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Author Topic:   What's your best, I mean worst, eco. damage?
Singularity posted 04-07-99 09:32 PM ET   Click Here to See the Profile for Singularity  
My worst eco damage occurred while I was at war with the Believers, who I love to kill, late in the game. I was playing the Hive. The believers had started the war with 24 cities and I reduced them to 4 using just Planet Busters. I had also used some on Morgan and Santiago. The sea levels rose 778 meters in 20 years! Can anyone top this? Anyone love planet Busters? If so what's your favorite use for them?
Travathian posted 04-07-99 10:10 PM ET     Click Here to See the Profile for Travathian    
The Believers, Monsoon Jungle, cities only 2 squares apart, and at least 12+

*grin*

geraden posted 04-08-99 03:00 AM ET     Click Here to See the Profile for geraden  Click Here to Email geraden     
I had a 40 + city with 7 boreholes as my capital. This should be an indicator of where the cities were going. This one city I kept around to attract most of the worm outbreaks. I purposely used it to build orbital enhancements. Planet must have been screaming. That one base, btw, had a eco-rating of something near 500, IIRC.

That game I had the levels rise over 2000 meters in 24 years. Almost each year I would get a new message saying the levels were rising. It was kind of entertaining, that is until most of my cities starved due to lack of farms.

Gardener Geraden

umbra1 posted 04-08-99 05:30 AM ET     Click Here to See the Profile for umbra1    
Does anyone know if you can hack the alpha.txt file to stop (or at least slow down) the rising oceans ? Or any way to reduce the fungal blooms ?]

Umbra - Industry without Ecology.

Aredhran posted 04-08-99 05:46 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
Geraden- And you DARE call yourself "Gardener" !?

-Aredhran

Aredhran posted 04-08-99 05:49 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
World's Flooder would be more like it...

What was left of the world after the seas raised for 2'000 m. ? A few scattered islands ?

-Aredhran

geraden posted 04-08-99 12:40 PM ET     Click Here to See the Profile for geraden  Click Here to Email geraden     
Heh Heh Heh....

I didn't know Planet had so many supporters.

umbra1: You can control outbreaks slightly by having "rare" native life as an option in the random map settings. I however do not know of another way. If you knew already about this, I apologize for the redundancy.

Aredhran: That game I was playing Yang. That should alone tell you something about my mindset. It was one of my better games up until mindworm mania kicked in. That was the game I decided to use the epithet Gardener, because I learned painfully a lot of ways to cull and handle fungus and mindworm outbreaks. After that I started posting them to the boards as solution.

And as a tribute to Chris Pine, I do so love alliteration.

After about 2000 meters of sea level rising, I was decently off. It was a huge map of planet, and I started off on the middle continent, with the crater and the uranium flats. Most of that is already high in terms of elevation, and what wasn't I used my flotilla of super fungal formers (support is great when your cities are 25+) to raise tons and tons of land. Best yet, it didn't cost much, because the cost is based on how high you want to raise it above sea level, not on how much it's been raised.

However, this was not as possible, or desired (I was Yang, after all), on the rest of the islands, where I had conquered pretty much everything. The small island to my north was gone after 1000 m, the L-shaped island had only most of the north and some of pholus ridge left ,along with Mount Planet (or at least it's caldera), and the Monsoon Jungle area was completely gone.

Which was nice, because Dierdre was there, and was completely unprepared for the tides to be a coming. I didn't have to root her forces out.

I normally play on the side of good - Lal, Zakharov, Dierdre, and occasionally Morgan - and don't employ this sort of tactic on a regular basis.

Still, I occasionally rub my hands together and cackle with glee when I think of Yang ruling over waterworld.

Gardener Geraden

Zero_Gauss posted 04-08-99 10:59 PM ET     Click Here to See the Profile for Zero_Gauss  Click Here to Email Zero_Gauss     

There is a parameter in the alpha.txt, a multiplier to control how much the sea level rises from the Council action to melt ice caps.

I don't think that this will affect pollut -*ahem* eco-damage rising; however it does lead to an interesting workaround. There is an analagous parameter for the multiplier for how much the sea level DROPS for the council action to launch the solar shade.

Sooo, one could jack up the multiplier for the solar shade; then when the sea starts to swell like a big bruise, just lance it with a super-powerful solar shade. =]

hope this helps,
Zero-Gauss

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