Author
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Topic: Partisans?
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Monolith |
posted 03-31-99 07:23 AM ET
One thing that didn't carry over from Civ2 to SMAC: the partisans. I used to love those little back-suited guys. They saved my cities on numerable occasions.Is there a reason they were left out of SMAC? Is it a game-balance thing?
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Aredhran
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posted 03-31-99 07:42 AM ET
Partisans...I never built those things. Riflemen were just as good at defending cities, only cheaper. And who needed the "treat all squares as roads" anyway ? The only reason I have them around, is when the AI captures one of my cities, then I get a bunch of them, free of charge, and they are supported from *NONE*... Free defensive units anyone ? -Aredhran
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CelticWarLord
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posted 03-31-99 07:53 AM ET
The other advantage of partisans is that (like Spies) they can ignore ZOC and act as pathfinders for other units - make your partisan/spy step past the unit that you don't want to fight, then the howitzers are allowed to ignore the normal ZOC rules to enter a square that you occupy, and get through to the enemy city (without having to attack the neutral unit / fortified unit / bomber). Can you do this in SMAC? |
MoSe
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posted 03-31-99 08:03 AM ET
Of course you can do it, with any ZOC-ignoring unit, why didn't you try it if you knew it from civ? In SMAC you can use probes as path finders, I wonder if Needlejets work the same way for ground units. |
gotag
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posted 03-31-99 09:53 AM ET
Both planes and choppers can pathfind. |
erik
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posted 03-31-99 01:49 PM ET
partisans was a paint in the ass in civ2. They always made my conquests take for ever to finsish. They never helped me much so I very happy they are gone. |