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Author Topic:   A SMAC bot?
nydam posted 07-15-99 12:33 PM ET   Click Here to See the Profile for nydam   Click Here to Email nydam  
Ok, everyone agrees that the AI is, shall we say, less than intelligent. Therefore, I was wondering if there might be a way around this. Specifically, would it be possible to create a bot player that would run through the PBEM or network hooks that already exist? This would then mean two implimentation hurdles:
1) Is it possible to grab the appropriate info from the network or PBEM files and then return the info in the correct form?
2) How difficult would it be to construct the decision rules/AI/whatever-you-want-to-call-it to make the bot player (likely tuned to one faction) at least better than the existing computer players?

Any comments?

LoD posted 07-15-99 01:01 PM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
1)It's probably encrypted to prevent cheating...
2)I have very little experience in making AIs (so far my biggest accomplishment is one for tic-tac-toe ), but I can tell you that it's ****ing hard to make one, especially for a complex game like SMAC. That explains why the "commercial" AI in Alpha is so easily beatable. I'd imagine that a group of real SMACoholics who are also great programers has to be gathered.

LoD

LoD posted 07-15-99 01:33 PM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
Again, this is all MVHO.

LoD

JayPegg posted 07-15-99 05:21 PM ET     Click Here to See the Profile for JayPegg  Click Here to Email JayPegg     
tried to make AI for Smac once, gave up after 24 straight hours.

my best ai programs are for AOE, which I have made some bad-*** ai's that have no remorse at all.

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