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Author Topic:   Blind resarch priorities??
Centaurion posted 07-25-99 04:36 PM ET   Click Here to See the Profile for Centaurion   Click Here to Email Centaurion  
Does it really make a diff?
SMAniaC posted 07-25-99 05:07 PM ET     Click Here to See the Profile for SMAniaC  Click Here to Email SMAniaC     
Off course, if you enable the blind reseach option, you can't decide what gets researched.
Sure, you can choose a priority, but the computer rarely listens.
I may choose 100 times Discover as a priority in the beginning of the game to get as fast as possible to Sec o/t Hum Brain. He always researches Centauri Ecology.

The computer has it's own research priorities. Same thing with Orbital Spaceflight. I never use PB's, so I am not in a rush to discover it. But that f*cking AI always does.

Centaurion posted 07-25-99 05:51 PM ET     Click Here to See the Profile for Centaurion  Click Here to Email Centaurion     
That was what I meant, the computer seldom listens to what priority I chose...
SMAniaC posted 07-25-99 07:12 PM ET     Click Here to See the Profile for SMAniaC  Click Here to Email SMAniaC     
That's why I never use Blind Research. That TI men may find it wimpy. But I think in the 22th century you can say your scientists to research something particular.
Krushala posted 07-25-99 07:28 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
I think a lot of the time you need a particular discover tech to discover the next conquer tech. I usually go for conquer techs at the beginning. It still takes me too long to get particle impacter.
dzingg posted 07-25-99 11:39 PM ET     Click Here to See the Profile for dzingg  Click Here to Email dzingg     
I would enjoy more control of the research. But I wonder if the random tiles are a way to keep the AI player from getting exactly what it wants before us less-focussed folks, speaking of myself here, can get the same research done.

I'd also like a more comprehensive flowchart display of the completed research as well as what units are available. Everything seems to be displayed on small pages and I end up looking at a dozen pages until I give up trying to learn anything from the data banks.

I admit to being a bit awed by the tech tree, designing a game can be pretty complex when you get down to the details.

zingger

Zoetrope posted 07-26-99 04:55 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
zingger: don't forget the full color tech wall chart.

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