posted 04-06-99 02:44 AM ET
Addictometer:Master of Orion (I): 10
Fleets of thousands of ships, yet very little micromanagement. Replayability through simplicity. How did they do it? With this simple formula for fun: 8,000 ships > 800 build queue items.
SMAC: 8
I love the fungus. What a joke.
Transcendance is, like, what a software designer in the 60's might have come up with. "Someday we're all gonna go to Alpha Centauri, man, and the 'shrooms will, like, talk to you, man, and someday we'll all sell off all our possessions and just, like, meditate and be one with the fungus, man, I mean just Transcend the Earth-self and trip into the 'shroom world and just become one with the 'shrooms, man."
"Whoa, far out," Brian replied as he checked the towel under Sid's dorm room door. "But the Univac doesn't have a mouse port."
Then there's Morgan. The slogan, "What goes up ... better darn well stay up!" did it for me. Morgan's attitude of unbridled enthusiasm is just too cool.
That, along with the philosophy quotes, the SP movies, and other faction personalities, might be really cool, but for replayability they're just window dressing.
The different styles of playing, all the weird strategies to try out, all the different faction strengths and weaknessess, and the editable faction files are what will keep me hooked.
To contrast, the first thing I did when I got Civ and played a couple of turns was do everything I could to get to the nukes. As Slim Pickin's might have said, "Yahoo!" (Nuking Abe Lincoln has GOT to be "bad karma" ...) In SMAC it never even crossed my mind -- I was having too much fun "seriously" playing the game to just nuke everything. Cool.
Freecell: 7
What can I say? I expect to kill about 10 minutes when I've nothing better to do, and look up an hour later panicked because I'm late.