Alpha Centauri Forums
  The Game
  Post here if you want Singularity=40 (Firaxis- get the hint)

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   Post here if you want Singularity=40 (Firaxis- get the hint)
The Doc posted 03-31-99 04:13 PM ET   Click Here to See the Profile for The Doc  
Try to get as many positive replies here as possible and maybe the programmers will (re)implement the Singularity power to 40 in their next patch.
licha posted 03-31-99 04:16 PM ET     Click Here to See the Profile for licha  Click Here to Email licha     
I'm up for that. We've all been gypped 10 power points. Hope your post will have its intended effect.
sandworm posted 03-31-99 04:19 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Maybe it should be a preference/option, to keep the "purists" happy?
Thue posted 03-31-99 04:19 PM ET     Click Here to See the Profile for Thue  Click Here to Email Thue     
I agree
HGB posted 03-31-99 07:55 PM ET     Click Here to See the Profile for HGB  Click Here to Email HGB     
Singularity engine = 40.
yin26 posted 03-31-99 08:44 PM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
...but don't rush to fix it. All together now: "Check that code, Firaxis, check that code!"
Victor posted 03-31-99 10:29 PM ET     Click Here to See the Profile for Victor  Click Here to Email Victor     
Ditto. Also, the better reactors increase the cost of air units that have good armor. Fix that too. Try it, build a chopper with a singularity laser and a stasis generator. (With 3.0) Now try the different reactors.
Thunder posted 04-01-99 12:28 AM ET     Click Here to See the Profile for Thunder  Click Here to Email Thunder     
I vote Yea for fixed Singularity Reactors.
secret agent man posted 04-01-99 12:35 AM ET     Click Here to See the Profile for secret agent man  Click Here to Email secret agent man     
Good, I thought it was just me. For the love of Gaia's Stepdaughters...Fix it to 40!
Shining1 posted 04-01-99 12:36 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Umm - does this reactor by any chance increase movement and carrying capacity?

If so, reverse it. Give 40 power and no extra move/carry.

Zoetrope posted 04-01-99 04:41 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Aye.

Shining1: singularity reactors aren't alone in increasing movement.

Carrying capacity? I wouldn't know, I still cannot persuade the design window to build carriers (sub or not). The first time I tried to build a carrier, the special option disappeared and never returned.

Oh, and before I forget: a safe and happy Easter, Pascal and Pesach to all.

HMFIC posted 04-01-99 09:18 AM ET     Click Here to See the Profile for HMFIC  Click Here to Email HMFIC     
If they dont give us our 10 points back, will they refund 10 of your purchase dollars?
micje posted 04-01-99 09:45 AM ET     Click Here to See the Profile for micje  Click Here to Email micje     
I'd like 40 hit points, but I'll settle for the argument Firaxis had to keep it at 30.
CyberSpyder posted 04-01-99 10:41 AM ET     Click Here to See the Profile for CyberSpyder  Click Here to Email CyberSpyder     
By all the antihydrogen in the University's cyclotron, make it 40!
MoSe posted 04-01-99 10:57 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
I understand and may also agree on the option issue, sandworm, but forpodsake 'purists' about what?
What's 'pure' in SingReact=30 HP?
On the contrary, all the hints are telling it stinks of late and hasty fix, bending a straightforwad rule. As Doc said, we're talking about =>(RE)implementing.
(SW, I found some of your posts striking, that one wasn't top-rated ).

But in the end I must (...dissent! ) vote

NO

I don't care if SingEng HPs are 30 or 40,
provided they DO kill the Psi-Combat weakening side-bug!!!! If FRXS had a motive in making such an environment, I can simply adapt to it.
ONLY, it would be at least appropriate if they'd mind(worm) cut a time slice out of their CPUs, descend from those nitrogen clouds, and explain us all

WHY, OH WHY

had they to take such a decision, icing the cake with layers of some good colorful charts!!!

The Doc posted 04-01-99 02:45 PM ET     Click Here to See the Profile for The Doc    
if anyone gets a chance to talk to brian reynolds at the forum tonight, maybe you can bring up this issue.

Everyone keep showing your support for this change!

DerekM posted 04-01-99 02:53 PM ET     Click Here to See the Profile for DerekM  Click Here to Email DerekM     
It should be 40, but how hard would it be to make this another entry in the alpha.txt file, like weapon strength?
Pericles posted 04-01-99 03:09 PM ET     Click Here to See the Profile for Pericles    
40 hit points is intuitive. Please change this in an upcoming patch. Singularity = 40
PhysicsMan posted 04-01-99 03:34 PM ET     Click Here to See the Profile for PhysicsMan  Click Here to Email PhysicsMan     
It is a natural technological progression for the singularity reactor = 40. If this caused severe unbalancing in gameplay, then the singularity reactor should have been removed entirely. Prokhor Zakharov hates a discontinuity in technological progress (and deals harshly with those who interfere harshly with science)
SINGULARITY = 40 PLEASE!!!
micje posted 04-01-99 05:09 PM ET     Click Here to See the Profile for micje  Click Here to Email micje     
Actually, keep it on 30 unless they introduce a blitz combat mode. Battles take long enough now between two evenly matched units with quantum reactors, even with fast-combat resolution on.
secret agent man posted 04-02-99 12:04 AM ET     Click Here to See the Profile for secret agent man  Click Here to Email secret agent man     
micje: Doesn't having a higher power rating also increase the "firepower", so a battle between two 40's, taking off 4 each hit, would take the same amount of time as a battle between two quantum (30's), taking off 3 each hit.

Firaxis, Brian, Jeffrey: Please give us our 40 or at least make it editable in the text file.

Dim Cat posted 04-02-99 12:24 AM ET     Click Here to See the Profile for Dim Cat    
Aye. Singularity = 40
White_Cat posted 04-02-99 04:09 AM ET     Click Here to See the Profile for White_Cat  Click Here to Email White_Cat     
What was Firaxis' reason for keeping it at 30?

Also, I think the "weakened psi combat with stronger reactors" bug only affects the pre-battle odds report, not that actual combat. This should still be fixed, of course.

licha posted 04-02-99 01:43 PM ET     Click Here to See the Profile for licha  Click Here to Email licha     
Here's something obvious: A unit's specs is listed at, for example: 12-1-2*4 with the singularity reactor, and pay attention to that "4" at the end. How can they tell us that it was "supposed to be" 30 power when we see that 4 right in front of us?
sandworm posted 04-02-99 02:07 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
MoSe - I'll define "purists" as people who want to play the game with the original "rules", but not the bugs. I would call the singularity=30 a rule, but the singularity psych combat=7.5 a bug.

I also wasn't expecting anyone to take me TOO seriously, but thanks . If FIRAXIS made every suggestion on this forum for a preference into one, the preferences menu would be a mile long.

TimShiu posted 04-03-99 04:51 AM ET     Click Here to See the Profile for TimShiu  Click Here to Email TimShiu     
I concur!

Make lives easier for BOTH the gamers AND programmers, please!

The Doc posted 04-06-99 12:37 PM ET     Click Here to See the Profile for The Doc    
I just got an email back from Jeffrey Morris of Firaxis. He says the change to the Singularity rating was Brian Reynold's decision because he (BR) felt is was too unbalancing. As we have all said, it isn't unbalancing since everyone has the ability to get this reactor, right? We should all email BR and let him know our thoughts...
Elemental posted 04-06-99 01:15 PM ET     Click Here to See the Profile for Elemental  Click Here to Email Elemental     
I'll put my name down for this. It's an honest mistake, but Firaxis should have corrected it in a patch.
Pyramider posted 04-06-99 02:52 PM ET     Click Here to See the Profile for Pyramider  Click Here to Email Pyramider     
If Brian Reynolds really did make the singularity reactor = 30 for the sake of balance, I must support this decision. Of all of the things that SMAC has going for it, the principle of balance is the most important, as it ensures a wide variety of viable strategies instead of allowing any one course of action to mandate the course of play.

The Doc's suggestion that changing the reactor strength is not unbalancing because everyone can build them misses the point. If the benefit of the singularity reactor becomes too great, everyone will *have* to build them in order to remain in the game. Alternative strategies will fall to the wayside because only a fool wouldn't build a ton of these units.

This reduction in the complexity of the endgame is likely what Brian was trying to avoid when he made the decision to keep the singularity reactor at 30. As we really do have a jewel of a complex, balanced game here, let's support Firaxis' decision to keep it that way.

skankybart posted 04-06-99 02:57 PM ET     Click Here to See the Profile for skankybart  Click Here to Email skankybart     
Make it a game preference. That makes the most sense. Makes everybody happy.
KOwl posted 04-06-99 03:04 PM ET     Click Here to See the Profile for KOwl  Click Here to Email KOwl     
40 is unbalanced? When compared to what? 30?

Well then can someone please explain to little simple minded me how 30 is not unbalanced when compared to 20? or 20 to 10?


And I agree with whomever talked about blitzed combat. Why can't combat happen like it does in a multiplayer game? bang its done...
Please?

Pyramider posted 04-06-99 03:13 PM ET     Click Here to See the Profile for Pyramider  Click Here to Email Pyramider     
KOwl:

Whether a unit is balanced or not depends on a cost/benefit analysis. If 30 is the number that Firaxis thinks is balanced, it's because they believe that 40 makes the unit too good for its cost, and 20 makes the unit too lousy for its cost. In the end, it comes down to math and their opinion on the effect that this unit has on the diversity of endgame strategies.

HGB posted 04-06-99 06:13 PM ET     Click Here to See the Profile for HGB  Click Here to Email HGB     
I agree with KOwl: why is 40 any more unbalanced than 30? Without the additional hitpoints, which is a legitimate reward for climbing the tech tree, I think the singularity engine is near useless. The slight addition to aircfaft range is a minor point. Nor is the reduction in cost such a big deal. By the time I acquire the singularity engine, my high production cities can turn out prototypes of almost all useful units in 2-3 turns anyway (a well armored, weaponed and abilitied gravship is still under 10 turns).
Pyramider posted 04-06-99 07:34 PM ET     Click Here to See the Profile for Pyramider  Click Here to Email Pyramider     
HGB: Your concern over whether the singularity reactor is a legitimate reward for researching a tech is a good question, but it's separate from the issue of whether or not the reactor is unbalancing from a game combat point of view. If Firaxis' math tells them that a value of 40 renders the singularity reactor such a must-have that it channels the strategy of the endgame into building as many of the things that one can, then keeping the reactor at 30 tempers its value and keeps it as a component of a larger strategy instead of a game-winner in itself.

There are many benefits of researching a tech, and some techs give more of a bonus than others, but attaining a unit which reduces the complexity of the game by virtue of its great power is not a benefit which I favor.

Horgawitz posted 04-06-99 07:58 PM ET     Click Here to See the Profile for Horgawitz  Click Here to Email Horgawitz     
I say put it back at 40. It can't be unbanceing if every faction can research it.
micje posted 04-06-99 09:57 PM ET     Click Here to See the Profile for micje  Click Here to Email micje     
But it's not the sing. engine that's unbalancing, it's Fusion Power. If I'm the first to get Fusion Power, I cut through my enemies like butter, until they get it too. Usually I'm not the first, BTW.

What about:
Fission: 10
Fusion: 15
Quantum: 22
Sing: 30

secret agent man posted 04-07-99 02:19 PM ET     Click Here to See the Profile for secret agent man  Click Here to Email secret agent man     
About the UNBALANCING issue:

If anyone (like Pyrimider) feels the Singularity reactor is unbalancing, the only thing to back up that statement would be that Brian Reynolds said so.
I'll tell you that it's mathematically (and realistically) flawed to say that Singularity is unbalancing and not Fusion or Quantum, as Micje points out. Case in point:

Fission to Fusion (10 to 20) = 100% increase!
Fusion to Quantum (20 to 30) = 50% increase
Quantum to Singu. (30 to 40) = 33% increase

The way battle resolutions are calculated in SMAC, the % increases are more important than the absolute increases (being 10 each time). Attaining the Fusion tech would be the most unbalancing effect on combat because it's doubling every unit's power compared to those that don't have it. If we went by Micje's numbers, which are reasonable, it would be approximately a 45-50% increase for each reactor upgrade.
I still say the best solution would be to give us the 10/20/30/40, but not give a cost reduction benefit for singularity units, and perhaps even a cost increase.

Technocrat posted 04-07-99 02:53 PM ET     Click Here to See the Profile for Technocrat  Click Here to Email Technocrat     
I would like to point out that there should realistically by a larger percentage increase for each reactor, rather than a smaller increase. Think about it - Stephen Hawking has said that if a civilization could tap into the power of a black hole, it would be able to meet all of its power needs for centuries - with one black hole! SMAC has it so that each military unit is carrying a black hole in its backpack! If anything, a Singularity Reactor should be MORE than 40.

Technocrat

Darkstar posted 04-07-99 04:26 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Game balance. Ha!

Put it back to 40! If you want to talk about Game balance, then don't increase the hits by 10 apiece. Go for the doubling option or the +50% options (as pointed out previously). Fusion reactors are a humongeous edge, and everyone knows it. No other reactor tech is such a huge leap in relative power...

And to anyone who thinks SMAC has a real balance, you are just deluding yourself. Its got as much balance as Robin fighting Superman, or the USoA taking on Grenada... none what so ever.

-Darkstar

sandworm posted 04-07-99 05:15 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Darkstar

If you must bash game balance, at least explain why. I'm honestly interested.

Darkstar posted 04-07-99 06:09 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Sandworm,

In a truly balanced game, it wouldn't matter what strategy you follow, they would all be equally viable. However, this is not true in SMAC.

Militarily, the game seriously favors the Attacker, and The Rush. While that means MP should be relatively quick, it means that you have to attack the computer occasionally... Let me restate that for emphasis. You have to attack the computer occasionally. And that means you need to have the ability to attack.

Want the computer to stop invading your homeland? You have to take a city on the computers homeland. Then the computer will focus on retaking that city. That leaves your homeland free to a life a peace and research and building... until the NEXT faction invades you. Then you have to go take a city in their homeland.

If you make peace, even bending over backwards to do so (giving lots of gifts and what not), all you are doing 9 out of 10 tens is ARMING YOUR ENEMIES. That's a crime against your people, my Lord. Treason. And you deserve to have your Faction crushed. And the Computer will try, using the energy you gave it to speed build the newest units to invade you... :-)

Seriously, if you can't maintain peace because the Diplomatic model wants to treat the SE like bad Alignment choices from D&D and have people immediately try to crush you because you are Free Market, or Green, or Wealth or Knowledge... That guarantees you have to have a strong military. And if you are at war, you attack back. There it is again... you attacked the computer. When you take a city of theirs, they ask for cease fire. They may demand that city as the terms, but they offer a short time peace...

But to get it, you have to prove you can roll the computer over. And you have to keep doing that until the game is done, you have eliminated the computer, or they surrender. So you are being guided to play a Conqueror. The quickest way to win is Conqueror. If you get into a Brother/Sister Pact with EVERYONE on turn 50, the game isn't over. Why? Because the computer KNOWS its going to betray you and that you will be at war. Its in its code. (And the excuse will be the SE choices.) If everyone is already pacted with you, you should be able to vote on supreme commander then and there, and if you can SWING enough of the votes due to diplomatic bribes, win then and there. Game Over. That is ENOUGH of an accomplishment (IMHO), and harder to obtain, I think, than most of the others.

To obtain all other victory conditions, you have to have the military machine to be top dog. You might not THINK of your Morganite Free Market Society with the Probe Teams that bribe back lost cities as being a Military tactic, but that is what they are. The tool allowing you to turn your resources into a force that brings a city under your control. The only OTHER way to do that is take that city by occupying it with a military unit. And you get the former occupational force causing your military strength to go up. When does the computer STOP messing with the Big Daddy M under those conditions? When Big Daddy M is the number one military guy, and not before. :-)

So, whether you like it or not, the only strategy that the game really acknowledges is Military. Its not a coincidence (IMO) that you get Supreme Leader as a Council option when you get Choppers (the games single greatest unit). The designers are acknowledging that the game is over now that the Human has the Chopper. Play on, if you enjoy it. But in case you want to just go to the win screen, elect yourself Supreme Commander...

Seriously, if you have to attack to KEEP your cities, and the only thing that needs armor is that unit that goes with the troops to keep the dreaded Toilet Attack from decimating your Rovers and Beserkers/Crusaders (Infantry with no armor) the balance is non-existant. The fact that the only reliable Defence is Attack points out there is no balance.

Heck, if you are attacking, you don't need a guard in your cities! Its nice to have something to take that Worm hit, but they only need Trance for that...

Sorry, but the game is from turn one a war game that includes empire building as a side plot, and not very major over how it affects the capability of your War Machine Production.

In reality, the Arms have tended to jump ahead of the Armor when an aggressor focused on neutralizing the Armor. The Armor *does* catch up *when* a non-aggressor focuses on neutralizing the Arms. This all leads to a change in the balance of which to do... Attack or Defend. We never see this sort of action in SMAC. Attack is always the answer (unless you have a very odd and very runaway game such as where I had Impact Weapons and Probability Sheaths Armor (due to Artifact Advancements)).

While no Defender can forever hold out against a Determined Attacker willing and able to focus their force on a single point, there is no need to go to such extremes in SMAC. Just attack. That's all you need to do as the rule... Weapons have much too strong a lead. Why is it that you don't need 6 scouts to take out one dug in scout defending a city? That's a lot closer to REALITY than the 2 scouts (all morale being equal). 3 scouts at the WORST random seeding... (BTW 3 Attackers to 1 Defender is the worst odds any Military Commander in HISTORY every was ever willing to gamble at (well, that survived to be recorded!) Up to modern times, most preferred a 20 to 1 odds, although traditionally willing to attack at 12 to 1. The USoA has always insisted at 6 to 1 for the WORST of odds to order an attack, according to its Battle Manuals... Situations may dictate worst, but those are desperate gambles)

-Darkstar

sandworm posted 04-08-99 08:54 AM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
Darkstar,

I'm forced to agree with most of what you're saying here. Its true that military strength is key to winning and that once that is true, the TYPE of victory you choose is entirely your choice. I generally go for supreme leader or conquer victory, running up my score with transcendence became tedious after the first time or two.

Upon self-examination, I always TRY to stick to a build strategy, but in the end I'm always forced into conquest with rovers and the odd rover skirmisher/garrison for support.

I guess we differ in our expectations in what SMAC is supposed to be about. I look at it as a turn-based strategy "war" game where the build is secondary to conquer (although I DO enjoy the build part of the game more). Building infrastructure is only for the purposes of getting and supporting a well equipped army used to take out the enemy factions, or if you're feeling lucky and have a lead in tech, agressively defending your borders. SMAC just isn't a "building" simulation, I don't think it was meant to be.

I was confused about your comments on balance because I assumed (oops) you were speaking in terms of things like the faction profiles and the combat/tech system.

Does the game push players into a conquer strategy? yes, I must "assent". Does any one faction have a clear, unbalancing, advantage over another? I think they're pretty balanced. Each has advantages and disadvantages that apply to that factions ability to succeed (OK, conquer). Some of these apply directly to military strength like Santiago's free prototypes. Others are less obvious, like Morgan's energy production (best applied to mind control, still a military strategy).

I'll take time out later to look at this and maybe post more, I have a meeting (work before SMAC)

Thanks for your reply, I really appreciate it.

sandworm

Bossman posted 04-08-99 08:59 AM ET     Click Here to See the Profile for Bossman  Click Here to Email Bossman     
Er.. Is it me or are the couple of messages above way off track.

Anyway you have my vote.

licha posted 04-08-99 03:51 PM ET     Click Here to See the Profile for licha  Click Here to Email licha     
I think if they decide to leave it at 30 which I would really oppose, they need to change the way they represent the unit specs. It shouldn't say *4 at the end because that would only remind us of how we're missing 10 power. They wouldn't really be able to say *3 because air movement and planet buster radius are different, so they'd have to use a new system of reactor representation.

This brings up a question: Besides cost, what benefit would there be at all for ground units if the Singularity doesn't get changed to 40? (some units actually don't even have the cost benefit!)

The Doc posted 04-09-99 02:05 PM ET     Click Here to See the Profile for The Doc    
How about 10/20/30/36?

That follows the algorithm for defibrillating an unconscious patient who has ventricular tachycardia with a pulse, which is 100/200/300/360 Joules.

Brion Reynolds FIRAXIS posted 04-09-99 02:27 PM ET     Click Here to See the Profile for Brion Reynolds FIRAXIS    
OK. Because of all the mail we've received about this, I'm making the following announcements:

1. Singularity reactors will be boosted to 40 points;

2. The AI missile range bug for conventional payloads will be squashed once and for all; and

3. Our talented portrait artist, Jerome Atherholt, is working on new alternative artwork. Look for the 'nude Deirdre' codes in the 4.0 Enhancement Patch.

BR

December Man posted 04-09-99 02:32 PM ET     Click Here to See the Profile for December Man    
Bryon. . .eh. . Brion. . .eh. . .Brain. . .or whatever your name is, could your artist also match Zakharov's lens colors.
Brion Reynolds FIRAXIS posted 04-09-99 02:38 PM ET     Click Here to See the Profile for Brion Reynolds FIRAXIS    
I'm told that Zakharov's lenses are colored correctly. It's his EYES that are different.

BR

HGB posted 04-09-99 02:55 PM ET     Click Here to See the Profile for HGB  Click Here to Email HGB     
Thanks, Brian. Even if you hadn't decided to take an action that I had advocated (which does make it nicer, of course), this is more evidence that you and everyone at Firaxis did not just push this product out the door and forget it. I certainly appreciate your ongoing involvement with SMAC and your willingness to listen to us gamers. Why, I noticed that you even have Yin making nice.
HGB posted 04-09-99 02:58 PM ET     Click Here to See the Profile for HGB  Click Here to Email HGB     
Oops, I forgot the key question, but is there any projection on the release date of 4.0? Thanks again.
Brion Reynolds FIRAXIS posted 04-09-99 03:00 PM ET     Click Here to See the Profile for Brion Reynolds FIRAXIS    
OK, before somebody gets too carried away:

I'm NOT Firaxis' Brian Reynolds (note: that's B-R-I-A-N). I just play him on TV.

I hope that he does fix 1. and 2. (well, and 3., but I'm not holding my breath. ;-)

(The best April Fool's jokes are the ones you don't spring on April 1. :-)

HGB posted 04-09-99 03:21 PM ET     Click Here to See the Profile for HGB  Click Here to Email HGB     
Well, you got me good. I'll probably be too embarassed to post anymore today.
LoD posted 04-13-99 07:13 AM ET     Click Here to See the Profile for LoD  Click Here to Email LoD     
Singulartity = 30 - no! Singularity = 40 - yes! The reason:
- some units with Sing reactors are actually *more* expensive than those with Quant reactors. There is no justified reason for that. So, when I make a more expensive unit, I want it to have more power, not exactly the same level as the one with an inferior reactor.
-the reduction of the priority of research in warfare. Have Quantum power? Why bother researching further, if an opponent has the same power level on his unit, even if he has the Singularity Reactor (I know, there's the Graviton Gun an Singularity Laser, but the Quantum Laser is sufficient).

Doc, I agree!

LoD

The Doc posted 04-13-99 04:14 PM ET     Click Here to See the Profile for The Doc    
Great. Now let yin26 know so that this will be added to his top 5 needed fixes for the next patch.

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.