's no way I can justify shelling out $30 for this. New factions and the ability to create your own? I've been doing that with Anx's program for months, and there is no innovation there that could take this game beyond a simple conquer-or-die concept.

I am disgusted with Firaxis and yet I admire their ability to recognize a situation in which they can really rake in some more cash.

Valtyr posted 07-30-99 02:44 AM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
BTW, Bishop: It's Gro Harlem Brundtland. Harlem is her maiden name and not a first name.
Colon posted 07-30-99 02:54 AM ET     Click Here to See the Profile for Colon  Click Here to Email Colon     
Technocrat, during the medieval times salt was widely accepted as a currency. Does that mean that it pops out of nothing because of this ? No salt has to be "made".

As you said energy is a natural resource and I know that it is used as currency but it stays a natural resources that has to be made on solar fields.
Imagine, 10 units of energy are made on solar fields and base A and 12 in base B. They both use all of that for science or storage. Trade routes give an extra 2 energy to each base. Where does that energy come from ? Not from the other base because they used it all for science or storage.
And if it where traded for goods, shouldn't there be less minerals then ? One mineral to another base in return for one energy, for instance ?

FinnishGuy posted 07-30-99 02:57 AM ET     Click Here to See the Profile for FinnishGuy    
Valtyr,

Firaxis put so much thought into the "anticipated" future techs and now they screw up with details like this... even the Saratov fiasco... Now you'd expect that the Americans know something about Russia wouldn't you? It just again shows the total American ignorance of foreign cultures.

I was vaguely aware of the Finnish kvener in Norway. However, my understanding is that there are only very few of them at least compared to the Finnish immigrants in Sweden (several hundred thousands). Could you give some numbers? Didn't they move to Norway ages ago? Are they still using Finnish names? At least in the most recent decades immigration between Finland and Norway has been negligible.

BTW, what do you mean by Eastern Norway? The Russian border?

Tokek Belerang posted 07-30-99 03:34 AM ET     Click Here to See the Profile for Tokek Belerang  Click Here to Email Tokek Belerang     
Ah - time to bash the Americans over their cultural ignorance. Oh, goody.

: : slaps himself : :

This is not a big deal - an American not knowing what's what and what's not in Norway, Sweden and Finland could be compared (if we'd all switch to tolerant mode, OK, yeah? ) to a Spaniard mixing up Wisconsin, Michigan and Illinois. Providing he knew about them in the first place. Now I've been to Norway, Sweden and Finland and then you kinda notice the difference (except for the price of a beer, come on guys, DO something ). But here in Holland, where I live, awareness of other cultures can be pretty dismal, as well. There's this TV program where holidayers are asked to point out on a map where they actually are. People put Austria in Spain, Spain in Czechia, Germany in Poland, whatever. Toecurling stuff.

What IS unfortunate, is that a commercial setup like Firaxis does sloppy research on what must have been thought of as a nice little selling point in Scandinavia or Europe in general...

Later,
Kek

Shining1 posted 07-30-99 03:39 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Analyst: I've always been either too cynical or too naive for the reality of the situation.

Make no mistake, SMACX will probably improve the game big time in the builder vs. conqueror stakes, unless FirX are completely deaf and stupid. Odds are, they aren't, and were somewhat ambused by their own playing style and that of the testers into thinking that they had a well balanced product. It seems a ruthless assessment of the A.I, such as the one you produced, was lacking from the game. And either FirX have learned from this, or they are condemned to being a tiny twobit company making mediocre games.

My point is that while SMACX can do a lot to solve the current balancing issues within SMAC, it can't escape the fact that it's just CivII with a storyline and boring graphics. I know you agree. Hence any time spent enhancing SMAC, in light of these limitations, is used questionably. The patchs are good, and need to keep rolling, and the game itself was an interesting diversion from CivII for a few months, and occasionally even now (though in a much altered form for myself). But it's place in any grand strategy for FirX needs to be looked at.

The sweep of time should really be CivIII, SMAC2, and SMEG1. That way you can design a coherent formula from the ground up, instead of moving from playing against 16 civs (or however many the game is expanded to include) in CivIII to 7 in SMAC, and with inferior options.

Shining1

FinnishGuy posted 07-30-99 04:14 AM ET     Click Here to See the Profile for FinnishGuy    
Tokek,

I wasn't trying to make a big deal. But it is somewhat embarrasing that educated and talented American people like the guys and girls of Firaxis do the same goofs as the average redneck John Doe when it comes to foreign cultures.

OK enough of this, back to Alien Crossfire...

Bishop posted 07-30-99 04:41 AM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
Valtyr
Oops I meant Gro Harlem-Bruntland

Bishop

White_Cat posted 07-30-99 05:40 AM ET     Click Here to See the Profile for White_Cat  Click Here to Email White_Cat     
Re: Energy as currency

Colon, you're forgetting that the energy & minerals you see on the resources screen represents only the government's share of what is produced there, not all of it. The rest goes into private hands, and it is likely that tax on what they do with it is what makes up the trade bonuses.

I'm not sure how I can rationalize this in terms of the Hive, though, other than saying that they're like the USSR in that they don't have "perfect communism" (now there's an oxymoron), i.e. there's still some private ownership of resources.

FinnishGuy posted 07-30-99 06:07 AM ET     Click Here to See the Profile for FinnishGuy    
Hey Shining1, what's SMEG? Sid Meier's Emerging Game? Sid Meier's Enhanced Gettysburg (surely not... )?
Colon posted 07-30-99 06:57 AM ET     Click Here to See the Profile for Colon  Click Here to Email Colon     
White Cat, you have a point in this but where do they get their energy and minerals ? I don't see any mines nor solar of theirs. In fact, there's not the slightest indication that they exists, and if they do how realistic that someone starts a major company that builds it's own invisible mine in a hostile world, where the priority is survival for the first 100-200 years ?
You need a lot of emphatism and fantasy to make the energy-minerals-nutricient system realistic and that alone shows that it was not a good idea to take over the civ2 engine without serious modicifation.

The made this game with the wrong basicidea actually, the started from the idea to create a civ game in an alpha centauri environment while they should have started from the idea that a several 10.000 of humans landed on alpha centauri.
I don't say the civ engine should have been thrown away, but I believe that they should have experimented more, they shouldn't have been afraid to alter the fundaments to make it more realistic.

Colon posted 07-30-99 07:06 AM ET     Click Here to See the Profile for Colon  Click Here to Email Colon     
And I forgot, if that's tax, why can't I raise it ? And what about the Morgans ? If they're real capitalists as they claim they are then why does the goverment has such a large influence over the economy ? They should withdraw almost completely and let the mine and solar building be done by the private companies, not to mention the improvements.
Really, as Shining said, it's civ2 with a story line. (but I disagree with graphics, they're fine imo)
Shining1 posted 07-30-99 08:08 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
FinnishGuy:
Sid
Meiers
Extra
Game

i.e the third part of the broom of time series.

Colon: The graphics are okay until you compare them to something else. Like HoMM3. In SMAC, you have 8 chassis, 11 guns, and a bunch of special abilities. Most units look the same, except for a change of colour or a different weapon blotch on the front. This is a step backwards from civII, where you had around 50 unique looking units - no one ever mistook a marine for a phalanx.

And don't get me started on the combat graphics. This also is a step backwards, or possibly several steps - it may be the worst attempt ever in fact.

I do like the 3D terrain, although it is extremely bland. And the 2D mindworms and infrastructure are great. But the 3D units are just crap.

Smeagol: Yeah, but for every point of trade firaxis generates they are losing a point of reputation. The only people happy with the graphics in SMAC are those who say the graphics don't matter. The only people happy with the game play are those who haven't yet found the A.I's critical weaknesses. And about the only people happy with the design are those who haven't played much of CivII or much of SMAC.

SMAC2! SMAC2! SMAC2!

bomberman posted 07-30-99 08:40 AM ET     Click Here to See the Profile for bomberman  Click Here to Email bomberman     
Shining,

Keep in mind not all of us can thrash the AI on Transcend Ironman. I know this game has weeknesses but I am having a lot of fun with it. That is what a game is suppposed to do right?!?!?! I agree with you that the units look a lot alike. Also name one successful strategy game that didn't have and expansion or add on of some sort. I disagree with the people who say this is a tired concept. If is ain't broke don't fix it. The level of depth in this game is what keeps me coming back, and is why i will probably get SMAC X.


bomberman

Analyst posted 07-30-99 09:09 AM ET     Click Here to See the Profile for Analyst  Click Here to Email Analyst     
Shining1, can you name one game that ever had it's AI improved by an expansion pack? The press release leaves no doubt that is is purely an expansion pack. It doesn't even function without the original game. Hard for me to believe that we'll see *any* significant change in the AI, but you are entitled to be optimistic if you like, I suppose.

We have an interesting situation here: a startup software company that has only four games in the pipe--and three out of four of those are sequels to other games. A sad commentary on how the market functions.

Dman37 posted 07-30-99 10:52 AM ET     Click Here to See the Profile for Dman37  Click Here to Email Dman37     
You people are amazing! This is a great game. It does use the civ II engine yes but it still works. All this nit picking about where the extra trade money comes from is amazing. Things go on that we don't see, sheez just play the game and enjoy it! If you are so good at it that you can beat it on transcend without a second thought than I am amazed. I would say not many of you can. As for the diplomacy you must remember that the idea behind the game is that the factions ideology is what controls there actions. Some factions just won't ally no matter what the situation. It is Civ II with a storyline but the story line is incredible and is what makes the game. This is a strategy RPG a first of it's kind I hope we see more.
Senor Phatness posted 07-30-99 12:29 PM ET     Click Here to See the Profile for Senor Phatness  Click Here to Email Senor Phatness     
For one, the game's AI is so simple its nothing to beat the game on Transcend. The factions don't behave by their ideology. Most of the time they make random choices because...the AI is simple. It is barely a strategy game because most strategy games support winning in more than one way. While you can win one of four ways, only one of these ways is not in its essence a variation on the conquer strategy. So therefore, there isn't much strategy. I have to admit though, no matter how much I complain, I play the game any time I get a chance. The fact remains though, the game is a good game as far as storyline and factions and stuff like that are concerned, but the structure of elements such as combat and economy are missing something.
bomberman posted 07-30-99 01:52 PM ET     Click Here to See the Profile for bomberman  Click Here to Email bomberman     
Well, then I guess we aren't as cool as the people who can't thrash AI on a regular basis. I haven't transcend myself or even thinker. I will probably have to restart a few times on both transcend and thinker. Also name a game like this where the AI wasn't beatable.

bomberman

Technocrat posted 07-30-99 02:00 PM ET     Click Here to See the Profile for Technocrat  Click Here to Email Technocrat     
Colon, I see I was in error previously, as I thought your mistake was concerning the game mechanism for trade rather than a misunderstanding of trade itself. Trade GENERATES wealth! That is the very nature of trade. If it did not, there would be no point in engaging in trade in the first place. Take this example. Two merchants from different corners of the globe have a variety of goods with them, and they're looking for types of goods they (and their societies) do not have. They find eachother, and they exchange their products. Now, for both merchants, the products they traded away would have been worthless in their respective societies whereas the products they both bought would be of great value - they BOTH made a large profit! Now, of course, real world trading is significantly more complicated than this example, but it goes to provide one example of how trade creates wealth.

Now, as far as the issue of private energy and minerals, let us not forget that one of these squares on the "board" represents hundreds of square miles. The same square can easily accomodate both government and corporate solar collectors, government and corporate mines, etc. You, the player, representing the government, merely have the power to "zone" what type of industry can or cannot develop in each square. As far as farms, I am perfectly content to think that the food is provided to the citizens at the minimum of cost by the government, a system which would naturally develop in such an adverse environment.

I must say I agree with Dman37 on all of his points except for the diplomacy - I really hope it gets revamped to be more realistic and gives AI players abilities to develop long-term strategies, but I doubt that will happen, even with the expansion pack. As for those of you who think this is a tired concept for a game, well, that is your right, but I, for one, still enjoy this genre and I think Alpha Centauri is an addictive blast, and I eargerly anticipate Alien Crossfire despite its unoriginal Cyborg faction.

Technocrat

Colon posted 07-30-99 04:56 PM ET     Click Here to See the Profile for Colon  Click Here to Email Colon     
Technocrat, I tought I had made it pretty clear that despite the fact that energy is used as currency it remains a NATURAL RESOURCE, a material, a product and not money as we know it. And a natural resource cannot increase on it's own, one kilo of salt stays one kilo of salt. The salt has to be produced in salt mines (or whatever it is called in English) before it can be used as currency.
So if the whole world consists of two bases both producing 10 energy it's not possible that energy pops out of nothing because one base gives energy to another in return for energy. You cannot create salt by trading it for salt.

You have solved this with private companies, but you haven't read my comments about this in my previous post very well.

And the fact alone that you have to fantasise this proves that Firaxis has not worked this out very well. I don't want to fantasise an entire economy to validate the phenomenon of a natural resource coming out of nothing.

About the diplomacy, I've difficulties in understanding why they actually even bothgered with implementing this feature in the game. All civ games suffer on the same problem, there's no international diplomacy, not tactics, just an AI that sees fighting as a normal thing to react on stuff it dislikes and solving of problems.
It's absolutely normal when all factions/civs have a war or five, and still run their daily business as if nothing was going on.
It would be great fun if peace would be normal and not war, that a war is considered as something serious, something that shakes your faction and not something that kills units from time to time.
Unlikely to be included in the SMACX but I do hope that there will be a time that wars are serious, things that destabilise your country and not a common event.

SIGH why am I even playing this ? All I do is whine about the realism errors and the bad AI.

Technocrat posted 07-30-99 05:52 PM ET     Click Here to See the Profile for Technocrat  Click Here to Email Technocrat     
Colon, I think your conceptual problem could be explained if you consider two things: the fact that each faction has its own seperate "currency" of energy, and that many modern currencies (for an example of today) are "faith" currencies. In other words, the government cannot necessarily back up all of its currency with its gold or other precious metal reserves. It used to be, in pre-industrial times especially, that all of a governments' currency was backed by its gold reserves, and this backing-up the money supply with gold is what initially kept the value of the money, but this is no longer the case. The US, for example, does not have enough gold reserves to back up all of the dollar bills it issues, and it has "faith" that not everyone at once will try to exchange their dollars for gold at the US banks. Ever heard the joke that the "In God We Trust" phrase is the only thing that maintains the value of the dollar? I propose that the energy currency is the same - that the factions' governments cannot necessarily back all of its energy credits with actual energy, just like no government today can back all of its currency with gold or other precious metals.

Let's take your two base universe, with each generating 10 energy units. Now, let's say one base is PK and another is Morganic. Let's say the PKs are growing a kilo of wheat, and that wheat is valued by the PKs at 5 joules. The Morganites value a kilo of wheat, however, at 10 joules. Now let's say the Morganites are making an energy converter, which they value at 5 joules, but the PKs consider it worth 10 joules. They both trade what they were making and BOTH make a 5 joule profit. As this example illustrates, ALL currencies are merely representative of the value of products and services. Even though the PKs and Morganites did not actually produce energy, or even trade it, they both "created" 10 joules together, as the 10 joules is merely the value of the actual goods and not actual energy itself. An energy currency would have to have energy as a "backing" and would have representative currency units - in this case named (appropriately) "energy credits" - and would not be entirely dependent on the actual energy supply, just like the currencies of today are not entirely dependent on their governments' reserves of precious metals. A natural resource is NOT coming out of nothing, but rather its representative currency is being traded.

I will say I agree with your analysis of the diplomacy, which is a problem in all civ games, just like you say. I also wish there was some mechanism to represent the activities of the corporations and other internal economic and social factors.

Technocrat

Technocrat posted 07-30-99 05:56 PM ET     Click Here to See the Profile for Technocrat  Click Here to Email Technocrat     
I will also say that I agree with your analysis of the poor workmanship of Firaxis in not working this out very well. I'm willing to concede that coming up with these justifications for the nuances in the game hasn't been too easy .

Technocrat

Bishop posted 07-30-99 06:28 PM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
Dman37
"You people are amazing! This is a great game. It does use the civ II engine yes but it
still works.[...]"

Bomberman
"I know this game
has weeknesses but I am having a lot of fun with it. That is what a game is suppposed
to do right?!?!?!"

Couldn�t have said it better myself...

Bishop

Technocrat posted 07-30-99 10:21 PM ET     Click Here to See the Profile for Technocrat  Click Here to Email Technocrat     
Bishop, are you trying to tell me something?!?

Technocrat

Colon posted 08-01-99 12:10 AM ET     Click Here to See the Profile for Colon  Click Here to Email Colon     
Techno, eh ... do you have a life outside SMAC ?

Ok, it's explained (in a bizarre way), but you do seem to agree with me that it's not the purpose of a game to let us fantasise and imagine whole economies and systems etc. We shouldn't be explaining certain phenomenons, the creators should make sure it all make sense from the beginning.

Bishop posted 08-01-99 06:00 AM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
Technocrat
Who, me ? Perish the thought....

Bishop

SMACTrek posted 08-01-99 12:52 PM ET     Click Here to See the Profile for SMACTrek  Click Here to Email SMACTrek     
Ah. Aliens. Best action/sci-fi movie ever made. And Paul Reiser makes such a convincing bad guy, heh heh.
MajiK6pt5 posted 08-01-99 01:25 PM ET     Click Here to See the Profile for MajiK6pt5  Click Here to Email MajiK6pt5     
actaully, technocrat has a point there...
and actually I'd rather NOT have firaxis explain the whole universe of the game, but be free to improvise
Technocrat posted 08-01-99 01:35 PM ET     Click Here to See the Profile for Technocrat  Click Here to Email Technocrat     
I'm glad I made such a splash.

Technocrat

Sector7G posted 08-01-99 07:44 PM ET     Click Here to See the Profile for Sector7G  Click Here to Email Sector7G     
Ok, Im just going to change the subject to the original thread title(hope no one minds)

I was thinking(dreaming)that to incorperate more than 7 factions in one game FirX could have the original factions progress into one of the new facions during the course of the game.

(ZZZ) Pls don't wake me yet this is a good one

Shining1 posted 08-01-99 08:31 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Bomberman:
"If it ain't broke, don't fix it."

Your future position as head of firaxis games is assured .

If you can't consistantly beat the A.I on transcend, you can't play SMAC.

Analyst:
Well, I found Starcraft got a better A.I simply from a patch (insane), but that seemed to be an inbuilt system and one which just took advantage of more units in a better rushing arrangement.

And Tim Train has commented on the fact that Chris Pine "is an A.I guy" and will be doing something along these lines to the game.

But I'd put that at number 1 for SMAC2 - an A.I scripting system that allows a good player to tweak the A.I - I'd certainly love such a system, as I can identify at least 3-5 major flaws in the current A.I.

Also, I don't recall many expansions actually trying to improve the A.I or anything.

Dman37:
No, the gameplay is what makes SMAC, and it makes it exactly the same as CivII. As Sierra has proven on so many ocassions, a good storyline is no excuse for bad gameplay.

Not to mention that SMAC takes a backwards step from CivII, with a weaker A.I at the highest levels. Granted, it doesn't cheat as much, but it certainly fails to provide much of a challenge, either.

bomberman posted 08-02-99 12:43 AM ET     Click Here to See the Profile for bomberman  Click Here to Email bomberman     
Shining,

What I meant by "If it ain't broke don't fix it" is that I had fun with Civ2. Then SMAC came out I bought it, I liked it a lot and I am having a lot of fun with it. Yes I think SMAC's engine is similar to Civ2. But that does not change that fact that I am having a blast with the game. For me the game is different enough than Civ2 and better IMHO, that I like the game a lot. So I personally don't think that the needs a whole lot of changing. (Although if they did make a SMAC 2, I would expect the game to be different). I am not even going to dignify your "You can't play SMAC" comment with a response.

bomberman

Colon posted 08-02-99 03:19 AM ET     Click Here to See the Profile for Colon  Click Here to Email Colon     
I have to disagree with "if it ain't broken, don't fix it" comment, if everyone would follow that rule no real progress ever would be made in history of mankind.
Progress only comes after experimenting and trying new things. (how do you think the made the civ engine ?)
The civ engine is good, but we'll never know whether there's a better one if we don't try to find out. I like the imperialism engine for instance, what if those guys would have said if it ain't broken don't fix it and made imperialism with the civ engine ? Then there wouldn't have been a great engine.
Giant posted 08-03-99 09:47 AM ET     Click Here to See the Profile for Giant    
Hopefully, there will be a way to use the old factions with the new. I'm thinking of CIVII and the random opponents option. Seems pretty straigthforward. Anyone have any rumors on this?
Valtyr posted 08-04-99 09:07 PM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
FinnishGuy: Just to answer your questions: By "kvener" I mean the Finns who immigrated into Northern Norway from Finland from the 1600s (1700s?) onwards, not to be confused with the earlier West Finnish people of the same name (I agree, this is confusing ). They are now pretty much assimilated into the Norwegian-Lapplander culture of the area.

By Eastern Norway I mean the eastern part of Southern Norway (�stlandet). Finnskogen(e) is an area bordering V�rmland in Sweden. Before World War II, there were less than 500 Finnish-speaking people there. I would expect some of the Finnish surnames to have survived for longer than the language itself, though.

Tokek Belerang: No, confusing the Norwegian language with the Finnish is NOT like confusing Wisconsin, Michigan and Illinois! As I said, the two languages are not even REMOTELY related. Norwegian belongs to the Indo-European language family (along with most other languages in Europe + Iranian and (Asian) Indian tongues. Finnish belong to the Finno-Ugric family and is related to among others Hungarian and Lapp.

Valtyr posted 08-04-99 10:05 PM ET     Click Here to See the Profile for Valtyr  Click Here to Email Valtyr     
OK, I just checked aliencrossfire.com and found out about the change. She's now Aki Hansen and comes from Hollingsdal (with one 'l' in the end, I guess they read my post (or somebody else's complaint)). Hansen - now there is a typical Norwegian name if there ever was one . But Aki? Perhaps that name will be the height of fashion in future Norway, how would I know, but I really doubt it ...

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