Alpha Centauri Forums
  The Game
  Air Transports.

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   Air Transports.
Jythexinvok posted 07-25-99 02:35 AM ET   Click Here to See the Profile for Jythexinvok   Click Here to Email Jythexinvok  
Well, today, for the first time I built a chopper transport. Never before have I encountered a more useless unit! Anyone else discover this or am I missing some hidden virtue? Or more importantly, has anyone found a way to fiddle with it's functionalty to make it something worthwhile?
<wave>
Geo posted 07-25-99 10:24 AM ET     Click Here to See the Profile for Geo  Click Here to Email Geo     
Chopper transports. . .
Range. . . too small, Capacity of 1.
pretty useless
I sometimes build needlejet transports
for puting probe teams closer to their target. It reduces the chance that the team gets caught. Occasionally, this is a suicide mission for the jet if the strategic aim is worth it, because the city may be pretty far away from the nearest base (ie assasinate prominent scientists when the opponent is close to a break through, or stop construction on a secret project)
I never maintain a fleet of airtransports though. Maybe if you wanted to be able to "drop" a unit into enemy territory, but didn't want to add drop-pods, you might want these.
Timexwatch posted 07-25-99 01:33 PM ET     Click Here to See the Profile for Timexwatch  Click Here to Email Timexwatch     
You could always too with alpha.txt to make air transport more useful....
Jythexinvok posted 07-25-99 02:50 PM ET     Click Here to See the Profile for Jythexinvok  Click Here to Email Jythexinvok     
Ah, but in this case the tricky part is fiddling with alpha.txt in such a way as to make the air trasport more usefull WITHOUT making the normal choppers more powerfull then they already are.
korn469 posted 07-25-99 04:21 PM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
air transports besides their range and cargo capasity are useless because you can only load/unload them in a airbase or city. Or did they change that with the 4.0 patch?

korn469

Geo posted 07-25-99 10:07 PM ET     Click Here to See the Profile for Geo  Click Here to Email Geo     
Patch 4.0 makes it possible to unload away from a city or airbase, but when taking off, you have to have the ground unit on standby (L) in the city with the transport. It took me some fiddling to get the transport to take the unit the first time. I have unloaded units into enemy territory with this though. I found it to be most useful since drop probe teams can not drop into enemy territory.

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.