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  shouldnt AC 4.0 really be AC 1.04 ?

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Author Topic:   shouldnt AC 4.0 really be AC 1.04 ?
aceplayer posted 07-18-99 04:19 PM ET   Click Here to See the Profile for aceplayer   Click Here to Email aceplayer  
I dont want to be picky - but isnt a new version a major change - where we have gotten 4 patches - 1.01, 1.02, 1.03, and 1.04 ??

Dimension posted 07-18-99 04:47 PM ET     Click Here to See the Profile for Dimension    
Well, I guess that depends who's making the numbers up. Quake 2 was all version 3.X. Windows 95 was all version 4.00.950, they just added A, B, and C to newer releases. AutoCAD went up to version 14 before they went to 2000.

So major version numbers generally refer to different products that are actually sold in stores, and minor versions are usually refer to simple updates, but Firaxis likes to update the major version in updates. It doesn't really matter, because while applications live for years and need major version changes, games just get the bugs worked out of them, and if there's a major revision, it's just released as a sequel (i.e. the Photoshop 5 update is Photoshop 5.0.2, because Photoshop 6 will be its own retail product, but you can call Civ II revisions whatever you want and it won't get confused with Alpha Centauri).

The point is that it actually makes more sense for Firaxis to call their latest update version 4 instead of 1.04. Why call it 1.04 when there would NEVER be a version 2?

aceplayer posted 07-18-99 05:50 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
right - we are in agreement

so its really 1.04
but you dont think they will make a version 2.0....

btw - isnt Quake2 - actually Quake 2.0 ?
and since - it was a step backwards - it is really Quake 0.00

JayPegg posted 07-18-99 07:35 PM ET     Click Here to See the Profile for JayPegg  Click Here to Email JayPegg     
You're a starcraft vet aren't you aceplayer?
Apocalypse posted 07-18-99 09:10 PM ET     Click Here to See the Profile for Apocalypse  Click Here to Email Apocalypse     
Why do you assume it has to be 1.04 and not 1.4 or 1.004?
Koshko posted 07-18-99 11:40 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
If there is 4 patches and this is Version 4, then what was the original game called? Version 0?
Darkstar posted 07-19-99 01:42 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Actually...

Its probably closer to say its version 1.3 .

The original was 1.0

Patch/Enhancement 1 (SMAC 2) would have been 1.1

Patch/Enhancement 2 (SMAC 3) would have been 1.2

Patch/Enhancement 3 (SMAC 4) would have been 1.3

Unless you expect to do a LOT of patches/updates, most companies just increment the tenth place.

Some client Server places (and places expecting to have to do more than 9 patches before the NEXT serious upgrade/overhaul) will use the X.YZ
For example, at my place of work, DB forced updates of clients is suppose to increment the Y. Minor bug updates or GUI enhancements are suppose to force a Z increment. Major overhauls and migrations are suppose to be an X upgrade.

And Microsoft is in the habit of setting its tools to confuse EVERYONE so that its C/C++ tools use a A-B-C-D count, just to hose everyone. While its VB tools use N.last update+1.

Since SMAC will always be SMAC, and will probably never be updated SOON, then Firaxis incrementing the number rather than a lesser place is more than understandable.

And basically, its not like there is any etiquette or rules about incrementing version numbers. Its whatever the developer wants to call it. Since SMAC loves to call their updates Enhancements, its no surprise that they increment the whole. Otherwise, they would be viewed as acknowledging its a patch...

-Darkstar

Aredhran posted 07-19-99 03:13 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
Just remember that these are not *patches*, they are *enhancements*.

2.0: PBEM/Hotseat play
3.0: Borehole cluster
4.0: Manifold Nexus

These *really* are new versions of the game !

Aredhran
-sarcastic, me ?-

Shining1 posted 07-19-99 06:17 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Aredhran:
By that arguement, SMACX really will just be Enhancement 5 or 6.

Lets name them all then:

SMAC 1 Sid Meiers Alpha Centauri
SMAC 2 PBEM Plethora!
SMAC 3 Borehole Discovery!
SMAC 4 Manifold Madness!
SMAC 5 Alien Contact!

(I'm not a lunatic, I'm a Nessutic.)

Resource Consumer posted 07-19-99 06:36 AM ET     Click Here to See the Profile for Resource Consumer  Click Here to Email Resource Consumer     
I suspect Dimension is really a Firaxian!

Not a patch,

Not an enhancement

It's an update....

Resource Consumer
- praise to ****axis for an elastic use of language -

sandworm posted 07-19-99 10:53 AM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
we should suggest they change the numbering in the next "enhancement" as a bug fix - Oh, what was I thinking, there's only SMACX now.
aceplayer posted 07-19-99 06:32 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
wow - darkstar is right

its 1.03 or 1.3

he's smart but why wont he try a Scenario Contest ????


Darkstar posted 07-19-99 07:08 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Because I keep getting turned off by the Scenario Editor. Its silly I know, but that dis-satisifaction of using the Scen. Edit. carries over to scenarios in general for me. I have downloaded a few, including some of yours AcePlayer, from a while back, but have yet to actually PLAY them. And since I have just gotten Dungeon Keeper II and managed to get it running for the moment, it will be a while before I seriously SMAC again...

-Darkstar

aceplayer posted 07-19-99 07:14 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
they arent really scenarios - but saved games....
korn469 posted 07-19-99 07:15 PM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
aceplayer

basically you asked me why i hadn't tried any contest well the answer is i don't play SMAC that much anymore...i have played t here some because me and alkis have had a friendly little early transcend rivalry going...but other than that i haven't played SMAC in a while

and i have the homeworld beta so when i do plays games i'm usually playing that

korn469

OldWarrior_42 posted 07-19-99 09:50 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Korn...Please keep us posted on the Homeworld Beta testing as I have been looking out for some tidbits of info by you. I am hopefully looking forward to a very good game,and I saw what you had posted earlier somewhere else on this and I just want to keep up on it. That is of course if you dont mind. Thanks in advance if you dont mind and boy you suck if you do..(just kidding)
Shining1 posted 07-19-99 10:26 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Korn: Homeworld seems very space operaish. And there doesn't seem to have much by way of distinct units (two each side)? Is this a flaw to the game?

Sorry, but after T.A:Kingdoms I'm getting a little cynical about revolutionary RTSs. I apologies for lumping this game in with that title, but that's how I feel.

Most importantly - is it more FUN that Starcraft? Basicially, that's the only RTS feature I'm interested in right now.

OldWarrior_42 posted 07-20-99 01:46 AM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Shining,I know how you feel but I cant help it. I keep buying and hoping. I guess I have nothing better to do with my money. Just call me a glutton for punishment.
Darkstar posted 07-20-99 02:22 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
I'm the glutton for punishment...

I bought 5 games last friday. So far, only one even RUNS on my system. Those that don't are:
Dungeon Keeper 2 - there is some problem where it will only run once... and the installer/deinstaller has some interesting options due to some testers experiencing the same problems. Bullfrog hasn't a clue, and say, well, just keep de-installing and reinstalling the game if you want to play. Don't bother us. We are clueless about this and busy working on DUNGEON KEEPER 3.

Star Trek: Pinball - The game is just too old to run on my system. Have to put it on a clunker and see if its any good...

SW:Episode 1: Gungan Frontiers - Lucas Arts SimLife sort of game. Can't get past the "Register-Show Window" command on my box. Funny as hell. DirectX 6 is definately not a well understood thing so far... I am going to have to dig through Lucas's site and see what I can find on correcting whatever is the problem. (Yes, all drivers are up to date... DK2 problems say me spend a day getting the latest of everything for my system.)

The game that has run is Atari Arcade Hits #1. At least that has Tempest, Asteroids, and Centipede. Fun fun...

-Darkstar
(Who is a good supporter of the Computer Games industry... obviously.)

korn469 posted 07-20-99 04:11 AM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
old warrior and shining1

well if the most important factor about the game is that it needs to be more fun thn starcraft then homeworld fails. homeworld gives me the feel that i'm playing some cross breed between a pure space sim and a RTS game.

One thing about homeworld is that the motherships are tough and small craft will not have the fire power to kill a mother ship. the mothership also has some ability to defend itself. this means that a rush strategy is impossible. so far i haven't came across any cheap tactics. the game needs a little bit more play balancing (and it definatly needs more stability) but i have high hopes that those issues will be resolved before the game ships.

homeworld is slow, and there is so far i haven't had a sence of urgency when playing the game. gathering resources is a slow going effort so i play most of my games where both sides receive equal amounts of resources all the time. i haven't came across a feature that you can set game speed, so you must play at home worlds pace. on a bright note combined arms tactics seem to work...however you must use combined arms anyways because of the ship cap. you can turn the ship cap off but it isn't rcommended except for the fastest systems.

the requirments for homeworld are decent and for the game to truly shine you need a pentium II 400 or better and most important you need a good graphics card. but if you have that homeworld looks amazing. and i really mean that the graphics are good. the battle sounds are above average and the units phrases are few but they are ok (not particular inspired but still pretty kewl)

when you finally get a fleet built and then send it on it's way the battles are great. fighters zipping around while capital ships slug it out. watching the battles is one of the most enjoyable parts of the game. i have began to learn and utilize hyper jumps and this could probably be used for great sneak attacks...i'm still looking for good fleet combinations and good tactics (and serching for those pesky bugs!)

the units don't really have distinctive abilities and the differences between the sides are subtle at best and virtually non-existant at worst. however the graphics make the ships looks completely different and when you zoom in on the enemy it's easy to tell who is who. the 3d inteface is kewl and adding the z-axis does add some strategy (and lot of eye candy)

the game is not ground breaking in terms of strategy however the game's graphics and physics engine make this game. watching the game play out is like watching a REAL space battle. everything operates as sci-fi has taught you it should. the game has alot of potntial and i know tactics will begin to emerge that will speed the game up and maybe give it a sence of urgency. right now i'm a newbie and most of the people i play are newbies. and we are real newbies, none of this "oh i played civ2, i can beat this game in 100 turns on TI everything set to hardest" there isn't anything out there like it.

in the generalities of the game it adds nothing new but it shines in the details. i mean if you focus on your larger ships you can actually see their guns track fighter, it amazing. all this talking about it makes me wanna go and play it...talk to you later

korn469

OldWarrior_42 posted 07-21-99 02:34 AM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Thanks Korn....I wouldnt know about the more fun than Starcraft as I never played that game.Just keep us in tune if you dont mind. And I dont mind playing a slow paced game.. As long as it is fun to play that is all that counts in my book.
Shining1 posted 07-22-99 01:20 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Korn469: Thanks. A great run down on the game there.

Only a couple of concerns then, the first of which is that the focus on graphics was what basicially wrecked T.A:K - the terrain for that game was amazing, almost Baldur's gate quality, but the actual balancing was virtually non-existant.

Obviously, the game can't be that bad, but how much info do you get on each unit by way of numerical stats and useful comparisons. And how many units are generally redundant, either due to balancing or late game issues?

Secondly, the high end system specs has me worried, but only on a personal level. How far can you ramp it down while still being playable (i.e avoiding slowdowns, etc)?

Once again, thanks for the previous info on this game.

OldWarrior: You should go on a student budget, then. Any game that isn't worth double it's cost in beer isn't worth playing.

korn469 posted 07-22-99 01:41 AM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
shining1

ok in the beta test they sent us the book as a pdf file except there was a problem with it. the problem was it was like 112 pages long and the pages were sideways! i couldn't tun my monitor on its side and i didn't wanna hold my head on its side so i haven't bothered to read it. however i think it provides useful stats.

most of the ships aren't that redundant however there is a ship cap. you can't build more ships than the ship cap. every class of ship has a ship cap. although not redundant ships are just larger and more powerful versions of one another. so far my favorite ships are intercepters in the fighter class, multigun corvettes in the corvette class ion frigates in the frigate class and heavy destroyers in the destroyer class. interceptors can slaughter other fighter class ships and have a fair amount of firepower. multigun corvettes kill fighters and have alot of firepower for their size. ion frigates are fairly cheap and provide a good amount of fire power. and heavy destroyers are the largest most expensive warships you can build (with the ship cap you can only build three) however they are by far the most deadly ships in the game.

ok i've played it on two systems one is a pentiumII 333 with a 4mb agp graphics card and 64mb of memory...using low settings it runs just fine no slow downs or anything. i also have a pII 400 with an 8mb agp graphics card and 64mb of memory it can handle much higher system settings but it begins to experiance slowdowns with things set so high however it looks awsome on those settings! and i mean awsome! overall for the amount of graphics you get its slowdowns are nothing compared to SMAC slowdowns...in fact the game loads much faster. you can play the game on a 233 pentium i think but i'm not sure.

tactics tips of the day:
hyperjumping:when you have capitol ships that are damaged and have no hope of winning hyper jump them to a safe location. when you have a large enough fleet to destroy the mothership use your fighters and corvettes to launch a diversion and then hyperjump your capital ships right beside their mother ship then destroy it. if it looks like you are going to lose have you damaged capital ships kamikaze into the enemy mothership.

korn469

Shining1 posted 07-22-99 02:55 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Korn: This game just sounds SOOOO cool. Making it rush proof is a good move; if there was one thing that made starcraft at all irritating, it was the early game rushes. I used to insist that half of games were played on a water or cliff map, so that moving units and expanding required at least level 4 infrastructure (and people agreed - I'm not the only one who hates being invaded by rival zergings!). And of course I'm not too cut up about the slow speed of the gameplay - SMAC doesn't exactly move at light speed, and even if you win in 90 minutes, that's a massive ammount of time for a current RTS to last.

And the unit cap is also good, although it sounds like 3 destroyers are enough to finish things off by themselves.

More questions:
* How deep is the technology tree? You keep referring to hyperjumps - do you need to research these, or do you always get them?

* How intense are the battles, and how long do they last? What's the micromanagement aspect like?

Again, cheers for your previous response - this is great.

korn469 posted 07-22-99 03:18 AM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
hyperjumps are an ability that all capital ships have, fighters and corvettes cannot make a hyper jump and fighgters and corvettes also have to refuel. hyper jumps cost resources, you pay a flat fee for each capital ship mking a jump and you can hyper jump your ships anywhere on the map

the tech tree isn't that deep and you can have up to 6 (or is it 7?) research ships. each research ship can discover a tech so you can have your research ships all researching one thing and discover it rapidly or research 6 different things at a slower rate.

research is divided into different areas

fighters
corvettes
capital ships
others

you must reseach a tech to give you each ship. and there a few techs you research that don't give you ships but you must research anyways

the battles are fairly intense however i haven't had a battle in which i'm fighting for my life yet so i'm sure the intensity level can increse battle will last longer if more ships atre involved but i'd say they take about 2-3 minutes to finish most of the time...however once i sent fighters to attack a resource collector and then the guys sent fighters to attack my fighters then we sent various others ship to the same general and kept on sending reinforcements to that area and kept a continuous low intensity battle going for like 10 maybe 15 minutes

3 heavy destroyers can kill a mothership fairly quickly about the only defense against them is a big mass of other capital ships

korn469

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