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Author Topic:   Suggestions for a patch.
Cpt_Cam posted 04-05-99 12:15 AM ET   Click Here to See the Profile for Cpt_Cam   Click Here to Email Cpt_Cam  
I would like to see the supply rovers be able to collect the full value of a tile just as if it were a colony tile.
I would like to see a mag tube or some other improvement that allows land units to travel over sea.
I would like to see Gravship colony units be able to establish colonies in the water.
I would like for my little terraformer guy to quit running around endlessly in a little circle around my city when I automate him.
I wish I could have a fungus sandwich or at least a Chiron burger.
Cpt_Cam posted 04-05-99 12:16 AM ET     Click Here to See the Profile for Cpt_Cam  Click Here to Email Cpt_Cam     
When I say full tile Im talking about eliminating the choice of what resource. I want em all.
Zeratul posted 04-05-99 12:24 AM ET     Click Here to See the Profile for Zeratul    
One thing that I would like to see in the next patch is a unit command somewhere along the lines of: "follow unit" or "defend unit".
cousLee posted 04-05-99 04:04 AM ET     Click Here to See the Profile for cousLee  Click Here to Email cousLee     
I would like to at least stack supply crawlers, one for each of the available resources. I don't mind building several.

FIX THE Hotseat probe team error !!!!!!!!!!!!!!!!!!!!!!

FIX THE "on alert" problem.

Red5StandingBy posted 04-05-99 04:09 AM ET     Click Here to See the Profile for Red5StandingBy    
FIX THE Missle Range Error!
Red5StandingBy posted 04-05-99 04:10 AM ET     Click Here to See the Profile for Red5StandingBy    
FIX THE Missle Range Error!
Red5StandingBy posted 04-05-99 04:10 AM ET     Click Here to See the Profile for Red5StandingBy    
FIX THE Missle Range Error!
Red5StandingBy posted 04-05-99 04:11 AM ET     Click Here to See the Profile for Red5StandingBy    
FIX THE Missle Range Error!

(I'm going to do this for every one of the 32 missles Yang hit me with on my TI 200x200 map supergame)

Red5StandingBy posted 04-05-99 04:12 AM ET     Click Here to See the Profile for Red5StandingBy    
FIX THE Missle Range Error!
Red5StandingBy posted 04-05-99 04:12 AM ET     Click Here to See the Profile for Red5StandingBy    
FIX THE Missle Range Error!
Red5StandingBy posted 04-05-99 04:13 AM ET     Click Here to See the Profile for Red5StandingBy    
FIX THE Missle Range Error!
Red5StandingBy posted 04-05-99 04:13 AM ET     Click Here to See the Profile for Red5StandingBy    
FIX THE Missle Range Error!
Red5StandingBy posted 04-05-99 04:14 AM ET     Click Here to See the Profile for Red5StandingBy    
O.K., I'm too tired to do this 32 times. One last suggestion:

FIX THE Missle Range Error!

Juggler posted 04-05-99 05:48 AM ET     Click Here to See the Profile for Juggler    
I would like to see an option to turn the govenor to eco-friendly (that is minimize eco damage). I just hate spending 20 minutes in 1 turn just killing mindworms.

Q. On most occasion one ground unit can whipe out a stack of 20 to 50 mindworms in one glorious victory. However sometimes I have to pick 30 mindworms of one by one, this is serriously irritating cause:

a. I don't usually have 30 units within range to kill'em all
b. If I had other waring factions would pose a serious thread
c. I don't like to PB on my own territory
d. If you don't kill the worms in one go they spread all over the place taking up minutes of movement time (movement all on fastest)

Missile bug really needs fixing

Space elevator bug needs fixing

Former AI could use some tuning (they get dizzy a lot by running around in circles)

Gravships formers work on water, why don't gravship colonypods work?????

Gravships can only attack once, copters and tanks multiple times. Why????

Well I hoipe Firaxis finds these "hints" usefull.

Juggler

PS GREAT GAME!!!!!!!

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