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Author Topic:   Nuclear Winter, plz respond
korn469 posted 04-02-99 08:01 PM ET   Click Here to See the Profile for korn469   Click Here to Email korn469  
I have been thinking of this for some time now and it's really begining to bother me, and what i'm talking about is that after you have a nuclear exchange in the game insteaad of the world entering a period of nuclear winter where radioactive dust blocks out the sun and what life is left whiters and dies we get global warming! Oh yeah and mind worms. Global warming really isn't a deterant to using nuclear weapons to me becuase there is an easy way around this build pressure dome and sea formers...this solves the problem of rising sea levels. Now the AI might perish becuase it hasn't be programed to effectively handle rapidly rising sea levels but that is another post. Now if you are still bearing with me i'd like to give you my solution.

You know those annoying random events? The ones i'm talking about are crop failure and hazy sky's where a base gets's -1 nutrient production from every square at a base becuase of crop failure and it gets -1 energy at every square for hazy skys. Well if you take those two and put them together it would be a more realistic way of dealing with the aftermath of a nuclear war. Also if would be more of a deterant if suddenly the world was covered by clouds of dusts. here's what i'm proposing

if in a 100 year period the blast radius of all nuclear weapons used equals 1/4 of the squares on the maps then nuclear winter is triggered. Nuclear winter would be represented by every city getting -1 nutrients and -1 energy at every square, and a faction would only get half of it production from it's satalites (becuase of interferance from the dust) i think that this would cause me to think twice about using nuclear weapons, i caan deal with mind worms and rising sea levels but the big energy and nutrient shortfall would be a much harder problem to solve.

please tell me what you think about this all feedback is appreicated, and also i am pretty sure that this wouldn't be TOO hard to program becuase it's taking elements that are are already in the game and applying them.

korn469

korn469 posted 04-02-99 08:09 PM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
Oh yeah and while i'm thinking of it nuclear winter should last for 50 or maybe 100 turns, and should effect every city of every faction (because the jet stream would spread the dust in the atmospher all over the world).

And just for the recor i'd like to say i really enjoy playing SMAC, BUT and this is a huge but i want to see alot of additions and improvements in the game, i think that this game has alot of potential and i'd hate to see it not live up to it's potentail. i'm more than willing to down load patches so please just keep on making patches, fixing the bugs improving the and please fix the drop transport bug that bug really gets me! thanks!

korn469

Jythexinvok posted 04-04-99 01:24 AM ET     Click Here to See the Profile for Jythexinvok  Click Here to Email Jythexinvok     
Not a bad idea, but in order to be reasonable they woudl probably have to add in more types of weapons of mass destruction. Tack-Nukes vs CityBusters, Fission vs Fussion, Airburst (no nuclear winter) vs groundburst (you're ****ed).
MrSmily posted 04-04-99 05:14 PM ET     Click Here to See the Profile for MrSmily  Click Here to Email MrSmily     
Or how about nerve-gas tiped missles?
Some biological missles too.
There needs to be some type of radiation "enhancement" for the squares where the fall out lands (like pollution from civ 2)
Koshko posted 04-04-99 08:04 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
The -1 Energy per Square does make more sense. Since the airborne particles spread over time, it should progessively spread from impact. The farther away from the blast, the longer before contamination.

Also the contamination would probably damage Kelp Farms and similar things.

Glak posted 04-04-99 08:43 PM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
I don't think any of you took fun into account. I really like using planet busters. Once I got the tech I just started making as many as I could. I'm just going to destroy their land. It is fun. Now how fun would it be if my cities suddenly all started dying? Not fun at all. Also tech stagnation favors the person with planet buster tech. The others are going to want to get planet busters as fast as possible to they would naturally share tech. Planet Busters are meant to be used frequently, just like nerve gas and all the other "atrocities".
Glak posted 04-05-99 01:22 AM ET     Click Here to See the Profile for Glak  Click Here to Email Glak     
oh when I said tech stagnation I meant nuclear winter. A nuclear winter would benefit the nuker. This means that if you get ahead for just a little bit and you can cause a nuclear winter then no one is going to catch up. You will have planet busters and they won't and it will stay that way because tech isn't advancing anymore. In multiplayer this would ruin the game but it would also take some fun out of single player. As it is being peaceful is too strong of a strtegy I think.
korn469 posted 04-05-99 05:07 AM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
Thanks for the responce guys!

Jythexinvok, Mr.Smily, and Koshko thanks for the ideas i really liked what you had to say

well i have to say that i'm all for adding more types of weapons into game, and here is some suggestions to your responces

tactical nuke: would be a warhead option that you could add to missles with an attack vaule of 24, a tactical warhead would have the power to attack every unit in a stack that is not in a city or in a bunker, when attacking troops in a bunker it would kill two units and cause alot of collateral damage to the other units, and when used on a city it would kill one unit cause alot of collateral damage to the other units and would iiradiate the square that it was used on an irradiated square would cause damage to land/sea units who move onto the square (10 percent if you just move through it 20 percent if you end your turn on it) and in an irradiated city sqaure for the next five turns there would be a 50% chance each turn for one person being killed from the radiation (hospitals would add bonuses minus 10 percent for each kind of hospital present)

thermonuclear bomb: warhead (attack 99)with same killing power as regular planet busters except instead of blasting the area down to the sea it would instead irradiate all the squares in it's blast radius destroy all terrain improvements and maybe it should still lower the terrain but maybe each square would only be lowered by one by one level. if enough of these are set off it would lead to nuclear winter

irradiated squares: these squares can't be harvested and like i mentioned before they harm units moving through them usually they stay around for 100 years but formers could clean them up (it would take four turns to do this) irradiated squares would also have a 25% chance each turn of destroying farms kelp and forest but wouldn't harm borholes, echelon mirrors, mines, sensors, or solar collectors and you need to add another special abitility that helps protect a unit from radiation it subtracts 15% from the damage irradiated squares usually do

neutron bombs: another warhead (attack 99)for missles they have the same blast radius as their thremonuclear cousins but hower they wouldn't destroy the city or the terrain improvments or the troops in it's blast radius. it would temporally (four turns)irradiate all the sqares in it's blast radius in each of the four turns EVERY person in the city would have a 60% chance (minus 10% for all hospitals present) of being killed by the radiation every, troop moving through an irradted square would take 20% damage and every troop ending it's turn in a neutron bomb irradiated square would take 40% damage per turn and finally all farms forests and kelp would have a 50% chance of being destroyed from the radiation

nerve gas: another warhead option (attack 18 +50 bonus for nerve gas) nerve gas missles would have the same effect as a nerve gas attack from a plane or a helicopter

ABM warhead: warhead (attack 18) basically a sam system for missles, you add this warhead to a missle and then set your missle on alert and when another missle is about to attack you then if it's in range your AMB missle goes out and intercepts it (like fighters that are on alert) would only be effective against conventional, tactical and nerve gas missles (cuz it'd compare it's attack to their attack in combat and there is such a small chance that an attack 18 missle could could beat an attack 99 missle that it wouldn't intercept them that's what orbital defense pods are for)

and in a nuclear winter besides the -1 nutrients and -1 energy (oh yeah and speaking the -1 energy it wouldn't effect thermal boreholes becuase they mine that energy [i think correct me if i'm wrong] and it doesn't come from the sun) in every non irradiated sqaure and the interferance with satelites; there would also be a random chance of squares becoming irradited (like kelp or forest growing) that would decrease as the nuclear winter goes on but even after the nuclear winter is over (50 turns) that doesn't mean that irradiated squares are gone they still have their 100 turns of existance (unless of course a former cleans them up)

Glak
i did take fun into account when i thought of this but maybe it's only fun to me (i think i read every single book about living after a nuclear holocaust my library had when i was in 8th grade) i think it'd change the game some but i don't think a nuclear winter would neccarily help the person that uses them first it wouldn't help anyone out and it would hurt the person with the best developed infrastructure the least and the person with the least developed infrastructure would really be in trouble. I mean if you have a bunch of cities that are surrounded by forest and you have a tree farm and hybrid forest in your city you're not going to be hurting s much as the guy who doesn't have any terrain improvements at all and a nuclear winter wouldn't be triggered by using one bbomb or anything it would be what would happens if a nuclear war occurs

thanks for all the feedback

korn469

korn469 posted 04-05-99 05:19 AM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
sorry for all the misspelling and typos in my last post it's 5:30am here

i also had another thought air units should be able to attack a city even if there aren't any units in it i'm pretty sure this has been posted before and i think it's a good idea

basically an air unit attacks the city and the city loses one unit of population because you are bombing the civilians

and since were adding all the nuclear winter options might as well add a fireboming option (as in the firebombing of dresden)

a firebombing is an atrocity and it's where your bombers (sam equipped planes and helicopters couldn't do it) goes in and drop napalm on the civilians and inflicts mass casualites (either 3 people or half the population of the city)

korn469

Skee posted 04-05-99 12:19 PM ET     Click Here to See the Profile for Skee  Click Here to Email Skee     
Good thoughts, Korn. I hope Firaxis takes this into account, as you obviously have thought this out.
However, there's one thing- the AMB warheads are kind of unrealistic. The Patriot Missiles of the U.S., for example, have an amazingly bad accuracy. So even thought AC's tech is a lot more advanced than that, I still think it would be better to leave the AMB warheads out of this. Besides, isn't missile interception the job of Orbital Defense Pods?
Zero posted 04-05-99 12:51 PM ET     Click Here to See the Profile for Zero  Click Here to Email Zero     
A couple of those ideas seem easy to implement, like nerve gas missiles. (While we're at it, how about *clean* missiles?). My only problem with them, game-wise, is that battles are already very offense-oriented (especially once plasma shards are available, since viable defenses don't come around for a lot of turns), and most of these gadgets would make it worse.

As for global warming vs. nuclear winter - it's just another Civ 2 holdover. Then again, maybe Planet Busters don't send up dust clouds. Maybe they blow their targets into subatomic particles.

Personally, I've given up on using Planet Busters. Using them means you have to take or destroy every base of the faction you target, since PBd factions don't surrender, even when they're whipped. It's just too annoying. (Now, I might change my mind about this in MP....)

Here's another idea along these lines: how about letting air units try to to destroy base facilities instead of attacking the garrison. Maybe this should only be in MP, since it opens up a whole new set of challenges for the AI.

korn469 posted 04-05-99 04:08 PM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
missles that could target base facilities i was kind of thinking of that already but yeah now that is a good idea it could be a special ability that you add to conventional missles they go in and hit whatever base facility you target (so you'd have to have some form of infiltration before you could target a structure) also when a city doesn't have a garrison and you are doing a bombing run against the city give an option to target the city facilities instead of the civilians (firebombing would still be for just killing civilians though)

here is four other things i'd like to see

1. inflight refueling-if your needlejet is equipped with inflight refueling capability (it'd be another special ability) then it can end it's turn on a needle jet tanker (fuel tanks would repace the weapon)

2. AWAC's capability radar that is better than deep radar, make the AWACS dish take the place of the weapon but give it at least a range of three (maybe four if it didn't unbalance things too much) but the only bad thing about tankers and AWACs planes would be since they don't have any attack at all any SAM equipped unit could blast them out of the sky

3. stealth bombers: yes i know they have cloaked units already but they aren't that useful and here is what i'm proposing add a specail abilty called stealth that bombers could have that would let them attack without being seen and they could attack either units or base facilities there would only be a 20% chance that the defending unit would get to retailiate against the stealth bomber, and just like in real life make stealth cost an ungodley amount (cause in real life one stealth bomber cost more than an aircraft carrier)

4. air launched cruise missles so you can extend the range of your missles and give your aircraft a standoff capability (just like the b-52's) pretty much all this is kind of like a missle carrier on planes

please keep feed back coming!

korn469

p.s. does anyone else miss partizans? i do! they were an awsome little unit

Singularity posted 05-13-99 08:59 PM ET     Click Here to See the Profile for Singularity    
Great ideas korn!
korn469 posted 05-14-99 06:38 AM ET     Click Here to See the Profile for korn469  Click Here to Email korn469     
thanks singularity
Bdot posted 05-14-99 10:28 AM ET     Click Here to See the Profile for Bdot  Click Here to Email Bdot     
I'm glad I take missles out of my games. They are too easy to build and too powerful as it is.
CrayonX posted 05-14-99 04:05 PM ET     Click Here to See the Profile for CrayonX    
I guess you can't really have a nuclear winter unless there are clouds. And, based on the description of planet, it seems to be very muggy all around, and in order to have a nuclear winter you need to have lots of dust kicked up into the clouds to block the sun. Either that, or you get either what you get now in SMAC(global warming) or you end up like Venus (the heat just gets trapped).

Of course, I'm no expert, but I think I have the right idea...or maybe not...

Vinny posted 05-14-99 05:37 PM ET     Click Here to See the Profile for Vinny  Click Here to Email Vinny     
SAM missiles, clean missles, ALCMs, tankers, and AWACS would all improve the air war to the importance that it has in the world today. They would really be great to have. The only reason air power is toned down is because it would make the game boring. How much real fighting happened in the gulf war? Not really that much. Allied bombers blew the crap out of Iraq with impunity, and then tanks just strolled in to claim victory. I'm not putting down anyone but can you really even call it a war when ALL the caualties and damages are on one side? How exciting would that "war" be to play in SMAC?

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