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Author Topic:   Your vote: Money or Incompetence?
Freddz posted 04-06-99 11:18 PM ET   Click Here to See the Profile for Freddz   Click Here to Email Freddz  
Or plain stupidity?

Anyone remember when Firaxis announced the time they were gonna Beta test. I don't remember exactly how long it was, but I remembered my reaction: How on earth were they gonna have enough time to playbalance 7 factions? How were they gonna find all bugs? I almost posted a protest. Then some silly thought crossed my mind: they must know what they are doing...

We all know there was pretty much a race to get finished first; CTP or SMAC. First out, better sells. Maybe. In the long run? Maybe. I'm not so sure. Bad rep's a bad thing. Firaxis won the race; the game was filled with bugs. Now Activision was "too late", but still, and amazingly, they seemed to have rushed their product...

Why do game companies release their games without the proper Beta testing? Why? Are they cheap? Impatient? Because if it is just a money thing, then I'm not so sure that all the people here in this forum admiring Sid Meier and Brian Reynolds will like the fact they are admiring two people who are business men foremost, not passionate game creators.

I think one can tolerate a certain amount of bugs, mayhaps a crash or two for some(few) users, half good interface maybe(actually no) and so on. But can one tolerate game companies not doing their best for their clients? Did Firaxis do their best? Was it unreasonable to test the game a few of months more with four/five times as many users? Is it wrong by me to state that they SHOULD have, and that they were wrong in not doing so?

So, like any good mind worm it boils down to: incompetence or greed, or just for the sake of winning against the suers? 'Cause it sure wasn't about you, the customers, they rushed the game. Actually, if you think it was, I'll write that down as incompetence.

Enough said, you guys can carry this forward...

P.S And don't tell me it hasn't been that many bugs: I think 3 patches(already) speaks for itself.

Brother Greg posted 04-06-99 11:42 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
3 Enhancement Packs.

Anyway, I think any problems related to beta testing were due to the fact that Brian and Sid had never done a Public Beta test before. HOWEVER, I do find it remiss that Firaxis and EA testers missed some of the more obvious bugs (useless autoformers for one).

Methinks the beta testers were more worried about playing the game than finding bugs. On the other hand, their whole focus was not on finding bugs, but on playbalancing, and suggestions for improvements, so you can't blame them too much.

Incompetence sounds like too harsh a word though. Bugs do slip through, in every game, and I don't think Firaxis has been too much worse than most other game companies (with a few (very few) exceptions). The one they'll really regret was the idea to use somebody else's code for graphics. I don't think they'll do that again in a hurry...

Koshko posted 04-06-99 11:48 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
The fact that there is already 3 patches means that they do care enough about us customers. Plus, I don't think there were that many bugs. I've yet to run into any Major problems.

Comparably, this was a quality-made game. I bought the original Sierra's Lords of Magic when it first came out. That Was basicly a Beta they released. You name it, it didn't work right. Each patch they released, new problems started to occur. I DID LIKE THE GAME after some of the fixes.

It is just business. The Almighty Dollar is the reason for about every Business Decision.

JAMiAM posted 04-06-99 11:51 PM ET     Click Here to See the Profile for JAMiAM  Click Here to Email JAMiAM     
Brother Greg,

Welcome back to the forums. I thought yin had chased you off a while back. Then I read that you two had kissed and made up. Then you disappeared again, leaving me to wonder just what his lipstick is made of!

JAMiAM
a meek wide eyed lamb laying his neck across yin's block.

will posted 04-07-99 12:12 AM ET     Click Here to See the Profile for will  Click Here to Email will     
I think the people who complain so mightily about bugs are wearing rose colored glasses. How many patches did Civ2 have? I seem to remember it getting up to 21! Frankly, I'd been waiting for a good TBS for about a year, and would much rather have 99 percent of a game now than spend another four months drooling over the off-hand comments that the Beta-testers dropped into the forums.

Finally, I'm an utter compu-moron and have had absolutely no problems with the game. I even played the demo on a P-95! If Firaxis can make a game that I can't screw up, they must have done a pretty good job.

Nell_Smith posted 04-07-99 12:30 AM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Three updates?? Not bad if you ask me... check out Microsoft's Windows Updates page if you wanna see a lot of patches for an O/S that was beta-tested into the ground. MSoft can afford the best programmers in the world and still they need to release patches... programmers aren't omniscient gods and if an intermittent bug doesn't show up during beta-test, they can't fix it until someone DOES find it.
That said, I agree that the auto-formers are hopeless... but this is a small complaint when set against the great improvements that SMAC has made over CIV2 in terms of AI and graphics. CIV2 autoscuttlers (sums up what they used to do - scuttle around in circles!) were even more hopeless. I can't imagine the programming necessary to get formers to do the best thing in all situations, but it must be a real headache - apart from anything, some players are always gonna want soil-enriched farms while others just love their boreholes. If the autoformer performance was improved, then I'd give SMAC a perfect 10, as opposed to the 9.95 it gets right now (I love to micromanage, so autoforming doesn't sway me much!)
yin26 posted 04-07-99 12:36 AM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
JAMiAM,

Your attempt to get me to delete the game was commendable (but I had already deleted it, waiting for patch 4). So, that bought you some time...but watch it, Little Lamb--or I'll send you to Kalahari's house (he claims to be a veterinarian, but we know what's going on).

"Are the lambs still screaming, Clarise?"

yin26 posted 04-07-99 12:38 AM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
BTW,

Freddz, have you signed my CONSUMER ACTION Declaration on the CtP Forum yet? You and I need to join forces, I'm telling you man.

Shining1 posted 04-07-99 12:39 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
will: Excellent point. And the only thing that has kept me from aping Yin recently. A buggy SMAC is better than none at all.

I don't know if this speaks wonders for Brian's much heralded design process though. Build the prototype, play it, go back and reprogram, play it again, and gradually you get a classic game out of it.

Unfortunately, he left out the problems inherent in that process. Because anyone who has programmed even the simplest of games knows that the smallest of changes can involve redoing a large amount of the code. So iterative programming seems a recipe for spagetti sauce, as far as the code goes.

Leading to the patch and release strategy, whereby they can get the game to 99% stability, release it, and THEN go back and rewrite the thing so that it runs coherently.

A bit of iterative work is unavoidable for any program. But more than 3 iterations starts to mess things up, even if you can 'hold the whole box in your head' like Brian (paraphased from gamespot interview). Maybe they should have a go at making a 1000 page design document first . Or at least find a point to stop the whole thing and rewrite the game from scratch (well, okay, it took three years as it was. But on the other hand this might have saved time at the release end.

And finally, the whole testing process seemed underdone. Maybe 2-3 months was okay for a game like half-life, but the added complexity of SMAC needed more time.

JAMiAM posted 04-07-99 01:54 AM ET     Click Here to See the Profile for JAMiAM  Click Here to Email JAMiAM     
Yin,

Actually, what will happen when you follow those directions is...oh never mind, it will ruin the joke if I tell you the punchline. Not that it was funny, mind you, it wasn't. Now I know that you deleted the game or else you wouldn't have been so far off base.

JAMiAM

yin26 posted 04-07-99 02:26 AM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
[In your best Homer Simpson voice]

Mmmmmm...lamb chops!

Darkstar posted 04-07-99 02:48 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
My Vote - Money. You see, even with the most understanding and supportive of publishers, there comes a time the product has to go out the door. Unfortunately, this seems to be much to early for most GAMES these days. I suppose when we the consumers stop buying such bug ridden products, the message that we don't like such treatment will get through. Remember folks, SMAC and CtP was in competion to get to the Christmas market first. They both slipped their schedules...

Shining1 - The iterative design process has been with us since the first computer code was ever written. It doesn't tend to introduce new bugs just because you go back and tweak some code to adjust a behavior. New bugs come along when you fold in new LARGE pieces. Bugs are generally one of three types: A) The Typo, which is easily found with most comtemporary compilers; B) Implementation, which is a bug that is caused by how the coder put the code together (i.e. AI Former decides to build Bunker... 2 lines BELOW that is the check to see if the Former's faction has bunker - build bunker, else move). [These are generally minor Logic bugs created by misplacement of code]; C) Logic errors. True Logic Errors are generally Design errors, so the 10,000 page design doc won't help you catch it, unless you see it. (It would be a "bug" in the blue-print as it were) Unforeseen side effects of different elements of the product and how they interact with each other are generally Logic Errors, as the Logic was not thought out enough. Unfortunately in a large, complex system, it can be difficult to impossible to foresee how all the possible elements MIGHT intercombine. This is why Microsoft has 1500 beta testing sites for Windows 2000/NT 5.0 for example. (IICR, Windows 2000 has 25 million lines of code...)
Feel free to pick on the coding practices of the SMAC team if it makes you feel better (it has helped reduce my frustration and stress over some of (IMHO) the bugs and flaws), but unless you really want to state that all code writing is merely the process of creating and eliminating bugs, ad infinitium, I think you might not want to pick on the actual process of code writing and code design (the coding methodologies). That's like a religious matter to many coders. In fact, OOM, UML, Booch and many other strange names and acronyms have started *many* a virtual crusade, ending with many a ruined career.
But it all boils down to the person writing the code. They can be an Artist, a Scientist, a Hack, or a Pasta Chef. The value of their product (how well it works, how well the UI does its job and stays out of the way, etc) is the only TRUE measure of how good that coder and how good that Development team are or did.

-Darkstar

Victor Galis posted 04-07-99 05:42 PM ET     Click Here to See the Profile for Victor Galis  Click Here to Email Victor Galis     
Tell me, does it bother you that the gane was 5 months late already? Probaby not... but for some of us, an extra 4 months would have been unbarable. The game is not massivly buggy. In my first game I noticed one bug, ONE!

Money- I wonder, is firaxis making money? Are they? Microprose was losing it bigtime. So is the money issue selfishness or a desire to remain in business?

Possibility posted 04-07-99 06:07 PM ET     Click Here to See the Profile for Possibility    
This game is very bug ridden. I have had many many crashes, especialy in multiplayer. 3 patches is alot and there are many more to come. I could have easily waited another 2 months for the game to come out if it had by far fewer bugs and it was more balanced. The worst thing is, many of the bugs were or should have been very obvious. For example, the computer has unlimited range for air units it seems, and (this one has finally been fixed) but when you clicked on the tile information window, it gave you wrong numbers, this should have been very obvious in beta testing.

I would go on with many more bugs and play balancing but my friend just showed up and we are starving and so we have to go eat.

Possibility

maxpublic posted 04-07-99 06:36 PM ET     Click Here to See the Profile for maxpublic  Click Here to Email maxpublic     
Games are still the buggiest releases of commercial software around, with the possible exception of any product Microsoft cares to market. Gamer tolerance for half-finished, half-assed products is a well-known fact of life; the game companies know this and incorporate it into their release dates. You'll bitch, and you'll moan, but you'll still buy the product regardless - because the only other option is to forego the purchase altogether.

And let's face it: no significant number of gamers has yet proven they're willing, or even capable, of abstaining from a purchase. Why improve things if the damned fools will fork over the cash anyway? Whatever the market will bear, and the market is pretty damned desperate (this same market bought Outpost 2, for chrissakes).

SMAC was okay by the release of patch 3.0. Not great, by any stretch of the imagination (the AI still needs serious work), but okay. It's clearly obvious, however, that little serious beta testing was done, as some of the patched annoyances were so obvious it beggars the imagination to think that 25 gamers could possibly have missed them.

But this is par for the course, and has been for years. Until *you* are willing to return every unfinished game until it's properly completed don't expect anything to change, or for anyone in the industry to take you seriously when you throw a fit.

But then, I've more faith in a smoker's vow to kick the habit than a gamer going without a new toy for a year or so....

Apparently the industry concurs.

Max

micje posted 04-07-99 06:48 PM ET     Click Here to See the Profile for micje  Click Here to Email micje     
Actually, there have been only 2 patches: patch 2.0 and patch 3.0. There is no patch 1.0. I hope there will be a patch 4.0, and then I'll still be unsatisfied with many things in the game, but SMAC has been GREAT FUN ever since the demo (10 crashes per hour for me, hell, what IS auto-save for???).
tfs99 posted 04-07-99 09:01 PM ET     Click Here to See the Profile for tfs99  Click Here to Email tfs99     
You can rule out stupidity. I don't believe that the staff at Firaxis are stupid. They design and produce computer games, not things commonly done by stupid people.

You can also rule out incompetence (basically this is a nicer and more specific way of saying stupidity).

Anyone who could produce software as complex as SMAC, even _WITH_ all of the _BUGS_ and perceived design flaws couldn't possibly be labelled incompetent.

I consider myself a competent software engineer. But I couldn't produce what Firaxis has in SMAC, not from where I am standing right now. I have been programming for 24 years and getting paid for it for 18 years. However, I lack the specific experience required to do something like SMAC (but it would be fun trying! )

Any competent software developer is going to tell you the same thing: bugs exist in production code, always have, always will. Anyone who says that their software is "bug free" is either inexperienced or a liar.

So of the original choices, this leaves only money. By "money" does one mean "greed" or "profit"? Firaxis needs to make a profit, thus they need money. Firaxis is a commercial venture! And from the amount of effort put into supporting the game so far, they are not skimping on the service and support. So I don't think they are greedy.

But the pressure to beat your competition to market is very real. Especially in a genre where the pickings are, at the very least, perceived to be slim. So yes, the answer is money.

But _WHO_CARES_?

How many of us wouldn't jump at the chance to become a beta tester for Firaxis? So why do we complain so much about finding bugs in a released product? It's just a distinction in the timing, not the role. If we wanted fewer bugs and a more polished design, we would have had to wait _EVEN_LONGER_ for the released product.

Granted we have all paid $35 to $50 dollars for SMAC. So perhaps it isn't fair that Firaxis has used us as Beta Testers and Financiers for the game. But again, how you react to that is a matter of perspective.

I could begrudge them the three or four months of interest I could have earned on that $50. But at 4% or so, it doesn't add up to much, about 50 cents. A can of soda -- big deal.

Think about this, if Firaxis came to me and said: "tfs99, how would you like to beta test SMAC-II for us? Pay us 50 cents and you're a beta tester," I'd jump at the chance! My check would be in the mail that day.

Heck the stamp would cost almost as much as my 50 cent fee!

SMAC n ... Ted S.

JAMiAM posted 04-07-99 09:54 PM ET     Click Here to See the Profile for JAMiAM  Click Here to Email JAMiAM     
tfs99,

Bravo! Tell it like it is!

JAMiAM
a bleating heart literal

Spencer Olson posted 04-07-99 11:28 PM ET     Click Here to See the Profile for Spencer Olson  Click Here to Email Spencer Olson     
Actually, thanks to the fascistic anti-piracy stance taken by the software companies and by the software resellers, it is almost impossible to return inadequate games nowadays. It has gotten to the point where I basically refuse to buy any game nowadays without being able to test it by demo or whatever means necessary.

I am not advocating piracy, of course. Many game designers work very hard to produce quality products that will make you feel like you've spent your money in a good way. Then there are the pieces of filth. I've been burned more times than I care to remember.

I seem to have strayed from my point a bit, but to sum up: SMAC is not perfect, but it's doing much better than a lot of other computer products. I seem to recall there being a first person shooter which was shipped with such bug ridden multiplayer mode that it patches were needed just for that. Hell, Microsoft is going to charge 90 USD for Windows98 Second Edition, which is basically just a major bug fix for Win98.

OK, I'm rambling again. Back to homework for me.

--sko

Freddz posted 04-07-99 11:44 PM ET     Click Here to See the Profile for Freddz  Click Here to Email Freddz     
tfs99,

Who cares?

I think lots of people care. If you feel that it's okay for a game to have bugs because the game hasn't been tested enough, I can't disagree more. You seem to think(in your argument) that everyone who bought the game waited day and night for it to arrive; lots of customers found out the game existed maybe a month before it came, or later. They expected a game pretty much free of obvious bugs.

Should they print "Hey, this game hasn't been tested nearly enough, we are just shipping it to you so you now so you can enjoy it fully in a few months... IF we care to fix it fully" on the box to be fair to their unaware customers then? BR has made some statements that makes us wonder if the game will be fixed further...

Lots of people make up their mind if the game is worth playing after a week. If they are annoyed about bugs or crashes, they sure aren't gonna say: "Hey, thanks Firaxis, I'll happily wait for all the patches so the game will run bug free. Thanks for letting me test it.". No they get tired of the game. I did after waiting for patches in Europe(boy, that took some time). It sure isn't fun paying 50$ for being one of your "Beta testers" when the game has crashes, obvious bugs and and some balancing issues. I want a good game right away.

So, as many of you may have pretty much figured out, I was trying to make a point: Firaxis isn't stupid, they were just out to get the cash, not making the best possible job for their customer (by tesing the game a few months extra before release).

Are we going to remember this the next time we see nice pics of a game and hear fancy promises from game creators about the quality of the AI and so on.

Should we admire people making a game that they knew weren't ready for the market? Or should we make a point that we don't tolerate that the gaming industry treats us like idiots? 'Cause it seems we are, if we don't start remembering these things before a company like Firaxis release their next game. At least the majority, who bought the game and don't care to be a Beta tester without the power to change(well at least nort without ruining ones sex life by sitting here all days).

I have rushed this post, so I apolagize for any spelling errors.

Yin: I am your most evil ally , it's just that I have too little time nowadays to write as much as I want (well in here anyways...)... I will try to write something in consumer action(btw, CTP seem to have more obvious bugs than SMAC. Too bad, I really liked some of their new concepts).


Shining1 posted 04-08-99 01:10 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Darkstar: Based on personal amateur experience, when you mess around with a program you have writen for very long, things tend to get exponentially messy. When you sit down first and think hard about what it is EXACTLY that you want to achieve, then you have a reasonable chance of making something that doesn't take a month to debug 1000 lines of code.

Obviously, this is impossible with a game, at least if you're trying to make a reasonable attempt. You can't just sit down and turn out a masterpiece first go. But the rules still apply, adding extras causes problems.

Metaphorically, it's like an aerial shot of parts of Rio, for instance. Magnificent villas surrounded by slum housing (you know this, but I wanted to use that metaphor ).

As for religion, I find it fails in all forms. As you say, use whatever works. If by some magic you can manage to rebuild an entire program in one go and include everything you wanted, fine.

PhysicsMan posted 04-08-99 05:56 AM ET     Click Here to See the Profile for PhysicsMan  Click Here to Email PhysicsMan     
I posted my response to this question in "Missile AI range bug is final straw -SMAC has been uninstalled". However, I'll add a couple of points here.

(1) Firaxis is neither incompetent nor stupid.

(2) Yes, Firaxis expects to make a handsome profit from SMAC.

The real question that needs to be asked is: "Are WE incompetent and stupid?". I find it hard to believe that so many people will pay money for an incomplete game. How many of you would buy a new car if it was 99% complete or "almosted worked". When we (the consumers) purchase a game "hot off the presses", we are encouraging Firaxis to market games with bugs, poor documentation, and questionable code. Firaxis DOES NOT CARE about opinions in this forum. You already bought the game!! As for this talk of excellent customer support. Of course! Firaxis wants you to purchase more buggy games in the future. As long as gamers continue to purchase games with bugs, buggy games are all we can expect in the future. Firaxis only goal becomes to hype the game as a "must have" (an I'm willing to take the game with bugs game). My copy of SMAC was returned to the store. Yes, strategy games are my favorite, but I will not endorse a company who markets poor quality. Unfortunately, there are too few people with the willpower to demand better quality games. As more publishers and studios get swallowed by larger companies, expect game quality to only get worse (did someone mention Microsoft having bug trouble. Now that we all use windows, does Bill Gates really care about product quality?)

Bossman posted 04-08-99 06:32 AM ET     Click Here to See the Profile for Bossman  Click Here to Email Bossman     
No

Firaxis were trying to do too much in to shorter time. They should not have put their deadlines to match the releases of the other big games releases. Even though SMAC was not finished it still managed to sell 1/4 more games than maxis did with Sim city 300 that was well tested. SMAC is a stunning game and it deserves that title. The bad sign is though that within a month of its release there are already 3 Patches! Why couldn't they delay the release so that people could by a complete game. Despite this it is still a good game and deserves to be above games like CTP( What a stunning little number that is) I felt like chucking CTP in the bin it was so... unfinished or unpolished. SMAC is finished but unpolished.

DeVore posted 04-08-99 06:49 AM ET     Click Here to See the Profile for DeVore  Click Here to Email DeVore     
Well there are bugs and there are bugs.
Some like the infinite AI missile range and crazy autoformers are simply so obvious they should and will be caught in any decent beta test, my bet is that Firaxis simply chose to ignore them in order to get the game out fast. Why they didn't fix at least the missile range check in the first patch beats me but the AI autoformer code is probably a mess none wants to get involved in :P

Secondly we have the very obscure/rare bugs which only will only show under the right conditions and on some systems i.e they never occured for any of the beta testers, the v3 sound bug is one of these.

The missile bug should never have been in the gold version NEVER EVER.
I discovered it halfway through the FIRST game I played, nuff said.
The useless auto former option should simply have been removed and then maybe introduced as an _enhancement_ later on.

/Dev

Bossman posted 04-08-99 06:53 AM ET     Click Here to See the Profile for Bossman  Click Here to Email Bossman     
The AUTO former command is brilliant. it works well on my PC. It seems to me that everyone is experiencing completely different problems! I have never come across the Missile bug but I have found that planet busters always crash 1 turn before they are supposed too! all other missiles are fine. Does anyone else have this problem?
DeVore posted 04-08-99 08:30 AM ET     Click Here to See the Profile for DeVore  Click Here to Email DeVore     
Are you using The improve homebase command ?
(I know you wrote AUTO but I have to double check IHB works quite well but fully automate former is a joke which usually will make the former run off to some remote corner of the map and start building farms and solar collectors there.

AFAIK you're the only one around who's happy about the AUTO formers.

/Dev

edromia posted 04-08-99 08:40 AM ET     Click Here to See the Profile for edromia    
Why would you automize a former to do anything but improve your home base? If there's something that needs to be done way out in a remote corner of the map (like a borehole or land bridge or something), I send the former out there myself and tell it precisely what to do.

In general, my formers do a great job improving their home bases. When I notice one has spent the last 4 turns spinning its wheels, it usually means there's nothing left to terraform -- at that point I'm usually ready to give it specific orders to build an echelon mirror or borehole somewhere.

I agree that *in principle* the "Fully Automate Former" option should do something useful, but as long as the "Improve Home Base" and "Build Road To..." commands work (which on my computer they work just fine), what's your complaint? Anything else you'd be supervising yourself anyway, right?

-M.

Bossman posted 04-08-99 08:40 AM ET     Click Here to See the Profile for Bossman  Click Here to Email Bossman     
No I am just using the Auto improve Home base function. Sorry I got mixed up with what you meant.
DeVore posted 04-08-99 09:10 AM ET     Click Here to See the Profile for DeVore  Click Here to Email DeVore     
Edromia:
My point is why include it if it's broken anyway ?
It's nothing but a broken feature that never got finished because they either rushed the game on the market or don't have a clue about beta testing which I doubt.

It would been great as a later enhancement though...if it worked that is.

/Dev

edromia posted 04-08-99 11:08 AM ET     Click Here to See the Profile for edromia    
DeVore: Yeah, but even if it worked, why would you use it?

To put it another way, what do you think it *should* do if it worked?

-M.

damien posted 04-08-99 11:20 AM ET     Click Here to See the Profile for damien    
everybody loves a troll
DeVore posted 04-08-99 11:27 AM ET     Click Here to See the Profile for DeVore  Click Here to Email DeVore     
Edromania:
Easy, it should improve your city squares and I mean city squares not some far off unused square and build roads/mag tubes between your cities.
Pretty much what you do yourself when you micromanage it.

/Dev

edromia posted 04-08-99 01:03 PM ET     Click Here to See the Profile for edromia    
DeVore: Okay, what I'm saying is that the "Improve Home Base" command does that already. It develops city squares and only city squares, and it does it pretty well. (In my opinion, anyway. Others disagree about that. The point is, the formers stay in your city radius and don't go wandering off.)

And the "Build Road/MagTube To..." command builds roads to cities. I use it all the time. You have to specify which city, of course, but that's a minor chore which you can then forget about for the 10+ turns it takes for the former to finish the road.

I don't want to beat a dead horse here; I'm just confused. You said yourself that the IHB command "works quite well," but that you wish the "Fully Automate Formers" command worked the way it should. But the way you think it should work is that it should Improve your Home Base. It sounds to me like your problem is already solved.

-M.

DeVore posted 04-08-99 01:14 PM ET     Click Here to See the Profile for DeVore  Click Here to Email DeVore     
What I said was that they should have left
the option out because it doesn't work.

Anyway IMO Fully Automate should be a global version of IHB+BR which would allow the former to improve all your cities as needed so that if City XYZ has a food problem the AI should allocate a couple of formers to up the nutrient output of that city and if there isn't any road to that city maybe a third former should start building it if there's enough FA formers in the pool...

I'd love to see an FA former priority list in alpha.txt


/Dev

seldon posted 04-08-99 07:12 PM ET     Click Here to See the Profile for seldon  Click Here to Email seldon     
I vote for incompentence, but by the players.

Deinstalling SMAC, because the range check bug isn't fixed is the stupidest thing I've heard of in a long time.

In all my games of SMAC (almost all at Transcend, Ironman) the computer player has only successful built and used a planet-buster once. It is so easy to prevent a computer player from building a planet buster, that any player who allows a CP to build one, must be grossly incompetent, careless, and clearly deserves to lose his cities. Haven't you ever heard of using probes to infiltrate? Once infiltrated, pay attention! if the CP is building a PB, you have 20 to 30 turns to stop it. Use your probe teams, airforce, army to take out the city or sabotage production. If all else fails build orbital defense pods.

Next let's talk about bugs. Now, I realize this game, like any software product has bugs. Personally except for some annoying sound problems, I have run into almost none.
However, to complain about the number of patches as being indicative of the game quality is pretty silly. Especially, when those complaining seem to be incapable of simple math. For the record the current version of SMAC is version 3.0 the first version was 1.0. If you subtract 1.0 from 3.0 you will find that there have beeen TWO patches not three patches.

Next lets talk about Firaxis support.
CEO Benjamin asserts>
"P.S. Since Neither Brian nor Sid seem to give a crap about what anybody thinks about SMAC (you notice ANY messages from either one of them on the c.s.i..g.s. newsgroup or the SMAC forum since SMAC was released?). I have seen 4-5 messages from Brian on the newsgroup, and NONE from Sid in either place for the past 3-4 months!"

According to Dejanews, there have been ~1200 message from Firaxis employees in SMAC related newsgroups since Jan. 1, Brian has posted 516 messages. Since, it is Brian's design I wouldn't expect to see Sid posting.
So CEO Benjamin how did you arrive at 4 or 5 messages?

I can understand people not liking this game and there are legitimate complaints, but when
the people doing the whining take so little care in fact checking, why should anyone take notice.

Nell_Smith posted 04-08-99 09:36 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
tfs99 : Well said!!
With SMAC, Firaxis have attempted far more that most game software houses, who seem mainly content to bang out Quake clones or C&C wannabes: I know little about the intricacies of code but I do know enough to realise that trying to program a realistic and challenging AI system must be a huge undertaking and a few bugs are, in my opinion, a small price to pay in return for a game as absorbing as SMAC.
Many games are released with some initial bugs, some of which never get fixed: at least Firaxis are doing what they can by releasing free patches. I mean, does nobody remember the Doom "you can walk out of the world" bug, or the Quake and Quake 2 bug where the enemies get stuck in the wall or the floor and you can never get a 100% kill rating for the level?? For that matter, in Q2 the player himself can still get stuck in a wall!! Those bugs were never fixed by ID and yet gamers everywhere just write them off as slight annoyances, which is what they are.
And as for Microsoft, well: they just use the entire world as one giant beta-test... hands up who remembers the Platform Preview of IE4 and what it was capable of doing to your system!!!!!! hehe
Nell
Freddz posted 04-08-99 10:56 PM ET     Click Here to See the Profile for Freddz  Click Here to Email Freddz     
Seldon,

nice observation. I wondered when someone were gonna see my mistake(I actually gulped out loud when I sent the post As for the rest of your post, I could probably chop it into pieces if I was in the mood for arguing. However I'm not. Yin's just posted his life's story. That is more interesting, right now

Just one point, if you and none other care, why do you post answers here, tweety?

HGB posted 04-09-99 12:00 AM ET     Click Here to See the Profile for HGB  Click Here to Email HGB     
After a week of playing CTP (not especially buggy for me but breathtakingly bad design), you really appreciate the thoughtful design of SMAC and the active work of Firaxis in supporting it. I know it's only been a week since CTP was released, but I bought SMAC the week it was released and there was already (or very shortly therafter) a patch out and heavy involment by Firaxis in these forums (which are actually on the official website). Maybe I'm not a good enough player (I beat the game on Librarian level, generally playing an as peaceful as possible development game with the goal of transcending), but the game has never fired a missile at me, so I'm not all upset by this bug. In fact, I've really had very little problems in that regard, the bugs that bugged me somewhat in version 2.0 (stuttering sound, incorrect figures on tile production, failure of the Empath Guild or Planetary Governorship to work properly) were all addressed in version 3.0 (well, the sound still stutters once in a while, but it's fine at least 95% of the time or more now when it was extremely annoying before). Is SMAC perfect? Of couurse not. Aside from any technical problems, I think the mindworms were overdone (oh, for the days when I laughed at inferior barbarians with impunity behind city walls that counted for something), and virtually undifferniated appearance and sound of the units is a little (well, mayve a lot) boring. But you can't please all the people all the time. I don't want to sound like a Firaxis Pollyanna (or like MarkG on the CTP boards), but I have to disagee strongly with some of the vitriolic criticism aimed at Firaxis.
HGB posted 04-09-99 12:00 AM ET     Click Here to See the Profile for HGB  Click Here to Email HGB     
After a week of playing CTP (not especially buggy for me but breathtakingly bad design), you really appreciate the thoughtful design of SMAC and the active work of Firaxis in supporting it. I know it's only been a week since CTP was released, but I bought SMAC the week it was released and there was already (or very shortly therafter) a patch out and heavy involment by Firaxis in these forums (which are actually on the official website). Maybe I'm not a good enough player (I beat the game on Librarian level, generally playing an as peaceful as possible development game with the goal of transcending), but the game has never fired a missile at me, so I'm not all upset by this bug. In fact, I've really had very little problems in that regard, the bugs that bugged me somewhat in version 2.0 (stuttering sound, incorrect figures on tile production, failure of the Empath Guild or Planetary Governorship to work properly) were all addressed in version 3.0 (well, the sound still stutters once in a while, but it's fine at least 95% of the time or more now when it was extremely annoying before). Is SMAC perfect? Of couurse not. Aside from any technical problems, I think the mindworms were overdone (oh, for the days when I laughed at inferior barbarians with impunity behind city walls that counted for something), and virtually undifferniated appearance and sound of the units is a little (well, mayve a lot) boring. But you can't please all the people all the time. I don't want to sound like a Firaxis Pollyanna (or like MarkG on the CTP boards), but I have to disagee strongly with some of the vitriolic criticism aimed at Firaxis.
maxpublic posted 04-09-99 02:33 AM ET     Click Here to See the Profile for maxpublic  Click Here to Email maxpublic     
I don't find SMAC to be a bad game; it's certainly better designed than CIV2, and the AI appears to be quite a bit smarter.

But to those who jump on their high horse and defend FIRAXIS as if their nuts were between a screw and a press:

Look, it doesn't take a friggin' genius to see that a) missiles are ****ed up and b) terraformers don't work for **** when on auto. Any SINGLE beta tester should've seen this; I ran into both problems on my very first game.

And there're other obvious and strange quirks that've already been detailed on this forum.

So, like I said before, it beggars the imagination to believe that FIRAXIS didn't know about these things prior to release. They must have; there isn't any other reasonable explanation.

Which means they deliberately released the product with (at least in the case of missiles) game-wrecking bugs. Somebody should've said "let's hold off a week and fix that ball-breaker, then put in a disclaimer saying that the autoformers don't work as well as they should but that we'll patch that problem later on."

Hell, I would've read that news and still purchased the game, without feeling like I'd been had - again (same **** with CIV2). And I was careful; I played the full 100 turn demo several times to see if anything cropped up in the short run (obviously, most of the bugs *don't* show up in the first 100 turns)

Methinks the fanatical pro-FIRAXIS folks are looking to kiss some booty before they submit their resumes to Reynolds and crew....

Max

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