posted 04-06-99 04:59 PM ET
GRAVSHIPS ROCK!! Completely awesome for several reasons. Range - they never have to land. Fantastic for patrolling large sea areas, no IofD dangers either.
ZOC - right now in a new game I have 4 hive units locked in a corner of my homeland because they cannot move, my ZOC has locked them. They can't attack it either, they need an air superiority unit! FREAKING BRILLIANT! He is out of range for his interceptors. I love this!
Air Superiority - can be built to be rangeless interceptors
Air units - cannot be attacked from units without air superiority (except in v3.0 this has changed and units in base can attack them... WIERD)
No drop penalty - your hovertanks with air drop suffer a -50% attack penalty for attacking on the same turn as drop. No such problem for gravships.
3 words: Gravship Super Former - perfect for building airbases to remote areas, can get anywhere in a real hurry, can't be attacked by worms. Exert ZOC over worms while you bring in your worm killers. Cha-ching! $$$$
3 more words: Gravship Colony Pod - new base anywhere in the world (super exepensive in v3.0 though - OUCH BRIAN)
I race to gravships. The are better than any airplane - do the same things, but have no range problems, no landing, complete freedom to roam the globe.
LOVE 'EM!! Favoritist chassis in the game.
-=Hammer